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Vermaak Doe
SVER True Blood Public Disorder.
1171
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Posted - 2014.01.12 01:06:00 -
[1] - Quote
I'm on mt way to proto commando, but like using the suit, it's a slow and difficult journey.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1179
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Posted - 2014.01.13 00:01:00 -
[2] - Quote
Wait we can demand to have our name font changed? I demand to have both this character and my alt's name italicized and bolded! Also, I've found that a rail rifle/assault scrambler works best for me, melt the shields, switch, melt the armor, then rinse and repeat. As for an av setup the lack of Av grenades prevent me from doing notable amount of damage quickly.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1180
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Posted - 2014.01.13 00:12:00 -
[3] - Quote
Aero Yassavi wrote:Vermaak Doe wrote:Wait we can demand to have our name font changed? I demand to have both this character and my alt's name italicized and bolded! Also, I've found that a rail rifle/assault scrambler works best for me, melt the shields, switch, melt the armor, then rinse and repeat. As for an av setup the lack of Av grenades prevent me from doing notable amount of damage quickly. Sorry, only Art will get his name changed because he had the courage to demand it before knowing how I'd react. Can't change everyone's name styling to something different;I know the commandos are the clowns of Dust 514 but we don't need to make this any more of a circus house. Good point, I withdraw my request then, for our people.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1187
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Posted - 2014.01.13 04:59:00 -
[4] - Quote
Could we leave the more "oxidized" gentleman out of our group?
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1198
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Posted - 2014.01.17 09:05:00 -
[5] - Quote
I'm wondering, should I go gallente or caldari, the lack of lows on the standard caldari suit is worrying though.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1198
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Posted - 2014.01.17 09:25:00 -
[6] - Quote
Aero Yassavi wrote:Vermaak Doe wrote:I'm wondering, should I go gallente or caldari, the lack of lows on the standard caldari suit is worrying though. But just think about your damage potential with all those highs plus the 10% bonus from the Commando skill As much as the call of gank tempts me, we're armor tankers, we've never depended on gank.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1228
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Posted - 2014.01.26 19:01:00 -
[7] - Quote
I'm considering usingthe caldari commando since my current setup uses only caldari weapons, but that will change if/when gallente or amarr get a proper AV weapon.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1230
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Posted - 2014.01.26 19:42:00 -
[8] - Quote
Aero Yassavi wrote:Vermaak Doe wrote:I'm considering usingthe caldari commando since my current setup uses only caldari weapons, but that will change if/when gallente or amarr get a proper AV weapon. Unfortunately, although the swarm launcher is Caldari it is the Minmatar Commando who will get the bonus damage for it since it is technically an explosive. I've been trying to advocate for the Commando racial bonuses to change to "2% damage to [race] weapons per level" but it hasn't gained much traction. I can'tsee why people wouldn't agree with that idea, it's great.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1253
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Posted - 2014.01.29 23:14:00 -
[9] - Quote
I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1253
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Posted - 2014.01.29 23:38:00 -
[10] - Quote
Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1256
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Posted - 2014.01.30 00:59:00 -
[11] - Quote
I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants,
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1256
|
Posted - 2014.01.30 01:12:00 -
[12] - Quote
Oxskull Duncarino wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. Two suits having a larger but shared range of weapon doesn't exactly make a suit op in practice.and I believe that the ability to use anti shield and anti armor weapons is balanced by, the fact that both have less of a bonus against armor and shield.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1256
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Posted - 2014.01.30 01:26:00 -
[13] - Quote
True Adamance wrote:Vermaak Doe wrote:Aero Yassavi wrote:Vermaak Doe wrote:I feel that Ar/shotgun is a much better combo than Ar/PC, I just might go gallente commando unless both caldari and gallente get a bonus to all hybrids like they should. Then I'll fork over the extra so ti max my shield skills. Why should they both get bonuses towards all hyrbrids? That gives them twice the bonus versatility as the Amarr and Minmatar Commandos. I think they should mainly for lore reasons and because of eve, it works fine in eve so I can't imagine it being imbalanced on dust. Hmmm but in EVE you are talking two vastly different weapon types. As you know the Rail tech cannot be use close up as it tracks to slowly.....and as you know blaster tech at more that 8km is impossible to hit due to **** poor range. In Dust the utilities of these two tech types are less defined and no disparities really exist between them but a slight 40m effective range..... a bonus to both is rather unbalancing. If range id the only issue with that set up, what's going to happen once the laser rifle is fixed to be useful again and gets paired with an assault scrambler pistol, or when/if a longer range projectile weapon is added, which seems pretty likely since there are two frontline energy rifles, two frontline hybrid rifles, yet only one projectile rifle period.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1257
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Posted - 2014.01.30 01:34:00 -
[14] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:Oxskull Duncarino wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm sorry but I just don't see how exactly it makes them imbalanced. Yes it would give them more versatility for short and longer range but it's basically the same as how it would currently be except a different weapon would be used instead of just a variant. Using two of the same weapon, but different variants, I'm don't get how you're not seeing an imbalance on allowing two suits to apply their bonus to a wide range of weapons while the other two suits can only apply their bonus to a small selection of weapons. Which part of this isn't clear to you? And how is it ballanced to allow two races to apply bonuses to BOTH shield and armour weapons while the other two are stuck with one or the other. Two suits having a larger but shared range of weapon doesn't exactly make a suit op in practice.and I believe that the ability to use anti shield and anti armor weapons is balanced by, the fact that both have less of a bonus against armor and shield. Right, it's obvious you're not going to listen to reason, so off with ya and your skewed view of balance. It's easy to try to discredit someone when you provide no hard facts, especially considering that the only difference is a slight (depending on commando skill level) damage bonus.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1257
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Posted - 2014.01.30 02:21:00 -
[15] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote: It's easy to try to discredit someone when you provide no hard facts, especially considering that the only difference is a slight (depending on commando skill level) damage bonus.
Lol, if you can't see the hard facts I've already presented, then you really need to remove you head from the hole you have it in. How about you answer them, and keep in mind that in 1.8 TTK is being increased and more than likely weapon proficiency will only affect its particular bonus. For example the combat rifle proficiency will only increase its armour damage. On top of this you think 10% extra damage at level 5 is slight? Yep, off with ya. I did present offsets to what you tried to pass as unbalanced, you've yet to prove what I said wrong. And you should really learn to read, I emphasized the fact that it's a slight bonus depending on your skill level.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1257
|
Posted - 2014.01.30 02:39:00 -
[16] - Quote
I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1257
|
Posted - 2014.01.30 03:05:00 -
[17] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that. Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. I've been curious of how well the mass driver works but I've never had pure excess sp,to actually try out a weapon I was average at best with.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1259
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Posted - 2014.01.30 03:11:00 -
[18] - Quote
As much as people would hate it, a one damage mod limit would probably be healthy for the game. If this did hapoen,the only thing I would want to further change is the variety of medium slot mods, it's pretty.limited unless you dual tank.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1261
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Posted - 2014.01.30 03:19:00 -
[19] - Quote
True Adamance wrote:Vermaak Doe wrote:As much as people would hate it, a one damage mod limit would probably be healthy for the game. If this did hapoen,the only thing I would want to further change is the variety of medium slot mods, it's pretty.limited unless you dual tank. 0 damage modules would be healthier. No gun needs more power. It would be slightly better if the modules allowed for customisation and manipulation of our weapons aspects from recoil, RoF, to ADS speeds, but then should always come with penalties for those weapon buffs. We've been begging for a true weapon customization system since closed beta, and it's most likely amoung the top requests of the community. Also your post mafe me consider that maybe damage mods themselves aren't the source of the problem, but the lack of a penalty for them, just a thought though, not a fully fleshed out concept.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1261
|
Posted - 2014.01.30 03:23:00 -
[20] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that. Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. I've been curious of how well the mass driver works but I've never had pure excess sp,to actually try out a weapon I was average at best with. Just get the basic and have a taste of it. Setting up in an elevated spot is a must as is running nanohives for equipment. The nanohive requirement gets me as I run a scanner on all my other commandos but it has to be done. I mainly use the fitting to bombard groups, try to take out equipment, and a few kills. Most kills with the suit come from my AR but the mass driver can give a nice few assists.
I guess I'll test it on my commando alt and if it works passably, said character will gain a direction to funnel sp into.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1263
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Posted - 2014.01.30 04:17:00 -
[21] - Quote
It's going to take time to decide if it's meant for me but like everything that takes time it's usually worthwhile or a pain in the battle skirt
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1354
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Posted - 2014.02.11 02:01:00 -
[22] - Quote
I guess I'll remove those rifles from my fits until they're how they should be, but I'm keeping the cr on my scout/tight fittings.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1355
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Posted - 2014.02.11 02:47:00 -
[23] - Quote
True Adamance wrote:Vermaak Doe wrote:I guess I'll remove those rifles from my fits until they're how they should be, but I'm keeping the cr on my scout/tight fittings. As it should be, its a bad ass skirmishers rifle. It's tough neutering myself like this and using the rifle variants instead of the different rifles, especially since the rail and combat rifles outclass the burst and tactical by a long shot.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood General Tso's Alliance
1372
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Posted - 2014.02.17 01:46:00 -
[24] - Quote
VLIGHT5 wrote:True Adamance wrote:Aero Yassavi wrote:VLIGHT5 wrote:I had 4 mil SP saved up after a break, so I spent all of it on becoming a Commando. Really like using a Rail Rifle and Plasma Cannon so far. When the new heavy suits come out, which do you think would benefit RR and PC most? (assuming we get a respec) I would personally go Caldari Commando if I were you, as a 10% damage bonus to your frontline gun is better than 10% damage to your AV weapon, as far as survivability goes. And if you're using the PLC against infantry it pretty much kills in one direct hit anyways. Ugh don't put much stock in what VLight5 says last time he was on the forums he was not only a whiny ***** but also someone who insulted his own corp and never squadded with them before trash talking and being kicked from the most laid back corp in the game for being a ****. No respect for that guy. I'm almost ashamed to be a Commando now. I apologize for all of that and can own up to how petty I was being. I don't know exactly what you did, but I think that admitting you were at fault is a,step in the right direction.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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