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Thread Statistics | Show CCP posts - 6 post(s) |
pyramidhead 420
Carbon 7 CRONOS.
254
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Posted - 2013.12.30 03:34:00 -
[61] - Quote
Aisha Ctarl wrote:pyramidhead 420 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. i told you bums, you'd be licking my boots come dec 10th (1.7 deployment date) , now with your 0% district owership, all you wanna do is cry how broken it is. It's idiots like you that makes me want to beat you to death...CCP has stated that FW is not want they want it to be and admits it's flawed. Buy hey, congrats, you're kicking ass in a flawed system when the three of us even separate are better at this game than you can dream to be. Dumbass. got your skirt all ruffled up kid, dont get so mad about the ass kickings were handing you scrubs
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Niuvo
NECROM0NGERS Covert Intervention
954
|
Posted - 2013.12.30 04:26:00 -
[62] - Quote
Turn off PC lol, I would rather be fighting for the Federation. FW should be for high SP ppl, it's frustrating having muppets on your team. I want to fight for a cause. I want to feel that my participation in a battle matters. We help eve out by taking districts but how do they help us besides the obs?
Let the campaigns begin! |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4305
|
Posted - 2013.12.30 04:39:00 -
[63] - Quote
Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers I'm with you on everything but Number 3.
I'd much rather they deploy all the rest of what you just said with a secondary player market, which really should have deployed with Faction Warfare in the first place. Let's get some commerce started at long last.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Free Beers
Imperfects Negative-Feedback
1594
|
Posted - 2013.12.30 04:47:00 -
[64] - Quote
Mobius Wyvern wrote:Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers I'm with you on everything but Number 3. I'd much rather they deploy all the rest of what you just said with a secondary player market, which really should have deployed with Faction Warfare in the first place. Let's get some commerce started at long last.
Per Nullarbor today they haven't done it yet because its a lot of effort. So we have to have isk rewards. You i assumed you would agree with 3 now
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
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Poonmunch
Sanguis Defense Syndicate
736
|
Posted - 2013.12.30 05:20:00 -
[65] - Quote
CCP Nullarbor wrote:We knew this would happen while there was no player market and expected players to have to play both pubs and fw for the time being.
So GǪ about the player market.
When is that going to happen?
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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Poonmunch
Sanguis Defense Syndicate
736
|
Posted - 2013.12.30 05:28:00 -
[66] - Quote
Ion Crush wrote:I really like the idea of having eve pilots able to choose some Fw districts to attack. It makes sense to coordinate ground attacks and space operations.
Yes.
EVE side strategic management and orbital support would be hard-on inducing coolness.
Getting DUST better integrated with EVE will save DUST.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
|
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CCP Nullarbor
C C P C C P Alliance
3528
|
Posted - 2013.12.30 07:03:00 -
[67] - Quote
Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads...
I'm going to put on a project manager hat for a moment and hopefully explain that statement a little better, although feel free to keep your sound bite ;)
Development of a feature takes a finite amount of time. When planning a release we are balancing what hits short term goals, what fits as part of the longer term plan, is there an order some things have to be done in and how long will it all take. Some things just physically take longer to do or cannot be done until certain other dependencies have been completed. It has nothing to do whether or not we think it might be "difficult", just a very pragmatic view on the hours available in a day to actually code and test it all.
So for planning 1.7 for example, we put all the different features up on a board and prioritized / cost estimated each thing out. Team deploy just landed on the other side of the line as to what we could fit in the time we had available without significantly affecting the other things we could deliver for that release.
Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done.
CCP Nullarbor // Exotic Dancer // Team True Grit
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CCP Nullarbor
C C P C C P Alliance
3528
|
Posted - 2013.12.30 07:04:00 -
[68] - Quote
Malek McRoland wrote:BUMP-ITY
Even an update every two months would be good by me. Cleaner content is better than fixing stuff month after month.
Faction warfare was actually a 2 month development cycle, we held back for a release to get it done.
Not every team releases every month.
CCP Nullarbor // Exotic Dancer // Team True Grit
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Patrick57
Fatal Absolution
3383
|
Posted - 2013.12.30 07:22:00 -
[69] - Quote
CCP Nullarbor wrote:Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads... I'm going to put on a project manager hat for a moment and hopefully explain that statement a little better, although feel free to keep your sound bite ;) Development of a feature takes a finite amount of time. When planning a release we are balancing what hits short term goals, what fits as part of the longer term plan, is there an order some things have to be done in and how long will it all take. Some things just physically take longer to do or cannot be done until certain other dependencies have been completed. It has nothing to do whether or not we think it might be "difficult", just a very pragmatic view on the hours available in a day to actually code and test it all. So for planning 1.7 for example, we put all the different features up on a board and prioritized / cost estimated each thing out. Team deploy just landed on the other side of the line as to what we could fit in the time we had available without significantly affecting the other things we could deliver for that release. Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done. +1 for a REAL and detailed response. :D
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
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DeeJay One
Guardian Solutions DARKSTAR ARMY
161
|
Posted - 2013.12.30 08:23:00 -
[70] - Quote
CCP Nullarbor wrote: Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done.
Makes sense and always did for the most of us, only problem is only you (AKA CCP and probably a NDA-d CPM) know how it fits in the roadmap and what components are parts of the bigger scheme. If we'd have at least a list of feature which have to be done to have at least some features like team deploy or open market, even without specific dates it would be great.
Maybe your buisness side at CCP thinks that it's better to announce features at Fanfest (like in 2.0 we will have X) without providing specifics, but fact is that affects your most loyal fanbase and Dust can use the same model as EVE does for features :/ Also we know how that ended up last time (MTACS or foilage anyone?)
I for one really hope that the new universe data migration on Duality will help bring the market closer to release, but as we don't see the roadmap it's just a wish... |
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Mobius Wyvern
Ahrendee Mercenaries EoN.
4308
|
Posted - 2013.12.30 08:29:00 -
[71] - Quote
Free Beers wrote:Mobius Wyvern wrote:Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers I'm with you on everything but Number 3. I'd much rather they deploy all the rest of what you just said with a secondary player market, which really should have deployed with Faction Warfare in the first place. Let's get some commerce started at long last. Per Nullarbor today they haven't done it yet because its a lot of effort. So we have to have isk rewards. You i assumed you would agree with 3 now Well, judging by the post Nullarbor made a few posts after our own, I would expect that this would be something they are looking at working on even if it can't make it in by 1.8.
I mean, I'd love to see FW fixed as quickly as possible, but imagine if we could get the other suits and the installations in for 1.8 if the FW changes and Market don't work out?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
DeeJay One
Guardian Solutions DARKSTAR ARMY
161
|
Posted - 2013.12.30 08:32:00 -
[72] - Quote
CHICAGOCUBS4EVER wrote:I still have a hard time grasping LP gear also costing isk, and each store is incomplete.
obviously each faction has certain things, based on the factions (shields etc.)
to make FW self sustaining all markets should have all items available, and the specialty ones perhaps cheaper for the faction of origin.
Well, that's just how loyalty points work both in FW and in "normal" EVE gameplay. That's the "loyalty" part in them and it wouldn't really work if you could spend Ammar LP in the Minmatar store.
At least in Dust you have only 4 factions, in EVE every NPC corporation has it's own loyalty store - https://wiki.eveonline.com/en/wiki/Loyalty_point |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1156
|
Posted - 2013.12.30 08:34:00 -
[73] - Quote
Move PC to nullsec and make it more EVE reliant. Fac war in 1.7 shows how the two games can work together, expand on it and you can make the hard sell to any gamer.
The casual FPS player may not care atm, but I don't know anyone who doesn't think the two games concept is groundbreaking and awesome.
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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RKKR
The Southern Legion The Umbra Combine
574
|
Posted - 2013.12.30 09:17:00 -
[74] - Quote
CCP Nullarbor wrote:we havn't done it yet because it's a lot of work
And this is why all previous patches (and probably future ones) were worthless. |
Niuvo
NECROM0NGERS Covert Intervention
958
|
Posted - 2013.12.30 09:22:00 -
[75] - Quote
CCP Nullarbor wrote:Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads... I'm going to put on a project manager hat for a moment and hopefully explain that statement a little better, although feel free to keep your sound bite ;) Development of a feature takes a finite amount of time. When planning a release we are balancing what hits short term goals, what fits as part of the longer term plan, is there an order some things have to be done in and how long will it all take. Some things just physically take longer to do or cannot be done until certain other dependencies have been completed. It has nothing to do whether or not we think it might be "difficult", just a very pragmatic view on the hours available in a day to actually code and test it all. So for planning 1.7 for example, we put all the different features up on a board and prioritized / cost estimated each thing out. Team deploy just landed on the other side of the line as to what we could fit in the time we had available without significantly affecting the other things we could deliver for that release. Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done. Take your time, do a great job. We'll thank you. Fan here. |
Yagihige
Crux Special Tasks Group Gallente Federation
508
|
Posted - 2013.12.30 09:23:00 -
[76] - Quote
I had an idea some time ago that would help with some of the complaints on this thread.
Here
em ta kool t'nod
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DeathwindRising
ROGUE SPADES
164
|
Posted - 2013.12.30 09:39:00 -
[77] - Quote
Patrick57 wrote:1) Maybe players could choose what system they want to deploy into and whether it's an attack or a defense? Maybe players in EVE could start the battles for a faction, and then deploy mercs there?
what never made sense to me, was how ccp made all those so called amazing improvments to the star map but wont let us use the damn thing to select battles lol. how can we defend a system if we cannot reliably get to it.
its like trying to get home because youre family is in danger but the taxi drive keeps taking you to the wrong house. |
DeathwindRising
ROGUE SPADES
164
|
Posted - 2013.12.30 09:52:00 -
[78] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
im sorry but you continue to give us icing without a cake to put it on. i dont care if its "a lot of work", get started on it and get it done. its your job. i dont complain and skip jobs at work because i feel its "a lot of work", i get it done.
and if you had started on it along wong with the 1.7 fw changes and you couldnt finish it in time, you couldnt have come and and delayed 1.7 and said you wanted to release team deploy along with the fw changes because it made sense as a necessary design mechanic. failing that, which you did, it couldve been ready for 1.8. but instead, youre here telling us you dont wanna do it cause its hard lol.
i just wanna wrap my hands around your neck and shake you!
ps. yes im pissed at that comment. no i dont really want to hurt you, maybe jus a lil. its just frustrating to see you guys skip over stuff. if youre gonna gives us weapons, then give us all of them. or all the dropsuits, or all the vehicles, or pve, or cloaking devices and shield generators. stop skipping around all the time and just work on something until completion for once. |
DeathwindRising
ROGUE SPADES
165
|
Posted - 2013.12.30 10:19:00 -
[79] - Quote
CCP Nullarbor wrote:Cpl Foster USMC wrote:CCP Nullarbor wrote: we havn't done it yet because it's a lot of work I'm saving this for future threads... I'm going to put on a project manager hat for a moment and hopefully explain that statement a little better, although feel free to keep your sound bite ;) Development of a feature takes a finite amount of time. When planning a release we are balancing what hits short term goals, what fits as part of the longer term plan, is there an order some things have to be done in and how long will it all take. Some things just physically take longer to do or cannot be done until certain other dependencies have been completed. It has nothing to do whether or not we think it might be "difficult", just a very pragmatic view on the hours available in a day to actually code and test it all. So for planning 1.7 for example, we put all the different features up on a board and prioritized / cost estimated each thing out. Team deploy just landed on the other side of the line as to what we could fit in the time we had available without significantly affecting the other things we could deliver for that release. Make sense? I think it's actually all pretty straight forward and boring however I don't expect players to necessarily care. I understand the frustration that good ideas aren't delivered intermediately. The teams have the same passion for getting it all done.
who told you team deploy was something that should wait til post release? did the thought never occur to any of you back in beta that team deploy might actually be somewhat necessary? and here we are now 7 month after release which came almost year after the beta started and we still dont have it. so please tell us what are your priorities there, and which of themare going to be of any noticable value to your end users?
as far as im concerned your greatest improvment to the game was getting rid of the UVT's which never made sense in the first place |
RKKR
The Southern Legion The Umbra Combine
574
|
Posted - 2013.12.30 10:49:00 -
[80] - Quote
Guys, don't believe the "LONG TERM PLAN" nonsense until they share it with us.
It's the same as the SOON(TM), ROADMAP,... stuff.
Maybe they should put on their communication-hat for once. |
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Hawkings Greenback
Royal Uhlans Amarr Empire
87
|
Posted - 2013.12.30 10:58:00 -
[81] - Quote
+1 OP
& bumping the idea of more control over where & what to fight over. Just get some meaningful connection to EVE that isn't a damn lottery CCP.
The sandox is short of sand & the box leaks
Logi For Life-Mini Logi suit wearer & proud
Forum Lurker-level unknown
Do clones dream of Dolly the sheep
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fragmentedhackslash
FREE AGENTS LP
77
|
Posted - 2013.12.30 11:07:00 -
[82] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=132085
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
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King Kobrah
SyNergy Gaming EoN.
1404
|
Posted - 2013.12.30 11:09:00 -
[83] - Quote
pyramidhead 420 wrote:Aisha Ctarl wrote:pyramidhead 420 wrote:Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs. i told you bums, you'd be licking my boots come dec 10th (1.7 deployment date) , now with your 0% district owership, all you wanna do is cry how broken it is. It's idiots like you that makes me want to beat you to death...CCP has stated that FW is not want they want it to be and admits it's flawed. Buy hey, congrats, you're kicking ass in a flawed system when the three of us even separate are better at this game than you can dream to be. Dumbass. got your skirt all ruffled up kid, dont get so mad about the ass kickings were handing you scrubs I have personally demolished your qsynced corp multiple times, dont get cocky kid |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4247
|
Posted - 2013.12.30 13:09:00 -
[84] - Quote
RKKR wrote:Guys, don't believe the "LONG TERM PLAN" nonsense until they share it with us.
It's the same as the SOON(TM), ROADMAP,... stuff.
Maybe they should put on their communication-hat for once.
Jesus, RKKR, sometimes you sound like a spoiled brat
forums.dust514.com/default.aspx?g=posts&m=
(Frames)1544109 (Advertisement)1556863 (Packs)1570030
(Lag Hunt) 1570201
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
1436
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Posted - 2013.12.30 13:12:00 -
[85] - Quote
pyramidhead 420 wrote:Aisha Ctarl wrote:
Buy hey, congrats, you're kicking ass in a flawed system when the three of us even separate are better at this game than you can dream to be.
Dumbass.
got your skirt all ruffled up kid, dont get so mad about the ass kickings were handing you scrubs
Lol....
*plays with marked cards*
....
*claims to be worlds greatest poker player*
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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TechMechMeds
Swamp Marines Kleenex Inc.
1852
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Posted - 2013.12.30 13:34:00 -
[86] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
Make it so we can pick from available contracts rather than the ability to start them as we are mercs then I'll agree to specific system deployment.
We will have been stripped of almost all mercenary elements the moment we can.
Claim sovereignty Start contracts
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1852
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Posted - 2013.12.30 14:57:00 -
[87] - Quote
Totally agreed on removing pc completely and over hauling it. Its nowhere near anything great I thought it would be and is completely off the merc path I'd hoped for, view shared by hundreds but most likely thousands.
It needs things like - Eve corp interaction/ownership of some kind Ability for us dust mercs to gain standings with eve corps District bonuses etc
Can't think of much at the mo sadly lol but if we had eve running the show we could remove the magic timers because we wouldn't be launching magical clone attacks with set times, the transports would ship clones in real time in eve but for this to work we'd need more territory I believe. We also need to build it around dust and eve in mind but I'd say eve takes precedence because so much can be done in eve, try squezzing dust in with eve and not the other way round concerning pc because the bottom line is that we go into a match a kill each other, sit in the mq or stand in the warbarge pretending to bum each other.
I have a lot of ideas but can't think at the mo so I'll just say that pc, although theres some great technical achievements there for you ccp, its just not fun, its completely off the mark concerning being a merc beyond circle jerking in the war room and bragging.
Its just completely off the mark totally and I'm hoping now after a few months more people are realising this, it needs a massive change. Anything you implement on what we have just polishes the turd a bit, its still just going to be a turd.
Sorry I CBA to expand much at the mo and it is pretty vague.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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TechMechMeds
Swamp Marines Kleenex Inc.
1852
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Posted - 2013.12.30 15:11:00 -
[88] - Quote
I'd also like to add that if we could gain standings with eve corps, you wouldn't lose any fighting against a corp you have good standings with as you are a merc but of course the eve corp could deny you future contracts? Etc
You could also apply for something like citizenship with an eve corp you have Max standings with, again it would be up to their CEO to accept or deny this (trollish opportunities for you scum at the back) which would grant you isk bonuses and maybe certain levels of standings give you access to said eve corps hangar? Free access before mission to std, ADV and proto gear? Obviously the corp would need to manufacture or buy the items.
Random ideas.
Level 1 forum warrior.
Minmatar and Gallente fw.
I sold my wife and kids to the Amarr for isk, its a valid tactic.
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Heavenly Daughter
the Aurum Grinder and Company
259
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Posted - 2013.12.30 15:45:00 -
[89] - Quote
Free Beers wrote:
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers
On point 1, If caldari and armarr have no districts, there should be no battles PERIOD. !
Instead they CCP really ought to look at suits and weapon balancing owned by race to even the odds so that there is NEVER the situation that caldari or armarr have no districts. Good game mechanics would implement a balancing system even to the point of forcing players on a race to even the odds by overall KDR 50/50 or in that ball park.
Don't really care if I attack or defend on FW as longs as i get LP for playing which I do :) so I get my suits either way lol.
Agreed on contract, to see those up would be nice along with those big payouts too.
TURN OFF PC, NO FKIN WAY. I think it's a great way to help mix up the players a little, FORCE players to play PC to fund the FW gear. Variety and all that. :)
That also answers the need for ISK in FW, NOT required , if you need isk go play PC and MAYBE, just MAYBE the amarrians will have a chance to get a win or two, but then again lol....
Team deploy / Qsync definitely needs some TLC
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/.)\ Nade | Scan Attempt Prevented | 33 mill SP
\__/ 514 | NFP Prime League Winner| Longest Kill 588 Mtr
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CHICAGOCUBS4EVER
TeamPlayers
2549
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Posted - 2013.12.30 16:04:00 -
[90] - Quote
DeeJay One wrote:CHICAGOCUBS4EVER wrote:I still have a hard time grasping LP gear also costing isk, and each store is incomplete.
obviously each faction has certain things, based on the factions (shields etc.)
to make FW self sustaining all markets should have all items available, and the specialty ones perhaps cheaper for the faction of origin.
Well, that's just how loyalty points work both in FW and in "normal" EVE gameplay. That's the "loyalty" part in them and it wouldn't really work if you could spend Ammar LP in the Minmatar store. At least in Dust you have only 4 factions, in EVE every NPC corporation has it's own loyalty store - https://wiki.eveonline.com/en/wiki/Loyalty_point
Thats not what im saying at all. What im saying is each person has a faction they fight for. All the basic suits and mods should available in all stores, with discounts for factional specific weapons and suits. Even a discount for faction-specific mods.
i nor most cannot run their prefeered setup using only LP playing for their desired faction. Its a logistical issue. I cant run amarr and have shiled extenders, codebreakers etc.
i can run caldari and get shiled extenders, spend more wasted time fighting for rebel scum to get my hmg, then amarr for the suit...
just poor logistics imo. And deters from potential progress for any 1 faction
Common Sense and Logic are 2 things you have to forget when posting on these forums.
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