Pages: 1 2 3 4 5 6 [7] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
SirManBoy
Molon Labe. Public Disorder.
388
|
Posted - 2014.01.02 15:31:00 -
[181] - Quote
Kain Spero wrote:SirManBoy wrote: Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs.
Team deploy has absolutely no place outside of Faction Warfare and Planetary Conquest. Putting Team Deploy in high sec pubs would probably be one of the absolute worst things you could possibly do.
I don't agree. My experience is that it works. MAG had it for its version of pubs and it didn't break the game. In fact, it made it much better. |
CHICAGOCUBS4EVER
TeamPlayers
2560
|
Posted - 2014.01.02 15:34:00 -
[182] - Quote
Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market.
I dont think u realize the consequences that such a thing would impact. Most isk in PC is distributed to countless mercs. If that were all removed, u would lose more than a few players...
the farmers, past and present, with exception of only a small handful, spend their isk and share it with their members.
problem is the huge disparity between the 'farmers' and those that grind isk
Common Sense and Logic are 2 things you have to forget when posting on these forums.
|
Thor Odinson42
Molon Labe. Public Disorder.
2481
|
Posted - 2014.01.02 15:34:00 -
[183] - Quote
CHICAGOCUBS4EVER wrote:Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things
No doubt, I firmly believe that it's the payout system in pubs that has slowly pulled people out of squads and into the redline.
When you can profit more from hiding and going 0-0 with 0 WP and profit more than the dude at the top of the leaderboard you are going to have problems.
Fixing that should be the number 1 priority.
ML Director
Eve Toon - Raylan Scott
|
CHICAGOCUBS4EVER
TeamPlayers
2561
|
Posted - 2014.01.02 15:39:00 -
[184] - Quote
SirManBoy wrote:Kain Spero wrote:SirManBoy wrote: Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs.
Team deploy has absolutely no place outside of Faction Warfare and Planetary Conquest. Putting Team Deploy in high sec pubs would probably be one of the absolute worst things you could possibly do. I don't agree. My experience is that it works. MAG had it for its version of pubs and it didn't break the game. In fact, it made it much better.
U need to understand there are what 3000 total mercs split between 3 different pub types and faction warfare, all taking time out to play pc here and there.
at 32 in a match, thats less than 100 TOTAL matches going on in this game at any one time...
now, 3 game modes are also separated by region.
so lets say half the playerbase is doing fw, that leaves 50 total lobbies for 9 games (3 modes in 3 regions)
so what 5 games going per mode at most in a region? And how often do you play pubs that are empty?
it worked in mag cause everyone was on the dame 'server' playing the same games. A large pool to choose from when creating matches.
we dont have that liberty here
Common Sense and Logic are 2 things you have to forget when posting on these forums.
|
CHICAGOCUBS4EVER
TeamPlayers
2561
|
Posted - 2014.01.02 15:45:00 -
[185] - Quote
Thor Odinson42 wrote:CHICAGOCUBS4EVER wrote:Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things No doubt, I firmly believe that it's the payout system in pubs that has slowly pulled people out of squads and into the redline. When you can profit more from hiding and going 0-0 with 0 WP and profit more than the dude at the top of the leaderboard you are going to have problems. Fixing that should be the number 1 priority.
The inherent flaw of the entire system
couldnt agree more +1
Common Sense and Logic are 2 things you have to forget when posting on these forums.
|
Bendtner92
Imperfects Negative-Feedback
1457
|
Posted - 2014.01.02 16:15:00 -
[186] - Quote
Team deploy in regular pub matches worked in MAG, or should I say it worked in the Domination and possibly Acquisition modes of MAG, because it sure didn't work in Sabotage. The reason for this is that Sabotage was 32 player teams and the chance of running into other good squads/full team on the other team was fairly minimal.
In Acquisition and especially Domination you were almost guaranteed to run into a group on the other team due to teams being 64 players in Aquisition and 128 in Domination, and even moreso when parties would always fill the last platoon first (so second platoon in Aqui and fourth platoon in Domi) ensuring that parties would always go against each other and randoms against each other.
The only way you would run into problems with this system (for Aqui and Domi at least) would be if entire teams were queing up. There were rarely 32 player parties going, let alone bigger parties.
What this means for Dust is that team deploy for pub matches should never be introduced as long as teams are only 16 players, as that would mean nearly every match would be over before it started. When/if Dust gets on the PS4 and we see teams of at least 64 players team deploy could maybe work, but that is still more than a long way off.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
|
Kain Spero
Imperfects Negative-Feedback
2374
|
Posted - 2014.01.02 16:49:00 -
[187] - Quote
Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market.
The players who have participated in Planetary Conquest have done nothing wrong in doing so. They played the game and used the rules set up by CCP to put themselves in the best position possible. The footprints are in the sandbox already and the ISK is in the system.
Even if PC were to be shut off the fairest course of action would be for CCP to sell off the clones at whatever the Genolution purchase price was at that time and refund the cost of any clone pack attacks in process.
Back on topic though the fact that without a player market faction warfare will just wither on the vine and this is the primary issue that needs to be addressed. If the player market can't be implemented in a timely fashion then the stop-gap measure of putting ISK into FW in addition to LP needs to take place.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
iliel
Capital Acquisitions LLC Public Disorder.
1
|
Posted - 2014.01.02 17:10:00 -
[188] - Quote
CHICAGOCUBS4EVER wrote:Thor Odinson42 wrote:CHICAGOCUBS4EVER wrote:Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things No doubt, I firmly believe that it's the payout system in pubs that has slowly pulled people out of squads and into the redline. When you can profit more from hiding and going 0-0 with 0 WP and profit more than the dude at the top of the leaderboard you are going to have problems. Fixing that should be the number 1 priority. The inherent flaw of the entire system couldnt agree more +1
Yes! +1000.
And Team Deploy as fast as possible. Remember that there was a time when there was no squad finder - - yet there were squads. So now have teams without team finder . . .
|
Ku Shala
Onuoto Uakan Huogaatsu
739
|
Posted - 2014.01.02 17:49:00 -
[189] - Quote
Maybe a list of active battles be it attack or defence in the FW contracts so you could choose where you are going to deploy so there could be more stratagey to the FW. The player base could be more selective about defending or attacking and q-sync/ mass deploys would not be nessary because you could select the planet and district you are attacking. Base the available attacks to adjacent planets.
make mercs select 1 faction at a time.
Onuoto Uakan Huogaatsu Apply today!
For the State
Caldari Loyalist
|
Vrain Matari
ZionTCD Public Disorder.
1420
|
Posted - 2014.01.02 17:50:00 -
[190] - Quote
iliel wrote:CHICAGOCUBS4EVER wrote:Thor Odinson42 wrote:CHICAGOCUBS4EVER wrote:Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things No doubt, I firmly believe that it's the payout system in pubs that has slowly pulled people out of squads and into the redline. When you can profit more from hiding and going 0-0 with 0 WP and profit more than the dude at the top of the leaderboard you are going to have problems. Fixing that should be the number 1 priority. The inherent flaw of the entire system couldnt agree more +1 Yes! +1000. And Team Deploy as fast as possible. Remember that there was a time when there was no squad finder - - yet there were squads. So now have teams without team finder . . . Been saying this for a loooooooooooooong time, but the passive in-match skillpoints are a poison that are killing this game. The tragedy is that it's so easy to fix - the only thing standing in the way is CCP itself.
I support SP rollover.
|
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1343
|
Posted - 2014.01.02 19:49:00 -
[191] - Quote
Kain Spero wrote:Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market. The players who have participated in Planetary Conquest have done nothing wrong in doing so. They played the game and used the rules set up by CCP to put themselves in the best position possible. The footprints are in the sandbox already and the ISK is in the system. Even if PC were to be shut off the fairest course of action would be for CCP to sell off the clones at whatever the Genolution purchase price was at that time and refund the cost of any clone pack attacks in process. Back on topic though the fact that without a player market faction warfare will just wither on the vine and this is the primary issue that needs to be addressed. If the player market can't be implemented in a timely fashion then the stop-gap measure of putting ISK into FW in addition to LP needs to take place. You bring up the player market and how without it, FW will just "wither on the vine". Once we get it, it will matter very little to anyone who wasn't a farmer if the ISK from PC is left alone.
Would the loss of the ragequitting farmers be a good thing for Dust? It is arguable that it would be, though almost definitely wouldn't be viewed that way. CCP made a mistake similar to paying AFKers for going 0-0-0 with 0 WP in allowing the passive ISK faucet that PC started out as to run for as long as it did. Changing it did nothing to solve the issue of the Blueberry Muffin either, it simply made it even more difficult for newer/smaller corps to get involved in PC without fellating a member of the farmer circlejerk for help with ringing or rental agreements.
Yes, in the shortterm, causing the loss of the farmers though the removal of the PC ISK would appear to be a fatal blow to Dust, though IMHO, it is necessary for the survival of Dust in the longterm. It would create an environment where there would actually be market competition rather than a market dictatorship led by a cabal of farmers turned merchants.
Don't get me wrong, I am not disagreeing that the players who got rich on PC farming were only using the means given to them by CCP to be in the best position. I will however assert my opinion that CCP made a grave mistake in releasing PC as it was and allowing the tools to be so readily exploited. The mistake should be erased for the health and longterm benefit of this game we all love/hate. If people truly had the best intentions for this game and being able to play it for a long time to come, they'd suck it up and deal with returning the ISK. I mean, let's face it, who has truly been happy with the state of PC since its release?
Which is more important to you? Being stupid rich in a game that has a bleak outlook and potential short forecast for lifespan or leveling the imbalanced playing field created by foolish choices made by CCP and potentially greatly extending the potential lifespan of this game we all play??
The answer is obvious if you're not an entitled selfish ****.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Free Beers
Imperfects Negative-Feedback
1666
|
Posted - 2014.01.02 20:02:00 -
[192] - Quote
Alaika Arbosa wrote:Kain Spero wrote:Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market. The players who have participated in Planetary Conquest have done nothing wrong in doing so. They played the game and used the rules set up by CCP to put themselves in the best position possible. The footprints are in the sandbox already and the ISK is in the system. Even if PC were to be shut off the fairest course of action would be for CCP to sell off the clones at whatever the Genolution purchase price was at that time and refund the cost of any clone pack attacks in process. Back on topic though the fact that without a player market faction warfare will just wither on the vine and this is the primary issue that needs to be addressed. If the player market can't be implemented in a timely fashion then the stop-gap measure of putting ISK into FW in addition to LP needs to take place. You bring up the player market and how without it, FW will just "wither on the vine". Once we get it, it will matter very little to anyone who wasn't a farmer if the ISK from PC is left alone. Would the loss of the ragequitting farmers be a good thing for Dust? It is arguable that it would be, though almost definitely wouldn't be viewed that way. CCP made a mistake similar to paying AFKers for going 0-0-0 with 0 WP in allowing the passive ISK faucet that PC started out as to run for as long as it did. Changing it did nothing to solve the issue of the Blueberry Muffin either, it simply made it even more difficult for newer/smaller corps to get involved in PC without fellating a member of the farmer circlejerk for help with ringing or rental agreements. Yes, in the shortterm, causing the loss of the farmers though the removal of the PC ISK would appear to be a fatal blow to Dust, though IMHO, it is necessary for the survival of Dust in the longterm. It would create an environment where there would actually be market competition rather than a market dictatorship led by a cabal of farmers turned merchants. Don't get me wrong, I am not disagreeing that the players who got rich on PC farming were only using the means given to them by CCP to be in the best position. I will however assert my opinion that CCP made a grave mistake in releasing PC as it was and allowing the tools to be so readily exploited. The mistake should be erased for the health and longterm benefit of this game we all love/hate. If people truly had the best intentions for this game and being able to play it for a long time to come, they'd suck it up and deal with returning the ISK. I mean, let's face it, who has truly been happy with the state of PC since its release? Which is more important to you? Being stupid rich in a game that has a bleak outlook and potential short forecast for lifespan or leveling the imbalanced playing field created by foolish choices made by CCP and potentially greatly extending the potential lifespan of this game we all play?? The answer is obvious if you're not an entitled selfish ****.
IF PC was turned off hardly any players would leave. CCP would just have to put isk in FW and be done with it. CCP says the next version of PC will be totally different so why the hell leave the **** farming on in its current state (disclamer my 5 accounts i am worth close to 1 bill dust isk so i am not being a hater)
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
|
Beren Hurin
Onslaught Inc RISE of LEGION
1953
|
Posted - 2014.01.02 20:52:00 -
[193] - Quote
So this is more of a PC thing....stop reading if you don't care about it...
I really think the next form on PC will involve some kind of active upkeep. Without the manual active upkeep of some kind, you won't be able to make your districts generate clones (or at least profitably). The upkeep could payoff in both better clone production (which will more likely just be fore battle) but also produce some other resources for Eve that are possibly exported.
The cost of upkeep though will basically be the labor it takes to do it, therefore district ownership will scale directly with amount of land owned. You'd have to contract out the upkeep of your land to other people you trust or risk your clones becoming too low and vulnerable.
If for example, it could be announced that districts would regularly have timers corresponding to 'planetary shipping' or something and that these time periods could be vulnerable to ambush 'cycle' style attacks. This could even be within a few hours or so of the normal reinforcement window. However they wouldn't be subject to districts being 'locked'. Each window would allow for an ambush or two each day which, if successful, could allow the pillaging of these desired goods that were being shipped away for export.
It could be kind of like PI, where you could have your production facility making a shipment sent to your warehouse every 12 hours, and this production rate would net the fastest rate of total production. However, it would be subject to attack every 12 hours too (or whatever the cycle length). Instead, you could settle for a slower rate of production and shipping every 48 hours only having to defend 1/4th the amount. Some infrastructure could allow for better production rates, others could be more defensive, ensuring that raids take a smaller portion of stored/shipped assets. The more districts, the more cycles, the more production, the more defending, etc.
If you had 5 districts you could have as little as 17 times potentially each weak, or as many as 70 depending on how you set up your cycles.
Infrastructure Example:
Production facility: Produces 300/500/675/800 widgets during a 12/24/36/48 hours cycle. Stores 1600 widgets. Ships/exports max of 800 widgets per cycle. Excess widgets are destroyed. Raids: can steal 50% of a cycle's produced widgets.
Warehouse: Produces 0 widgets Stores 10,000 widgets/5000 advanced widgets. Ships/exports max of 2,000/3,000/5,000 widgets every 12/24/48 cycle. Raids: can steal 25% of a warehouse's stored widgets/advanced widgets.
Research Lab: Produces advanced widgets from widgets at an efficiency of 40%/35%/25% every 12/24/48 hour cycle (max of 1,000 adv widgets per cycle). Stores: 2,500 widgets total. Ships/exports: 1,000 widgets per cycle Raids: can steal 50% of a cycle's advanced widgets.
Every cycle, if your infrastructure has an output, it can be stored/shipped/or exported. If it is exported it moves to the planetary custom's office where someone from the corp with access rights can retrieve it.
Hopefully you'd get the basics of this. There would be logistics supply chains that would need to be defended constantly in order to maintain maximum production. Minimal production would still be possible and profitable with much less risk, but also less profit. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1343
|
Posted - 2014.01.02 21:46:00 -
[194] - Quote
Free Beers wrote:Alaika Arbosa wrote:Kain Spero wrote:Alaika Arbosa wrote:Let PC burn, close the broken faucet down and focus on FW.
The only problem I see with this course of action is that the farmers will get to keep their dirty lucre and those who didn't participate in the Blueberry Muffin circlejerk with be locked out of the ranks of being stupid rich like the farmers.
In the interest of the longterm health of Dust, I'd suggest CCP reclaims the Isk distributed thus far via PC. Yes, I understand that this may drive many to ragequit Dust though I honestly feel it it the best thing that can be done currently to ensure the longterm health of Dust and the future player market. The players who have participated in Planetary Conquest have done nothing wrong in doing so. They played the game and used the rules set up by CCP to put themselves in the best position possible. The footprints are in the sandbox already and the ISK is in the system. Even if PC were to be shut off the fairest course of action would be for CCP to sell off the clones at whatever the Genolution purchase price was at that time and refund the cost of any clone pack attacks in process. Back on topic though the fact that without a player market faction warfare will just wither on the vine and this is the primary issue that needs to be addressed. If the player market can't be implemented in a timely fashion then the stop-gap measure of putting ISK into FW in addition to LP needs to take place. You bring up the player market and how without it, FW will just "wither on the vine". Once we get it, it will matter very little to anyone who wasn't a farmer if the ISK from PC is left alone. Would the loss of the ragequitting farmers be a good thing for Dust? It is arguable that it would be, though almost definitely wouldn't be viewed that way. CCP made a mistake similar to paying AFKers for going 0-0-0 with 0 WP in allowing the passive ISK faucet that PC started out as to run for as long as it did. Changing it did nothing to solve the issue of the Blueberry Muffin either, it simply made it even more difficult for newer/smaller corps to get involved in PC without fellating a member of the farmer circlejerk for help with ringing or rental agreements. Yes, in the shortterm, causing the loss of the farmers though the removal of the PC ISK would appear to be a fatal blow to Dust, though IMHO, it is necessary for the survival of Dust in the longterm. It would create an environment where there would actually be market competition rather than a market dictatorship led by a cabal of farmers turned merchants. Don't get me wrong, I am not disagreeing that the players who got rich on PC farming were only using the means given to them by CCP to be in the best position. I will however assert my opinion that CCP made a grave mistake in releasing PC as it was and allowing the tools to be so readily exploited. The mistake should be erased for the health and longterm benefit of this game we all love/hate. If people truly had the best intentions for this game and being able to play it for a long time to come, they'd suck it up and deal with returning the ISK. I mean, let's face it, who has truly been happy with the state of PC since its release? Which is more important to you? Being stupid rich in a game that has a bleak outlook and potential short forecast for lifespan or leveling the imbalanced playing field created by foolish choices made by CCP and potentially greatly extending the potential lifespan of this game we all play?? The answer is obvious if you're not an entitled selfish ****. IF PC was turned off hardly any players would leave. CCP would just have to put isk in FW and be done with it. CCP says the next version of PC will be totally different so why the hell leave the **** farming on in its current state (disclamer my 5 accounts i am worth close to 1 bill dust isk so i am not being a hater) I wouldn't expect players to leave if PC was simply turned off, now if the Isk distributed via PC were to be reclaimed by CCP, I could imagine a large number of players getting their panties in a twist.
Just for full disclosure, I am not a hater either. If I felt like dealing with a 10:1 exchange rate, I too could be a Dust billionaire (several times over no less). I simply am more interested in the longterm health of this game that I enjoy (beyond all logical understanding) than I am in having a wallet that was stupid bloated with play money.
Praise St. Arzad and Pass the Nanohives
Karin Midular, gone, never forgotten
Executing Amarr Trash since Closed Beta
|
Priss N6FAA2813
Kang Lo Directorate Gallente Federation
9
|
Posted - 2014.01.06 01:30:00 -
[195] - Quote
Aisha Ctarl wrote:Thor Odinson42 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. To be fair it was easy to see this early on. Even if Amarr were winning the flaws would be there, it would just be less of an impact on your wallet. For now it's a good way to try new stuff without spending AUR (if that stuff is Gallente or Minmitar). I saw it coming as well, but it's still kind of a surprising that Aero, the number one Amarr, the dude with the unflappable spirit has now at least imo has become a bitter vet that has pretty much had it with the game. I squaded up with him earlier and he did about a match and a half before he was fed up...I felt his pain, I wanted to cry for him. Rage quitters will never be good at this game or any fps for that matter. I dont know who these 3 people are but Im sure the Amarr Fw loyalist dont consider your half efforts a great loss.
|
True Adamance
Kameira Lodge Amarr Empire
5405
|
Posted - 2014.01.06 01:38:00 -
[196] - Quote
pyramidhead 420 wrote:Aisha Ctarl wrote:pyramidhead 420 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. i told you bums, you'd be licking my boots come dec 10th (1.7 deployment date) , now with your 0% district owership, all you wanna do is cry how broken it is. It's idiots like you that makes me want to beat you to death...CCP has stated that FW is not want they want it to be and admits it's flawed. Buy hey, congrats, you're kicking ass in a flawed system when the three of us even separate are better at this game than you can dream to be. Dumbass. got your skirt all ruffled up kid, dont get so mad about the ass kickings were handing you scrubs
Don't you wish you had a battle skirt. Dat **** is legit.
Either way I am hoping that CCP will take into account both the issues highlighted by Aero last FW iteration in regards to how battles are generated
E.G- a sliding scale of offensive to defensive contract ratios depending on factional system ownership.
And this iterations issues with poor LP pay outs, squad selection for OB drops, and the more general issues of factional equality in terms of representation with regards to the mind set of the "idiot" consoler FPS playerbase.
To a Texan like you, a hero is some type of weird sandwich, not some nut who takes on three Gunlogi.
Reference = ISK
|
|
|
|
Pages: 1 2 3 4 5 6 [7] :: one page |
First page | Previous page | Next page | Last page |