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Dr Accipitradea
Subdreddit Test Alliance Please Ignore
27
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Posted - 2013.12.30 16:05:00 -
[91] - Quote
+1 for Team "TEAM DEPLOY" |
Kain Spero
Imperfects Negative-Feedback
2344
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Posted - 2013.12.30 16:09:00 -
[92] - Quote
A lot of really good thoughts and feedback.
I couldn't have asked for more to come out of this, so a huge thanks to the client that sponsored the operation. Also big thanks to everyone who participated and helped me pull it together. I just wish the outcome could have been more "look at what can be done!" than "look at all the gaps still in the system."
Unfortunately , until there are changes made, these kind of organized operations fail the return on investment test from both an Eve standpoint and Dust standpoint. The time and resources required to execute things like this doesn't come anywhere near the beneficial results.
The key thing is that players DO want to organize and the DO want to see the results of their efforts. Changes and iterations have to come sooner rather than later as well. I have to agree with some of the earlier statements that ISK needs to be put back in the FW matches until the player market comes.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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RKKR
The Southern Legion The Umbra Combine
576
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Posted - 2013.12.30 16:10:00 -
[93] - Quote
Aeon Amadi wrote:RKKR wrote:Guys, don't believe the "LONG TERM PLAN" nonsense until they share it with us.
It's the same as the SOON(TM), ROADMAP,... stuff.
Maybe they should put on their communication-hat for once. Jesus, RKKR, sometimes you sound like a spoiled brat
No I'm not because then I would post an unrelated 'haters gonna hate movieclip' as a response.
I'm more like those crazy guys announcing the end of the world.
Feel free to point us to the communication from CCP about the future of this game. |
CHICAGOCUBS4EVER
TeamPlayers
2550
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Posted - 2013.12.30 16:11:00 -
[94] - Quote
CCP Nullarbor wrote:Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads... I'm going to put on a project manager hat for a moment and hopefully explain that statement a little better, although feel free to keep your sound bite ;) Development of a feature takes a finite amount of time. When planning a release we are balancing what hits short term goals, what fits as part of the longer term plan, is there an order some things have to be done in and how long will it all take. Some things just physically take longer to do or cannot be done until certain other dependencies have been completed. It has nothing to do whether or not we think it might be "difficult", just a very pragmatic view on the hours available in a day to actually code and test it all. So for planning 1.7 for example, we put all the different features up on a board and prioritized / cost estimated each thing out. Team deploy just landed on the other side of the line as to what we could fit in the time we had available without significantly affecting the other things we could deliver for that release. Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done.
All of us here and commenting and providing feedback on how to make this all work, we all fully understand it takes time to implement things.
we are saying the game is well beyond the point that these are the items that need to be the highest priority. Releasing content in a half-assed fashion which is the norm on this game simply has to stop. Releasing new content, while important, does nothing long germ when the current state of the game is, to be simple, broken.
im just begging for the day we stop hearing excuses and see things actually getting done
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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Tesfa Alem
Death by Disassociation
44
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Posted - 2013.12.30 16:21:00 -
[95] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
Well, how will team deploy be implemented? If there's team deploy without matchmaking against other teams, 16 organized players showing up against randoms, or even squads of 6 means the battle is lost before it started. In that sense why even bother allowing players from any other corp in FW besides the big ones? Hopefully Scotty will pit teams against each other.
I understand the idea of choosing selecting which contracts to take, but OP tends to have forgotten that contracts in its current form in gallente caldari war for example are also generated by Gallente capsuleers.
There shouldn't be an isk payout, the loyalty store already makes items cheap. If they can't spalsh out 8K isk for a proto suit, well that's their own problem.
FW could use some work, but don't just hand the games in it over to the who's who of pubstompers just because their favored race as a whole are getting their butts kicked.
Do you remember all those modded controllers and the tactical duvolles?
Do you think those guys went away? snakevenom
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Kain Spero
Imperfects Negative-Feedback
2347
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Posted - 2013.12.30 17:04:00 -
[96] - Quote
Tesfa Alem wrote:
Well, how will team deploy be implemented? If there's team deploy without matchmaking against other teams, 16 organized players showing up against randoms, or even squads of 6 means the battle is lost before it started. In that sense why even bother allowing players from any other corp in FW besides the big ones? Hopefully Scotty will pit teams against each other.
I understand the idea of choosing selecting which contracts to take, but OP tends to have forgotten that contracts in its current form in gallente caldari war for example are also generated by Gallente capsuleers.
There shouldn't be an isk payout, the loyalty store already makes items cheap. If they can't spalsh out 8K isk for a proto suit, well that's their own problem.
FW could use some work, but don't just hand the games in it over to the who's who of pubstompers just because their favored race as a whole are getting their butts kicked.
We already queue up to two teams of players every night for the "crappy Amarr" in hopes that there will be a good fight on the other side. Sometimes we end up against organized teams and it's a blast and other times we end up against randoms which isn't quite as fun but has it's own entertainment value.
A team deploy system would have to allow each faction at least the chance of fielding an organized team to combat another
The OP didn't forget at all that plexing does have an impact on where battles spawn, but it's hardly reliable. Outside of RP and the meta I could could care less who is winning or loosing. What matters is whether or not the system works and it is currently far from being where it needs to be.
As for people not having the ISK to throw as this suit or that you really have to look at the current economic dynamics. The people in the best position right now to play FW are those that were successful when the golden age of PC hit or closed beta players that had huge stacks of loot converted into ISK. Right now the system punishes those that aren't farming passive ISK in PC and forces them to fight for this faction or that in order to chase gear. Even then the payouts for FW are so anemic that all but the most efficient players are left with nothing but FW being a bad investment.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Requin Toblat
Glitched Connection
10
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Posted - 2013.12.30 17:13:00 -
[97] - Quote
Tesfa Alem wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Well, how will team deploy be implemented? If there's team deploy without matchmaking against other teams, 16 organized players showing up against randoms, or even squads of 6 means the battle is lost before it started. In that sense why even bother allowing players from any other corp in FW besides the big ones? Hopefully Scotty will pit teams against each other. I understand the idea of choosing selecting which contracts to take, but OP tends to have forgotten that contracts in its current form in gallente caldari war for example are also generated by Gallente capsuleers. There shouldn't be an isk payout, the loyalty store already makes items cheap. If they can't spalsh out 8K isk for a proto suit, well that's their own problem. FW could use some work, but don't just hand the games in it over to the who's who of pubstompers just because their favored race as a whole are getting their butts kicked.
Glad you picked up on this Tesfa as I was going to say something on this topic too!
As much as I agree with most of the OP's comments, as well as many of the other views and ideas put forward in this thread (I would also like to see team Deploy btw), I am a little concerned with the idea of this feature with the current matchmaking.
As I understand it squads are already prioritised for FW, so I take it that if Team Deploy is activated that it would trump squads, which leads on to other issues.
Many of the large corps that have been involved with PC and their players have made a lot of isk, rightly so, they've made the effort to take districts. But there are many small corps out there that have never and would never stand a chance at PC, there is now quite a large isk gap between these large corps and the small ones in the game.
FW was a little bit of haven for a squad or two from small or medium size corps to run together, with a few other random squads on their team and couple of blueberries thrown in to fill up the team. Something a little more than standard pub matches.
As Tesfa says these teams of mixed squads would be no match for A Team Deploy team either in communication or Isk reserves, the battle would be lost before it had even started (This is of course happening now for other reasons see Gal/Min Vs Cal/Amr)
TL;DR I can see that with PC being as broken as it is atm, that many of the corps in PC will turn to FW as an alternative, which with current matchmaking , their isk reserves and a proposed Team Deploy will lead to massive pub stomps
Edit: Spelling/typo's |
TechMechMeds
Swamp Marines Kleenex Inc.
1860
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Posted - 2013.12.30 17:20:00 -
[98] - Quote
Requin Toblat wrote:Tesfa Alem wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Well, how will team deploy be implemented? If there's team deploy without matchmaking against other teams, 16 organized players showing up against randoms, or even squads of 6 means the battle is lost before it started. In that sense why even bother allowing players from any other corp in FW besides the big ones? Hopefully Scotty will pit teams against each other. I understand the idea of choosing selecting which contracts to take, but OP tends to have forgotten that contracts in its current form in gallente caldari war for example are also generated by Gallente capsuleers. There shouldn't be an isk payout, the loyalty store already makes items cheap. If they can't spalsh out 8K isk for a proto suit, well that's their own problem. FW could use some work, but don't just hand the games in it over to the who's who of pubstompers just because their favored race as a whole are getting their butts kicked. Glad you picked up on this Tesfa as I was going to say something on this topic too! As much as I agree with most of the OP's comments, as well as many of the other views and ideas put forward in this thread (I would also like to see team Deploy btw), I am a little concerned with the idea of this feature with the current matchmaking. As I understand it squads are already prioritised for FW, so I take it that if Team Deploy is activated that it would trump squads, which leads on to other issues. Many of the large corps that have been involved with PC and their players have made a lot of isk, rightly so, they've made the effort to take districts. But there are many small corps out there that have never and would never stand a chance at PC, there is now quite a large isk gap between these large corps and the small ones in the game. FW was a little bit of haven for a squad or two from small or medium size corps to run together, with a few other random squads on their team and couple of blueberries thrown in to fill up the team. Something a little more than standard pub matches. As Tesfa says these teams of mixed squads would be no match for A Team Deploy team either in communication or Isk reserves, the battle would be lost before it had even started (This is of course happening now for other reasons see Gal/Min Vs Cal/Amr) TL;DR I can see that with PC being as broken as it is atm, that many of the corps in PC will turn to FW as an alternative, which with current matchmaking , their iso reserves and a proposed Team Deploy will lead to massive pub stomps
If eve ran the show like it should be then they'd buy the clones and transport us, they'd effectively be buying our consciousness temporarily and it would be peanuts for them. They could set the contract rewards, again peanuts to them is insurmountable amounts to us, any corp could then do it but it needs to all be worth it for eve pilots.
So many problems with pc would be eradicated if eve capsuleers ran the show, giving us this much control over it is the problem because we can't actually do much on this platform.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Requin Toblat
Glitched Connection
10
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Posted - 2013.12.30 17:27:00 -
[99] - Quote
Agreed TechMechMeds, just wanted to get the point across that a Team Deploy mechanic better be thoroughly tested before being released into the wild, otherwise we just end up with another broken mechanic that need fixing. |
TechMechMeds
Swamp Marines Kleenex Inc.
1860
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Posted - 2013.12.30 17:32:00 -
[100] - Quote
Requin Toblat wrote:Agreed TechMechMeds, just wanted to get the point across that a Team Deploy mechanic better be thoroughly tested before being released into the wild, otherwise we just end up with another broken mechanic that need fixing.
It was mentioned that teams would only be able to fight teams, not team vs randoms, im not sure if that's official but it'd best be or I'll die laughing.
I feel very strongly about the core issue about pc, the whole thing is just backwards lol, capsuleers take a back seat while we have a miniature dirt war lol.
Pc is off the rails mate Lol.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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CCP Nullarbor
C C P C C P Alliance
3554
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Posted - 2013.12.30 17:33:00 -
[101] - Quote
Requin Toblat wrote:Tesfa Alem wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Well, how will team deploy be implemented? If there's team deploy without matchmaking against other teams, 16 organized players showing up against randoms, or even squads of 6 means the battle is lost before it started. In that sense why even bother allowing players from any other corp in FW besides the big ones? Hopefully Scotty will pit teams against each other. I understand the idea of choosing selecting which contracts to take, but OP tends to have forgotten that contracts in its current form in gallente caldari war for example are also generated by Gallente capsuleers. There shouldn't be an isk payout, the loyalty store already makes items cheap. If they can't spalsh out 8K isk for a proto suit, well that's their own problem. FW could use some work, but don't just hand the games in it over to the who's who of pubstompers just because their favored race as a whole are getting their butts kicked. Glad you picked up on this Tesfa as I was going to say something on this topic too! As much as I agree with most of the OP's comments, as well as many of the other views and ideas put forward in this thread (I would also like to see team Deploy btw), I am a little concerned with the idea of this feature with the current matchmaking. As I understand it squads are already prioritised for FW, so I take it that if Team Deploy is activated that it would trump squads, which leads on to other issues. Many of the large corps that have been involved with PC and their players have made a lot of isk, rightly so, they've made the effort to take districts. But there are many small corps out there that have never and would never stand a chance at PC, there is now quite a large isk gap between these large corps and the small ones in the game. FW was a little bit of haven for a squad or two from small or medium size corps to run together, with a few other random squads on their team and couple of blueberries thrown in to fill up the team. Something a little more than standard pub matches. As Tesfa says these teams of mixed squads would be no match for A Team Deploy team either in communication or Isk reserves, the battle would be lost before it had even started (This is of course happening now for other reasons see Gal/Min Vs Cal/Amr) TL;DRI can see that with PC being as broken as it is atm, that many of the corps in PC will turn to FW as an alternative, which with current matchmaking , their isk reserves and a proposed Team Deploy will lead to massive pub stomps. Team Deploy will need serious testing before being released into the wild, otherwise we just end up with another broken mechanic that needs to be fixed. Edit: Spelling/typo's
This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Kain Spero
Imperfects Negative-Feedback
2349
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Posted - 2013.12.30 17:34:00 -
[102] - Quote
Good teams smashing randoms is already something that takes place in FW and likely will never go away.
Team deploy wouldn't be something to replace how FW currently plays out (the pubs of FW if you will) but be something that supplements it and focuses the organized groups into another layer of FW that has a deeper connection and working with the Eve side.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Free Beers
Imperfects Negative-Feedback
1608
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Posted - 2013.12.30 17:39:00 -
[103] - Quote
Nullarbor one of my concerns with team deploy is there needs to be a real and rewarding purpose to do it. If you added in team deploy today you would have more 1 sided battles and not much else.
There needs to be a fully thought out design behind it. By this I mean a way for dust/eve players to choose where to fight, a way for eve pilots to contract dust mercs, private contracts, and further rewards for eve. Yes I am looking at the bigger picture but (puts project manager hat on) you have to manage expectations here. Team deploy alone does nothing for us
So can we have isk until you get the market up?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Requin Toblat
Glitched Connection
12
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Posted - 2013.12.30 17:39:00 -
[104] - Quote
TechMechMeds wrote:Requin Toblat wrote:Agreed TechMechMeds, just wanted to get the point across that a Team Deploy mechanic better be thoroughly tested before being released into the wild, otherwise we just end up with another broken mechanic that need fixing. It was mentioned that teams would only be able to fight teams, not team vs randoms, im not sure if that's official but it'd best be or I'll die laughing. I feel very strongly about the core issue about pc, the whole thing is just backwards lol, capsuleers take a back seat while we have a miniature dirt war lol. Pc is off the rails mate Lol.
Wow and waiting times have increased recently with more people playing FW, how long will a TEAM have to wait until another team shows up!
Think fixing PC has just become as important as fixing FW |
Kain Spero
Imperfects Negative-Feedback
2350
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Posted - 2013.12.30 17:40:00 -
[105] - Quote
CCP Nullarbor wrote: This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
For me this is one of the reasons a formal team deploy would have to be contract based with the contracts made Eve side. A milita uses LP/ISK to set a contract for a system that can be set to private or public and then the opposing faction gets the option to respond by contracting out to a specific group or have it become a public contract if they don't feel the need to hire someone to counter the other team.
As Beers put it team deploy has to be part of a system and can't just get thrown into FW with no substance behind it.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Free Beers
Imperfects Negative-Feedback
1608
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Posted - 2013.12.30 17:42:00 -
[106] - Quote
Kain Spero wrote:CCP Nullarbor wrote: This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
For me this is one of the reasons a formal team deploy would have to be contract based with the contracts made Eve side. A milita uses LP/ISK to set a contract for a system that can be set to private or public and then the opposing faction gets the option to respond by contracting out to a specific group or have it become a public contract if they don't feel the need to hire someone to counter the other team.
Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater
There needs to be choice in the system but greater rewards for WORKING WITH eve nerds
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Ansiiis The Trustworthy
Ahrendee Mercenaries
599
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Posted - 2013.12.30 17:44:00 -
[107] - Quote
I want to see Arkenai tell us that we lose in FW because we don't squad...
Sworn Shield of Cat Merc.
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4315
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Posted - 2013.12.30 17:45:00 -
[108] - Quote
Free Beers wrote:Kain Spero wrote:CCP Nullarbor wrote: This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
For me this is one of the reasons a formal team deploy would have to be contract based with the contracts made Eve side. A milita uses LP/ISK to set a contract for a system that can be set to private or public and then the opposing faction gets the option to respond by contracting out to a specific group or have it become a public contract if they don't feel the need to hire someone to counter the other team. Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater There needs to be choice in the system but greater rewards for WORKING WITH eve nerds I see you've kept that lovely "term of endearment" for all of us that fly ships.
In any case, I'm all over the idea of a contract system that would allow Dust players to shop around contracts set up by EVE players and jump into a battle as a team. We're supposed to be mercenaries, right? So let us be mercenaries in as many ways and situations as possible.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Free Beers
Imperfects Negative-Feedback
1608
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Posted - 2013.12.30 17:48:00 -
[109] - Quote
Mobius Wyvern wrote:Free Beers wrote:Kain Spero wrote:CCP Nullarbor wrote: This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
For me this is one of the reasons a formal team deploy would have to be contract based with the contracts made Eve side. A milita uses LP/ISK to set a contract for a system that can be set to private or public and then the opposing faction gets the option to respond by contracting out to a specific group or have it become a public contract if they don't feel the need to hire someone to counter the other team. Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater There needs to be choice in the system but greater rewards for WORKING WITH eve nerds I see you've kept that lovely "term of endearment" for all of us that fly ships. In any case, I'm all over the idea of a contract system that would allow Dust players to shop around contracts set up by EVE players and jump into a battle as a team. We're supposed to be mercenaries, right? So let us be mercenaries in as many ways and situations as possible.
You forget I am an eve nerd and a dust nerd.
I am glad you remember back that we WERE suppose to be mercs not farmers. To many crying dust bunnies in closed beta wanted to be land owners and look what it got us
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Kain Spero
Imperfects Negative-Feedback
2353
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Posted - 2013.12.30 17:49:00 -
[110] - Quote
Free Beers wrote: Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater
There needs to be choice in the system but greater rewards for WORKING WITH eve nerds
Yeah, I agree that a hybrid system is generally the best way to go. I just don't want the problems of PC to come to roost in FW and have all of the logistics and the headaches that go with it, and then have no way for the logistical burden to be offloaded at least between the two player bases.
I think you right though that it all has to be reinforced via rewards. To me the biggest problem isn't scrubs fighting against a full team, but players pulling a Shad and lining up to intentionally loose matches to get the desired outcome.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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CCP Nullarbor
C C P C C P Alliance
3558
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Posted - 2013.12.30 17:51:00 -
[111] - Quote
Kain Spero wrote:Free Beers wrote: Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater
There needs to be choice in the system but greater rewards for WORKING WITH eve nerds Yeah, I agree that a hybrid system is generally the best way to go. I just don't want the problems of PC to come to roost in FW and have all of the logistics and the headaches that go with it, and then have no way for the logistical burden to be offloaded at least between the two player bases. I think you right though that it all has to be reinforced via rewards. To me this biggest problem isn't scrubs fighting against a full team, but players pulling a Shad and lining up to intentionally loose matches to get the desired outcome.
Yep, this is why the old corp contracts had to go.
CCP Nullarbor // Exotic Dancer // Team True Grit
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RKKR
The Southern Legion The Umbra Combine
577
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Posted - 2013.12.30 17:58:00 -
[112] - Quote
CCP Nullarbor wrote:We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
Translation: This game in it's currently form is a big fail because 99% of the games are no fun (eg redline matches,...) and unbalanced.
Nothing new really, so what are you guys planning to do to make the game balanced, fun,...? |
Free Beers
Imperfects Negative-Feedback
1614
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Posted - 2013.12.30 18:03:00 -
[113] - Quote
CCP Nullarbor wrote:Yep, this is why the old corp contracts had to go.
It's the new eden way "When you cant win, loose" For ever to be known as "pulling a shad"
Yea I am still pissed that you turned mercs into farmers nullarbor because a few kids cried to be land owners.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
553
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Posted - 2013.12.30 18:11:00 -
[114] - Quote
Free Beers wrote:
I am glad you remember back that we WERE suppose to be mercs not farmers. To many crying dust bunnies in closed beta wanted to be land owners and look what it got us
I never wanted to own land or farm. In fact I always thought that I would be getting payed to attack and defend other peoples lands. Now all I feel I do is grind and farm for SP's and get a little ISK to go with it, and FW is just Meh thanks but no thanks not worth the time and effort. FW rewards TBH are just LOL.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Kain Spero
Imperfects Negative-Feedback
2354
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Posted - 2013.12.30 18:15:00 -
[115] - Quote
CCP Nullarbor wrote: Yep, this is why the old corp contracts had to go.
Still wish the system could have been iterated on rather than scrapped. I do think that in the meantime though putting ISK back in the FW system should be a good step in the right direction.
This is especially true with team deploy being something that would potentially take a lot of bandwidth and need to be done well and have all the bases covered. The same goes for a player market as well. A lot of the issues in Dust seem to come down to all the parts of a system not being in place when a feature is launched. No where is the curse of dependencies more apparent than in PC though.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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RKKR
The Southern Legion The Umbra Combine
578
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Posted - 2013.12.30 18:15:00 -
[116] - Quote
Free Beers wrote:CCP Nullarbor wrote:Yep, this is why the old corp contracts had to go. It's the new eden way "When you cant win, loose" For ever to be known as "pulling a shad" Yea I am still pissed that you turned mercs into farmers nullarbor because a few kids cried to be land owners.
That's because CCP had a LONG TERM plan for DUST514, look at how quickly they changed that LONG TERM plan . |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
553
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Posted - 2013.12.30 18:33:00 -
[117] - Quote
We have a squad finder mechanic already right? Why not have a Team Deploy mechanic in place for the randoms that do not want to get proto stomped in FW?
Any random can then jump into a team that has spots open.
Just a thought.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Brush Master
HavoK Core RISE of LEGION
1013
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Posted - 2013.12.30 18:37:00 -
[118] - Quote
Kain Spero wrote:CCP Nullarbor wrote: Yep, this is why the old corp contracts had to go. Still wish the system could have been iterated on rather than scrapped. I do think that in the meantime though putting ISK back in the FW system should be a good step in the right direction. This is especially true with team deploy being something that would potentially take a lot of bandwidth and need to be done well and have all the bases covered. The same goes for a player market as well. A lot of the issues in Dust seem to come down to all the parts of a system not being in place when a feature is launched. No where is the curse of dependencies more apparent than in PC though.
Old contracts allowed the players to choose who to fight with with little or no delay which was fun to have friendly matches or training with another corp. Iteration would have been nice.
As far as team deploy, groups are already doing it so I'm not sure how much more this would unbalance things. If FW team deploy was like the old contracts, that might be interesting.
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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RKKR
The Southern Legion The Umbra Combine
578
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Posted - 2013.12.30 18:38:00 -
[119] - Quote
BMSTUBBY wrote:We have a squad finder mechanic already right? Why not have a Team Deploy mechanic in place for the randoms that do not want to get proto stomped in FW?
Any random can then jump into a team that has spots open.
Just a thought.
Because 90% of the randoms have no idea what they are doing or did you never wondered why they all like to hack red LAVS to drive around with (LAVs must be so exotic to them as they haven't found the right-Pad-arrow yet) and just look at that red letter 'A' doing nothing? |
Kain Spero
Imperfects Negative-Feedback
2358
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Posted - 2013.12.30 18:50:00 -
[120] - Quote
RKKR wrote:BMSTUBBY wrote:We have a squad finder mechanic already right? Why not have a Team Deploy mechanic in place for the randoms that do not want to get proto stomped in FW?
Any random can then jump into a team that has spots open.
Just a thought. Because 90% of the randoms have no idea what they are doing or did you never wondered why they all like to hack red LAVS to drive around with (LAVs must be so exotic to them as they haven't found the right-Pad-arrow yet) and just look at that red letter 'A' doing nothing?
Some days I feel like implementing a "Not Green Shoot It" policy for the FW matches I'm in.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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