Pages: [1] 2 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Free Beers
Imperfects Negative-Feedback
1548
|
Posted - 2013.12.28 23:20:00 -
[1] - Quote
So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
|
Patrick57
Fatal Absolution
3343
|
Posted - 2013.12.28 23:25:00 -
[2] - Quote
1) Maybe players could choose what system they want to deploy into and whether it's an attack or a defense? Maybe players in EVE could start the battles for a faction, and then deploy mercs there?
When I'm depressed, I cut myself......A BIG SLICE OF CHOCOLATE CAKE! nú+
|
ZiwZih
Seraphim Initiative..
326
|
Posted - 2013.12.28 23:29:00 -
[3] - Quote
One hundred people coming together and failing at OP = failed FW system.
Also: EHA DOES NOT EXIST!
ZEN 514
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
598
|
Posted - 2013.12.28 23:31:00 -
[4] - Quote
I think you guys are both on target.
Team deploy + ability to select location of attack or defense = actual merged EVE / Dust faction warfare. |
Mortedeamor
1144
|
Posted - 2013.12.28 23:38:00 -
[5] - Quote
Patrick57 wrote:1) Maybe players could choose what system they want to deploy into and whether it's an attack or a defense? Maybe players in EVE could start the battles for a faction, and then deploy mercs there? +1
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
|
Mortedeamor
1144
|
Posted - 2013.12.28 23:40:00 -
[6] - Quote
Free Beers wrote:So today we attempted to Q sync to fight for the caldari faction. Armed with eve pilots plexing and providing orbital support we made all haste to take the Eha system for them. For many of us vets that have been around since replication itGÇÖs been a long time coming. We had been testing what we can and can not do in fw since 1.7 was released and found a way to use the system to get it to do what we wanted(or at least we had hoped). We had almost 10 full squads of players (and more still looking for squad) from Imps, TP, AE, FA, Rainbow effect, STB, OH, Nyain San, Hellstorm, EON, WTF, SI, etc and I probably missed a few. A channel full of frenemies if you would, and I couldnGÇÖt have been happier to see you all /me hugs dust nerds. (Shout out to the Caldari eve pilots who I will keep nameless and those willing to pay for dust mercs services)
This is where all the good news ends. It turned out to be a complete cluster **** and not for our lack of trying. Even with eve pilots in system it was almost impossible to get a eha battle and when we did caldari was defending districts they didnGÇÖt own it seemed. IGÇÖll spare you all the pleasant holiday well wishes the that was spoke about ccp in our fw channel. So now that we have had time with 1.7 and know what we can and cant do and what needs to be done I have volunteered to bring the info to you.
First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
1.If caldari or amarr have no districts they should be attacking not defending donGÇÖt you think? So how to solve this at this point in time I am open to solutions. In discussions with other fw players here are a few of their ideas.
a.If your faction owns under 20% system district you always attack.
b.Scale attack defend ratio based upon system control aka you own 20% you attack 80%
c.If you win a defense match you get to attack next match
2.Private contracts. Simple eve players/corps/milita can award private contract to dust corps/alliance. Roles should piggy back dust side like in PC. Players get paid not corps. Should also have defensive contract for that can be assigned private or if no one dust they become public (anyone can join). Rewards should be more
3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
4.Make more rewards for Eve FW militas (donGÇÖt care how at this point but OB support is amazing)
5.TEAM DEPLOY ( edit: this is for private contracts only, pub fw matches can be q sync'd )
6.TEAM DEPLOY
7.TEAM DEPLOY (like in PC)
8.TEAM DEPLOY (glares at CCP Nullarbor while hearing telc yell about team deploy in his head)
So I tried to keep it simple and not offer a laundry list of things. So other players feel free to add or discuss ideas above.
So what I am about to say may get me stoned out of the dust nerd club but here it goes. Turn off PC. FW is about mercs working for the factions and eve pilots. Focus efforts there please. PC 2.0 in nullsec is a different story. I know have never been a fan of PC in its current state to you can take my idea with a grain of salt. Remember with the lp system isk is less of a factor if you are limited by standing and the amount of lp you have.
Dust #1 fanboi Free Beers +1
i would like to add
eve pilots need to be able to give the targeting of they're orbitals to 1 person they choose
why use suits when ccp gave us nice shiny op as hell tanks that cost next to nothing
|
richiesutie 2
The Rainbow Effect
580
|
Posted - 2013.12.28 23:41:00 -
[7] - Quote
+1
compilation of Patch/build notes
Check it out! :)
|
Knight Soiaire
BurgezzE.T.F Public Disorder.
4049
|
Posted - 2013.12.28 23:44:00 -
[8] - Quote
Queueing into FW needs to be reworked.
A player with high SP, and a lot of experience, should get priority over a newb fresh from the academy.
It should go;
Full Squad > High SP Player > Newb
DUST is so broken, even my PS3 refuses to let me play it.
|
Zaria Min Deir
Ancient Exiles. Renegade Alliance
372
|
Posted - 2013.12.29 00:21:00 -
[9] - Quote
This experiment seriously highlighted how badly FW has been implemented. What purpose does the link between Eve and Dust serve any of us, if the battle locations we mercs deploy into are completely random? Seriously. Yay, we have Eve support... that's in the wrong effing region. Very useful.
Have you considered installing the improved keyboard?
"Go Go Power Rangers!"
|
Marston VC
SVER True Blood Public Disorder.
1392
|
Posted - 2013.12.29 00:24:00 -
[10] - Quote
Yeah the UI of the game just didn't allow us to function the way we wanted to. We kept getting fights on the same districts/systems over and over again for over two hours. The coms system is bugged so we couldn't mute/kick people who were being annoying, and we had to do massive Qsyncs just to make sure we had people on the same teams.
what this game needs right now is Team Deploy and the ability to choose or "initiate" an attack on specific systems/planets/districts that way we can properly coordinate with the EVE side who, in case you guys didn't know, CAN choose where they want to attack.
I was really hoping today would be the first big step in showing a meaningful link between Dust and EVE and instead it was just disappointing
Marston VC, STB Director
|
|
Kain Spero
Imperfects Negative-Feedback
2333
|
Posted - 2013.12.29 01:34:00 -
[11] - Quote
+1 to the OP
There really needs to be something that allows the fights to be directed from Eve and those pilots need to at least have the option to chose who they have fight. The mic bugs in team chat need to be fixed as well. It makes organized ops like this even more difficult. While the geography in Dust may not seem important the tools need to be in place to allow the importance of the geography to emerge.
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
|
Poonmunch
Sanguis Defense Syndicate
713
|
Posted - 2013.12.29 01:43:00 -
[12] - Quote
Patrick57 wrote:1) Maybe players could choose what system they want to deploy into and whether it's an attack or a defense? Maybe players in EVE could start the battles for a faction, and then deploy mercs there?
Amen to the second one, brother, amen.
EVE side battle control FTW.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
|
Maximus Stryker
Villore Sec Ops Gallente Federation
755
|
Posted - 2013.12.29 05:09:00 -
[13] - Quote
Bumped for importance on the issue.
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
Brigitte Newt
The Rainbow Effect
74
|
Posted - 2013.12.29 18:17:00 -
[14] - Quote
This issue should float on the first page; it is really important to large part of community CCP and Factional Warfare is great way for DUST and EVE to permeate meaningfully... If done right. Which is not the case at the moment.
Factional Warfare should be the thing for now, before 0.0, total economy merge, etc. and should be done right. Especially with rather piteous Planetary Conquest system as a sort of "end game" mode we have now. |
Malek McRoland
DUST University Ivy League
153
|
Posted - 2013.12.29 18:28:00 -
[15] - Quote
Bump
Loyal Amarr and Caldari supporter
Don't even start with AV and how tanks are not OP.
|
Takahiro Kashuken
Red Star. EoN.
2073
|
Posted - 2013.12.29 18:37:00 -
[16] - Quote
Yea add the social skills from EVE
Also add in the FW Tiering system which is in EVE so that if one side has T4 in EVE we get cheaper LP prices but if its T2 we get higher LP prices
Intelligence is OP
|
ZiwZih
Seraphim Initiative..
331
|
Posted - 2013.12.29 19:37:00 -
[17] - Quote
Brigitte Newt wrote:This issue should float on the first page; it is really important to large part of community CCP and Factional Warfare is great way for DUST and EVE to permeate meaningfully... If done right. Which is not the case at the moment.
Factional Warfare should be the thing for now, before 0.0, total economy merge, etc. and should be done right. Especially with rather piteous Planetary Conquest system as a sort of "end game" mode we have now.
My girl, smart girl!
ZEN 514
|
Argo Filch
Cannonfodder PMC
67
|
Posted - 2013.12.29 20:03:00 -
[18] - Quote
Free Beers wrote: First I will say you donGÇÖt have a choice these changes need to be in 1.8 and there doesnGÇÖt need to be a 1.8 till these changes are in it.
I'd go as far as saying these few FW changes we got in 1.7 (FF, LP Payouts/Store and changed Orbital Mechanics) didn't have a business being in 1.7 before the stuff Beers mentions was implemented. Right now it's a half assed system, which only purpose seems to be is to siphon isk from the player base.
Tried to tell FoxFour, when he first came onto IRC a few months ago to ask about feedback regarding FW changes, that having LP only payouts without a market is stoopid. What these stoopid LP only payouts did to my small corp is to fracture the few members into factions for which they will or absolutely will not play... Great work. This turned most of us off from playing dust at all, because who wants to play only pub matches.
In 1.8 there really needs to be some form of contracts from eve, team deploy and either a player market or isk payouts for FW games... because having to run SCHITTY pub matches to afford playing the game mode that's actually fun SUCKS!
So this is one of the rare moments i'm agreeing with Beers here. |
Iron Wolf Saber
Den of Swords
11478
|
Posted - 2013.12.29 20:16:00 -
[19] - Quote
+1 to OP
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
|
Ensar Cael
The Unit 514
74
|
Posted - 2013.12.29 20:33:00 -
[20] - Quote
BUMPED WITH EXTREME PREJUDICE.... |
|
G Torq
ALTA B2O
335
|
Posted - 2013.12.29 20:34:00 -
[21] - Quote
Takahiro Kashuken wrote:Yea add the social skills from EVE
Also add in the FW Tiering system which is in EVE so that if one side has T4 in EVE we get cheaper LP prices but if its T2 we get higher LP prices This sounds like pure gibberish....
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
|
Malek McRoland
DUST University Ivy League
157
|
Posted - 2013.12.29 20:37:00 -
[22] - Quote
Ensar Cael wrote:BUMPED WITH EXTREME PREJUDICE....
Extreme Prejudice is also the title of a movie.....an old one but good.
And another BUMP because I would really like to have at least a CHANCE of winning in FW Caldari and Amarr battles, along with having a reason to buy the LP Market stuff other than to burn ISK and LP just to wear AUR equivalent gear.
Loyal Amarr and Caldari supporter
Don't even start with AV and how tanks are not OP.
|
Killar-12
The Corporate Raiders Top Men.
1920
|
Posted - 2013.12.29 20:45:00 -
[23] - Quote
+1 seriously... Team Deploy = you don't need to return Corp Contracts...
A-Teams win Battles B-Teams win Campaigns C-Teams win Wars
|
Thor Odinson42
Molon Labe. Public Disorder.
2469
|
Posted - 2013.12.29 20:56:00 -
[24] - Quote
Agree with the OP.
But they knew it was incomplete but wanted to release content. Hopefully it gets work quicker than PC. There is so much potential in FW.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
|
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
610
|
Posted - 2013.12.29 21:23:00 -
[25] - Quote
I agree that ether 1.7 FW systems is very incomplete, however, it did lay the paving stones for what could literally be a game changing event if they make a few key updates.
- team deploy
- eve side battle control...putting out contracts in general or to specific corps to battle for a given system. Let them provide the ISK pool that we are missing from FW. They put a 5 mil ISK contract out for Old Man Star offer it to a Dust corp...if your team wins the match you split up the 5mil if you lose you only get 2mil.
|
CHICAGOCUBS4EVER
TeamPlayers
2539
|
Posted - 2013.12.29 21:30:00 -
[26] - Quote
spot on comments from all.
however we still need to keep in mind that even implementing these 2 things, which overall will be an improvement, does not improve the actual gameplay of it.
Memory leaks and our ever impressive new map that is a loss of framerate guarantee for all... makes it difficult to even get too hyped about such positive changes and tweaks that the community have provided.
some sort of system to prevent the winning team from conquering a district, and then defending it the next 4 straight matches..
over and over.
Dust players don't see the effect of system control. we see an info screen that shows us a % and that has excited many players in and of itself...
a few weeks in, we all notice these numbers rarely, if ever, change. even when winning over 100 straight matches... no difference made.
the isk sink is a major issue for many as seen here.
The hourglass is getting low on sand...
Common Sense and Logic are 2 things you have to forget when posting on these forums.
|
KA24DERT
TeamPlayers Negative-Feedback
349
|
Posted - 2013.12.29 21:39:00 -
[27] - Quote
Yeah...
FW is one of the best things this game has going for it right now.
Unless you guys got something major up your sleeves (i'm not talking more suits or guns or maps...), you guys need hunker down and sprint on this for a few days to make FW a more fluid and meaningful experience than it is now. |
Everything Dies
Chatelain Rapid Response Gallente Federation
384
|
Posted - 2013.12.29 21:50:00 -
[28] - Quote
Free Beers wrote: 3.Rewards. At the moment FW needs isk, I understand you have a long term play with player market and trading but FW needs isk pay outs now.
I thought about this yesterday, and came up with two possible solutions: 1. A slider that lets you determine the payout for the battle, consisting of three options--first, the current system of 100% reward going to LP. A second option would be a 50/50 split that pays out half of what you'd normally earn for each category and lastly, the option of taking a full 100% IKS payout for the battle. The player would be able to select whichever option they wanted either prior to or after the battle.
2. Have the losing side gain ISK while the winning side earns LP. This would (hopefully) encourage players to stick with a losing battle much more than a meager 75LP does.
That said, the relative inexpensiveness of loyalty items does raise concerns (for me, at least) that these items should be restricted to FW only. It didn't take long to see Federation/Republic/etc. weapons start flooding pub matches, and I can now throw together a suit that is comparable to my best proto for a faction of the price, even including the cost of items that I can't purchase through my chosen loyalty stores. Heck, I'm only at level 3 in Gallente and 2 for Minmatar but I can still purchase dozens of proto weapons for less than the cost of one regular proto item.
Life is killing me.
|
|
CCP Nullarbor
C C P C C P Alliance
3499
|
Posted - 2013.12.29 22:15:00 -
[29] - Quote
Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
CCP Nullarbor // Exotic Dancer // Team True Grit
|
|
Free Beers
Imperfects Negative-Feedback
1573
|
Posted - 2013.12.29 22:22:00 -
[30] - Quote
CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot.
Thanks for responding Nullarbor. I do want to say that fw has been a blast and am pleased with it overall.
Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm[CCP]FoxFour> I mean[CCP]FoxFour> shit[CCP]FoxFour> you were defending me
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |