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Vermaak Doe
SVER True Blood Public Disorder.
1257
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Posted - 2014.01.30 02:21:00 -
[601] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote: It's easy to try to discredit someone when you provide no hard facts, especially considering that the only difference is a slight (depending on commando skill level) damage bonus.
Lol, if you can't see the hard facts I've already presented, then you really need to remove you head from the hole you have it in. How about you answer them, and keep in mind that in 1.8 TTK is being increased and more than likely weapon proficiency will only affect its particular bonus. For example the combat rifle proficiency will only increase its armour damage. On top of this you think 10% extra damage at level 5 is slight? Yep, off with ya. I did present offsets to what you tried to pass as unbalanced, you've yet to prove what I said wrong. And you should really learn to read, I emphasized the fact that it's a slight bonus depending on your skill level.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Fire of Prometheus
Alpha Response Command
3344
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Posted - 2014.01.30 02:23:00 -
[602] - Quote
Ok. Break it up.
End of argument.
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6135
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Posted - 2014.01.30 02:24:00 -
[603] - Quote
Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least.
ARC Commander
CPM Info and Q&A - Status: Open
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Oxskull Duncarino
Tickle My Null-Sac
378
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Posted - 2014.01.30 02:25:00 -
[604] - Quote
Haha, I'm happy to leave it be as all he's here for IS argument. It brings to mind someone's signature on here about arguing with idiots. |
Fire of Prometheus
Alpha Response Command
3344
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Posted - 2014.01.30 02:27:00 -
[605] - Quote
Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6135
|
Posted - 2014.01.30 02:28:00 -
[606] - Quote
Oxskull Duncarino wrote:Haha, I'm happy to leave it be as all he's here for IS argument. It brings to mind someone's signature on here about arguing with idiots. Now now, no matter what someone's opinion is the Commandos of Badassery to whom this thread belongs do not look kindly upon name calling
ARC Commander
CPM Info and Q&A - Status: Open
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Oxskull Duncarino
Tickle My Null-Sac
380
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Posted - 2014.01.30 02:30:00 -
[607] - Quote
Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community Ah, debate is healthy, and much as it infuriates me when someone doesn't see my view, it's good to have both views out there. |
Oxskull Duncarino
Tickle My Null-Sac
380
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Posted - 2014.01.30 02:32:00 -
[608] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:Haha, I'm happy to leave it be as all he's here for IS argument. It brings to mind someone's signature on here about arguing with idiots. Now now, no matter what someone's opinion is the Commandos of Badassery to whom this thread belongs do not look kindly upon name calling I'm not actually calling him an idiot |
True Adamance
Kameira Lodge Amarr Empire
6371
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Posted - 2014.01.30 02:32:00 -
[609] - Quote
Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community
Tear yourselves apart. Its no more than you deserve for not putting me on the list!...even though I'm not really a Commando..
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Fire of Prometheus
Alpha Response Command
3345
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Posted - 2014.01.30 02:32:00 -
[610] - Quote
Oxskull Duncarino wrote:Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community Ah, debate is healthy, and much as it infuriates me when someone doesn't see my view, it's good to have both views out there. I completely agree, however at this pint in time, I'm fed up with a whole load of things with this game. I don't want to add commandos to that list.
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Fire of Prometheus
Alpha Response Command
3345
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Posted - 2014.01.30 02:33:00 -
[611] - Quote
True Adamance wrote:Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community Tear yourselves apart. Its no more than you deserve for not putting me on the list!...even though I'm not really a Commando.. Don't look at me, that's aero your looking for
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6140
|
Posted - 2014.01.30 02:34:00 -
[612] - Quote
True Adamance wrote:Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community Tear yourselves apart. Its no more than you deserve for not putting me on the list!...even though I'm not really a Commando.. True, you can be on the list if you want, you just have to say it. That's pretty much how I'm working this. If you view yourself as a Commando before all else, then sign up.
Oh, and did you hear the sad news about our beloved CCP LogicLoop? Well, it happened awhile ago so not really news, but news to me.
ARC Commander
CPM Info and Q&A - Status: Open
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Oxskull Duncarino
Tickle My Null-Sac
380
|
Posted - 2014.01.30 02:37:00 -
[613] - Quote
On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. |
Vermaak Doe
SVER True Blood Public Disorder.
1257
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Posted - 2014.01.30 02:39:00 -
[614] - Quote
I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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True Adamance
Kameira Lodge Amarr Empire
6375
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Posted - 2014.01.30 02:50:00 -
[615] - Quote
Aero Yassavi wrote:True Adamance wrote:Fire of Prometheus wrote:Aero Yassavi wrote:Fire of Prometheus wrote:Ok. Break it up.
End of argument. Well, i sort of had some big arguments over in the Scout Registry about the Amarr Scout bonus so I can't really speak here. It is on topic of the Commando at least. Fair enough, i just don't want this thread to create rifts in the already small commando community Tear yourselves apart. Its no more than you deserve for not putting me on the list!...even though I'm not really a Commando.. True, you can be on the list if you want, you just have to say it. That's pretty much how I'm working this. If you view yourself as a Commando before all else, then sign up. Oh, and did you hear the sad news about our beloved CCP LogicLoop? Well, it happened awhile ago so not really news, but news to me.
Nope didn't hear and I will never ask! You must make me your leader of your own volition.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Oxskull Duncarino
Tickle My Null-Sac
385
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Posted - 2014.01.30 02:51:00 -
[616] - Quote
Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that.
Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. |
True Adamance
Kameira Lodge Amarr Empire
6375
|
Posted - 2014.01.30 02:51:00 -
[617] - Quote
Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Oxskull Duncarino
Tickle My Null-Sac
385
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Posted - 2014.01.30 02:52:00 -
[618] - Quote
True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. I'm with you on that, or at the least limit them to one per suit. |
Fire of Prometheus
Alpha Response Command
3350
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Posted - 2014.01.30 02:54:00 -
[619] - Quote
True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. 100000000000000000000000000000000^999999999999999999999999999% agree.
Damage mods have ruined this game, that is the biggest issue impacting ttk.
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6144
|
Posted - 2014.01.30 02:55:00 -
[620] - Quote
Oxskull Duncarino wrote:True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. I'm with you on that, or at the least limit them to one per suit. I believe the mCRU is limited to one per vehicle (not sure why you'd want two though) so the code should be there to do with with damage mods on dropsuits.
ARC Commander
CPM Info and Q&A - Status: Open
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Oxskull Duncarino
Tickle My Null-Sac
385
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Posted - 2014.01.30 02:56:00 -
[621] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. I'm with you on that, or at the least limit them to one per suit. I believe the mCRU is limited to one per vehicle (not sure why you'd want two though) so the code should be there to do with with damage mods on dropsuits. Yeh, and the same for fuel injectors and afterburners. |
Fire of Prometheus
Alpha Response Command
3350
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Posted - 2014.01.30 02:56:00 -
[622] - Quote
Aero Yassavi wrote:Oxskull Duncarino wrote:True Adamance wrote:Oxskull Duncarino wrote:On topic, the potential full 10% damage increase could be excellent if the changes CCP are making to damage mods are of the sledge hammer nurf style we've seen in the past. Damage mods need to leave this game entirely. I'm with you on that, or at the least limit them to one per suit. I believe the mCRU is limited to one per vehicle (not sure why you'd want two though) so the code should be there to do with with damage mods on dropsuits. That would be an interesting wiry to test.....anyone got a vehicle we can put 2 MCRUs on?
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Oxskull Duncarino
Tickle My Null-Sac
386
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Posted - 2014.01.30 02:59:00 -
[623] - Quote
I can but unless there's an unknown beneficial bug to doing so, it'll be a fitting with a short lifespan on my fittings list. |
Fire of Prometheus
Alpha Response Command
3352
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Posted - 2014.01.30 03:01:00 -
[624] - Quote
Oxskull Duncarino wrote:I can but unless there's an unknown beneficial bug to doing so, it'll be a fitting with a short lifespan on my fittings list. That's ok, we just need to get into the correct map, there's a few were there's a corner off to the side that's completely isolated except for 1 road.
I'll be on tomorrow if someone else wants to help try it :)
Commando 6 // A.R.C Commander // C.E.O of Alpha Response Command
A Balac's and a Thale's.....What's on your commando?
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Oxskull Duncarino
Tickle My Null-Sac
386
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Posted - 2014.01.30 03:04:00 -
[625] - Quote
I'll hit ya up when I'm on. I might have a go at that prize of the wee pile of shiny iskies while I'm at it |
Vermaak Doe
SVER True Blood Public Disorder.
1257
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Posted - 2014.01.30 03:05:00 -
[626] - Quote
Oxskull Duncarino wrote:Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that. Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. I've been curious of how well the mass driver works but I've never had pure excess sp,to actually try out a weapon I was average at best with.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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Vermaak Doe
SVER True Blood Public Disorder.
1259
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Posted - 2014.01.30 03:11:00 -
[627] - Quote
As much as people would hate it, a one damage mod limit would probably be healthy for the game. If this did hapoen,the only thing I would want to further change is the variety of medium slot mods, it's pretty.limited unless you dual tank.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
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True Adamance
Kameira Lodge Amarr Empire
6379
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Posted - 2014.01.30 03:13:00 -
[628] - Quote
Vermaak Doe wrote:As much as people would hate it, a one damage mod limit would probably be healthy for the game. If this did hapoen,the only thing I would want to further change is the variety of medium slot mods, it's pretty.limited unless you dual tank.
0 damage modules would be healthier. No gun needs more power. It would be slightly better if the modules allowed for customisation and manipulation of our weapons aspects from recoil, RoF, to ADS speeds, but then should always come with penalties for those weapon buffs.
"My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity."
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Oxskull Duncarino
Tickle My Null-Sac
386
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Posted - 2014.01.30 03:14:00 -
[629] - Quote
Vermaak Doe wrote:Oxskull Duncarino wrote:Vermaak Doe wrote:I'm not here for an argument, just to suggest a form of asymmetric balance, but I guess not everyone double checks in case they misinterpreted something. But back to the original topic I brought up, I tried the plasma cannon out but even the swarm launcher outperfotms it AV wise and basically every other gun beats it at anti infantry work. To me it worjs better on lighter frames because they have the mobility to negate damage better. Fair enough, I don't see just allowing 50% of the suits to apply their bonus to a wide range of weapons in both optimal ranges and damage types being balanced as it just causes an immediate FOTM balance issue, but you do see it as balanced, and everyone to their own view so we'll leave it at that. Yeh, as AV I don't have success with the plasma cannon, but I do like the AP potential of it. Definitely better on a lighter suit, but, if the player already has good skills from using it they might make it shine on the commando suit aswell when paired with something else. It won't be me though. I've had good moments with it on the suit but I've had more success using a mass driver instead. I've been curious of how well the mass driver works but I've never had pure excess sp,to actually try out a weapon I was average at best with. Just get the basic and have a taste of it. Setting up in an elevated spot is a must as is running nanohives for equipment. The nanohive requirement gets me as I run a scanner on all my other commandos but it has to be done. I mainly use the fitting to bombard groups, try to take out equipment, and a few kills. Most kills with the suit come from my AR but the mass driver can give a nice few assists. |
Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
6150
|
Posted - 2014.01.30 03:15:00 -
[630] - Quote
True Adamance wrote:Vermaak Doe wrote:As much as people would hate it, a one damage mod limit would probably be healthy for the game. If this did hapoen,the only thing I would want to further change is the variety of medium slot mods, it's pretty.limited unless you dual tank. 0 damage modules would be healthier. No gun needs more power. It would be slightly better if the modules allowed for customisation and manipulation of our weapons aspects from recoil, RoF, to ADS speeds, but then should always come with penalties for those weapon buffs. That's why I sort of wish damage mods were actually rate of fire mods, you'd still get the same increased damage but it'd come at the cost of eating up ammo faster. Unfortunately as discussed rate of fire doesn't really apply to many weapons, such as the scrambler.
ARC Commander
CPM Info and Q&A - Status: Open
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