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TcuBe3
Molon Labe. Public Disorder.
271
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Posted - 2013.12.23 14:26:00 -
[1] - Quote
This thread makes me want to quit dust even more than I already do. Problem is trying to find a console title that matches this games unique team play style and RPG characteristics. The only thing keeping me here now is my corp. You make a good point, it's hard to see Dust lasting the next few months especially with the significant amount of un satisfied players. |
TcuBe3
Molon Labe. Public Disorder.
271
|
Posted - 2013.12.23 14:28:00 -
[2] - Quote
Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily.
I fail to see what your point is? This is still way more than Dust.
Are you arguing for the sake of arguing? |
TcuBe3
Molon Labe. Public Disorder.
274
|
Posted - 2013.12.23 16:34:00 -
[3] - Quote
Vrain Matari wrote:All i can say at this point is that the new EP stressed FPS fundamentals and 1.8 is the infantry patch. Furthermore CCP has stated explicitly that our current point in DUST's development is focused on improving CORE systems.
The only reference i can find where CCP explicitly addresses aiming for kb/m or DS3 is from CCP Remnant in the 'Advancing the Core' presentation, and there smooth aiming is referenced in the context of aim assist.
Does CCP really think that their unassisted DS3 aiming and their kb/m aiming is good enough?
You can polish a turd as much as you want but in the end it's still a Turd... |
TcuBe3
Molon Labe. Public Disorder.
275
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Posted - 2013.12.23 16:59:00 -
[4] - Quote
Iron Wolf Saber wrote:Justicar Karnellia wrote:Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily. this happens a lot - you're comparing total player number to concurrent player numbers. EVE online does not have 500,000 concurrent players. For Aion it sounds about right, but then that's per server, and they have many servers ,so total concurrent player base is much higher than that. WoW concurrent player base is much longer than their total player base (8 million or so) - last time I saw it somewhere I think it was about a million, which is still impressive. OP made nearly as horrible comparisons I was countering with more up to date number since the numbers the OP was yanking was from years ago. Also server population cap on world of warcraft is 15k players. This includes their shared instance servers which as lead to some unpleasant experiences last year. Many MMO player populations are kept hidden for reasons of business and there are people who do not bother enough with api hooks to get all the data to generate accurate numbers. If Peak Cocurrent weekly average is about 10% of the population (which after doing math its not a true statement by a long shot but its in the same ball park) then it should give you somewhat of an idea how populated some games are and not.
When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000.
Again, you make these statements as if it is going to change people's perspectives of the god damned game.
If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant.
THE GAMES PLAYER BASE IS DYING! |
TcuBe3
Molon Labe. Public Disorder.
276
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Posted - 2013.12.23 17:42:00 -
[5] - Quote
Iron Wolf Saber wrote:TcuBe3 wrote: When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000.
Again, you make these statements as if it is going to change people's perspectives of the god damned game.
If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant.
THE GAMES PLAYER BASE IS DYING!
Fun Fact all games die, eventually. Question is how fast? You see some of the updated numbers and how quickly those massive populations decayed some of them losing nearly 90%-100% of their player base in under 2 years.
I agree with you, I just don't see why you feel the need to correct the OP on his numbers when we all know even a small percentage of those other title's player bases, far outnumber the player base of Dust.
Now I know you are going to say, "Well, TcuBe3. Dust was never meant to have a huge player base!" I will agree with you on that.
I will also agree with you that most games player base will deteriorate very rapidly.
But correct me if I am wrong, that Dust 514 was created with longevity in mind? Hence why a player must play 7 years to fully cap all skills? Which seems hard to calculate as our skill tree continues to change like I change my socks.
Back to my point, If the player base continues to leave because of new shiny stuff and out of frustration and impatience. How does CCP propose to keep these people around for the 7 years?
If 2 years is it, why does it take me so long to get SP? I don't want instant gratification. That is what keeps me coming back for more. I think CCP does a really good job of keeping me hooked and keeping me engaged but I think when I say this I speak for more than just myself. "My patience is running thin with this CCP".
2 new guns, and some changes to the vehicle skill tree isn't enough, and the KB/M issue is just another negative on top of a huge pile of negatives.
But really what I think it boils down to is that as more and more people leave the player base it will only exponentially deteriorate as our friends and corp mates thin out so shall we. I think it's happening faster than you or I think it is.
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TcuBe3
Molon Labe. Public Disorder.
276
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Posted - 2013.12.23 17:47:00 -
[6] - Quote
calisk galern wrote:dust has been improving. 1.7 was a huge step in the right direction.
yes their are some issues, but the positives far out weigh the negatives, especially once they get the tank issue worked out.
This is like saying,
Yeah the women I married has some flaws and she will be a great wife once she stops ******* everyone in the neighborhood.
You are trying to look for something that is great that isn't there yet.
most games have potential, question is how long are you willing to shell out hours of grind session in order to see it happen?
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TcuBe3
Molon Labe. Public Disorder.
277
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Posted - 2013.12.23 18:01:00 -
[7] - Quote
calisk galern wrote:TcuBe3 wrote:calisk galern wrote:dust has been improving. 1.7 was a huge step in the right direction.
yes their are some issues, but the positives far out weigh the negatives, especially once they get the tank issue worked out.
This is like saying, Y eah the women I married has some flaws and she will be a great wife once she stops ******* everyone in the neighborhood. You are trying to look for something that is great that isn't there yet. most games have potential, question is how long are you willing to shell out hours of grind session in order to see it happen? most games don't continue to improve at the rate dust does. I play the game because their is no better option, once one comes around I will switch over, they just need to be betetr then the alternatives when they come around, and honestly division is the only game on my radar atm that could beat dust out. no COD and BF aren't competing with dust, they are casual shooters, I prefer the games with meaning like dust. I know saying dust has meaning is a bit of a joke, but it has more meaning then COD and BF and the like. those games have no long term substance, and never will, so the little bit that dust has still puts it at the top of the charts.
Well, Division looks amazing.. Thanks for that shameless plug.. looks like i'll be getting a PS4 sooner then I expected. |
TcuBe3
Molon Labe. Public Disorder.
277
|
Posted - 2013.12.23 18:38:00 -
[8] - Quote
I loved Half-Life and the mod community it created.
You sir, are a communist.
In my mind TF2 never came out. Whatever they call "TF2" is a cartoon show compared to what it was suppose to be.
-Butt Hurt Valve Fan |
TcuBe3
Molon Labe. Public Disorder.
278
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Posted - 2013.12.23 18:53:00 -
[9] - Quote
Yes that heaping pile of garbage..
I was expecting a realistic team play shooter.
The only thing that suffices was BF2 PR
Have you played it? |
TcuBe3
Molon Labe. Public Disorder.
280
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Posted - 2013.12.23 19:34:00 -
[10] - Quote
Yes +1
Explain again why Dust wasn't developed for PC? |
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TcuBe3
Molon Labe. Public Disorder.
309
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Posted - 2014.01.01 07:30:00 -
[11] - Quote
Ill add this about CS.
It was no gem in the mod years, early 2000's but the mod team did do a good job of producing a quality game throughout its life cycle. I enjoyed it a lot.
It wasn't until it became a standalone and the masses swarmed on it that the game started to suck ass.
Those days are over, modding on the PC although not dead is highly frowned upon by most developers now a days.
I don't know what CCP's intent is with Dust but I don't think it has anything to do with making a quality product.
CCP Fanboys remind me of the Heaven's Gate cult.
"DON'T DRINK THE COOL AID PEOPLE!"
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