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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
SirManBoy
Molon Labe. Public Disorder.
385
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Posted - 2014.01.02 08:10:00 -
[1] - Quote
So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community. |
SirManBoy
Molon Labe. Public Disorder.
388
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Posted - 2014.01.02 15:09:00 -
[2] - Quote
CHICAGOCUBS4EVER wrote:SirManBoy wrote:So many of you guys are making the perfect the enemy of the good. Team deploy is good for corps, period. Even if its first iteration allowed nothing more than deployments into pubs and a totally unchanged FW, it would still be a HUGE WIN!
MAG had a simple team deploy system and it was incredible. Sure, some matches were stomps, but who cares? No one is entitled to an easy game. If anything, it would encourage more players to join corps, more corps to join alliances, and so on.
Make the team deploy system exactly like the current squad finder system and I promise you that it becomes a huge hit with the community. Couldnt be further from the truth. Team is anyone in your squad, or team. It aint rocket science. Qsync is a reliable 'team' deploy as is. u want to queue 16, easy, just takes longer to get a match cause u have a full side and its waiting for the next district to pop.
Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs. |
SirManBoy
Molon Labe. Public Disorder.
388
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Posted - 2014.01.02 15:31:00 -
[3] - Quote
Kain Spero wrote:SirManBoy wrote: Sorry, but we have very different opinions about its reliability. I played MAG for years and I demand a mechanic that works as flawlessly as MAG's clan deploy system. It needs to be something that integrates with the current squad finder system and allows deploys into whatever game mode the team leader chooses. No tricks, no Qsyncs.
Team deploy has absolutely no place outside of Faction Warfare and Planetary Conquest. Putting Team Deploy in high sec pubs would probably be one of the absolute worst things you could possibly do.
I don't agree. My experience is that it works. MAG had it for its version of pubs and it didn't break the game. In fact, it made it much better. |
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