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Iron Wolf Saber
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Posted - 2013.12.23 06:36:00 -
[1] - Quote
World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago.
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Iron Wolf Saber
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Posted - 2013.12.23 16:46:00 -
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Justicar Karnellia wrote:Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily. this happens a lot - you're comparing total player number to concurrent player numbers. EVE online does not have 500,000 concurrent players. For Aion it sounds about right, but then that's per server, and they have many servers ,so total concurrent player base is much higher than that. WoW concurrent player base is much longer than their total player base (8 million or so) - last time I saw it somewhere I think it was about a million, which is still impressive.
OP made nearly as horrible comparisons I was countering with more up to date number since the numbers the OP was yanking was from years ago.
Also server population cap on world of warcraft is 15k players. This includes their shared instance servers which as lead to some unpleasant experiences last year.
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Iron Wolf Saber
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Posted - 2013.12.23 17:24:00 -
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TcuBe3 wrote: When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000.
Again, you make these statements as if it is going to change people's perspectives of the god damned game.
If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant.
THE GAMES PLAYER BASE IS DYING!
Fun Fact all games die, eventually.
Question is how fast?
You see some of the updated numbers and how quickly those massive populations decayed some of them losing nearly 90%-100% of their player base in under 2 years.
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Iron Wolf Saber
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Posted - 2013.12.23 17:56:00 -
[4] - Quote
As for the Longevity thing; Riddle me this, what did mordern warfare 1 players do once they hit rank 60? What did IF do to address that for Modern Warfare 2? Then once more in 3?
I know there are pain points but from what I have seen as a CPM makes me feel stupid on what they really are causing the bad 'churn rates' and it will really be up to CCP to fix them. I can advise them on how to go about fixing it but its all in the ether and formless and most scary of all there is no goddamn way to know what works and what does not until its live.
New Content on eve has for the longest time been viewed as newbie bait but we know in dust 514 its not the case its veteran bait mostly. I would like to see it tipped so that it does turn into newbie bait instead but Dust 514 is far from it. There is also the long time mistake eve has done which was regard quality of life fixes as 'useless' in acquiring newbies. The CSM hammered it home into CCPs heads that quality of life fixes are good to do as well as it is more veteran bait to keep the most loyal of players around.
Right now we know the effects of new content in dust will do for the current players we know that it will keep most folks already playing. Problems to address are large a numerous including acquiring newbies, keeping newbies, and turning newbies into something that isn't a newbie. This is after all a free to play game. A free to play game that cannot have a good retention rate beyond one day is not going to do well as it decreases the chances of that player from ever making a purchase.
The numbers dont lie of course they don't (often the server is still subject to API errors, ie we never had 9k players cocurrent for example)
Just people don't read them right.
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Iron Wolf Saber
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Posted - 2013.12.23 18:14:00 -
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bolsh lee wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter. Maps are too small, quickest reflexes nullifies any fun, the gun you picked almost doesn't matter and people quit playing it right because the game rules are dumb and people do not have the tools to play beyond the game intended in a way that is deemed 'smart' but instead viewed as cheatastic. Graphics and Sound are also not the best either but it gets passing at least. I rather play Blacklight or RB6
For you to say that just goes to show how disconnected you are from competitive shooters and I guess you're really not a numbers guy ? Why don't you tell this to the 75 THOUSAND players and 1.5m unique players who login.. All your points are invalid even when comparing a dying MMO to our dismal 4k community if anything its laughable that you can compare a drop in millions to Dusts concurrent numbers...
Tell me why I should continue play counter strike?
1. I hate how majority of the game is waiting between rounds or waiting for the round to end. 2. The game caters to twitch shooters. This is a false advertisement from the tactical shooter it falsely labels itself as. 3. Tactical decisions are severely punished, usually with death, quickly followed by round loss. 4. Maps are once again too small, too predictable, and too favored even with a handicap on the favored team. 5. The game feels far far far cheaper in production quality overall. 6. There are far too many wrong decisions made in the pre-match equipment selection. 7. Those wrong decisions are neeray ever right. 8. That one guy that gets put into matchmaking with you and ruins the entire lobby causing the entire lobby to quit within two matches 9. The game offers zero means of getting gud outside of wrist weight training, simply put if you have arthritis might as well quit playing. 10. I certainly don't feel the culture, http://www.youtube.com/watch?v=ovsVU6mktOw seriously ruined most of CS' image for me. 11. Matchmaking needs a serious fix, losing 40 rounds in a row is rather ridiculous. I mean I know Caldari FW doesn't have any matchmaking either but at least they win once every 5 or 6 fights. 12. Too Generic 13. Feels like a bargain bin game 14. People your team quit if you have yellow or limegreen bars. 15. Has never felt original 16. I blame the origin of the COD Kiddie syndrome on this game.
Disconnect? More about not wanting to connect.
Also by your logic I shouldn't have quit world of warcraft for FFXIV ARR.
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Iron Wolf Saber
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Posted - 2013.12.23 18:24:00 -
[6] - Quote
Jake Bloodworth wrote:I don't think anyone is really defending Dust as a polished game. Most people around here stay because there is no alternative.. I could go play a better shooter any day on any console/PC. But, I cannot play a shooter with equipment, skill points, vehicles, corporations, MMO side orbitals, etc. Dust is the sum of it's parts right now. It has more parts then every other shooter.
The controls sure suck compared to PC dedicated titles for Kbm. The DS3 controls suck compared to COD.
The graphics suck compared to Killzone.
The customization sucks compared to Eve.
The corporations suck compared to Eve.
The vehicles suck compared to Battlefield
The risk versus reward sucks compared to Eve.
BUT, it has all of this in one package that no other game offers. That's the only reason we are all here. We have no place to go if this is what we want.
I would like to see this fixed better.
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Iron Wolf Saber
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Posted - 2013.12.23 18:34:00 -
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bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike?
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Iron Wolf Saber
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Posted - 2013.12.23 18:40:00 -
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TcuBe3 wrote:I loved Half-Life and the mod community it created.
You sir, are a communist.
In my mind TF2 never came out. Whatever they call "TF2" is a cartoon show compared to what it was suppose to be.
-Butt Hurt Valve Fan
you mean this garbage?
http://upload.wikimedia.org/wikipedia/en/3/30/Tf2_oldstyle.jpg
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Iron Wolf Saber
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Posted - 2013.12.23 18:42:00 -
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bolsh lee wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending...
You should, considering this CPM doesn't give a damn about other game's numbers because they do absolutely nothing to fix this games numbers. Period.
Nice Edit btw.
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Iron Wolf Saber
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Posted - 2013.12.31 07:55:00 -
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Ansiiis The Trustworthy wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? Your points are becoming quite silly and illogical.
Sorry but the feeling is mutual considering how terribly useless the counter points are and lets be ultimately honest.
Knowing our own numbers is not going to fix dust 514 either. The only thing it does it tells us we have a problem, a problem I know when and where we lose our players to which nearly majority of the community is getting entirely wrong as to when we lose our players.
I mean where is the logic of bringing in a gun range into this conversation? Did they shoot people with these rifles? Most combat rifles are deadly or disabling enough with just one bullet yet we still have shooters with real military guns where can put a quarter clip into a guy and he is not only walking but viable enough to kill you back. Most shooters do not also account for weapon weight. Some weapons are truly cumbersome and something you don't run and gun with upright and accurately. No the only thing bringing guns to the range does is for sound recording, modeling, functional model rigging, aesthetics. Only very few games have gone out of their way to try to portray weapons more realistically and most of those have fallen off the radar. ARMA is the only one I know that has consistently stayed on the radar because they get rid of some frustrations of a realistic shooter, namely getting more realistic as possible.
In my opinion going to the gun range (to which I hate to say it but CCP doesn't have access to such things locally at most of its studios) is not useful.
Researching into why and how Halo changed the concept of gaming would be far more useful.
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Iron Wolf Saber
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Posted - 2013.12.31 17:43:00 -
[11] - Quote
DootDoot wrote:So apparently IWS has known exactly why DUST keeps loosing numbers since chromosome. And it has nothing to do with gun game or clunky aiming mechanics that has plagued DUST since Uprising launch. And nothing to do with an Active Aim assist that tracks targets for you. Apparently to him actually understanding how a gun works in practicality like at a gun range... Wouldn't help game development, even when almost every major FPS title goes out and does that research first hand. And yes even in China there are options to do this silly. http://www.tour-beijing.com/sportstour/china_north_international_shooting_range.phpHalo gave us a generation of Shooters with health points that recover over time, and possibly the shield Idea(Not that CCP wouldn't of done it in a FPS) "Microsoft announced last night that Halo 4 made over $220 million worldwide in the first 24 hours on sale" With those sale numbers you would think the game would have some kind of life still? but its a dead game with those numbers... and one of the biggest publishing backers in software. We aren't gonna match halo numbers,there is to much that goes with Halo besides a video game. The fact is DUST is boring other then playing with friends and leveling your character. And this never was the case until Aim assist came in and took out all the challenge and sense of achievement in killing someone. You just don't like that your idea of adding Aim Assist back into the game has been one of the key factors to the DUST community Dieing since September. And can no longer blame the lack of summer vacations... Seeing how we just went through the biggest holiday season in the year with even worse numbers.
Wrong type of gun range:
http://i874.photobucket.com/albums/ab302/MP0117/darcpic_2.jpeg located in Arkansas is far more practical for a developer to learn to get through for the kind of game we're in. While a paintball range would be near equivalent most of your PP guns are nowhere near as massive nor heavy and cumbersome as real equipment.
Also if the only thing you think Halo did was give us regenerative health you need to look at the far much larger picture
Example: Before Halo http://wadido.net/wp-content/uploads/2011/07/nerd.jpg After Halo http://web-images.chacha.com/images/which-high-school-stereotype-are-you-jun-5-2012-600x400.jpg
Had halo followed the exact formula that attracted the same customers counterstrike attracts; the former will likely still be applied today and consoles would still continue to struggle to be in everyone's livings rooms, steam would not be making its own console and http://createyoursuccess.files.wordpress.com/2012/07/people_casual_clothes.jpg would have been the trend of players being tracked as the first major shift in games which would likely seen the start of ea and other publishers rampaging into the 'mobile market' like no tommarow.
Why I would hazard to say the reason why counter strike is not popular is for the same exact reasons dust 514 is not that popular either. Which is taking one of these http://createyoursuccess.files.wordpress.com/2012/07/people_casual_clothes.jpg and turning them into one of these http://www.gamergirltay.com/wp-content/uploads/2011/07/Wild-Gamer2.jpg in 10 minutes. Halo did it, Call of Duty did it, And the only reason why Battlefield despite its inability to 10 minute a player is still mattering only converts previous shooter players and advertising that targets the other two groups. They are however dangerously undoing everything they worked hard for by trying to do the 10 minute process albit horrifically.
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Iron Wolf Saber
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Posted - 2013.12.31 17:51:00 -
[12] - Quote
DootDoot wrote:
I'll come back and edit this in an hour when i can deal with responding to this much stupid. from the first link.... my gawd I swear you are meta gaming CCP to ruin DUST.
IWS as bad as any feature in DUST EST he became CPM.
So says the nerdy game boy who cannot take off his gamer glasses for 5 seconds and play scientist a short bit to understand what ticks and what doesn't.
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Iron Wolf Saber
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Posted - 2013.12.31 18:44:00 -
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DootDoot wrote:You've already been told.. Counter strike still kicks the crap out of your halo... always has through all of them 1-4 and will still be around when DUST is dead, however regrettable that thought is. The thought that Halo brought the "Cool Kids" to First person shooters is.... Seriously? really? when do we get another vote for CPM? You understand Heaton Example Was liek the staple for Counter-strike. I TRIED to find a cool Halo competition for players example... https://www.youtube.com/watch?v=rBUmlpSVLj8Halo isn't some game that brought "Cool" to gaming... like my gawd... must be cool in your world. full of magical ferries and big mushrooms everywhere? prancing deer and bunny's talking and all that? And Do you freaking research PLEASE if your gonna Done the "CPM" you mis-representing the community your supposedly representing... http://kotaku.com/5626214/what-do-game-developers-know-about-real-gunsMany many many articles prove that all developers goto shooting ranges...... that want to create a true gun experience.. or care. At all. How does linking This Say anyting about a real life realistic example.. a paint ball range? Or what they are supposed to run around with real guns? You want them to just get exorcise or something? confusing Your part of the problem IWS and a huge part to blame for both the Aim Assist that has actively killed this community and the AV Efficacy reduction while simultaneously pushing Tank buffs.. Knowing what this community has been through with over tweaking. I ask you again, are you Meta gaming CCP for something they did?, And actively trying to kill DUST? I miss my friends who won't log back on and alot of the issues are for thing's you have actively pushed and defended on these very forums while insulting the people that have come here to voice there opinions and causing a hostile reactional environment to your posting.
Yeah let's all talk about gamer preference all day long and get nowhere either as neither side will ever be convinced one other games is not a tragedy to the shooting gaming environment.
And about me misrepresenting, you need to understand nearly all of the people I am representing do NOT want this game to play like halo, Counter Strike, fallout or any other goddamn shooter out there. They want Dust 514 to play like Dust 514 and they have told me the controls are not right still and I keep forwarding that message on many pain points from simple stupid controller unresponsiveness, intermittent AA performance on various clients, Double sensitivity reads, to just simple movement in the environment being horrifically bad from scaling hills, quick sand traps, and wall snags or higher than it looks railings, that list is exhaustively long and I have been relaying it whenever chances I do get concerning it.
And back at you about research: This is not a paint ball range
It is a tactical range. DARC Direct Action Resource Center
They teach breaching, sweeping, and host of other situations that occur that would get you killed in real life like how to deal with a weapon jam on the spot. A normal gun range you sit there and fiddle with the gun to get the obstruction cleared. This range you clear it, you clear it quick, you clear it fast, you clear it safe, or you're labeled dead.
Basically the difference between http://shop.sklz.com/accessories/quicksterr-qb-trainer-7-x-7/invt/qksqb01?gclid=CIr05cSO27sCFWMV7Aod4mkApw and http://media.lehighvalleylive.com/lehigh_impact/photo/gerard-poutier-c776d4a323399bc5.jpg
Watching videos, playing it safe and controlled, and dumbed down life experiences are no excuse for those who nearly get or do get killed undramatically recreating scenes you enjoy in your games.
Sadly Life is so poorly designed.
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Iron Wolf Saber
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Posted - 2013.12.31 18:47:00 -
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ADAM-OF-EVE wrote:dust... only 4-5k people playing it
i dont think so... 4-5k playing at any point in time yes
WOW certainly doesn't have 12mil people playing it at any point in time.
eve has about 500k yet only 30-40k are active at a time
if we assume everyone plays for an hour a day then that gives us about 92k-115k players daily (not accurate so dont quote me on these numbers) and not everyone plays daily. really the only ones here that can tell us the real numbers are ccp
Well at least the Steam Chart numbers for CS are like that of Dusts, api fed by the cycle so you have a snapshot of when-many players play throughout the week month year or day.
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Iron Wolf Saber
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Posted - 2013.12.31 19:00:00 -
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John Demonsbane wrote:Asha Starwind wrote:John Demonsbane wrote:Not to be picky, well, ok, totally to be picky, but there's no such thing a as a level 4 trauma center. If there was, it would be crap b/c a level 1 trauma center is the highest level.
Second. You're the one not seeing the forest for the trees. To suggest that KBM support will single handedly save Dust is preposterous. You want to play a PC FPS? Then go ******* play one. The rest of us will continue to press on the real issues like core content and PVE. You're ********, Trauma center level has nothing to with quality, it's a preparedness rating on the severity of injuries they are equipped to handle, and they are rated up to 5. You may have been right if you said there's no such thing as a level IV trauma center with an ICU. Well, I work in a level 1 trauma center, so whether or not the semantics of the word "quality" is correct is really besides the point. A level one trauma center takes care of the highest severity of illness and has the greatest resources, so you can call that whatever you want compared to a lower level. You got me on the 5 levels though, never really dealt with anything formally classified lower than a 3 directly. (Anyway, who cares, I was just in a sarcastic mood at the time, we should get back to important things like video game input devices! )
Interesting, we didn't get into trauma centers in sociology of disasters though the whole medical side was lightly touched on the entire course.
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Iron Wolf Saber
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Posted - 2013.12.31 19:07:00 -
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Bethhy wrote:
because he quoted me so nicely....
you quote a picture with cinderblocks in a mock building for tactics players would create regardless givin the tools in a game.
he quoted an article of every major FPS game developer explaining their credentials with real world use of firearms. not real use of tactics in the real world and how that works in DUST.
Lastly from my own personal view point DUST was DUST when everyone was aiming for themself. When DUST was about personal skill as much as the suit you where wearing at the time. People are moving to titles without aim assist, BF4 got bad reviews because it was so strong, CoD is a growing joke in the FPS community and has to re release a product nearly anually to stay relevant.
DUST has been DUST longer without AA then it has with. And has been better at it. this is fact amoungst the consensus. i just wished you represented it.
I discounted the article on the grounds most gun games don't do anything close to reality and how guns in most video games are not simulations and are more akin to cartoons. Of course we know how unfun true realism is in most games. Though I do give props to the games that are trying to reach that thresh-hold.
BF4 got bad reviews for everything. Including graphics, sound, controls, and online connectivity. Aim assist was barely a mention. CoD while a joke to you still rakes in stupid amounts of money to blow billions a year on commercials alone and is forcing Battlefield to try to compete. Either way it seems Mirrors Edge 2 may get canceled >< with this self lawsuit moving forward.
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Iron Wolf Saber
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Posted - 2013.12.31 22:25:00 -
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pseudosnipre wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter...
...quickest reflexes nullifies any fun...
Congrats on ridding yourself of that last shed of credibility before new year's!
You're talking to the same guy that Regards Star Craft II multiplayer as horrifically terrible as well (single player was amazing).
If you can figure out why I dislike the game so much then you too can understand why I find such a large number of multiplayer games boring.
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Iron Wolf Saber
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Posted - 2013.12.31 22:32:00 -
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pseudosnipre wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter...
...quickest reflexes nullifies any fun...
Congrats on ridding yourself of that last shed of credibility before new year's!
You're talking to the same guy that regards Star Craft II multiplayer as terrible. (single player was amazing).
If you can figure out why I dislike the game so much then you too can understand why I find such a large number of multiplayer games intellectually boring.
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Iron Wolf Saber
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Posted - 2013.12.31 23:05:00 -
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Tebu Gan wrote:Iron Wolf Saber wrote:pseudosnipre wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter...
...quickest reflexes nullifies any fun...
Congrats on ridding yourself of that last shed of credibility before new year's! You're talking to the same guy that Regards Star Craft II multiplayer as horrifically terrible as well (single player was amazing). If you can figure out why I dislike the game so much then you too can understand why I find such a large number of multiplayer games boring. Haha, Scrub. Jk SC2 multiplayer is awesome, if you are into RTS. I played warcraft 1, 2, 3 - Starcraft 1 and 2. Multiplayer has always been great. Most people I know, that have tried starcraft, hated multiplayer. Wanna know why, BECAUSE IT IS HARD. Imagine dust without aim assist. Takes skill, planning, scouting, and some ultra fast pin point clicking to beat a good opponent. Love starcraft, great multiplayer.
I wouldn't say it was hard, I got to gold solo league at least where intellect of skill planning scouting begins to fail and falter in front of 300 apm players, I do enjoy bronze and silver leagues because you get to see plenty of strategies that are beyond unavailable for the high apm games. I max out around 90 apm and am considerably slow in terms of playing the actual game.
As for shooters I score top 3 half of the time on blacklight retribution and usually its first shoot or first die there. I would almost venture CS has a slightly higher ttk (by a hair) but the windows of engagement are extensively much wider than CS meaning you can get killed more and quite more often in Blacklight than in CS (which does mostly the round by round one life per round game last time I played it)
CS just lacks any semblance of useful tactics or any type of reward for intelligent play and always rewards the fastest guy on the scene. Maybe the reason why people enjoy that game is the apparent lack of campers.
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Iron Wolf Saber
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Posted - 2013.12.31 23:17:00 -
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Killar-12 wrote:just get rid of Input lag on KB/M there you go. it would imporve the KB/M guys performance and would get rid of some issues.
agreed.
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Iron Wolf Saber
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Posted - 2013.12.31 23:38:00 -
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bolsh lee wrote:Iron Wolf Saber wrote:Killar-12 wrote:just get rid of Input lag on KB/M there you go. it would imporve the KB/M guys performance and would get rid of some issues. agreed. I agree if we're assuming thats all the cause, I really think its something more program releated via emulation of DS3 in the name of balancing. Just look at turning turrets, stationary or tank with a mouse its not acting like a mouse its acting like a controller with the programmed de-acceleration/deadzone. . Or look at your equipment select wheel its not selecting properly because its acting like a joystick. . It's been like that since the beginning of Uprising tank turrets and equipment select did not do this in chromosome..
There are other factors as well, just if that list of just plain control problems where cut down by half or all we might see a notable difference in our enjoyment of the game, all of these issues need addressing.
Hell having the damn squad command stuck on while in a vheicle is annoying enough as it is.
When a game has very good controls it rarely gets complimented for it, when a game has bad controls its first and foremost lauded of. As we do have complaints of the controls we're not in the clear yet.
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Iron Wolf Saber
Den of Swords
11491
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Posted - 2014.01.01 04:11:00 -
[22] - Quote
Bethhy wrote:knight of 6 wrote:I don't know why I'm bothering to respond to the OP but here goes. the player base has been "4k and falling" since I got here, somehow we never make it to 3k and falling this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50. I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room. EvE is 10 years old, WoW is 12 years old, aion is 4 years old, runescape is 12 years old. Dust 514 is 7/8 months old depending on the time this post is read(happy new year new eden!)... why would Dust have a player count comparable to games that have years of development and expansions behind them when it isn't even a year old? sll in all your argument is, well I'm not sure what it is or where you thought it was going, but it isn't well put together or relevant. so yay you? Ok so your a closed beta vet and "the player base has been 4k and falling since you got here?" i remember over 12k player peaks in chromosome a time when there was no aim assist or poor KB/M support.. "this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50." So what is top 50? because as has been said on multiple accounts most people can name DUST's Aim assist fromt he 1.4 patch as the top 10 big reasons on why they dont play it... let alone what "annoys them" "I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room." I hate to say it but none of the console shooters here ever needed aim assist nor has any FPS game. to me, this, pretty much sums up this thread. DootDoot wrote:bolsh lee wrote:Sure hit detection is better but that's only if you're paying in a non competitive environment with a controller, even aim assist can't help the 5-10 frame PC matches that completely show CCP's lack of core improvements.. Also, not alienating the PC Gamers by nerfing the KB/M into the ground could help, lets face it every bit will help.. I can tell you my personal experience alone there have been 5 of my friends who all love the idea behind Dust but won't even give it the time of day till the kb/m is fixed.. I understand 5 isn't a big number but im only one person and that's part of the problem is that the kb/m community in Dust has dwindled down to a minority .. You gotta think, Say CCP does a 360 on KB/M controls and the PC community gets wind of it, the majority of veteran kb/m players will return (If they haven't already sold their ps3) and the msg will spread like wild fire I 'd like to think our weekend peak would spike just with that fix alone.. They have to bridge the gap like it was in Chromosome.. And i believe that is what the majority of what Roman was saying.. Console players especially the competitive ones need to embrace it and allow both inputs to be at its peak because CCP needs the revenue bad.. Also, Id like to say Ive played on the top competitive lvl of Dust all through my 2yrs here and I barley hear competitive players assuming or complaining about kb/m.. If they get out gunned they try harder, regardless of the input used, when kb/m was at its peak i was going toe to toe with extremely talented DS3 users, there was no reason to nerf the kb/m besides CCP's self proclaimed balancing campaign.. I can name over 5 friends who I play games with on the PS3 regularly who won't touch the game and haven't since 1.4... Having terrible controls was one thing but installing a computer generated tracking system for all ds3 users to band-aid the terrible controls instead of fixing the aiming system that got installed in Uprising 1.0, pretty much told them what kind of developers CCP is.... No matter how i defend CCP to them... it's hard to get around that point.
we never had 12k We never had 9k.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Iron Wolf Saber
Den of Swords
11491
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Posted - 2014.01.01 06:18:00 -
[23] - Quote
The trailer for "I was there" was a dramatised up version of an actual battle tactic that had been phased. Similar to the dominion trailer and the upcomming eve true stories from dark horse comics.
We never had 12k dust players. Api erroniuosly reported 9k players. If you had proper memory or norm was 6k.
Turd polishing had been placed upon eve since day one. People still insist the game is a turd.
Dust 514 is by far not perfect but CCP is willing to continue to fix it. Any other game corp would have dropped it by now.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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