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CommanderBolt
ACME SPECIAL FORCES
484
|
Posted - 2013.12.23 19:24:00 -
[61] - Quote
Finally someone who sticks up for KB/M players. It is ridiculous how bad the controls are period. However for the keyboard and mouse inputs it is especially bad.
I am glad devs of a different title can come out and say basically "Controller or keyboard you are only as good as you are at the game". The controls have very little to do with it like I keep saying. It totally depends on how good you are with your preferred device.
Now CCP can we please get actual mouse 1:1 input for dust? Like the man says, wiping your mouse across the desk 4 to 5 times just to turn a turret around is very frustrating indeed. Not to mention in CQC how much of a disadvantage we are at using the mouse and keyboard compared to controllers with their auto-aim. |
CommanderBolt
ACME SPECIAL FORCES
484
|
Posted - 2013.12.23 19:29:00 -
[62] - Quote
Jake Bloodworth wrote:OP makes a poor argument when comparing ccp and valve. Valve has a proven pedigree that spans over a decade when it comes to the fps genre. He is comparing apples and oranges between developers and games here. CS lacks the complexity in systems that Dust has with its equipment, SP, vehicles, corporations, eve link(lol), etc. Add to that the fact that plenty of console games maintain extreme player counts without mouse and keyboard controls.
As for your list of games to compare player base numbers. Each of those games has nothing in common with Dust. They are mmo's, and not shooters. They also each have a critical element that helps maintain their high player base... PVE. They are casual friendly.
In the end, this is just another mouse and keyboard pc overlord complaining because ccp didn't build the game for him. Nothing to see here.
You know if it wasn't for us PC players EVE would have not survived to begin with. DUST would have not been created out of that and I dont know the exact numbers but I imagine a lot of the current player base COME from the PC EVE online game. So dont slate us.
CCP should have made DUST for PC end of story. The PS3 limits this game in so many ways. In 2015 Sony will stop supporting PS3 online I think? (I could be wrong) so yea I still think bringing dust to PC is the way forwards.
Damn, the PS3 can barely run this game! Certainly not at any sort of decent frame rate 50% of the time! (This doesn't stop the game from being fun sometimes however, I just wish it was on PC) |
TcuBe3
Molon Labe. Public Disorder.
280
|
Posted - 2013.12.23 19:34:00 -
[63] - Quote
Yes +1
Explain again why Dust wasn't developed for PC? |
Bethhy
Ancient Exiles. Renegade Alliance
551
|
Posted - 2013.12.23 19:58:00 -
[64] - Quote
CommanderBolt wrote:Jake Bloodworth wrote:OP makes a poor argument when comparing ccp and valve. Valve has a proven pedigree that spans over a decade when it comes to the fps genre. He is comparing apples and oranges between developers and games here. CS lacks the complexity in systems that Dust has with its equipment, SP, vehicles, corporations, eve link(lol), etc. Add to that the fact that plenty of console games maintain extreme player counts without mouse and keyboard controls.
As for your list of games to compare player base numbers. Each of those games has nothing in common with Dust. They are mmo's, and not shooters. They also each have a critical element that helps maintain their high player base... PVE. They are casual friendly.
In the end, this is just another mouse and keyboard pc overlord complaining because ccp didn't build the game for him. Nothing to see here. You know if it wasn't for us PC players EVE would have not survived to begin with. DUST would have not been created out of that and I dont know the exact numbers but I imagine a lot of the current player base COME from the PC EVE online game. So dont slate us. CCP should have made DUST for PC end of story. The PS3 limits this game in so many ways. In 2015 Sony will stop supporting PS3 online I think? (I could be wrong) so yea I still think bringing dust to PC is the way forwards. Damn, the PS3 can barely run this game! Certainly not at any sort of decent frame rate 50% of the time! (This doesn't stop the game from being fun sometimes however, I just wish it was on PC)
I Hope DUST never comes to the PC, though have a rather nice one and would be able to engage the the hardware battle to stay competitive.
CCP has left as big of a footprint as they can currently in the PC world, with EVE online being one of the biggest success stories in MMORPG's and being a persistent title for coming on 11 years.
The only way to truly expand the CCP product would be to target console users. And CCP chose right with the Playstation support, and have got things even some of the biggest developers haven't out of Sony. Not to mention choosing the console platform that will be the standard for the next generation the PS4.
Most of the PS4 games you see are nothing but 360 and PS3 games with texture packsTexture pack example.. Most developers admit they haven't reached the limits of what the PS3 can do. CCP's main problem is they keep trying to compete for the same market as BF and CoD, when they should be catering to a much different FPS market and grab the players those two genre's cant.
If what they where after was the CoD and BF market they would of been better off working on PVE in chromosome then even thinking about planetary conquest.
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Vrain Matari
ZionTCD Public Disorder.
1391
|
Posted - 2013.12.24 01:06:00 -
[65] - Quote
Imo, DUST would be destroyed in short order by moving to PC.
The first time a major DUST corp fails their EVE-side employers because the other team brought better bots to the fight would be the end of it.
Because after that, what's the point?
I support SP rollover.
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Avinash Decker
Seykal Expeditionary Group Minmatar Republic
90
|
Posted - 2013.12.24 02:35:00 -
[66] - Quote
CSGO doesn't even have cross platform anymore your article you quoted is outdated. http://www.gamespot.com/articles/valve-nixes-cross-platform-counter-strike-go-play/1100-6364406/
Although it still has m/kb support , but I don't know how it is. |
Roman FourFingers
1
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Posted - 2013.12.24 02:55:00 -
[67] - Quote
It is apparent that most people here are "To close to the tree to see the forest"
What do i mean by that you ask ? Your to involved in the game to see it for what it really is.... simply read on and this should answer all your questions and arguments..
First - Input devices----The PS3 was designed and built to have a choice of using 2 types of inputs 1. Controller 2. Key board and mouse .. you the customer get to choose which one you want to use, if you choose the inferior one over the superior one then that is your choice and u have no right to complain its unfair ---- it was best said by Mr. Faliszek (Valve/Steam) himself when integrating CS to the console...
Quote: "We think that if you're really good with the controller, and you can match the fidelity of movement of the mouse and keyboard, then you'll hold your own. If not, well, you'll just be matched with people who play like you," Faliszek said, adding that PS3 players can also use a mouse and keyboard if they choose.
nuff said...
Second -updates/fixes/buigs etc. -these games we all play are a business to generate profit PERIOD.. and depending on what website you use for research developing/advertising/launching/maintaining/updating etc. a game like this cost any where from 10 mil to 80 million or more. the game needs to generate and maintain a profit or it DIES..
**Folks this game is in a Level 4 Trauma unit in the ICU wing on life support***
heres some simple math,..this game has give or take 4000 players about 10% of which do the micro transactions (thats what generates profit for the game) remember this game was free so the only profit it get is from that.. lets be generous here and say 20% are doing them and they are spending probably 10-15 bucks average per month each lets again be generous and say they are spending 20 bucks average each per month.
4000 x 20% = 800 x 20 per = 16000 per month if the game cost 30mil to develop and maintain it will take 1,875 months just to break even, and thats if those players never stop spending each of those 1,875 months.... (Hell most top game developers monthly salary is more than 16,000 per man)
so by now im sure you can hear (paddles rubbing together) "CLEAR --CHACHUNK "......."WAIT STILL NO PULSE" HIT HIM AGAIN (paddles rubbing together) "CLEAR--CHACHUNK" ...Docter "ok we have a pulse faint but its still alive"...
So basically your updates and improvements that you cant figure out why SONY and CCP arnt on top of and "why arnt they fixing it?" and "where is all this stuff we were promised" because this game is a financial disaster to them its hemorrhaging money they have reduced the staff to bare bones and removed any high paid personal by relocating them to other projects or they have been released ... I wouldn't be surprised if this game is been put in the hands of interns at this point.. as they (CCP and SONY) hold meetings trying to find a exit strategy, cut their losses and abandon this abortion,. that is business they are not non-profit organizations ...
They need a fast big influx of gamers cash (Blood transfusion of cash) or this game you love will be gone and both CCP and SONY will have egg on their face on this one..
How do they do that you ask?.. They will have to put their pride and ego in their pockets and take this game to the players that spend cash to play games --the PC Gamers-- this game needs a PC platform to bring in the crew that has no problem investing hundreds and sometimes thousand on their characters through either PLEX and/or Micro transactions. and they stick with their character for years.
Becouse lets face facts 99% of console gamers are flavor of the month players they play the newest game like battlefield or Call of Duty etc. for 3 to 6 months and then move to the next newest and greatest only to go back and play a old game every now and again ..console gamers that play this game are clearly not FOTM gamers but just not enough of you to keep this game alive and injected with a steady stream of cash.
Look at the number of PC gamers currently subscribed to MMO's 20 millionish, if they could only attract lets a ridiculously low number of them let's say 1/4 of 1 percent .... thats 50,000 players the game is alive making big profits and will get a huge development team again... Gentlemen you will then be playing the baddest ass FPS ever...
In closing basically what has happened here is CCP and SONY have made a statement to PC gamers "hey we don't want you people playing this game" by not making a PC platform and going one step further by sabotaging the key board and mouse to add a second layer to keep out PC gamers and now they are paying the price for that.
So if you really love this game as console player you should join ranks with the PC/ Mouse keyboard gamers to push them to allow it to happen... it's only way this game will live.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
822
|
Posted - 2013.12.24 03:10:00 -
[68] - Quote
Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Roman FourFingers
1
|
Posted - 2013.12.24 03:17:00 -
[69] - Quote
John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE.
you are apparently very naive and or young to think anything is going to happen without this game making a income,, or is your mom going to give CCP a monthly allowance ?
so instead of just blurting out and throwing up on this forum like you just had a labotomy please do tell us where they will get income from ... |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
823
|
Posted - 2013.12.24 03:50:00 -
[70] - Quote
Roman FourFingers wrote:John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE. you are apparently very naive and or young to think anything is going to happen without this game making a income,, or is your mom going to give CCP a monthly allowance ? so instead of just blurting out and throwing up on this forum like you just had a labotomy please do tell us where they will get income from ...
Whatever you say, dude, Save the ad hominen argument, It's the last refuge of the weak. You know nothing about me, don't presume that you do. More importantly, it's also completely irrelevant.
They get the income by making the game better, not by catering to entitled PC gamers who can't bring themselves to play a console game with a console controller. I'm sure it's a hard concept to understand for the typical neck beard, but bowing to your individual preference might not actually be the most effective method. Keep complaining about your hardship though, maybe someone else will care and give you a tissue.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Roman FourFingers
5
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Posted - 2013.12.24 03:55:00 -
[71] - Quote
John Demonsbane wrote:Roman FourFingers wrote:John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE. you are apparently very naive and or young to think anything is going to happen without this game making a income,, or is your mom going to give CCP a monthly allowance ? so instead of just blurting out and throwing up on this forum like you just had a labotomy please do tell us where they will get income from ... Whatever you say, dude, Save the ad hominen argument, It's the last refuge of the weak. You know nothing about me, don't presume that you do. More importantly, it's also completely irrelevant. They get the income by making the game better, not by catering to entitled PC gamers who can't bring themselves to play a console game with a console controller. I'm sure it's a hard concept to understand for the typical neck beard, but bowing to your individual preference might not actually be the most effective method. Keep complaining about your hardship though, maybe someone else will care and give you a tissue.
people like you are the reason this game is dead and gone ...
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Tech Ohm Eaven
L.O.T.I.S.
1002
|
Posted - 2013.12.24 03:57:00 -
[72] - Quote
Iron Wolf Saber wrote:As for the Longevity thing; Riddle me this, what did mordern warfare 1 players do once they hit rank 60? What did IF do to address that for Modern Warfare 2? Then once more in 3?
I know there are pain points but from what I have seen as a CPM makes me feel stupid on what they really are causing the bad 'churn rates' and it will really be up to CCP to fix them. I can advise them on how to go about fixing it but its all in the ether and formless and most scary of all there is no goddamn way to know what works and what does not until its live.
New Content on eve has for the longest time been viewed as newbie bait but we know in dust 514 its not the case its veteran bait mostly. I would like to see it tipped so that it does turn into newbie bait instead but Dust 514 is far from it. There is also the long time mistake eve has done which was regard quality of life fixes as 'useless' in acquiring newbies. The CSM hammered it home into CCPs heads that quality of life fixes are good to do as well as it is more veteran bait to keep the most loyal of players around.
Right now we know the effects of new content in dust will do for the current players we know that it will keep most folks already playing. Problems to address are large a numerous including acquiring newbies, keeping newbies, and turning newbies into something that isn't a newbie. This is after all a free to play game. A free to play game that cannot have a good retention rate beyond one day is not going to do well as it decreases the chances of that player from ever making a purchase.
The numbers dont lie of course they don't (often the server is still subject to API errors, ie we never had 9k players cocurrent for example)
Just people don't read them right. arrogance
like not telling folks that militia tanks were going to be cheap
nothing about that in 1.7 patch notes and so no way to warn of avoidable problems
better question is once April hits then what's the point of keeping a PS3 when the PS4 does it better ?
Abandon Ship!, Abandon Ship!!
Jumps into escape pod!
Selected destination Planet PS4.
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
823
|
Posted - 2013.12.24 04:03:00 -
[73] - Quote
Roman FourFingers wrote:John Demonsbane wrote:Roman FourFingers wrote:John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE. you are apparently very naive and or young to think anything is going to happen without this game making a income,, or is your mom going to give CCP a monthly allowance ? so instead of just blurting out and throwing up on this forum like you just had a labotomy please do tell us where they will get income from ... Whatever you say, dude, Save the ad hominen argument, It's the last refuge of the weak. You know nothing about me, don't presume that you do. More importantly, it's also completely irrelevant. They get the income by making the game better, not by catering to entitled PC gamers who can't bring themselves to play a console game with a console controller. I'm sure it's a hard concept to understand for the typical neck beard, but bowing to your individual preference might not actually be the most effective method. Keep complaining about your hardship though, maybe someone else will care and give you a tissue. people like you are the reason this game is dead and gone ... Lol. Still haven't made any counter points. Don't worry though, I'm not going to bother checking this thread to see if you do.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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bolsh lee
Ahrendee Mercenaries EoN.
748
|
Posted - 2013.12.24 04:09:00 -
[74] - Quote
John Demonsbane wrote:Roman FourFingers wrote:John Demonsbane wrote:Roman FourFingers wrote:John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE. you are apparently very naive and or young to think anything is going to happen without this game making a income,, or is your mom going to give CCP a monthly allowance ? so instead of just blurting out and throwing up on this forum like you just had a labotomy please do tell us where they will get income from ... Whatever you say, dude, Save the ad hominen argument, It's the last refuge of the weak. You know nothing about me, don't presume that you do. More importantly, it's also completely irrelevant. They get the income by making the game better, not by catering to entitled PC gamers who can't bring themselves to play a console game with a console controller. I'm sure it's a hard concept to understand for the typical neck beard, but bowing to your individual preference might not actually be the most effective method. Keep complaining about your hardship though, maybe someone else will care and give you a tissue. people like you are the reason this game is dead and gone ... Lol. Still haven't made any counter points. Don't worry though, I'm not going to bother checking this thread to see if you do.
In all do respect he has a point, EVE Online can't pay for this game forever and you mentioned Core and PvE will increase player base, well unless they have PvE just sitting in a box somewhere ready to push the button on it, its gonna take some time.. Time=Man power = Money Its taken CCP 7 months now to roll out "Server Stability" patches every month, come on now ?
What fixes have they done to the core in the last 7months.. ? PC Lag has rolled over to FW, TTK has gotten seemingly shooter with every patch and the only fix in Diversity has been an improved HMG which shouldn't of been broken in the first place... ?
The controls, Mechanics and Core is all broken and has been broken for months on in, his points valid maybe CCP just doesn't have the funding or the man power to really bring the updates needed.. |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
824
|
Posted - 2013.12.24 04:35:00 -
[75] - Quote
bolsh lee wrote: In all do respect he has a point, EVE Online can't pay for this game forever and you mentioned Core and PvE will increase player base, well unless they have PvE just sitting in a box somewhere ready to push the button on it, its gonna take some time.. Time=Man power = Money Its taken CCP 7 months now to roll out "Server Stability" patches every month, come on now ?
What fixes have they done to the core in the last 7months.. ? PC Lag has rolled over to FW, TTK has gotten seemingly shooter with every patch and the only fix in Diversity has been an improved HMG which shouldn't of been broken in the first place... ?
The controls, Mechanics and Core is all broken and has been broken for months on in, his points valid maybe CCP just doesn't have the funding or the man power to really bring the updates needed..
+1. Thank you for making a salient point in a reasonable fashion. You may be right, maybe CCP is cutting their losses and pulling out, If so, and CCP really has moved to a skeleton crew and can't put the necessary manpower into finishing the core content and PvE, then let's be brutally honest, the game is doomed no matter what.
Personally, I don't think that's the case, I mean, why would they hire the new chief if they were going to simultaneously gut his staff? I'd also call 2 new weapons more diversity compared to the HMG. Admittedly it's little more than a step in the right directions, but a positive step nonetheless. I also don't really agree that they have done nothing to fix the core in the last 6 months. Hit detection is substantially better. Should that have been done months ago? Yes. Still, it is something they've made excellent strides on lately.
Let's cut to the chase here. Nobody reasonable or unbiased thinks that Dust is a healthy or successful game right now. All I'm saying is that anyone who suggests that KBM support alone is going to "save" Dust or is somehow the key to doing so is just a touch myopic. It also doesn't do anything to address the core mechanics or missing core content. I'd argue that if they do have limited resources as you suggest, that's what they need to spend their time on! Like i said before, just because KBM works doesn't mean a hardcore FPS player is suddenly going to think this is a great game!
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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bolsh lee
Ahrendee Mercenaries EoN.
749
|
Posted - 2013.12.24 04:59:00 -
[76] - Quote
Sure hit detection is better but that's only if you're playing in a non competitive environment with a controller, even aim assist can't help the 5-10 frame PC matches that completely show CCP's lack of core improvements..
Also, not alienating the PC Gamers by nerfing the KB/M into the ground could help, lets face it every bit will help.. I can tell you my personal experience alone there have been 5 of my friends who all love the idea behind Dust but won't even give it the time of day till the kb/m is fixed.. I understand 5 isn't a big number but im only one person and that's part of the problem is that the kb/m community in Dust has dwindled down to a minority ..
You gotta think, say CCP does a 360 on KB/M controls and the PC community gets wind of it, the majority of veteran kb/m players will return (If they haven't already sold their ps3) and the msg will spread like wild fire I 'd like to think our weekend peak would spike just with that fix alone.. They have to bridge the gap like it was in Chromosome.. And i believe that is what the majority of what Roman was saying.. Console players especially the competitive ones need to embrace it and allow both inputs to be at its peak because CCP needs the revenue bad..
Also, Id like to say Ive played on the top competitive lvl of Dust all through my 2yrs here and I barley hear competitive players assuming or complaining about kb/m.. If they get out gunned they try harder, regardless of the input used, when kb/m was at its peak i was going toe to toe with extremely talented DS3 users, there was no reason to nerf the kb/m besides CCP's self proclaimed balancing campaign.. |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
731
|
Posted - 2013.12.24 05:06:00 -
[77] - Quote
Vrain Matari wrote:Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now.
Meh. All competitively spirited console controller players would not like that "mild AA". At the core of it KDR does not matter if you did not earn it fair and square.
Dual inputs was one of the major foundation mistakes of this game. The only way to fix it imo would be to have an option to play only against controller players if a controller player chooses so. For example, make it possible that some battles are only accessible if you are playing controller with AA off. This kind of set up in a dual input game I could live with.
Oh, sht! I just learned you can make a signature! Thanks, CCP! Forums are getting better!
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DootDoot
Da Short Buss
138
|
Posted - 2013.12.24 05:08:00 -
[78] - Quote
bolsh lee wrote:Sure hit detection is better but that's only if you're paying in a non competitive environment with a controller, even aim assist can't help the 5-10 frame PC matches that completely show CCP's lack of core improvements.. Also, not alienating the PC Gamers by nerfing the KB/M into the ground could help, lets face it every bit will help.. I can tell you my personal experience alone there have been 5 of my friends who all love the idea behind Dust but won't even give it the time of day till the kb/m is fixed.. I understand 5 isn't a big number but im only one person and that's part of the problem is that the kb/m community in Dust has dwindled down to a minority .. You gotta think, Say CCP does a 360 on KB/M controls and the PC community gets wind of it, the majority of veteran kb/m players will return (If they haven't already sold their ps3) and the msg will spread like wild fire I 'd like to think our weekend peak would spike just with that fix alone.. They have to bridge the gap like it was in Chromosome.. And i believe that is what the majority of what Roman was saying.. Console players especially the competitive ones need to embrace it and allow both inputs to be at its peak because CCP needs the revenue bad.. Also, Id like to say Ive played on the top competitive lvl of Dust all through my 2yrs here and I barley hear competitive players assuming or complaining about kb/m.. If they get out gunned they try harder, regardless of the input used, when kb/m was at its peak i was going toe to toe with extremely talented DS3 users, there was no reason to nerf the kb/m besides CCP's self proclaimed balancing campaign..
I can name over 5 friends who I play games with on the PS3 regularly who won't touch the game and haven't since 1.4... Having terrible controls was one thing but installing a computer generated tracking system for all ds3 users to band-aid the terrible controls instead of fixing the aiming system that got installed in Uprising 1.0. |
Vrain Matari
ZionTCD Public Disorder.
1395
|
Posted - 2013.12.24 17:17:00 -
[79] - Quote
Ludvig Enraga wrote:Vrain Matari wrote:Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now. Meh. All competitively spirited console controller players would not like that "mild AA". At the core of it KDR does not matter if you did not earn it fair and square. Dual inputs was one of the major foundation mistakes of this game. The only way to fix it imo would be to have an option to play only against controller players if a controller player chooses so. For example, make it possible that some battles are only accessible if you are playing controller with AA off. This kind of set up in a dual input game I could live with. +1. Good suggestion.
I like it a lot because peeps who were looking to play the game at it's highest levels would know that they'd need to practice in the lower tiers with AA off to even have a hope of doing well at the top end. And most importantly, the choice rests with the player.
For peeps looking to transition as smoothly as possible, an Aim Assist 'slider' control might be welcome.
The fear is ofc that peeps would go the route of risk-aversion/short-term gain and hence exclude themselves from higher level gameplay. That would be ok - if we could hit 20,000 concurrent players.
I support SP rollover.
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DootDoot
Da Short Buss
143
|
Posted - 2013.12.31 06:59:00 -
[80] - Quote
Vrain Matari wrote:Ludvig Enraga wrote:Vrain Matari wrote:Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now. Meh. All competitively spirited console controller players would not like that "mild AA". At the core of it KDR does not matter if you did not earn it fair and square. Dual inputs was one of the major foundation mistakes of this game. The only way to fix it imo would be to have an option to play only against controller players if a controller player chooses so. For example, make it possible that some battles are only accessible if you are playing controller with AA off. This kind of set up in a dual input game I could live with. +1. Good suggestion. I like it a lot because peeps who were looking to play the game at it's highest levels would know that they'd need to practice in the lower tiers with AA off to even have a hope of doing well at the top end. And most importantly, the choice rests with the player. For peeps looking to transition as smoothly as possible, an Aim Assist 'slider' control might be welcome. The fear is ofc that peeps would go the route of risk-aversion/short-term gain and hence exclude themselves from higher level gameplay. That would be ok - if we could hit 20,000 concurrent players.
Still forgetting the fact that no DS3 user in Chromosome ever needed an active Aim Assist to dominate the Leaderboards.
Most people base their assumptions on some bogus study Microsoft did about "Cross platforming" Unreal tournament and Gears Of War. The major fact staring them in the face they are missing though is the "Cross Platform" meaning PC extreme Hardware with Mouse and Keyboard Versus Console players with a gamepad. And yes the console players got destroyed by the superior hardware, and 0 input lag of the KB/M on the PC.
But this was never ever the case in DUST, KB/M support that has been offered here has always been approached with balance in mind. There has never been proof or even a hint of any gamepad users not being able to compete in PC or FW, or everyone or even a majority being forced to use KB/M(Like everyone is forced to use Aim Assist) There has always been some input delay fused into the KB/M support in DUST 514, even was present in Chromosome. And i know people who play in competitive FPS leagues on the PC for CoD and CS:GO, that plays exclusively Gamepad(360 Controller Albeit)And would give anyone a run for their money.
The fact is Aim Assist hurts DUST 514. Fact. I have "X" Health. You have "X" Health. We both look, Aim assists lock; we move the joystick up slightly, Skills points, suit and health points and that is the winner. No Gun game; No skill No sense of achievement or drive to improve.. And the worst feeling that changed for me that made DUST so magical. "Damn that guy got me this time, my skill, aim and movement wasn't good enough and he got me, This time!. I'm gonna spawn back and get him!!" That gun game and enjoyment is lacking in Dust 514 and is what made it so magical from the moment to moment.
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DUST 514 Player 12345678914
Forty-Nine Fedayeen Minmatar Republic
592
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Posted - 2013.12.31 07:06:00 -
[81] - Quote
Iron Wolf Saber wrote:Eve Online broke the 500k barrier not to long ago. Has it stayed there?
And when I played EVE I ran five accounts.
I don't think I was exactly an exception.
Account vs. player etc.
You have a lot to answer for.
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KA24DERT
TeamPlayers Negative-Feedback
354
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Posted - 2013.12.31 07:35:00 -
[82] - Quote
The population numbers for Dust are comparable to the most populated Planetside 2 server. Which isn't saying much, since PS2 is doing pretty **** poor in terms of quality.
I don't think that the KB/M controls are at the core of the player retention issues, I think it's more to do with the game's fit and finish, the length of the Academy, and matchmaking.
The population of the game is stable, the problem is that new players aren't sticking around to grow the population.
I will agree that doing a PC launch for Dust 2.0 (or whatever patch isn't laughably bad) would be a good way to increase the potential playerbase.
I hope someone at CCP is working on cross-compiling this game for PS4, Windows, MAC and SteamOS.
It's the only sane thing to do given how much money they've spent on development.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
7
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Posted - 2013.12.31 07:39:00 -
[83] - Quote
John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE.
You're ********, Trauma center level has nothing to with quality, it's a preparedness rating on the severity of injuries they are equipped to handle, and they are rated up to 5. You may have been right if you said there's no such thing as a level IV trauma center with an ICU. |
Iron Wolf Saber
Den of Swords
11485
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Posted - 2013.12.31 07:55:00 -
[84] - Quote
Ansiiis The Trustworthy wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? Your points are becoming quite silly and illogical.
Sorry but the feeling is mutual considering how terribly useless the counter points are and lets be ultimately honest.
Knowing our own numbers is not going to fix dust 514 either. The only thing it does it tells us we have a problem, a problem I know when and where we lose our players to which nearly majority of the community is getting entirely wrong as to when we lose our players.
I mean where is the logic of bringing in a gun range into this conversation? Did they shoot people with these rifles? Most combat rifles are deadly or disabling enough with just one bullet yet we still have shooters with real military guns where can put a quarter clip into a guy and he is not only walking but viable enough to kill you back. Most shooters do not also account for weapon weight. Some weapons are truly cumbersome and something you don't run and gun with upright and accurately. No the only thing bringing guns to the range does is for sound recording, modeling, functional model rigging, aesthetics. Only very few games have gone out of their way to try to portray weapons more realistically and most of those have fallen off the radar. ARMA is the only one I know that has consistently stayed on the radar because they get rid of some frustrations of a realistic shooter, namely getting more realistic as possible.
In my opinion going to the gun range (to which I hate to say it but CCP doesn't have access to such things locally at most of its studios) is not useful.
Researching into why and how Halo changed the concept of gaming would be far more useful.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
95
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Posted - 2013.12.31 08:39:00 -
[85] - Quote
Am I the only one that has far more fun creating a new character and playing the one game you get in the academy with it, then deleting the character?
I think the very core lies in the awful matchmaking system. Its either get steamrolled by the opposite side in a very humiliating manner, compounded by tanks, or dominate. No in between.
Thats what needs to be fixed.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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DootDoot
Da Short Buss
146
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Posted - 2013.12.31 16:31:00 -
[86] - Quote
Valmorgan Aubaris wrote:Am I the only one that has far more fun creating a new character and playing the one game you get in the academy with it, then deleting the character?
I think the very core lies in the awful matchmaking system. Its either get steamrolled by the opposite side in a very humiliating manner, compounded by tanks, or dominate. No in between.
Thats what needs to be fixed.
Sure, it might be fun making a new character and preying upon young DUST'ers who don't understand skill points, suits, fitting, or even what ISK is.
Still the fact remains, No Active Aim Assist was ever needed for DS3 users to compete with each other at the beginning stages of DUST. And certainly wasn't a tool needed for them to do something that was already being done successfully from Battle Academy to Corp Battles, DS3 users owning and or competing with M/KB users.
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DootDoot
Da Short Buss
147
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Posted - 2013.12.31 16:46:00 -
[87] - Quote
Iron Wolf Saber wrote:Ansiiis The Trustworthy wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? Your points are becoming quite silly and illogical. Knowing our own numbers is not going to fix dust 514 either. The only thing it does it tells us we have a problem, a problem I know when and where we lose our players to which nearly majority of the community is getting entirely wrong as to when we lose our players. In my opinion going to the gun range (to which I hate to say it but CCP doesn't have access to such things locally at most of its studios) is not useful. Researching into why and how Halo changed the concept of gaming would be far more useful.
So apparently IWS has known exactly why DUST keeps loosing numbers since chromosome. And it has nothing to do with gun game or clunky aiming mechanics that has plagued DUST since Uprising launch. And nothing to do with an Active Aim assist that tracks targets for you.
Apparently to him actually understanding how a gun works in practicality like at a gun range... Wouldn't help game development, even when almost every major FPS title goes out and does that research first hand. And yes even in China there are options to do this silly. http://www.tour-beijing.com/sportstour/china_north_international_shooting_range.php
Halo gave us a generation of Shooters with health points that recover over time, and possibly the shield Idea(Not that CCP wouldn't of done it in a FPS) "Microsoft announced last night that Halo 4 made over $220 million worldwide in the first 24 hours on sale" With those sale numbers you would think the game would have some kind of life still? but its a dead game with those numbers... and one of the biggest publishing backers in software.
We aren't gonna match halo numbers,there is to much that goes with Halo besides a video game. The fact is DUST is boring other then playing with friends and leveling your character. And this never was the case until Aim assist came in and took out all the challenge and sense of achievement in killing someone.
You just don't like that your idea of adding Aim Assist back into the game has been one of the key factors to the DUST community Dieing since September. And can no longer blame the lack of summer vacations... Seeing how we just went through the biggest holiday season in the year with even worse numbers. |
bolsh lee
Ahrendee Mercenaries EoN.
775
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Posted - 2013.12.31 16:46:00 -
[88] - Quote
DootDoot wrote:Valmorgan Aubaris wrote:Am I the only one that has far more fun creating a new character and playing the one game you get in the academy with it, then deleting the character?
I think the very core lies in the awful matchmaking system. Its either get steamrolled by the opposite side in a very humiliating manner, compounded by tanks, or dominate. No in between.
Thats what needs to be fixed. Sure, it might be fun making a new character and preying upon young DUST'ers who don't understand skill points, suits, fitting, or even what ISK is. Still the fact remains, No Active Aim Assist was ever needed for DS3 users to compete with each other at the beginning stages of DUST. And certainly wasn't a tool needed for them to do something that was already being done successfully from Battle Academy to Corp Battles, DS3 users owning and or competing with M/KB users.
QFT |
Valmorgan Aubaris
Stellar and Orbital Strategic Services ACME Holding Conglomerate
98
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Posted - 2013.12.31 17:20:00 -
[89] - Quote
DootDoot wrote:Valmorgan Aubaris wrote:Am I the only one that has far more fun creating a new character and playing the one game you get in the academy with it, then deleting the character?
I think the very core lies in the awful matchmaking system. Its either get steamrolled by the opposite side in a very humiliating manner, compounded by tanks, or dominate. No in between.
Thats what needs to be fixed. Sure, it might be fun making a new character and preying upon young DUST'ers who don't understand skill points, suits, fitting, or even what ISK is. Still the fact remains, No Active Aim Assist was ever needed for DS3 users to compete with each other at the beginning stages of DUST. And certainly wasn't a tool needed for them to do something that was already being done successfully from Battle Academy to Corp Battles, DS3 users owning and or competing with M/KB users.
Nah, thats not the case, many in the academy are DUST players doing the same thing I am, try it you'll see.
EVE alliance seeks mercs, join Stellar and Orbital Strategic Services today!
Let's gank Scotty.
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DootDoot
Da Short Buss
149
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Posted - 2013.12.31 17:32:00 -
[90] - Quote
Valmorgan Aubaris wrote:DootDoot wrote:Valmorgan Aubaris wrote:Am I the only one that has far more fun creating a new character and playing the one game you get in the academy with it, then deleting the character?
I think the very core lies in the awful matchmaking system. Its either get steamrolled by the opposite side in a very humiliating manner, compounded by tanks, or dominate. No in between.
Thats what needs to be fixed. Sure, it might be fun making a new character and preying upon young DUST'ers who don't understand skill points, suits, fitting, or even what ISK is. Still the fact remains, No Active Aim Assist was ever needed for DS3 users to compete with each other at the beginning stages of DUST. And certainly wasn't a tool needed for them to do something that was already being done successfully from Battle Academy to Corp Battles, DS3 users owning and or competing with M/KB users. Nah, thats not the case, many in the academy are DUST players doing the same thing I am, try it you'll see.
Sure there might be a couple. But with the new accounts created every day in DUST(Now just to keep those new players without vet's ripping their face off in even battle academy). wouldn't make sense looking at the numbers... some? sure.
Back to the fact that poor matchmaking has always been a part of DUST, that is a persistent problem within DUST. Aim Assist was added in September 1.4 patch. All of Chromosome, Most of Beta in fact(the time when we had over 12k player peaks) And Uprising 1.0,1.1.1.2,1.3 Existed without Aim assist. Its a key factor that has fundementally changed DUST as a game.
Planetary Conquest for all it's flaws has been a player made matchmaking system. And through it's use by the players there has been more then enough even matchmaking. Aiming mechanics, Frame rate, Latency, Collision Mechanics. these are the key persistent issues in DUST, Matchmaking for it's problem with NPE is a small one. We have had corp battles, and planetary conquest where those who participated in the prime of those activities would argue they had some of the most even matches in player skill.
Preying on Young Dust'ers Has always been a pass time for people. That IS WHY CCP had to limit the stay of people preying on those new players. |
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