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Thread Statistics | Show CCP posts - 6 post(s) |
Thor Odinson42
Molon Labe. Public Disorder.
2469
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Posted - 2013.12.29 20:56:00 -
[1] - Quote
Agree with the OP.
But they knew it was incomplete but wanted to release content. Hopefully it gets work quicker than PC. There is so much potential in FW.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2472
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Posted - 2013.12.29 22:31:00 -
[2] - Quote
CCP Nullarbor wrote:Free Beers wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks for responding Nullarbor. I do want to say that fw has been a blast and am pleased with it overall. Any comment on the isk part of the discussion or eve based contracts? I know many of us are getting light in the wallet and i fear that in time players will be forced to play pubs instead of fw. We knew this would happen while there was no player market and expected players to have to play both pubs and fw for the time being. We may still need to balance the LP payouts and if it looks like the player market is going to take too long and we start seeing a decline in faction warfare participation then I could see us considering adding ISK back in to bridge the gap, but it wouldn't stay and was never the design to have ISK payouts.
Good to hear
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2472
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Posted - 2013.12.29 23:03:00 -
[3] - Quote
Jaysyn Larrisen wrote:CCP Nullarbor wrote:Great thread, and really interesting to see the results of this. I agree 100% we need to do 2 big things to give this the flexibility it deserves.
1. Team Deploy, we've always wanted it, we havn't done it yet because it's a lot of work but it needs to happen. 2. Queuing for a specific system to allow DUST to dictate where they want to fight. This makes the most sense to do in combination with team deploy.
We have spoken at length about both of these with the CPM including during the design of Uprising 1.7. They are both on the plan but simply got cut due to time constraints. I can't speak to whether they will be in 1.8 mind you, plans are afoot. Thanks of the response, Nullabor. Curious as to your thoughts on how difficult it would be to have EVE side entities offer contracts for FW matches? Essentially use the EVE side to monetize FW for the dust teams. It strikes me that the more interdependent the two games are, particularly if Dust is seen as additive gameplay experience to EVE, this will help both products. More dust mercs will open EVE accounts to support their ops with orbitals or pay for FW contracts and more EVE side folks will dip into Dust and increase our player base. Thanks!
This is where it's at.
I hope the next expansion in Eve brings a new interface for fleets wanting to offer orbital support. For example them seeing a list of districts with timers to when support will be necessary.
There is so much that can be done in FW. I think it could help make Eve FW more fun as well.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2472
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Posted - 2013.12.29 23:06:00 -
[4] - Quote
Aisha Ctarl wrote:Faction warfare is so beyond broken that even AAA (Adamance, Aero, and Aisha) have given up.
Until FW is fixed...
1) your fighting will be for naught (Caldari and Amarr) 2) you'll never turn a profit due to FW not paying out
So in the end, we are still restricted to pubs.
To be fair it was easy to see this early on. Even if Amarr were winning the flaws would be there, it would just be less of an impact on your wallet.
For now it's a good way to try new stuff without spending AUR (if that stuff is Gallente or Minmitar).
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2476
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Posted - 2013.12.30 21:56:00 -
[5] - Quote
I'm not sure why there needs to be so much thought put into Team Deploy.
Nobody builds my squad for me. Teams can be put together from FW channels or in corps.
Remove time in battle from ISK payout formula and provide a bonus to winning team... Watch battles become fun again.
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Thor Odinson42
Molon Labe. Public Disorder.
2480
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Posted - 2014.01.02 14:59:00 -
[6] - Quote
CHICAGOCUBS4EVER wrote:SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community. Couldnt be further from the truth. Team is anyone in your squad, or team. It aint rocket science. Qsync is a reliable 'team' deploy as is. u want to queue 16, easy, just takes longer to get a match cause u have a full side and its waiting for the next district to pop.
I don't agree. Qsyncing is a beatdown to do more than 3 or 4 times.
CCP has to do something to entice the hordes of players that don't even take the time to squad up to play as a team. I'd say less than 5% of Dust has any idea how to play as a team. I'd say easily 50% of Dust doesn't care to learn (FW is causing some interest) because pubs payout when losing and less effort is more when it comes to profit. Grinding matches to cap out is also something that causes people to avoid squading up (takes too much time between matches when people drop or switch characters, etc).
Anyway there are lots of factors in the erosion of team play in Dust, but how on earth could introducing team deploy not help bring it back?
ML Director
Eve Toon - Raylan Scott
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Thor Odinson42
Molon Labe. Public Disorder.
2481
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Posted - 2014.01.02 15:34:00 -
[7] - Quote
CHICAGOCUBS4EVER wrote:Im not saying team deploy isnt long overdue. What I AM saying is that capability is already present, and devoting precious time to implementing a formal team deploy at this time. With the plethora of other issues that are far more pressing, is where i disagree with pushing for that right now.
dust is 16v16. Before anyone ever deploys into a battle they should at the very least be aware that squads and teams are far superior than randoms.
Its not like dust is groundbreaking in the fact that large numbers mean team-based gameplay.
sorry if 70% of this community has no idea how to play such a game. Perhaps tutorials (lol) or a better system to allow randoms to learn the ways of the jedi...
lets see, in a single cycle (maybe even 2) do u want team deploy.....OR the FW system addressed, memory leaks decreased, overall game latency to improve and the rebels finally having to fess up to the truth that only because of a broken system do they hold all of their area of space?
we are in agreement on what needs to be done, i think its more the prioritizing of those things
No doubt, I firmly believe that it's the payout system in pubs that has slowly pulled people out of squads and into the redline.
When you can profit more from hiding and going 0-0 with 0 WP and profit more than the dude at the top of the leaderboard you are going to have problems.
Fixing that should be the number 1 priority.
ML Director
Eve Toon - Raylan Scott
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