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Free Beers
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1548
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Posted - 2013.12.28 23:20:00 -
[1] - Quote
So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1573
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Posted - 2013.12.29 22:22:00 -
[2] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
Thanks for responding Nullarbor. I do want to say that fw has been a blast and am pleased with it overall.
Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1594
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Posted - 2013.12.30 04:47:00 -
[3] - Quote
Mobius Wyvern wrote:Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers I'm with you on everything but Number 3. I'd much rather they deploy all the rest of what you just said with a secondary player market, which really should have deployed with Faction Warfare in the first place. Let's get some commerce started at long last.
Per Nullarbor today they haven't done it yet because its a lot of effort. So we have to have isk rewards. You i assumed you would agree with 3 now
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1608
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Posted - 2013.12.30 17:39:00 -
[4] - Quote
Nullarbor one of my concerns with team deploy is there needs to be a real and rewarding purpose to do it. If you added in team deploy today you would have more 1 sided battles and not much else.
There needs to be a fully thought out design behind it. By this I mean a way for dust/eve players to choose where to fight, a way for eve pilots to contract dust mercs, private contracts, and further rewards for eve. Yes I am looking at the bigger picture but (puts project manager hat on) you have to manage expectations here. Team deploy alone does nothing for us
So can we have isk until you get the market up?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1608
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Posted - 2013.12.30 17:42:00 -
[5] - Quote
Kain Spero wrote:CCP Nullarbor wrote: This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
For me this is one of the reasons a formal team deploy would have to be contract based with the contracts made Eve side. A milita uses LP/ISK to set a contract for a system that can be set to private or public and then the opposing faction gets the option to respond by contracting out to a specific group or have it become a public contract if they don't feel the need to hire someone to counter the other team.
Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater
There needs to be choice in the system but greater rewards for WORKING WITH eve nerds
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1608
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Posted - 2013.12.30 17:48:00 -
[6] - Quote
Mobius Wyvern wrote:Free Beers wrote:Kain Spero wrote:CCP Nullarbor wrote: This is part of the reason why team deploy will take a bit of time to get right. We first need to be able to build the team, but then matching that team into a battle that is fun and balanced without waiting an eternity and still allowing factions to push is trickier than it sounds.
For me this is one of the reasons a formal team deploy would have to be contract based with the contracts made Eve side. A milita uses LP/ISK to set a contract for a system that can be set to private or public and then the opposing faction gets the option to respond by contracting out to a specific group or have it become a public contract if they don't feel the need to hire someone to counter the other team. Kane i think dust players should be able to choose systems to fight on with out eve nerds. However there need to be a way for public and private contracts for eve piilots to choose a system. We should be able to see the highlighted system on the star map and if we choose to fight or defend the rewards should be greater There needs to be choice in the system but greater rewards for WORKING WITH eve nerds I see you've kept that lovely "term of endearment" for all of us that fly ships. In any case, I'm all over the idea of a contract system that would allow Dust players to shop around contracts set up by EVE players and jump into a battle as a team. We're supposed to be mercenaries, right? So let us be mercenaries in as many ways and situations as possible.
You forget I am an eve nerd and a dust nerd.
I am glad you remember back that we WERE suppose to be mercs not farmers. To many crying dust bunnies in closed beta wanted to be land owners and look what it got us
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1614
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Posted - 2013.12.30 18:03:00 -
[7] - Quote
CCP Nullarbor wrote:Yep, this is why the old corp contracts had to go.
It's the new eden way "When you cant win, loose" For ever to be known as "pulling a shad"
Yea I am still pissed that you turned mercs into farmers nullarbor because a few kids cried to be land owners.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1623
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Posted - 2013.12.30 20:10:00 -
[8] - Quote
Smooth Assassin wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Wow! so you attempt to help caldari and amarr out? we galantes and minmatars lost the last FW event why not give us the bonuses? F***ing racist literally!
Its about a broken system. Please go wash your vag i think you have some sand in it
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1624
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Posted - 2013.12.30 22:19:00 -
[9] - Quote
Absolute Idiom II wrote:All this focus on specific ideas (team deploy, choosing where to attack, etc) and how exactly to implement them is pointless.
Where is the vision from the relevant CCP staff about injecting the MMO into the lobby FPS that we currently have? Nullabor, FoxFour, Rouge... I'm looking at you and hearing a gulf of silence. What is the vision and what are the [boardstroke] elements that you plan to develop and how will they deliver your vision?
Well between now and 2015 when ccp's new grand plan comes about for dust i would hope that ccp is responsive to its player base it has NOW in attempt to improve the player experience for players that play NOW.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1624
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Posted - 2013.12.30 22:41:00 -
[10] - Quote
Regis Blackbird wrote:This is my two ISK on the topic.
We have a wonderful star map, so let's use it.
What about the following: EVE can set up attack or defense contracts based on region (or perhaps constellations) - The ISK put into these contracts is put into a pool which will be distributed with a fixed amount per successful battle in this region until the pool is depleted. - The ISK will be paid out to the team IF the contract is fulfilled (attack or defense achieved) and is distributed based on war-points (as pub games). - It is not possible for a faction to have both attack and defense contracts active for the same region.
2) misc - The squad structure (and squad finder) is expanded to handle 16 players, let's call it a "platoon" - In the battle finder screen for FW, there is a button to open the star map.
3) In the star map, any possible districts to attack show up on as a crossed sword (similar to today's ongoing battles), and can be based on today's eve plexing or some other mechanic. - Districts which have a EVE (attack) contract attached to it will be indicated a different color, or have a small icon next to it to indicate there are additional benefits attacking this particular district. - Attack contracts issued from eve can only be accepted by full platoons. - When a attack contract is accepted, there is a 5 minute period where a new defense icon (shield) is highlighted, and a countdown is visible on the star map for the district. - IF there is a eve defense contract applied to the district, this can only be accepted by full platoons for the first 4 minutes. After this point the matchmaker kicks in to try and fill the match, with squads as a priority.
The result of all this is: - For organized platoons, there is a window of opportunity to get a 1:1 match though the star map. - You can select which district to attack or defend (IF you use the star map) - Fighting will be concentrated to regions where EVE place contracts, as this will be the only way to receive ISK in FW. - Selecting a faction in the battle finder (without using the star map), will put you in a "random" defense or attack fight (as today).
The downside is of course: - When no full platoon have accepted the defense contract in 4min, the resulting battle will probably be very one sided (1 full platoon vs random squads or in worst case blueberries).
The thing is though, if EVE is not ready to put down the ISK for a defense contract, or if no organized platoons are ready to accept in time, why should it be a even match? The goal of FW is to take supremacy of the region(s), the who and why is only a byproduct.
Thoughts?
Good stuff
1. star map yes please i mean more people care about fac war then farming in the first place.
2. squads need to be left alone but i would build team or platoon on top of it aka create team invite squad leaders to it. Also matching making can pair squads vs teams here. there needs to be rewards to motivate players to run in squads. We should also expect a much longer que time for team deploy since we do have a small player base. Lastly, no team deploy in pubs, we have support ALL types of a players and not force them into one way (like ccp seems to want to)
3. thats a lot of stuff i'm going to have to think about it and respond
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1631
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Posted - 2013.12.31 18:26:00 -
[11] - Quote
BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
No. You have such bad ideas please refrain from posting in my threads.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1631
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Posted - 2013.12.31 18:40:00 -
[12] - Quote
BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
Imperfects Negative-Feedback
1631
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Posted - 2013.12.31 18:54:00 -
[13] - Quote
BursegSardaukar wrote:Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago. Giving the LP payouts only to FW gives and incentive for players to join a FW corp to receiving payment for helping strangers on the ground. This could motivate a brand new player to join FW right out of the noob school and get into "PVP" (or at least orbiting a beacon in a cloaking, stabbed Kestrel), but such motivation isn't required for the guys who just want to rain on people's parade or help their corp mates.
Okay I will conceed the point about bringing in more pilots that just want to do it for fun. The only issue now that i have is that when you are on a beacon how do you know which side they are gonig to OB for. I know you said they would be flagged which is fine but you could pick and chose and i dont think other eve pilots would know to kill you or protect you when you are at the beacon.
Also i competed in 2011 hulkageddon and one of my toons was a top 30 killer but no where near the top. So much fun back then
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1631
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Posted - 2013.12.31 19:15:00 -
[14] - Quote
BursegSardaukar wrote:
I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
I don't really fight for a faction in Dust out of loyalty to a side, I do it for my me/my corp, as would the pilots in space. The only reason I do Gal FW is b/c my throw-away bombardment alt was docked in Villore when 1.7 came out, so I enlisted him there.
See i think would cause more harm then good in the FW world. I dully admit OB support is terrible but do appreciate the eve pilots that do participate. I think the solution more of the side to make eve fw milita to care and be rewarded for OB and owning districts.
So my solution and tell me what you think here. I have always been a fan of creating a command group which includes eve pilots and dust mercs. This way you dont have to be tied to anything. One day you could be working with gallente to take a planet and next work for caldari to get it back. I also see this working much better in nullsec.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1631
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Posted - 2013.12.31 19:33:00 -
[15] - Quote
iliel wrote:Let me reiterate. The solution to Team Deploy (i.e., the problem of teams of slayers stomping random noobs) is to add levels to FW contracts.
This can be done if and only if one loses levels by losing battles. Such losses would distinguish those players who
(a) can gather a team to play with (a team, obviously, is more likely to win than a group of randoms) (b) those players who are simply better than others and by how much.
The incentive is like real life - - being a better merc meas one gets payed more. Moreover, once players level up, they will not want to play FW for free. So newbies to a faction can enter into entry-level battles without worries.
This is such a simple fix and so easy to implement that it could be done as a minor patch rather than a major update.
1) Move the coding for playing with opposing factions to the factions themselves so that when one loses a battle one also loses standing with the faction for which one is playing. 2) Make it so that some FW have a level requirement (just as mercs need roles to join a PC). 3) Allow Eve pilots to bid on FW matches to guarantee that some or all of the mercs playing on one side are of a certain level. 4) Add the team play.
Steps 1, 2, 3 will eliminate any of the complaints that people have with regard to being pub stomped by teams. Better mercs will want to be paid. And the best mercs will want to get paid the most. So good mercs will likely not join entry-level contracts (1-3) and the best will likely not join mid-level contracts (4-7).
But like all games sometimes people just play to play and this means that sometimes one will have to face a team of slayers in a pub match. But that's life. And at least with these changes, those being stomped will know that the other players are not being rewarded.
This has motivated me to do a thread on team deploy. You bring up some of my similar concerns as I want team deploy but for specific purpose not more lopsided protostomping matching
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Free Beers
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1655
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Posted - 2014.01.02 08:07:00 -
[16] - Quote
SickJ wrote:Severus Smith wrote: FW needs contract levels (1 to 4) and mercs need to be able to choose a contract themselves (or select random if they wish).
The more desirable the district the higher the contract level. So System A (that no one is really fighting for) would have mainly level 1 contracts while System B (that is a huge front line and has been contested for weeks) would have mainly level 4 contracts.
Level 1 would primarily be the disorganized pub matches we have today, with low payout and a minute standings drop if lost.
Level 2 would be a step above the pub matches, more organized, with a better payout and a small standings drop if lost.
Level 3 would be squads only (maybe 4x 4 man squads = 16). Good payout with a moderate standings drop if lost.
Level 4 would be team deploy only with high payouts but a big standings drop if lost.
This makes it so that as you get higher standings you become more useful towards your faction taking space. It also means that as you gain standings you rise above the chaos, TKing, pubbies, and whatever in the lower level contracts.
+1 Quote:Also, we need rankings / medals or something for FW. So that people who are dedicated to their factions get something to show off. I would love to be able to get an medal with the Caldari logo on it atop my avatar to show that I have won 1000x battles for the Caldari. Or an Inquisitors medal for the Amarr for winning 1000x battles with them. 100x Level 1 wins - 'Thank you for your service, please accept this stack of free faction gear' 100x Level 2 wins - You get a medal that also gets you a discount on faction gear. 100x Level 3 wins - Your Corp gets a discount on faction gear.
We dont have the player base to actually divide it any further. I am not against this idea but its just not realistic now
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Free Beers
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1666
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Posted - 2014.01.02 20:02:00 -
[17] - Quote
Alaika Arbosa wrote:Kain Spero wrote:Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market. The players who have participated in Planetary Conquest have done nothing wrong in doing so. They played the game and used the rules set up by CCP to put themselves in the best position possible. The footprints are in the sandbox already and the ISK is in the system. Even if PC were to be shut off the fairest course of action would be for CCP to sell off the clones at whatever the Genolution purchase price was at that time and refund the cost of any clone pack attacks in process. Back on topic though the fact that without a player market faction warfare will just wither on the vine and this is the primary issue that needs to be addressed. If the player market can't be implemented in a timely fashion then the stop-gap measure of putting ISK into FW in addition to LP needs to take place. You bring up the player market and how without it, FW will just "wither on the vine". Once we get it, it will matter very little to anyone who wasn't a farmer if the ISK from PC is left alone. Would the loss of the ragequitting farmers be a good thing for Dust? It is arguable that it would be, though almost definitely wouldn't be viewed that way. CCP made a mistake similar to paying AFKers for going 0-0-0 with 0 WP in allowing the passive ISK faucet that PC started out as to run for as long as it did. Changing it did nothing to solve the issue of the Blueberry Muffin either, it simply made it even more difficult for newer/smaller corps to get involved in PC without fellating a member of the farmer circlejerk for help with ringing or rental agreements. Yes, in the shortterm, causing the loss of the farmers though the removal of the PC ISK would appear to be a fatal blow to Dust, though IMHO, it is necessary for the survival of Dust in the longterm. It would create an environment where there would actually be market competition rather than a market dictatorship led by a cabal of farmers turned merchants. Don't get me wrong, I am not disagreeing that the players who got rich on PC farming were only using the means given to them by CCP to be in the best position. I will however assert my opinion that CCP made a grave mistake in releasing PC as it was and allowing the tools to be so readily exploited. The mistake should be erased for the health and longterm benefit of this game we all love/hate. If people truly had the best intentions for this game and being able to play it for a long time to come, they'd suck it up and deal with returning the ISK. I mean, let's face it, who has truly been happy with the state of PC since its release? Which is more important to you? Being stupid rich in a game that has a bleak outlook and potential short forecast for lifespan or leveling the imbalanced playing field created by foolish choices made by CCP and potentially greatly extending the potential lifespan of this game we all play?? The answer is obvious if you're not an entitled selfish ****.
IF PC was turned off hardly any players would leave. CCP would just have to put isk in FW and be done with it. CCP says the next version of PC will be totally different so why the hell leave the **** farming on in its current state (disclamer my 5 accounts i am worth close to 1 bill dust isk so i am not being a hater)
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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