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Thread Statistics | Show CCP posts - 6 post(s) |
Free Beers
Imperfects Negative-Feedback
1631
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Posted - 2013.12.31 18:40:00 -
[151] - Quote
BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Beren Hurin
Onslaught Inc RISE of LEGION
1944
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Posted - 2013.12.31 18:47:00 -
[152] - Quote
Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs
If what you want, Burseg, is pirates/non militia corps interested in causing havoc in dust, I think the best bet would be contracts to attack/capture POCOs or districts under their control.
To spend time developing what would amount to a rarely used trolling mechanic in the FW warzone would be a waste. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
|
Posted - 2013.12.31 18:50:00 -
[153] - Quote
Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs
All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago.
Giving the LP payouts only to FW gives and incentive for players to join a FW corp to receiving payment for helping strangers on the ground. This could motivate a brand new player to join FW right out of the noob school and get into "PVP" (or at least orbiting a beacon in a cloaking, stabbed Kestrel), but such motivation isn't required for the guys who just want to rain on people's parade or help their corp mates.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Free Beers
Imperfects Negative-Feedback
1631
|
Posted - 2013.12.31 18:54:00 -
[154] - Quote
BursegSardaukar wrote:Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago. Giving the LP payouts only to FW gives and incentive for players to join a FW corp to receiving payment for helping strangers on the ground. This could motivate a brand new player to join FW right out of the noob school and get into "PVP" (or at least orbiting a beacon in a cloaking, stabbed Kestrel), but such motivation isn't required for the guys who just want to rain on people's parade or help their corp mates.
Okay I will conceed the point about bringing in more pilots that just want to do it for fun. The only issue now that i have is that when you are on a beacon how do you know which side they are gonig to OB for. I know you said they would be flagged which is fine but you could pick and chose and i dont think other eve pilots would know to kill you or protect you when you are at the beacon.
Also i competed in 2011 hulkageddon and one of my toons was a top 30 killer but no where near the top. So much fun back then
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
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Posted - 2013.12.31 19:01:00 -
[155] - Quote
Free Beers wrote:BursegSardaukar wrote:Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago. Giving the LP payouts only to FW gives and incentive for players to join a FW corp to receiving payment for helping strangers on the ground. This could motivate a brand new player to join FW right out of the noob school and get into "PVP" (or at least orbiting a beacon in a cloaking, stabbed Kestrel), but such motivation isn't required for the guys who just want to rain on people's parade or help their corp mates. Okay I will conceed the point about bringing in more pilots that just want to do it for fun. The only issue now that i have is that when you are on a beacon how do you know which side they are gonig to OB for. I know you said they would be flagged which is fine but you could pick and chose and i dont think other eve pilots would know to kill you or protect you when you are at the beacon. Also i competed in 2011 hulkageddon and one of my toons was a top 30 killer but no where near the top. So much fun back then
Hell yea!! I made Hulkageddon a competition within my corp (as well as being against the other groups, to encourage maximum participation) where we split into to "teams" (Teams Jacob and Edward, naturally) and duked it out with each other to collect the most tears.
I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
I don't really fight for a faction in Dust out of loyalty to a side, I do it for my me/my corp, as would the pilots in space. The only reason I do Gal FW is b/c my throw-away bombardment alt was docked in Villore when 1.7 came out, so I enlisted him there.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Free Beers
Imperfects Negative-Feedback
1631
|
Posted - 2013.12.31 19:15:00 -
[156] - Quote
BursegSardaukar wrote:
I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
I don't really fight for a faction in Dust out of loyalty to a side, I do it for my me/my corp, as would the pilots in space. The only reason I do Gal FW is b/c my throw-away bombardment alt was docked in Villore when 1.7 came out, so I enlisted him there.
See i think would cause more harm then good in the FW world. I dully admit OB support is terrible but do appreciate the eve pilots that do participate. I think the solution more of the side to make eve fw milita to care and be rewarded for OB and owning districts.
So my solution and tell me what you think here. I have always been a fan of creating a command group which includes eve pilots and dust mercs. This way you dont have to be tied to anything. One day you could be working with gallente to take a planet and next work for caldari to get it back. I also see this working much better in nullsec.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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iliel
Capital Acquisitions LLC Public Disorder.
1
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Posted - 2013.12.31 19:22:00 -
[157] - Quote
Let me reiterate. The solution to Team Deploy (i.e., the problem of teams of slayers stomping random noobs) is to add levels to FW contracts.
This can be done if and only if one loses levels by losing battles. Such losses would distinguish those players who
(a) can gather a team to play with (a team, obviously, is more likely to win than a group of randoms) (b) those players who are simply better than others and by how much.
The incentive is like real life - - being a better merc meas one gets payed more. Moreover, once players level up, they will not want to play FW for free. So newbies to a faction can enter into entry-level battles without worries.
This is such a simple fix and so easy to implement that it could be done as a minor patch rather than a major update.
1) Move the coding for playing with opposing factions to the factions themselves so that when one loses a battle one also loses standing with the faction for which one is playing. 2) Make it so that some FW have a level requirement (just as mercs need roles to join a PC). 3) Allow Eve pilots to bid on FW matches to guarantee that some or all of the mercs playing on one side are of a certain level. 4) Add the team play.
Steps 1, 2, 3 will eliminate any of the complaints that people have with regard to being pub stomped by teams. Better mercs will want to be paid. And the best mercs will want to get paid the most. So good mercs will likely not join entry-level contracts (1-3) and the best will likely not join mid-level contracts (4-7).
But like all games sometimes people just play to play and this means that sometimes one will have to face a team of slayers in a pub match. But that's life. And at least with these changes, those being stomped will know that the other players are not being rewarded. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
278
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Posted - 2013.12.31 19:32:00 -
[158] - Quote
Free Beers wrote: See i think would cause more harm then good in the FW world. I dully admit OB support is terrible but do appreciate the eve pilots that do participate. I think the solution more of the side to make eve fw milita to care and be rewarded for OB and owning districts.
So my solution and tell me what you think here. I have always been a fan of creating a command group which includes eve pilots and dust mercs. This way you dont have to be tied to anything. One day you could be working with gallente to take a planet and next work for caldari to get it back. I also see this working much better in nullsec.
Yea, I think it could get dangerous to the point where larger entities are the only ones doing bombardments, squeezing FW members to the sidelines, but as you were saying, the FW guys aren't really helping as is. In the past few weeks, my disposable alt (Blutarch Mann in Fed Def, for those that want to personally ruin my day) has been largely uncontested on beacons, and he's really just my personal OB cannon. Hell, sometimes I run FW matches in a squad of 1 just to use it. The only time I see someone else bombarding its because of two reason: 1) Its a Dust alt. 2) Its a FW guy that happened to see a Dust alt on the beacon already and is either killing it b/c they are hostile or joins in for 1/2 the LP.
By command group do you mean a hybrid Alliance of Dust and EVE players? If so, that's pretty much what I'm trying to advocate for as far as bombardments go. At least allowing me to bombard for my own guys in FW is a baby step in the right direction.
Its very difficult for an Alliance in EVE to jump between factions due to standings penalties you incur when fighting the opposing faction. It can quickly get to the point where you'll never be able to switch sides without months of grinding missions or whatnot.
Allowing Dust to launch attacks ground side or EVE FW corps to create contracts against specific districts in the FW zone would go a long way to getting pilots involved since they would know (with lead time) where fights will be going down. That way the FW-enrolled corps will be able to muster a fleet, blockade a system, camp the beacon, and if any non-affiliated groups (like my Alliance) try to show up last minute to help their guys on the ground, the FW guys will already have the home field advantage.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Free Beers
Imperfects Negative-Feedback
1631
|
Posted - 2013.12.31 19:33:00 -
[159] - Quote
iliel wrote:Let me reiterate. The solution to Team Deploy (i.e., the problem of teams of slayers stomping random noobs) is to add levels to FW contracts.
This can be done if and only if one loses levels by losing battles. Such losses would distinguish those players who
(a) can gather a team to play with (a team, obviously, is more likely to win than a group of randoms) (b) those players who are simply better than others and by how much.
The incentive is like real life - - being a better merc meas one gets payed more. Moreover, once players level up, they will not want to play FW for free. So newbies to a faction can enter into entry-level battles without worries.
This is such a simple fix and so easy to implement that it could be done as a minor patch rather than a major update.
1) Move the coding for playing with opposing factions to the factions themselves so that when one loses a battle one also loses standing with the faction for which one is playing. 2) Make it so that some FW have a level requirement (just as mercs need roles to join a PC). 3) Allow Eve pilots to bid on FW matches to guarantee that some or all of the mercs playing on one side are of a certain level. 4) Add the team play.
Steps 1, 2, 3 will eliminate any of the complaints that people have with regard to being pub stomped by teams. Better mercs will want to be paid. And the best mercs will want to get paid the most. So good mercs will likely not join entry-level contracts (1-3) and the best will likely not join mid-level contracts (4-7).
But like all games sometimes people just play to play and this means that sometimes one will have to face a team of slayers in a pub match. But that's life. And at least with these changes, those being stomped will know that the other players are not being rewarded.
This has motivated me to do a thread on team deploy. You bring up some of my similar concerns as I want team deploy but for specific purpose not more lopsided protostomping matching
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Beren Hurin
Onslaught Inc RISE of LEGION
1944
|
Posted - 2013.12.31 19:39:00 -
[160] - Quote
BursegSardaukar wrote: ...All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago...
...I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
Once 'blowing stuff up' becomes the end in and of itself, this game will be over. Destruction should be a part of the narrative of Dust, but it won't propel the game to be great. I would hope that we could ascend a little bit above designing a system that is just a Pavlovian slobber machine. |
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iliel
Capital Acquisitions LLC Public Disorder.
1
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Posted - 2013.12.31 19:43:00 -
[161] - Quote
Free Beers wrote:iliel wrote:Let me reiterate. The solution to Team Deploy (i.e., the problem of teams of slayers stomping random noobs) is to add levels to FW contracts.
This can be done if and only if one loses levels by losing battles. Such losses would distinguish those players who
(a) can gather a team to play with (a team, obviously, is more likely to win than a group of randoms) (b) those players who are simply better than others and by how much.
The incentive is like real life - - being a better merc meas one gets payed more. Moreover, once players level up, they will not want to play FW for free. So newbies to a faction can enter into entry-level battles without worries.
This is such a simple fix and so easy to implement that it could be done as a minor patch rather than a major update.
1) Move the coding for playing with opposing factions to the factions themselves so that when one loses a battle one also loses standing with the faction for which one is playing. 2) Make it so that some FW have a level requirement (just as mercs need roles to join a PC). 3) Allow Eve pilots to bid on FW matches to guarantee that some or all of the mercs playing on one side are of a certain level. 4) Add the team play.
Steps 1, 2, 3 will eliminate any of the complaints that people have with regard to being pub stomped by teams. Better mercs will want to be paid. And the best mercs will want to get paid the most. So good mercs will likely not join entry-level contracts (1-3) and the best will likely not join mid-level contracts (4-7).
But like all games sometimes people just play to play and this means that sometimes one will have to face a team of slayers in a pub match. But that's life. And at least with these changes, those being stomped will know that the other players are not being rewarded. This has motivated me to do a thread on team deploy. You bring up some of my similar concerns as I want team deploy but for specific purpose not more lopsided protostomping matching
Note my edit too - - I'd be interested in feedback on that from as many Dust players as possible. I want CCP to do this, so if money is the issue, my edit could solve that, especially if enough players like the idea.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
278
|
Posted - 2013.12.31 20:15:00 -
[162] - Quote
Beren Hurin wrote:BursegSardaukar wrote: ...All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago...
...I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
Once 'blowing stuff up' becomes the end in and of itself, this game will be over. Destruction should be a part of the narrative of Dust, but it won't propel the game to be great. I would hope that we could ascend a little bit above designing a system that is just a Pavlovian slobber machine.
You are playing a murder simulator, dude.
But all douche-baggery aside, when there is more to the EVE-Dust connection besides dropping OBs, I will be as happy as you that the games have "ascended" above mindlessly blowing stuff up. But that time isn't here just yet, so I'm content with my kill mails (and loss mails.)
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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ReGnYuM
Imperfects
1651
|
Posted - 2013.12.31 23:43:00 -
[163] - Quote
We need faction ranks assigned with standing... enough said
Official Imperfect Title: Supreme Leader of the Endless Sunset
To the Matari, I am the equivalent to the Boogie Man
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Evicer
THE HECATONCHIRES
121
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Posted - 2014.01.01 08:59:00 -
[164] - Quote
Id also like to add that the EVE player be able to decide which squad lead he/she does the OB FOR if ti has not been already mentioned in the thread.Why this isnt implemented is beyond me. Seeing team squad leads call in OB"s to no effect either from lack of skill,lack of scan , on purpose , or because they suffer from premature ejaculation.Is idiotic...
Some of us Dust players have made friends with EVE pilots that will do these OB"S for us.Those of us have had to make connections, create channels, build relations with these individuals.Not only that the EVE player has to get to the battle in time may be snuck up on while doing the OB and could loose there ship .Risking there ship all so a some 35 wp,16th place, negative KDR, redline sniper can call in the OB to nowhere.
Fail mechanic = fail
Closed Beta Tester since Crater Lake
My motto regarding haters
http://www.youtube.com/watch?v=J8gAb3uc6fk
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Priss N6FAA2813
Kang Lo Directorate Gallente Federation
9
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Posted - 2014.01.01 09:09:00 -
[165] - Quote
Evicer wrote:Id also like to add that the EVE player be able to decide which squad lead he/she does the OB FOR if ti has not been already mentioned in the thread.Why this isnt implemented is beyond me. Seeing team squad leads call in OB"s to no effect either from lack of skill,lack of scan , on purpose , or because they suffer from premature ejaculation.Is idiotic...
Some of us Dust players have made friends with EVE pilots that will do these OB"S for us.Those of us have had to make connections, create channels, build relations with these individuals.Not only that the EVE player has to get to the battle in time may be snuck up on while doing the OB and could loose there ship .Risking there ship all so a some 35 wp,16th place, negative KDR, redline sniper can call in the OB to nowhere.
Fail mechanic = fail
+1 |
SickJ
sephiroth clones D.E.F.I.A.N.C.E
120
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Posted - 2014.01.02 07:13:00 -
[166] - Quote
Severus Smith wrote: FW needs contract levels (1 to 4) and mercs need to be able to choose a contract themselves (or select random if they wish).
The more desirable the district the higher the contract level. So System A (that no one is really fighting for) would have mainly level 1 contracts while System B (that is a huge front line and has been contested for weeks) would have mainly level 4 contracts.
Level 1 would primarily be the disorganized pub matches we have today, with low payout and a minute standings drop if lost.
Level 2 would be a step above the pub matches, more organized, with a better payout and a small standings drop if lost.
Level 3 would be squads only (maybe 4x 4 man squads = 16). Good payout with a moderate standings drop if lost.
Level 4 would be team deploy only with high payouts but a big standings drop if lost.
This makes it so that as you get higher standings you become more useful towards your faction taking space. It also means that as you gain standings you rise above the chaos, TKing, pubbies, and whatever in the lower level contracts.
+1
Quote:Also, we need rankings / medals or something for FW. So that people who are dedicated to their factions get something to show off. I would love to be able to get an medal with the Caldari logo on it atop my avatar to show that I have won 1000x battles for the Caldari. Or an Inquisitors medal for the Amarr for winning 1000x battles with them.
100x Level 1 wins - 'Thank you for your service, please accept this stack of free faction gear'
100x Level 2 wins - You get a medal that also gets you a discount on faction gear.
100x Level 3 wins - Your Corp gets a discount on faction gear.
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Free Beers
Imperfects Negative-Feedback
1655
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Posted - 2014.01.02 08:07:00 -
[167] - Quote
SickJ wrote:Severus Smith wrote: FW needs contract levels (1 to 4) and mercs need to be able to choose a contract themselves (or select random if they wish).
The more desirable the district the higher the contract level. So System A (that no one is really fighting for) would have mainly level 1 contracts while System B (that is a huge front line and has been contested for weeks) would have mainly level 4 contracts.
Level 1 would primarily be the disorganized pub matches we have today, with low payout and a minute standings drop if lost.
Level 2 would be a step above the pub matches, more organized, with a better payout and a small standings drop if lost.
Level 3 would be squads only (maybe 4x 4 man squads = 16). Good payout with a moderate standings drop if lost.
Level 4 would be team deploy only with high payouts but a big standings drop if lost.
This makes it so that as you get higher standings you become more useful towards your faction taking space. It also means that as you gain standings you rise above the chaos, TKing, pubbies, and whatever in the lower level contracts.
+1 Quote:Also, we need rankings / medals or something for FW. So that people who are dedicated to their factions get something to show off. I would love to be able to get an medal with the Caldari logo on it atop my avatar to show that I have won 1000x battles for the Caldari. Or an Inquisitors medal for the Amarr for winning 1000x battles with them. 100x Level 1 wins - 'Thank you for your service, please accept this stack of free faction gear' 100x Level 2 wins - You get a medal that also gets you a discount on faction gear. 100x Level 3 wins - Your Corp gets a discount on faction gear.
We dont have the player base to actually divide it any further. I am not against this idea but its just not realistic now
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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SirManBoy
Molon Labe. Public Disorder.
385
|
Posted - 2014.01.02 08:10:00 -
[168] - Quote
So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
570
|
Posted - 2014.01.02 12:54:00 -
[169] - Quote
SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community.
QFT
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
358
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Posted - 2014.01.02 13:30:00 -
[170] - Quote
Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers
I love droppin OBs. Haven't seen my OBs from the ground view, but everyone tells me they are amazing.
I think the biggest problem is just not knowing in advance when and where battles are going to take place. In EVE, my buds would que for battle, then link me the area. Typically it would be too far away to reach in time.
But I still move in that direction, then, once they are out, I move to the next one. After that I keep hoping to the mid point between the 2 battles that we found. Seemed to work out much better this way.
Having battles pop like a PC with a 5 minute timer or something would make a HUGE difference.
Oh and caldari, boo. That is the enemy!
Nuff Said
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CommanderBolt
ACME SPECIAL FORCES
531
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Posted - 2014.01.02 14:39:00 -
[171] - Quote
Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers
Even though I know supporting this will end up with your mob ruining my nice relaxing solo time...................
+1 Well said good sir!
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CHICAGOCUBS4EVER
TeamPlayers
2557
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Posted - 2014.01.02 14:43:00 -
[172] - Quote
BursegSardaukar wrote:Free Beers wrote:BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems. No. You have such bad ideas please refrain from posting in my threads. Edit: As someone who plays FW for all 4 factions all the time i will tell you there is almost zero OB support so why in the hell would you want to reduce the pool of potential OB pilots. I can't comprehend this level of stupidity I'm saying to expand it. Allow MORE potential bombardiers. From Alliance mates of guys in the match to brand new EVE players looking to see what its like.
Expanding it would create lots of issues. it would allow teamkilling bums like you to have ob support for just that.
gtfo
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2557
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Posted - 2014.01.02 14:46:00 -
[173] - Quote
SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community.
Couldnt be further from the truth. Team is anyone in your squad, or team. It aint rocket science. Qsync is a reliable 'team' deploy as is.
u want to queue 16, easy, just takes longer to get a match cause u have a full side and its waiting for the next district to pop.
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Thor Odinson42
Molon Labe. Public Disorder.
2480
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Posted - 2014.01.02 14:59:00 -
[174] - Quote
CHICAGOCUBS4EVER wrote:SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community. Couldnt be further from the truth. Team is anyone in your squad, or team. It aint rocket science. Qsync is a reliable 'team' deploy as is. u want to queue 16, easy, just takes longer to get a match cause u have a full side and its waiting for the next district to pop.
I don't agree. Qsyncing is a beatdown to do more than 3 or 4 times.
CCP has to do something to entice the hordes of players that don't even take the time to squad up to play as a team. I'd say less than 5% of Dust has any idea how to play as a team. I'd say easily 50% of Dust doesn't care to learn (FW is causing some interest) because pubs payout when losing and less effort is more when it comes to profit. Grinding matches to cap out is also something that causes people to avoid squading up (takes too much time between matches when people drop or switch characters, etc).
Anyway there are lots of factors in the erosion of team play in Dust, but how on earth could introducing team deploy not help bring it back?
ML Director
Eve Toon - Raylan Scott
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CHICAGOCUBS4EVER
TeamPlayers
2557
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Posted - 2014.01.02 15:08:00 -
[175] - Quote
Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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SirManBoy
Molon Labe. Public Disorder.
388
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Posted - 2014.01.02 15:09:00 -
[176] - Quote
CHICAGOCUBS4EVER wrote:SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community. Couldnt be further from the truth. Team is anyone in your squad, or team. It aint rocket science. Qsync is a reliable 'team' deploy as is. u want to queue 16, easy, just takes longer to get a match cause u have a full side and its waiting for the next district to pop.
Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs. |
Kain Spero
Imperfects Negative-Feedback
2374
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Posted - 2014.01.02 15:15:00 -
[177] - Quote
Evicer wrote:Id also like to add that the EVE player be able to decide which squad lead he/she does the OB FOR if ti has not been already mentioned in the thread.Why this isnt implemented is beyond me. Seeing team squad leads call in OB"s to no effect either from lack of skill,lack of scan , on purpose , or because they suffer from premature ejaculation.Is idiotic...
Some of us Dust players have made friends with EVE pilots that will do these OB"S for us.Those of us have had to make connections, create channels, build relations with these individuals.Not only that the EVE player has to get to the battle in time may be snuck up on while doing the OB and could loose there ship .Risking there ship all so a some 35 wp,16th place, negative KDR, redline sniper can call in the OB to nowhere.
Fail mechanic = fail
This is already in the game. When an OB request goes in the Eve pilot sees the name of the squad leader. The eve player then decides which name to choose if there are multiple requests.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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CHICAGOCUBS4EVER
TeamPlayers
2559
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Posted - 2014.01.02 15:16:00 -
[178] - Quote
Sorry to break it to you, but this isnt MAG. Different company and by FAR a different size playerbase...
gotta stay somewhat grounded in reality to prioritize whats needed now vs what should all already be in the game
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Kain Spero
Imperfects Negative-Feedback
2374
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Posted - 2014.01.02 15:21:00 -
[179] - Quote
SirManBoy wrote: Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs.
Team deploy has absolutely no place outside of Faction Warfare and Planetary Conquest. Putting Team Deploy in high sec pubs would probably be one of the absolute worst things you could possibly do.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1342
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Posted - 2014.01.02 15:26:00 -
[180] - Quote
Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
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