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Thread Statistics | Show CCP posts - 6 post(s) |
Epicsting pro
FACTION WARFARE ARMY
324
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Posted - 2013.12.29 22:27:00 -
[31] - Quote
+1 for dev post
For the mother land.
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CCP Nullarbor
C C P C C P Alliance
3500
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Posted - 2013.12.29 22:28:00 -
[32] - Quote
Free Beers wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks for responding Nullarbor. I do want to say that fw has been a blast and am pleased with it overall. Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw.
We knew this would happen while there was no player market and expected players to have to play both pubs and fw for the time being. We may still need to balance the LP payouts and if it looks like the player market is going to take too long and we start seeing a decline in faction warfare participation then I could see us considering adding ISK back in to bridge the gap, but it wouldn't stay and was never the design to have ISK payouts.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Fire of Prometheus
DUST University Ivy League
2447
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Posted - 2013.12.29 22:30:00 -
[33] - Quote
Free Beers wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks for responding Nullarbor..... Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw. ^this or how about buffing the commando?
https://forums.dust514.com/default.aspx?g=posts&m=1615413#post1615413
Proud member of the Commndo 6
<3 Commando AK.0
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Thor Odinson42
Molon Labe. Public Disorder.
2472
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Posted - 2013.12.29 22:31:00 -
[34] - Quote
CCP Nullarbor wrote:Free Beers wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks for responding Nullarbor. I do want to say that fw has been a blast and am pleased with it overall. Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw. We knew this would happen while there was no player market and expected players to have to play both pubs and fw for the time being. We may still need to balance the LP payouts and if it looks like the player market is going to take too long and we start seeing a decline in faction warfare participation then I could see us considering adding ISK back in to bridge the gap, but it wouldn't stay and was never the design to have ISK payouts.
Good to hear
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1430
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Posted - 2013.12.29 22:37:00 -
[35] - Quote
CCP Nullarbor wrote:Free Beers wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks for responding Nullarbor. I do want to say that fw has been a blast and am pleased with it overall. Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw. We knew this would happen while there was no player market and expected players to have to play both pubs and fw for the time being. We may still need to balance the LP payouts and if it looks like the player market is going to take too long and we start seeing a decline in faction warfare participation then I could see us considering adding ISK back in to bridge the gap, but it wouldn't stay and was never the design to have ISK payouts.
I would then, with absolutely minimal snarkiness, suggest that you do it. There have been so many things that have been bridges already that are less critical.
All my likes to the OP and those that helped carry this out. FW has been hugely disappointing, perhaps no more so than to those of us who don't have the corporate resources to pull these kinds of operations off but nonetheless wanted to try to "make a difference" in FW.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
614
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Posted - 2013.12.29 22:49:00 -
[36] - Quote
Fire of PrometheusI know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw.[/quote wrote:
Had to squeeze that one in, eh?
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
614
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Posted - 2013.12.29 22:55:00 -
[37] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
Thanks of the response, Nullabor.
Curious as to your thoughts on how difficult it would be to have EVE side entities offer contracts for FW matches? Essentially use the EVE side to monetize FW for the dust teams.
It strikes me that the more interdependent the two games are, particularly if Dust is seen as additive gameplay experience to EVE, this will help both products. More dust mercs will open EVE accounts to support their ops with orbitals or pay for FW contracts and more EVE side folks will dip into Dust and increase our player base.
Thanks! |
Aisha Ctarl
0uter.Heaven
2551
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Posted - 2013.12.29 22:57:00 -
[38] - Quote
Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Thor Odinson42
Molon Labe. Public Disorder.
2472
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Posted - 2013.12.29 23:03:00 -
[39] - Quote
Jaysyn Larrisen wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks of the response, Nullabor. Curious as to your thoughts on how difficult it would be to have EVE side entities offer contracts for FW matches? Essentially use the EVE side to monetize FW for the dust teams. It strikes me that the more interdependent the two games are, particularly if Dust is seen as additive gameplay experience to EVE, this will help both products. More dust mercs will open EVE accounts to support their ops with orbitals or pay for FW contracts and more EVE side folks will dip into Dust and increase our player base. Thanks!
This is where it's at.
I hope the next expansion in Eve brings a new interface for fleets wanting to offer orbital support. For example them seeing a list of districts with timers to when support will be necessary.
There is so much that can be done in FW. I think it could help make Eve FW more fun as well.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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deepfried salad gilliam
Sanguine Knights
348
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Posted - 2013.12.29 23:05:00 -
[40] - Quote
Knight Soiaire wrote:Queueing into FW needs to be reworked.
A player with high SP, and a lot of experience, should get priority over a newb fresh from the academy.
It should go;
Full Squad > High SP Player > Newb No,that would leave them completely out in some cases They would keep getting put behind each coming person Squads makes since, it was made that way to make sure Scotty doesn't keep finding games with 2 open slots and leaving out squads
"May God our Father and the Lord Jesus Christ give you grace and peace" - Second Corinthians chapter one verse two.
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Thor Odinson42
Molon Labe. Public Disorder.
2472
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Posted - 2013.12.29 23:06:00 -
[41] - Quote
Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs.
To be fair it was easy to see this early on. Even if Amarr were winning the flaws would be there, it would just be less of an impact on your wallet.
For now it's a good way to try new stuff without spending AUR (if that stuff is Gallente or Minmitar).
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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pyramidhead 420
Carbon 7 CRONOS.
254
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Posted - 2013.12.29 23:09:00 -
[42] - Quote
Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. i told you bums, you'd be licking my boots come dec 10th (1.7 deployment date) , now with your 0% district owership, all you wanna do is cry how broken it is.
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Aisha Ctarl
0uter.Heaven
2552
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Posted - 2013.12.29 23:12:00 -
[43] - Quote
Thor Odinson42 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. To be fair it was easy to see this early on. Even if Amarr were winning the flaws would be there, it would just be less of an impact on your wallet. For now it's a good way to try new stuff without spending AUR (if that stuff is Gallente or Minmitar).
I saw it coming as well, but it's still kind of a surprising that Aero, the number one Amarr, the dude with the unflappable spirit has now at least imo has become a bitter vet that has pretty much had it with the game. I squaded up with him earlier and he did about a match and a half before he was fed up...I felt his pain, I wanted to cry for him.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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Aisha Ctarl
0uter.Heaven
2552
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Posted - 2013.12.29 23:14:00 -
[44] - Quote
pyramidhead 420 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. i told you bums, you'd be licking my boots come dec 10th (1.7 deployment date) , now with your 0% district owership, all you wanna do is cry how broken it is.
It's idiots like you that makes me want to beat you to death...CCP has stated that FW is not want they want it to be and admits it's flawed.
Buy hey, congrats, you're kicking ass in a flawed system when the three of us even separate are better at this game than you can dream to be.
Dumbass.
"The Wrath of God is Immense. His Justice is Swift and Decisive. His Tolerance is Limited."
-The Code of Demeanor
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CHICAGOCUBS4EVER
TeamPlayers
2543
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Posted - 2013.12.29 23:24:00 -
[45] - Quote
I still have a hard time grasping LP gear also costing isk, and each store is incomplete.
obviously each faction has certain things, based on the factions (shields etc.)
to make FW self sustaining all markets should have all items available, and the specialty ones perhaps cheaper for the faction of origin.
the initial LP grind would be an isk sink or militia for some, but then they use LP to get LP and not involve isk in FW. Currently you have to fight for a particular faction to get the suits/mods/vehicles etc. Whether you want to fight for that faction or not
or continue to sink isk
1 solution was already mentioned, having a contract system thru EvE.
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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knight of 6
SVER True Blood Public Disorder.
925
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Posted - 2013.12.29 23:26:00 -
[46] - Quote
glad to see these features are in the works!
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Kevall Longstride
DUST University Ivy League
786
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Posted - 2013.12.29 23:41:00 -
[47] - Quote
Glad to see someone else, the OP, agrees that PC is kinda pointless and should be ditched till Dust gets into null sec.
A lot of the problems that it seems this operation hit were due to the poor UI. Again.
Why wasn't team deploy in there from day one? Why are we still having even basic Comms problems? For FW to work within the existing Eve system these are the very basics that should be in place.
What it boils down to is that I think PC should never have been brought in and then simply left us to fester in Molden Heath ever since. If it wasn't ready to be expanded beyond MH after a couple of months, then it should never have been brought in at all. All it is done is chuck in vast sums of ISK into an economy that wasn't there to begin with, causing later problems with the player market.
It's been a waste of development time in terms of expanding the interest of the players and the lack of its expansion has just turned it in a Ponzi scheme for a select few. I'm willing to wager that the CCP economists were never brought in on it....
Now, I'm not saying that its a waste of development time if you learned something about how to do and not do things on the PS3 and Unreal engine but I was never a fan of the PC concept, even at Fanfest when it's explained to us.
It also demonstrates something about the design thought process that was going into the game prior to that time. I see signs already that CCP Rouge is changing that design process, but up to Fanfest CCP were putting 'cool' things into the game with seemingly no thought whatsoever as to its long term effects on the game.
FW is a cool idea and certainly a better way of engaging the more casual players than PC in its current form ever will. I'm just very concerned that CCP saw fit to put into the game when the game is lacking the most basic tools to implement it.
In a game like this is going to be, a flawlessly working UI is going to be ESSENTIAL. Simply chucking it in as an afterthought is a recipe for disaster.
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1432
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Posted - 2013.12.30 00:00:00 -
[48] - Quote
Aisha Ctarl wrote:Thor Odinson42 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. To be fair it was easy to see this early on. Even if Amarr were winning the flaws would be there, it would just be less of an impact on your wallet. For now it's a good way to try new stuff without spending AUR (if that stuff is Gallente or Minmitar). I saw it coming as well, but it's still kind of a surprising that Aero, the number one Amarr, the dude with the unflappable spirit has now at least imo has become a bitter vet that has pretty much had it with the game. I squaded up with him earlier and he did about a match and a half before he was fed up...I felt his pain, I wanted to cry for him.
In a way, we should cry for all of us, because if even he can be broken by this game, we all can.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Cpl Foster USMC
The Defiants-Team 6
408
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Posted - 2013.12.30 00:02:00 -
[49] - Quote
CCP Nullarbor wrote: we havn't done it yet because it's a lot of work
I'm saving this for future threads...
250,000,000 isk....what's in your wallet...??
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Kevall Longstride
DUST University Ivy League
786
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Posted - 2013.12.30 00:22:00 -
[50] - Quote
Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads...
I sense that it might find its way onto a T-Shirt at Fanfest...
"We choose to go to the moon in this decade and do the other things, not because they are easy, but because they are hard, because that goal will serve to organize and measure the best of our energies and skills, because that challenge is one that we are willing to accept, one we are unwilling to postpone, and one which we intend to win.GÇ¥ JFK
Mercenary Clone of Dennie Fleetfoot
CEO of DUST University
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4243
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Posted - 2013.12.30 00:30:00 -
[51] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
Let's be realistic here, we've spoken at length about a lot of things and that goes for CCP, the CPM and the Community. I'm not trying to sound abrasive but expectations for these things to come out in the future, let alone the near future, aren't exactly high. If the time constraints are a primary choke point for rolling out needed features than perhaps it's time to take a step back from the monthly release cycles so that everyone can consolidate and formulate achievable goals instead of trying to tackle individual aspects one at a time with little to no preparation at all.
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
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Ion Crush
Altyr Initiative
150
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Posted - 2013.12.30 00:47:00 -
[52] - Quote
I really like the idea of having eve pilots able to choose some Fw districts to attack. It makes sense to coordinate ground attacks and space operations. |
Darius Ashran
Molon Labe. Public Disorder.
35
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Posted - 2013.12.30 00:59:00 -
[53] - Quote
Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers
Holy **** Free beers you where actually articulate and constructive. And... do I detect a hint of sobriety in this post @_@ WTF IS THE WORLD COMING TO!
Glad to see your still around man.
I agree 100% +1
It might also be a consideration as per the eve side rewards. To grant say 50-100 LP per Target in dust. Or a flat number in the 400-650 range per strike that you address. I think that might be a solid incentive to offer eve players. Who knows maybe more. I would like to know what others think on this who are Dust/EVE Players as well.
Separate but related not is we might want to consider having some form of advanced notice. I don't know if that's possible and certainly would like to hear dev response regarding it. But if eve players could query a menu for instance. And look at the up coming battles and districts for their faction. That would give them say a 20-30 minute lead time would normally be enough for eve pilots to organize and get on site. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
421
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Posted - 2013.12.30 01:03:00 -
[54] - Quote
Knight Soiaire wrote:Queueing into FW needs to be reworked.
A player with high SP, and a lot of experience, should get priority over a newb fresh from the academy.
It should go;
Full Squad > High SP Player > Newb
Yup, and we're back to the issue of "noobs shouldn't be allowed in FW". Who on earth would hire a merc with no experience?
Gÿó +¦ +¦ Gÿó
Trained Skills
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ReGnYuM
Imperfects
1635
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Posted - 2013.12.30 01:09:00 -
[55] - Quote
+1 Overall good read
Official Imperfect Title: Supreme Leader of the Endless Sunset
To the Matari, I am the equivalent to the Boogie Man
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The dark cloud
The Rainbow Effect
2006
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Posted - 2013.12.30 01:20:00 -
[56] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. The queing for a specific system was allready there before when we had normal FW matches with ISK payouts. You could go to the starmap and join a match from there. So my question is why did you removed this feature? The whole op coulda have beeing a success if we could simply select the districts from the starmap to get better coordination with eve players going. You had a feature and then removed it for unknown reasons. The simple way to fix this is to allow queing from the starmap. After all the FW fights are based on it if somebody is doing a plex in space or not.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Bethhy
Ancient Exiles. Renegade Alliance
598
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Posted - 2013.12.30 01:28:00 -
[57] - Quote
Placate, Shadows , Mirrors.
CCP, Crowd Control Production. |
Killar-12
The Corporate Raiders Top Men.
1921
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Posted - 2013.12.30 02:13:00 -
[58] - Quote
CHICAGOCUBS4EVER wrote:I still have a hard time grasping LP gear also costing isk, and each store is incomplete.
obviously each faction has certain things, based on the factions (shields etc.)
to make FW self sustaining all markets should have all items available, and the specialty ones perhaps cheaper for the faction of origin.
the initial LP grind would be an isk sink or militia for some, but then they use LP to get LP and not involve isk in FW. Currently you have to fight for a particular faction to get the suits/mods/vehicles etc. Whether you want to fight for that faction or not
or continue to sink isk
1 solution was already mentioned, having a contract system thru EvE. Personally, I think this is b/c in EVE, ISK is easy to make I can with my cruiser just doing PvE make 30-40 mill in an hour if I push it but in Dust making ISK is difficult
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
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Malek McRoland
DUST University Ivy League
160
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Posted - 2013.12.30 02:34:00 -
[59] - Quote
BUMP-ITY
Even an update every two months would be good by me. Cleaner content is better than fixing stuff month after month.
Loyal Amarr and Caldari supporter
Don't even start with AV and how tanks are not OP.
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Slightly-Mental
Planetary Research and Investments
24
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Posted - 2013.12.30 02:39:00 -
[60] - Quote
Patrick57 wrote:1) Maybe players could choose what system they want to deploy into and whether it's an attack or a defense? Maybe players in EVE could start the battles for a faction, and then deploy mercs there?
+1 |
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