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Thread Statistics | Show CCP posts - 6 post(s) |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
554
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Posted - 2013.12.30 18:52:00 -
[121] - Quote
RKKR wrote:BMSTUBBY wrote:We have a squad finder mechanic already right? Why not have a Team Deploy mechanic in place for the randoms that do not want to get proto stomped in FW?
Any random can then jump into a team that has spots open.
Just a thought. Because 90% of the randoms have no idea what they are doing or did you never wondered why they all like to hack red LAVS to drive around with (LAVs must be so exotic to them as they haven't found the right-Pad-arrow yet) and just look at that red letter 'A' doing nothing?
Then why have we given them squad finder?
I figure that at least if they have the drive enough to look for a team to deploy with that they might have some wits about them.
But hey whatever man you can stick with the current system because that is working out great right?
Or how bout if they jump into your team and maybe, just maybe you being an all high and mighty DUST player you can teach them something.
I know if I had two squads or even one and a half squads that where able to deploy together and then we had to fill in randoms to finish the team it would be a whole lot better than not being able to have the choice of team deploy at all.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Kain Spero
Imperfects Negative-Feedback
2358
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Posted - 2013.12.30 19:32:00 -
[122] - Quote
The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily allow fights against other full teams for a larger purpose just isn't quite there. Just having team deploy without any deeper doesn't really do anything.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
554
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Posted - 2013.12.30 19:43:00 -
[123] - Quote
Kain Spero wrote:The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily allow fights against other full teams for a larger purpose just isn't quite there. Just having team deploy without any deeper doesn't really do anything.
If this is the reason why team deploy is being held up then I find that sad.
Give us team deploy and allow us to team up with our own corp and then fix the where and why. Give us a team finder like we have a squad finder so that if we do not have a team we can at least try and find one.
I understand the end game of the where and why and that is the one reason why I have played this game this long. I have been waiting for the where and the why, but if the where and the why is holding up team deploy then that is just bad.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Kain Spero
Imperfects Negative-Feedback
2358
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Posted - 2013.12.30 19:52:00 -
[124] - Quote
BMSTUBBY wrote:Kain Spero wrote:The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily allow fights against other full teams for a larger purpose just isn't quite there. Just having team deploy without any deeper doesn't really do anything. If this is the reason why team deploy is being held up then I find that sad. Give us team deploy and allow us to team up with our own corp and then fix the where and why. Give us a team finder like we have a squad finder so that if we do not have a team we can at least try and find one. I understand the end game of the where and why and that is the one reason why I have played this game this long. I have been waiting for the where and the why, but if the where and the why is holding up team deploy then that is just bad.
If all you want is to fight with 16 people in your own corp on one side in a FW match you can do that already. If that is all you think team deploy is then the feature for you is live already. Log in, organize your coms, and enjoy.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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RKKR
The Southern Legion The Umbra Combine
582
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Posted - 2013.12.30 19:59:00 -
[125] - Quote
BMSTUBBY wrote:Then why have we given them squad finder?
I figure that at least if they have the drive enough to look for a team to deploy with that they might have some wits about them.
What makes you think they will find the squad finder if they have no clue how to play the game?
Quote:But hey whatever man you can stick with the current system because that is working out great right?
Excuse me, but who says I want to stick with the current system? Don't take my post personal, I was just pointing something out.
Quote:Or how bout if they jump into your team and maybe, just maybe you being an all high and mighty DUST player you can teach them something.
99% has no idea to put voice chat on (and those that do have no clue that there is a voice chat bug) and teaching them through chat is impractical (most don't have a mic to answer), I know I tried, ByeBye lousy argument. They won't learn by just watching us play either and most also don't read the team chat at the start of the battle.
Quote: I know if I had two squads or even one and a half squads that where able to deploy together and then we had to fill in randoms to finish the team it would be a whole lot better than not being able to have the choice of team deploy at all.
Two squads deploying together sounds a lot like team deployment, something that is too much work for CCP to pull of. The rest isn't much different than what goes on now. |
Smooth Assassin
Stardust incorporation
617
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Posted - 2013.12.30 20:01:00 -
[126] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Wow! so you attempt to help caldari and amarr out? we galantes and minmatars lost the last FW event why not give us the bonuses? F***ing racist literally!
Assassination is my thing.
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Spectre-M
The Generals General Tso's Alliance
155
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Posted - 2013.12.30 20:09:00 -
[127] - Quote
Kain Spero wrote:+1 to the OP
There really needs to be something that allows the fights to be directed from Eve and those pilots need to at least have the option to chose who they have fight.
The mic bugs in team chat need to be fixed as well. It makes organized ops like this even more difficult.
While the geography in Dust may not seem important the tools need to be in place to allow the importance of the geography to emerge. Totally agree. With 66,000 planets, the geography must be made accessible. It will make dust feel a lot more sandbox than it currently is. It will also give pilots more incentive to hire mercs and provide more ways to procure isk dust side, besides grinding pubs.
Amarr Factional Warfare Loyalist
Minnmatar in Amarr Armor
I am a Wolf in Sheeps Clothing
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Free Beers
Imperfects Negative-Feedback
1623
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Posted - 2013.12.30 20:10:00 -
[128] - Quote
Smooth Assassin wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Wow! so you attempt to help caldari and amarr out? we galantes and minmatars lost the last FW event why not give us the bonuses? F***ing racist literally!
Its about a broken system. Please go wash your vag i think you have some sand in it
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Beren Hurin
Onslaught Inc RISE of LEGION
1938
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Posted - 2013.12.30 20:33:00 -
[129] - Quote
What about using something like this Low Cost Mercenary Assault Unit (MAU) and variations of it to generate contracts from Eve into Dust.
1) Go to Mercenary Contracting Depot Station/System and purchase one of these. They could have a variety of costs, some could be manufactured, others just bought from NPCs. Some could have more clones than others and pay base rates (isk per minutes in game). These could also just be blueprints bought from the FW store with a few different options for each militia (low/medium/high-120/150/175 clones)
2) Store Mercenary Assault Unit in cargo bay or put in launcher?.
3) Fly above district you wish to assault (must be owned by enemy).
4) Approach district and launch MAU.
5) Your assault contract then enters a queue. You can see the status of your MAU in your journal.
6) The mercenary Contracting Depots will show the status of all current contracts throughout the region.
7) Mercs in Dust can also interface with these contracts and select for themselves which ones they would like to support. All defensive contracts are auto-generated to complement the assault and funded at the default clone rate of 150 clones per battle.
8) Owners of the MAU may set the conditions of their contract as soon as the MAU is launched (corp invite only/Public/ standing level). All defensive contracts are public. |
NextDark Knight
Hellstorm Inc League of Infamy
117
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Posted - 2013.12.30 20:44:00 -
[130] - Quote
I would like to see Eve Side open up the Isk to be dumped into fleet war payouts.. or some kind of payment system to make Other contracts for Fleet war systems that need the battles. You DEVs have to much on your plates... It would be cool to see eve buying clones to use in Fleet war and highering mercs on the ground.
***** Special note : Who said it would be a good idea to nerf the splash damage on the forge gun.. real statistics or some one with special interest in medium suites?
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
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BMSTUBBY
KILL-EM-QUICK RISE of LEGION
555
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Posted - 2013.12.30 20:51:00 -
[131] - Quote
Kain Spero wrote:BMSTUBBY wrote:Kain Spero wrote:The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily allow fights against other full teams for a larger purpose just isn't quite there. Just having team deploy without any deeper doesn't really do anything. If this is the reason why team deploy is being held up then I find that sad. Give us team deploy and allow us to team up with our own corp and then fix the where and why. Give us a team finder like we have a squad finder so that if we do not have a team we can at least try and find one. I understand the end game of the where and why and that is the one reason why I have played this game this long. I have been waiting for the where and the why, but if the where and the why is holding up team deploy then that is just bad. If all you want is to fight with 16 people in your own corp on one side in a FW match you can do that already. If that is all you think team deploy is then the feature for you is live already. Log in, organize your coms, and enjoy.
No it is not, that is Q syncing. I want Team/Clan Deploy, which allows a team/clan to enter a queue as one group. Not this Q sync BS.
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Beren Hurin
Onslaught Inc RISE of LEGION
1938
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Posted - 2013.12.30 20:55:00 -
[132] - Quote
BMSTUBBY wrote:Kain Spero wrote:BMSTUBBY wrote:Kain Spero wrote:The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily allow fights against other full teams for a larger purpose just isn't quite there. Just having team deploy without any deeper doesn't really do anything. If this is the reason why team deploy is being held up then I find that sad. Give us team deploy and allow us to team up with our own corp and then fix the where and why. Give us a team finder like we have a squad finder so that if we do not have a team we can at least try and find one. I understand the end game of the where and why and that is the one reason why I have played this game this long. I have been waiting for the where and the why, but if the where and the why is holding up team deploy then that is just bad. If all you want is to fight with 16 people in your own corp on one side in a FW match you can do that already. If that is all you think team deploy is then the feature for you is live already. Log in, organize your coms, and enjoy. No it is not, that is Q syncing. I want Team/Clan Deploy, which allows a team/clan to enter a queue as one group. Not this Q sync BS.
I think a fairly simple approach would be something like a contract that is temporarily locked for your squad/corp, but then turns public eventually? |
Kain Spero
Imperfects Negative-Feedback
2359
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Posted - 2013.12.30 21:19:00 -
[133] - Quote
BMSTUBBY wrote: No it is not, that is Q syncing. I want Team/Clan Deploy, which allows a team/clan to enter a queue as one group. Not this Q sync BS.
You are right that it does take some effort to sync, but since we have some semblance of team deploy I would say the most pressing need is to first add ISK to the current LP payouts. If FW withers and dies in terms of it's PCU then that doesn't really help anyone.
Second is the balance of defense and attacking because right now it's just plain screwed up and that effects everyone whether you are solo or synching.
Third, their needs to be a sensible way for Dusters to choose where they fight.
Fourth, Eve needs to be able to choose which systems to fight in (I would make the third and forth happen at the same time).
Last in this progression of awesomeness would be Eve being able to make contracts to Dust that are both public and private.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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CHICAGOCUBS4EVER
TeamPlayers
2552
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Posted - 2013.12.30 21:35:00 -
[134] - Quote
Qsyncing works. Quite reliably even. Team deploy, while will be a nice addition, is far from 'necessary' compared to the other items mentioned above.
i mean seriously i can teach a 4 year old narcoleptic midget ginger to qsync...
prioritize the things that need addressed and work on team deploy in your spare time.
team deploy should be rolled out when contracts become available. Both of Which im sure are items that will require some time to complete
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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pseudosnipre
424
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Posted - 2013.12.30 21:44:00 -
[135] - Quote
Give me a 2 hr schedule of upcoming FW matches so I know for which ones I want to wait/queue. Better yet, let me see who's also queuing for both teams so we know where to hunt/assassinate elite players!
Today is the sort of day where the sun only comes up to humiliate you.
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Thor Odinson42
Molon Labe. Public Disorder.
2476
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Posted - 2013.12.30 21:56:00 -
[136] - Quote
I'm not sure why there needs to be so much thought put into Team Deploy.
Nobody builds my squad for me. Teams can be put together from FW channels or in corps.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Absolute Idiom II
SyNergy Gaming EoN.
922
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Posted - 2013.12.30 22:05:00 -
[137] - Quote
All this focus on specific ideas (team deploy, choosing where to attack, etc) and how exactly to implement them is pointless.
Where is the vision from the relevant CCP staff about injecting the MMO into the lobby FPS that we currently have? Nullabor, FoxFour, Rouge... I'm looking at you and hearing a gulf of silence. What is the vision and what are the [boardstroke] elements that you plan to develop and how will they deliver your vision?
Fanfest 2012 - Winning Team + MVP - £1100 in prizes
Fanfest 2013 - Winning Team - £500 in prizes
Fanfest 2014 - ???
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Free Beers
Imperfects Negative-Feedback
1624
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Posted - 2013.12.30 22:19:00 -
[138] - Quote
Absolute Idiom II wrote:All this focus on specific ideas (team deploy, choosing where to attack, etc) and how exactly to implement them is pointless.
Where is the vision from the relevant CCP staff about injecting the MMO into the lobby FPS that we currently have? Nullabor, FoxFour, Rouge... I'm looking at you and hearing a gulf of silence. What is the vision and what are the [boardstroke] elements that you plan to develop and how will they deliver your vision?
Well between now and 2015 when ccp's new grand plan comes about for dust i would hope that ccp is responsive to its player base it has NOW in attempt to improve the player experience for players that play NOW.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Regis Blackbird
DUST University Ivy League
57
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Posted - 2013.12.30 22:26:00 -
[139] - Quote
This is my two ISK on the topic.
We have a wonderful star map, so let's use it.
What about the following: EVE can set up attack or defense contracts based on region (or perhaps constellations) - The ISK put into these contracts is put into a pool which will be distributed with a fixed amount per successful battle in this region until the pool is depleted. - The ISK will be paid out to the team IF the contract is fulfilled (attack or defense achieved) and is distributed based on war-points (as pub games). - It is not possible for a faction to have both attack and defense contracts active for the same region.
2) misc - The squad structure (and squad finder) is expanded to handle 16 players, let's call it a "platoon" - In the battle finder screen for FW, there is a button to open the star map.
3) In the star map, any possible districts to attack show up on as a crossed sword (similar to today's ongoing battles), and can be based on today's eve plexing or some other mechanic. - Districts which have a EVE (attack) contract attached to it will be indicated a different color, or have a small icon next to it to indicate there are additional benefits attacking this particular district. - Attack contracts issued from eve can only be accepted by full platoons. - When a attack contract is accepted, there is a 5 minute period where a new defense icon (shield) is highlighted, and a countdown is visible on the star map for the district. - IF there is a eve defense contract applied to the district, this can only be accepted by full platoons for the first 4 minutes. After this point the matchmaker kicks in to try and fill the match, with squads as a priority.
The result of all this is: - For organized platoons, there is a window of opportunity to get a 1:1 match though the star map. - You can select which district to attack or defend (IF you use the star map) - Fighting will be concentrated to regions where EVE place contracts, as this will be the only way to receive ISK in FW. - Selecting a faction in the battle finder (without using the star map), will put you in a "random" defense or attack fight (as today).
The downside is of course: - When no full platoon have accepted the defense contract in 4min, the resulting battle will probably be very one sided (1 full platoon vs random squads or in worst case blueberries).
The thing is though, if EVE is not ready to put down the ISK for a defense contract, or if no organized platoons are ready to accept in time, why should it be a even match? The goal of FW is to take supremacy of the region(s), the who and why is only a byproduct.
Thoughts? |
Free Beers
Imperfects Negative-Feedback
1624
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Posted - 2013.12.30 22:41:00 -
[140] - Quote
Regis Blackbird wrote:This is my two ISK on the topic.
We have a wonderful star map, so let's use it.
What about the following: EVE can set up attack or defense contracts based on region (or perhaps constellations) - The ISK put into these contracts is put into a pool which will be distributed with a fixed amount per successful battle in this region until the pool is depleted. - The ISK will be paid out to the team IF the contract is fulfilled (attack or defense achieved) and is distributed based on war-points (as pub games). - It is not possible for a faction to have both attack and defense contracts active for the same region.
2) misc - The squad structure (and squad finder) is expanded to handle 16 players, let's call it a "platoon" - In the battle finder screen for FW, there is a button to open the star map.
3) In the star map, any possible districts to attack show up on as a crossed sword (similar to today's ongoing battles), and can be based on today's eve plexing or some other mechanic. - Districts which have a EVE (attack) contract attached to it will be indicated a different color, or have a small icon next to it to indicate there are additional benefits attacking this particular district. - Attack contracts issued from eve can only be accepted by full platoons. - When a attack contract is accepted, there is a 5 minute period where a new defense icon (shield) is highlighted, and a countdown is visible on the star map for the district. - IF there is a eve defense contract applied to the district, this can only be accepted by full platoons for the first 4 minutes. After this point the matchmaker kicks in to try and fill the match, with squads as a priority.
The result of all this is: - For organized platoons, there is a window of opportunity to get a 1:1 match though the star map. - You can select which district to attack or defend (IF you use the star map) - Fighting will be concentrated to regions where EVE place contracts, as this will be the only way to receive ISK in FW. - Selecting a faction in the battle finder (without using the star map), will put you in a "random" defense or attack fight (as today).
The downside is of course: - When no full platoon have accepted the defense contract in 4min, the resulting battle will probably be very one sided (1 full platoon vs random squads or in worst case blueberries).
The thing is though, if EVE is not ready to put down the ISK for a defense contract, or if no organized platoons are ready to accept in time, why should it be a even match? The goal of FW is to take supremacy of the region(s), the who and why is only a byproduct.
Thoughts?
Good stuff
1. star map yes please i mean more people care about fac war then farming in the first place.
2. squads need to be left alone but i would build team or platoon on top of it aka create team invite squad leaders to it. Also matching making can pair squads vs teams here. there needs to be rewards to motivate players to run in squads. We should also expect a much longer que time for team deploy since we do have a small player base. Lastly, no team deploy in pubs, we have support ALL types of a players and not force them into one way (like ccp seems to want to)
3. thats a lot of stuff i'm going to have to think about it and respond
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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iliel
Capital Acquisitions LLC Public Disorder.
1
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Posted - 2013.12.31 07:24:00 -
[141] - Quote
FW has an easy temporary fix that could be implemented by the end of February. (or sooner )
1) Make it so that losing a battle means that one loses standing with the faction for which one is fighting. Exp. I'm fighting for Caldari, I lose, so I lose let's say 15 standing points (%20 of what I would gain if I had won).
2) Allow Eve pilots to pay isk on locations they desire so that only specific level mercs can fight there. That is, if there is a desired district, an Eve pilot may pay so thay between 1 and 16 players are of a certain level. For example, an Eve pilot can request that 2 mercs be level 10 (for 2mil isk each dust side) two mercs be level 5 (for 250k isk each dust side), and the rest have no level requirement. (The cost on Eve's side for how much each level must be determined by CCP.)
3) Allow people of certain level standings to accept FW contracts for that level or lower. Exp. If I am level 7, I can accept a contract for level 3 but not one for level 9.
4) Keep it so that no standings means no isk. I think personally that the base reward should only be loyalty. You should only get paid if you prove both your loyalty and also your skill (the latter would be made evident by one's standing. For, given the first change, only the best players would ever get to level 10 in an any Faction.)
These changes should make it so that the best FW players end up in the same matches: higher level mercs (presumably the better players, who are capable of squading with similar levelled players) won't want to play random fw matches - - since they could lose and therefore lose part of their standing.
Also, for Eve pilots, it would make it so that they're not simply throwing money into the wind. If they have the isk and want a planet, they can pay for it.
Of course, it would mean that 16 level 10s could squad up against 16 level 1s. But that's just the nature of war sometimes... |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
154
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Posted - 2013.12.31 12:59:00 -
[142] - Quote
Kain Spero wrote:Good teams smashing randoms is already something that takes place in FW and likely will never go away.
Team deploy wouldn't be something to replace how FW currently plays out (the pubs of FW if you will) but be something that supplements it and focuses the organized groups into another layer of FW that has a deeper connection and working with the Eve side. So what if we had a submenu of Fw were team only would deploy against team only.The old system could be left in place so we. Don't have to throw out what has been built but add another (MODE)were team only deploy.Remember mag Deploy were you could see the enemy teams filling up so you just held on alittle longer to deploy. |
BMSTUBBY
KILL-EM-QUICK RISE of LEGION
557
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Posted - 2013.12.31 14:21:00 -
[143] - Quote
Kain Spero wrote:BMSTUBBY wrote: No it is not, that is Q syncing. I want Team/Clan Deploy, which allows a team/clan to enter a queue as one group. Not this Q sync BS.
You are right that it does take some effort to sync, but since we have some semblance of team deploy I would say the most pressing need is to first add ISK to the current LP payouts. If FW withers and dies in terms of it's PCU then that doesn't really help anyone. Second is the balance of defense and attacking because right now it's just plain screwed up and that effects everyone whether you are solo or synching. Third, their needs to be a sensible way for Dusters to choose where they fight. Fourth, Eve needs to be able to choose which systems to fight in (I would make the third and forth happen at the same time). Last in this progression of awesomeness would be Eve being able to make contracts to Dust that are both public and private. So yeah okay when you put it like that sure I agree. But how long will we get all of the above? SoonGäó?
It still would be nice to have a team deploy option now though .
Meh, F2P Lobby Shooter BattleDuty 514
Working as intended.
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Severus Smith
Caldari State
488
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Posted - 2013.12.31 14:30:00 -
[144] - Quote
Kain Spero wrote:The deal is the current system does allow you to reliably deploy up 16 people to faction warfare. The problem is that the where and enabling the system to easily allow fights against other full teams for a larger purpose just isn't quite there. Just having team deploy without any deeper doesn't really do anything. FW needs contract levels (1 to 4) and mercs need to be able to choose a contract themselves (or select random if they wish).
The more desirable the district the higher the contract level. So System A (that no one is really fighting for) would have mainly level 1 contracts while System B (that is a huge front line and has been contested for weeks) would have mainly level 4 contracts.
Level 1 would primarily be the disorganized pub matches we have today, with low payout and a minute standings drop if lost.
Level 2 would be a step above the pub matches, more organized, with a better payout and a small standings drop if lost.
Level 3 would be squads only (maybe 4x 4 man squads = 16). Good payout with a moderate standings drop if lost.
Level 4 would be team deploy only with high payouts but a big standings drop if lost.
This makes it so that as you get higher standings you become more useful towards your faction taking space. It also means that as you gain standings you rise above the chaos, TKing, pubbies, and whatever in the lower level contracts.
Finally, it helps deter players from sabotaging their own faction in a highly contested system. To do this in vital matches requires the saboteur to work to get high standings (to get into level 4 contracts) and thus risk losing those standings by sabotaging. Still a tactic, but much more effort is required.
Also, we need rankings / medals or something for FW. So that people who are dedicated to their factions get something to show off. I would love to be able to get an medal with the Caldari logo on it atop my avatar to show that I have won 1000x battles for the Caldari. Or an Inquisitors medal for the Amarr for winning 1000x battles with them. |
Kain Spero
Imperfects Negative-Feedback
2366
|
Posted - 2013.12.31 14:45:00 -
[145] - Quote
BMSTUBBY wrote:Kain Spero wrote:BMSTUBBY wrote: No it is not, that is Q syncing. I want Team/Clan Deploy, which allows a team/clan to enter a queue as one group. Not this Q sync BS.
You are right that it does take some effort to sync, but since we have some semblance of team deploy I would say the most pressing need is to first add ISK to the current LP payouts. If FW withers and dies in terms of it's PCU then that doesn't really help anyone. Second is the balance of defense and attacking because right now it's just plain screwed up and that effects everyone whether you are solo or synching. Third, their needs to be a sensible way for Dusters to choose where they fight. Fourth, Eve needs to be able to choose which systems to fight in (I would make the third and forth happen at the same time). Last in this progression of awesomeness would be Eve being able to make contracts to Dust that are both public and private. So yeah okay when you put it like that sure I agree. But how long will we get all of the above? SoonGäó? It still would be nice to have a team deploy option now though .
Team deploy would be nice, but unfortunately it wouldn't be a magic bullet and would leave many broken aspects of FW in place. In terms of the when for the above, I think the community is going to have to keep pushing the issue until it is addressed by CCP. It is great that CCP acknowledges the problem, but until it is actually something that is in the pipe and set to be released then there really is no guarantee.
Of these 5 things the first two need to be implemented ASAP. The other parts of this are going to have to be vetted thoroughly and implemented in a COMPLETE fashion. The time for half features really needs to end. In all honestly FW is much more fertile ground for getting players the team fights we all strive for than PC ever could in it's current half-finished form.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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Charlotte O'Dell
Fatal Absolution
1346
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Posted - 2013.12.31 15:54:00 -
[146] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
hurrrrrrry
Charlotte O'Dell is the highest level unicorn!
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
275
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Posted - 2013.12.31 18:20:00 -
[147] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)?
I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky.
Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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Free Beers
Imperfects Negative-Feedback
1631
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Posted - 2013.12.31 18:26:00 -
[148] - Quote
BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems.
No. You have such bad ideas please refrain from posting in my threads.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
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Posted - 2013.12.31 18:31:00 -
[149] - Quote
Free Beers wrote:BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems. No. You have such bad ideas please refrain from posting in my threads.
Most of my EVE guys would prefer Dust to be segmented into its own game and die as well, you would get along.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
276
|
Posted - 2013.12.31 18:33:00 -
[150] - Quote
Free Beers wrote:BursegSardaukar wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. How about letting EVE pilots bombard for their boys on the ground regardless of FW enlistment (or let randoms do it and this might lead to them joining militias)? I'm going to beat this horse to death and keep on beating: If you want EVE players to accept Dust players in their universe, allow them to do so through the most meaningful connection: murder from the sky. Remove LP payouts if the player/corp/alliance isn't a member of FW, let them choose a side when they connect to the district, then flag them as suspect for as long as they are connected. It solves all problems. No. You have such bad ideas please refrain from posting in my threads. Edit: As someone who plays FW for all 4 factions all the time i will tell you there is almost zero OB support so why in the hell would you want to reduce the pool of potential OB pilots. I can't comprehend this level of stupidity
I'm saying to expand it. Allow MORE potential bombardiers. From Alliance mates of guys in the match to brand new EVE players looking to see what its like.
CEO of General Tso's Alliance.
Winner of Hulkageddon IV.
Contact me on my EVE character: Burseg Sardaukar
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