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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
275
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Posted - 2013.12.31 18:20:00 -
[1] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)?
I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky.
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
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Posted - 2013.12.31 18:31:00 -
[2] - Quote
Free Beers wrote:BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems. No. You have such bad ideas please refrain from posting in my threads.
Most of my EVE guys would prefer Dust to be segmented into its own game and die as well, you would get along.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
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Posted - 2013.12.31 18:33:00 -
[3] - Quote
Free Beers wrote:BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems. No. You have such bad ideas please refrain from posting in my threads. Edit: As someone who plays FW for all 4 factions all the time i will tell you there is almost zero OB support so why in the hell would you want to reduce the pool of potential OB pilots. I can't comprehend this level of stupidity
I'm saying to expand it. Allow MORE potential bombardiers. From Alliance mates of guys in the match to brand new EVE players looking to see what its like.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
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Posted - 2013.12.31 18:50:00 -
[4] - Quote
Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs
All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago.
Giving the LP payouts only to FW gives and incentive for players to join a FW corp to receiving payment for helping strangers on the ground. This could motivate a brand new player to join FW right out of the noob school and get into "PVP" (or at least orbiting a beacon in a cloaking, stabbed Kestrel), but such motivation isn't required for the guys who just want to rain on people's parade or help their corp mates.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
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Posted - 2013.12.31 19:01:00 -
[5] - Quote
Free Beers wrote:BursegSardaukar wrote:Free Beers wrote:BursegSardaukar wrote:
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
So you want to remove the only reward a player gets it will reduce players trying. I have fac war eve toons and the rewards aren't enough to really risk it so players do it out of their own want to. plexing is still more profitable and much safer then being bait waiting for OBs All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago. Giving the LP payouts only to FW gives and incentive for players to join a FW corp to receiving payment for helping strangers on the ground. This could motivate a brand new player to join FW right out of the noob school and get into "PVP" (or at least orbiting a beacon in a cloaking, stabbed Kestrel), but such motivation isn't required for the guys who just want to rain on people's parade or help their corp mates. Okay I will conceed the point about bringing in more pilots that just want to do it for fun. The only issue now that i have is that when you are on a beacon how do you know which side they are gonig to OB for. I know you said they would be flagged which is fine but you could pick and chose and i dont think other eve pilots would know to kill you or protect you when you are at the beacon. Also i competed in 2011 hulkageddon and one of my toons was a top 30 killer but no where near the top. So much fun back then
Hell yea!! I made Hulkageddon a competition within my corp (as well as being against the other groups, to encourage maximum participation) where we split into to "teams" (Teams Jacob and Edward, naturally) and duked it out with each other to collect the most tears.
I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
I don't really fight for a faction in Dust out of loyalty to a side, I do it for my me/my corp, as would the pilots in space. The only reason I do Gal FW is b/c my throw-away bombardment alt was docked in Villore when 1.7 came out, so I enlisted him there.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
278
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Posted - 2013.12.31 19:32:00 -
[6] - Quote
Free Beers wrote: See i think would cause more harm then good in the FW world. I dully admit OB support is terrible but do appreciate the eve pilots that do participate. I think the solution more of the side to make eve fw milita to care and be rewarded for OB and owning districts.
So my solution and tell me what you think here. I have always been a fan of creating a command group which includes eve pilots and dust mercs. This way you dont have to be tied to anything. One day you could be working with gallente to take a planet and next work for caldari to get it back. I also see this working much better in nullsec.
Yea, I think it could get dangerous to the point where larger entities are the only ones doing bombardments, squeezing FW members to the sidelines, but as you were saying, the FW guys aren't really helping as is. In the past few weeks, my disposable alt (Blutarch Mann in Fed Def, for those that want to personally ruin my day) has been largely uncontested on beacons, and he's really just my personal OB cannon. Hell, sometimes I run FW matches in a squad of 1 just to use it. The only time I see someone else bombarding its because of two reason: 1) Its a Dust alt. 2) Its a FW guy that happened to see a Dust alt on the beacon already and is either killing it b/c they are hostile or joins in for 1/2 the LP.
By command group do you mean a hybrid Alliance of Dust and EVE players? If so, that's pretty much what I'm trying to advocate for as far as bombardments go. At least allowing me to bombard for my own guys in FW is a baby step in the right direction.
Its very difficult for an Alliance in EVE to jump between factions due to standings penalties you incur when fighting the opposing faction. It can quickly get to the point where you'll never be able to switch sides without months of grinding missions or whatnot.
Allowing Dust to launch attacks ground side or EVE FW corps to create contracts against specific districts in the FW zone would go a long way to getting pilots involved since they would know (with lead time) where fights will be going down. That way the FW-enrolled corps will be able to muster a fleet, blockade a system, camp the beacon, and if any non-affiliated groups (like my Alliance) try to show up last minute to help their guys on the ground, the FW guys will already have the home field advantage.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
278
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Posted - 2013.12.31 20:15:00 -
[7] - Quote
Beren Hurin wrote:BursegSardaukar wrote: ...All my EVE guys do it for the kill mails. If a fight breaks out in system to kill even more stuff in space, they like that, too, more mails for the killboard. KM's are the best motivator CCP has made to get my guys interested in bombardments since the mechanic was introduced a year ago...
...I honestly would just shoot anyone not in my fleet that was on the beacon regardless of who they were bombarding for, so my bombardment guys would have less competition as they go to pull the trigger.
Once 'blowing stuff up' becomes the end in and of itself, this game will be over. Destruction should be a part of the narrative of Dust, but it won't propel the game to be great. I would hope that we could ascend a little bit above designing a system that is just a Pavlovian slobber machine.
You are playing a murder simulator, dude.
But all douche-baggery aside, when there is more to the EVE-Dust connection besides dropping OBs, I will be as happy as you that the games have "ascended" above mindlessly blowing stuff up. But that time isn't here just yet, so I'm content with my kill mails (and loss mails.)
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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