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Thread Statistics | Show CCP posts - 6 post(s) |
CHICAGOCUBS4EVER
TeamPlayers
2539
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Posted - 2013.12.29 21:30:00 -
[1] - Quote
spot on comments from all.
however we still need to keep in mind that even implementing these 2 things, which overall will be an improvement, does not improve the actual gameplay of it.
Memory leaks and our ever impressive new map that is a loss of framerate guarantee for all... makes it difficult to even get too hyped about such positive changes and tweaks that the community have provided.
some sort of system to prevent the winning team from conquering a district, and then defending it the next 4 straight matches..
over and over.
Dust players don't see the effect of system control. we see an info screen that shows us a % and that has excited many players in and of itself...
a few weeks in, we all notice these numbers rarely, if ever, change. even when winning over 100 straight matches... no difference made.
the isk sink is a major issue for many as seen here.
The hourglass is getting low on sand...
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2543
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Posted - 2013.12.29 23:24:00 -
[2] - Quote
I still have a hard time grasping LP gear also costing isk, and each store is incomplete.
obviously each faction has certain things, based on the factions (shields etc.)
to make FW self sustaining all markets should have all items available, and the specialty ones perhaps cheaper for the faction of origin.
the initial LP grind would be an isk sink or militia for some, but then they use LP to get LP and not involve isk in FW. Currently you have to fight for a particular faction to get the suits/mods/vehicles etc. Whether you want to fight for that faction or not
or continue to sink isk
1 solution was already mentioned, having a contract system thru EvE.
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2549
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Posted - 2013.12.30 16:04:00 -
[3] - Quote
DeeJay One wrote:CHICAGOCUBS4EVER wrote:I still have a hard time grasping LP gear also costing isk, and each store is incomplete.
obviously each faction has certain things, based on the factions (shields etc.)
to make FW self sustaining all markets should have all items available, and the specialty ones perhaps cheaper for the faction of origin.
Well, that's just how loyalty points work both in FW and in "normal" EVE gameplay. That's the "loyalty" part in them and it wouldn't really work if you could spend Ammar LP in the Minmatar store. At least in Dust you have only 4 factions, in EVE every NPC corporation has it's own loyalty store - https://wiki.eveonline.com/en/wiki/Loyalty_point
Thats not what im saying at all. What im saying is each person has a faction they fight for. All the basic suits and mods should available in all stores, with discounts for factional specific weapons and suits. Even a discount for faction-specific mods.
i nor most cannot run their prefeered setup using only LP playing for their desired faction. Its a logistical issue. I cant run amarr and have shiled extenders, codebreakers etc.
i can run caldari and get shiled extenders, spend more wasted time fighting for rebel scum to get my hmg, then amarr for the suit...
just poor logistics imo. And deters from potential progress for any 1 faction
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2550
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Posted - 2013.12.30 16:11:00 -
[4] - Quote
CCP Nullarbor wrote:Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads... I'm going to put on a project manager hat for a moment and hopefully explain that statement a little better, although feel free to keep your sound bite ;) Development of a feature takes a finite amount of time. When planning a release we are balancing what hits short term goals, what fits as part of the longer term plan, is there an order some things have to be done in and how long will it all take. Some things just physically take longer to do or cannot be done until certain other dependencies have been completed. It has nothing to do whether or not we think it might be "difficult", just a very pragmatic view on the hours available in a day to actually code and test it all. So for planning 1.7 for example, we put all the different features up on a board and prioritized / cost estimated each thing out. Team deploy just landed on the other side of the line as to what we could fit in the time we had available without significantly affecting the other things we could deliver for that release. Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done.
All of us here and commenting and providing feedback on how to make this all work, we all fully understand it takes time to implement things.
we are saying the game is well beyond the point that these are the items that need to be the highest priority. Releasing content in a half-assed fashion which is the norm on this game simply has to stop. Releasing new content, while important, does nothing long germ when the current state of the game is, to be simple, broken.
im just begging for the day we stop hearing excuses and see things actually getting done
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2552
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Posted - 2013.12.30 21:35:00 -
[5] - Quote
Qsyncing works. Quite reliably even. Team deploy, while will be a nice addition, is far from 'necessary' compared to the other items mentioned above.
i mean seriously i can teach a 4 year old narcoleptic midget ginger to qsync...
prioritize the things that need addressed and work on team deploy in your spare time.
team deploy should be rolled out when contracts become available. Both of Which im sure are items that will require some time to complete
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2557
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Posted - 2014.01.02 14:43:00 -
[6] - Quote
BursegSardaukar wrote:Free Beers wrote:BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems. No. You have such bad ideas please refrain from posting in my threads. Edit: As someone who plays FW for all 4 factions all the time i will tell you there is almost zero OB support so why in the hell would you want to reduce the pool of potential OB pilots. I can't comprehend this level of stupidity I'm saying to expand it. Allow MORE potential bombardiers. From Alliance mates of guys in the match to brand new EVE players looking to see what its like.
Expanding it would create lots of issues. it would allow teamkilling bums like you to have ob support for just that.
gtfo
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2557
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Posted - 2014.01.02 14:46:00 -
[7] - Quote
SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community.
Couldnt be further from the truth. Team is anyone in your squad, or team. It aint rocket science. Qsync is a reliable 'team' deploy as is.
u want to queue 16, easy, just takes longer to get a match cause u have a full side and its waiting for the next district to pop.
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2557
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Posted - 2014.01.02 15:08:00 -
[8] - Quote
Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2559
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Posted - 2014.01.02 15:16:00 -
[9] - Quote
Sorry to break it to you, but this isnt MAG. Different company and by FAR a different size playerbase...
gotta stay somewhat grounded in reality to prioritize whats needed now vs what should all already be in the game
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2560
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Posted - 2014.01.02 15:34:00 -
[10] - Quote
Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market.
I dont think u realize the consequences that such a thing would impact. Most isk in PC is distributed to countless mercs. If that were all removed, u would lose more than a few players...
the farmers, past and present, with exception of only a small handful, spend their isk and share it with their members.
problem is the huge disparity between the 'farmers' and those that grind isk
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2561
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Posted - 2014.01.02 15:39:00 -
[11] - Quote
SirManBoy wrote:Kain Spero wrote:SirManBoy wrote: Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs.
Team deploy has absolutely no place outside of Faction Warfare and Planetary Conquest. Putting Team Deploy in high sec pubs would probably be one of the absolute worst things you could possibly do. I don't agree. My experience is that it works. MAG had it for its version of pubs and it didn't break the game. In fact, it made it much better.
U need to understand there are what 3000 total mercs split between 3 different pub types and faction warfare, all taking time out to play pc here and there.
at 32 in a match, thats less than 100 TOTAL matches going on in this game at any one time...
now, 3 game modes are also separated by region.
so lets say half the playerbase is doing fw, that leaves 50 total lobbies for 9 games (3 modes in 3 regions)
so what 5 games going per mode at most in a region? And how often do you play pubs that are empty?
it worked in mag cause everyone was on the dame 'server' playing the same games. A large pool to choose from when creating matches.
we dont have that liberty here
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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CHICAGOCUBS4EVER
TeamPlayers
2561
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Posted - 2014.01.02 15:45:00 -
[12] - Quote
Thor Odinson42 wrote:CHICAGOCUBS4EVER wrote:Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things No doubt, I firmly believe that it's the payout system in pubs that has slowly pulled people out of squads and into the redline. When you can profit more from hiding and going 0-0 with 0 WP and profit more than the dude at the top of the leaderboard you are going to have problems. Fixing that should be the number 1 priority.
The inherent flaw of the entire system
couldnt agree more +1
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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