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Iron Wolf Saber
Den of Swords
11488
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Posted - 2013.12.31 23:17:00 -
[121] - Quote
Killar-12 wrote:just get rid of Input lag on KB/M there you go. it would imporve the KB/M guys performance and would get rid of some issues.
agreed.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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bolsh lee
Ahrendee Mercenaries EoN.
787
|
Posted - 2013.12.31 23:26:00 -
[122] - Quote
Iron Wolf Saber wrote:Killar-12 wrote:just get rid of Input lag on KB/M there you go. it would imporve the KB/M guys performance and would get rid of some issues. agreed.
I agree if we're assuming its input lag I really think its something more program releated via emulation of DS3 in the name of balancing. Just look at turning turrets, stationary or tank with a mouse its not acting like a mouse its acting like a controller with the programmed de-acceleration. . Or look at your equipment select wheel its not selecting properly because its acting like a joystick. . It's been like that since the beginning of Uprising tank turrets and equipment select did not so this in chromosome.. |
Iron Wolf Saber
Den of Swords
11488
|
Posted - 2013.12.31 23:38:00 -
[123] - Quote
bolsh lee wrote:Iron Wolf Saber wrote:Killar-12 wrote:just get rid of Input lag on KB/M there you go. it would imporve the KB/M guys performance and would get rid of some issues. agreed. I agree if we're assuming thats all the cause, I really think its something more program releated via emulation of DS3 in the name of balancing. Just look at turning turrets, stationary or tank with a mouse its not acting like a mouse its acting like a controller with the programmed de-acceleration/deadzone. . Or look at your equipment select wheel its not selecting properly because its acting like a joystick. . It's been like that since the beginning of Uprising tank turrets and equipment select did not do this in chromosome..
There are other factors as well, just if that list of just plain control problems where cut down by half or all we might see a notable difference in our enjoyment of the game, all of these issues need addressing.
Hell having the damn squad command stuck on while in a vheicle is annoying enough as it is.
When a game has very good controls it rarely gets complimented for it, when a game has bad controls its first and foremost lauded of. As we do have complaints of the controls we're not in the clear yet.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Bendtner92
Imperfects Negative-Feedback
1456
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Posted - 2013.12.31 23:49:00 -
[124] - Quote
Killzone Shadowfall has no aim assist and wouldn't need it even if there were mouse support as well. Aim assist isn't needed, or at least not as much as there is in Dust at the moment. Something very minor to keep very bad players at a reasonable level would be ok, but aim assist should never be implemented so that bad players have a chance to be just as good as the good players.
Of course KZ:SF is on the PS4 with the DS4 that is much better than the DS3, so that would probably make it easier to not do any aim assist. Dust is still stuck on the PS3 and will be for quite some time.
Guerrilla Games is of course also a solid company, which means KZ:SF is well balanced and well done in general, and you just can't quite say the same about CCP/Dust.
Winner of the EU Squad Cup & the closed beta Tester's Tournament.
Go Go Power Rangers!
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knight of 6
SVER True Blood Public Disorder.
930
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Posted - 2014.01.01 00:27:00 -
[125] - Quote
I don't know why I'm bothering to respond to the OP but here goes.
the player base has been "4k and falling" since I got here, somehow we never make it to 3k and falling
this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50.
I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room.
EvE is 10 years old, WoW is 12 years old, aion is 4 years old, runescape is 12 years old. Dust 514 is 7/8 months old depending on the time this post is read(happy new year new eden!)... why would Dust have a player count comparable to games that have years of development and expansions behind them when it isn't even a year old?
sll in all your argument is, well I'm not sure what it is or where you thought it was going, but it isn't well put together or relevant. so yay you?
"God favors the side with the best artillery" ~ Napoleon
Ko6, scout, tanker.
CLOSED BETA VET
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Bethhy
Ancient Exiles. Renegade Alliance
618
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Posted - 2014.01.01 03:42:00 -
[126] - Quote
knight of 6 wrote:I don't know why I'm bothering to respond to the OP but here goes. the player base has been "4k and falling" since I got here, somehow we never make it to 3k and falling this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50. I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room. EvE is 10 years old, WoW is 12 years old, aion is 4 years old, runescape is 12 years old. Dust 514 is 7/8 months old depending on the time this post is read(happy new year new eden!)... why would Dust have a player count comparable to games that have years of development and expansions behind them when it isn't even a year old? sll in all your argument is, well I'm not sure what it is or where you thought it was going, but it isn't well put together or relevant. so yay you?
Ok so your a closed beta vet and "the player base has been 4k and falling since you got here?" i remember over 12k player peaks in chromosome a time when there was no aim assist or poor KB/M support..
"this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50."
So what is top 50? because as has been said on multiple accounts most people can name DUST's Aim assist fromt he 1.4 patch as the top 10 big reasons on why they dont play it... let alone what "annoys them"
"I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room." I hate to say it but none of the console shooters here ever needed aim assist nor has any FPS game.
to me, this, pretty much sums up this thread.
DootDoot wrote:bolsh lee wrote:Sure hit detection is better but that's only if you're paying in a non competitive environment with a controller, even aim assist can't help the 5-10 frame PC matches that completely show CCP's lack of core improvements.. Also, not alienating the PC Gamers by nerfing the KB/M into the ground could help, lets face it every bit will help.. I can tell you my personal experience alone there have been 5 of my friends who all love the idea behind Dust but won't even give it the time of day till the kb/m is fixed.. I understand 5 isn't a big number but im only one person and that's part of the problem is that the kb/m community in Dust has dwindled down to a minority .. You gotta think, Say CCP does a 360 on KB/M controls and the PC community gets wind of it, the majority of veteran kb/m players will return (If they haven't already sold their ps3) and the msg will spread like wild fire I 'd like to think our weekend peak would spike just with that fix alone.. They have to bridge the gap like it was in Chromosome.. And i believe that is what the majority of what Roman was saying.. Console players especially the competitive ones need to embrace it and allow both inputs to be at its peak because CCP needs the revenue bad.. Also, Id like to say Ive played on the top competitive lvl of Dust all through my 2yrs here and I barley hear competitive players assuming or complaining about kb/m.. If they get out gunned they try harder, regardless of the input used, when kb/m was at its peak i was going toe to toe with extremely talented DS3 users, there was no reason to nerf the kb/m besides CCP's self proclaimed balancing campaign.. I can name over 5 friends who I play games with on the PS3 regularly who won't touch the game and haven't since 1.4... Having terrible controls was one thing but installing a computer generated tracking system for all ds3 users to band-aid the terrible controls instead of fixing the aiming system that got installed in Uprising 1.0, pretty much told them what kind of developers CCP is.... No matter how i defend CCP to them... it's hard to get around that point. |
Bethhy
Ancient Exiles. Renegade Alliance
619
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Posted - 2014.01.01 03:59:00 -
[127] - Quote
Iron Wolf Saber wrote:
CS just lacks any semblance of useful tactics or any type of reward for intelligent play and always rewards the fastest guy on the scene. Maybe the reason why people enjoy that game is the apparent lack of campers.
http://www.geek.com/games/half-life-counterstrike-trains-british-troops-549192/ ???????????????
http://english.peopledaily.com.cn/90001/90776/6262328.html
sheesh people must get tired having to do your research for you all the time.
Edit* Oh and we did call it Camper-Strike a fair bit.. |
Iron Wolf Saber
Den of Swords
11491
|
Posted - 2014.01.01 04:11:00 -
[128] - Quote
Bethhy wrote:knight of 6 wrote:I don't know why I'm bothering to respond to the OP but here goes. the player base has been "4k and falling" since I got here, somehow we never make it to 3k and falling this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50. I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room. EvE is 10 years old, WoW is 12 years old, aion is 4 years old, runescape is 12 years old. Dust 514 is 7/8 months old depending on the time this post is read(happy new year new eden!)... why would Dust have a player count comparable to games that have years of development and expansions behind them when it isn't even a year old? sll in all your argument is, well I'm not sure what it is or where you thought it was going, but it isn't well put together or relevant. so yay you? Ok so your a closed beta vet and "the player base has been 4k and falling since you got here?" i remember over 12k player peaks in chromosome a time when there was no aim assist or poor KB/M support.. "this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50." So what is top 50? because as has been said on multiple accounts most people can name DUST's Aim assist fromt he 1.4 patch as the top 10 big reasons on why they dont play it... let alone what "annoys them" "I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room." I hate to say it but none of the console shooters here ever needed aim assist nor has any FPS game. to me, this, pretty much sums up this thread. DootDoot wrote:bolsh lee wrote:Sure hit detection is better but that's only if you're paying in a non competitive environment with a controller, even aim assist can't help the 5-10 frame PC matches that completely show CCP's lack of core improvements.. Also, not alienating the PC Gamers by nerfing the KB/M into the ground could help, lets face it every bit will help.. I can tell you my personal experience alone there have been 5 of my friends who all love the idea behind Dust but won't even give it the time of day till the kb/m is fixed.. I understand 5 isn't a big number but im only one person and that's part of the problem is that the kb/m community in Dust has dwindled down to a minority .. You gotta think, Say CCP does a 360 on KB/M controls and the PC community gets wind of it, the majority of veteran kb/m players will return (If they haven't already sold their ps3) and the msg will spread like wild fire I 'd like to think our weekend peak would spike just with that fix alone.. They have to bridge the gap like it was in Chromosome.. And i believe that is what the majority of what Roman was saying.. Console players especially the competitive ones need to embrace it and allow both inputs to be at its peak because CCP needs the revenue bad.. Also, Id like to say Ive played on the top competitive lvl of Dust all through my 2yrs here and I barley hear competitive players assuming or complaining about kb/m.. If they get out gunned they try harder, regardless of the input used, when kb/m was at its peak i was going toe to toe with extremely talented DS3 users, there was no reason to nerf the kb/m besides CCP's self proclaimed balancing campaign.. I can name over 5 friends who I play games with on the PS3 regularly who won't touch the game and haven't since 1.4... Having terrible controls was one thing but installing a computer generated tracking system for all ds3 users to band-aid the terrible controls instead of fixing the aiming system that got installed in Uprising 1.0, pretty much told them what kind of developers CCP is.... No matter how i defend CCP to them... it's hard to get around that point.
we never had 12k We never had 9k.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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Bethhy
Ancient Exiles. Renegade Alliance
620
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Posted - 2014.01.01 04:17:00 -
[129] - Quote
Iron Wolf Saber wrote:Bethhy wrote:knight of 6 wrote:I don't know why I'm bothering to respond to the OP but here goes. the player base has been "4k and falling" since I got here, somehow we never make it to 3k and falling this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50. I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room. EvE is 10 years old, WoW is 12 years old, aion is 4 years old, runescape is 12 years old. Dust 514 is 7/8 months old depending on the time this post is read(happy new year new eden!)... why would Dust have a player count comparable to games that have years of development and expansions behind them when it isn't even a year old? sll in all your argument is, well I'm not sure what it is or where you thought it was going, but it isn't well put together or relevant. so yay you? Ok so your a closed beta vet and "the player base has been 4k and falling since you got here?" i remember over 12k player peaks in chromosome a time when there was no aim assist or poor KB/M support.. "this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50." So what is top 50? because as has been said on multiple accounts most people can name DUST's Aim assist fromt he 1.4 patch as the top 10 big reasons on why they dont play it... let alone what "annoys them" "I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room." I hate to say it but none of the console shooters here ever needed aim assist nor has any FPS game. to me, this, pretty much sums up this thread. DootDoot wrote:bolsh lee wrote:Sure hit detection is better but that's only if you're paying in a non competitive environment with a controller, even aim assist can't help the 5-10 frame PC matches that completely show CCP's lack of core improvements.. Also, not alienating the PC Gamers by nerfing the KB/M into the ground could help, lets face it every bit will help.. I can tell you my personal experience alone there have been 5 of my friends who all love the idea behind Dust but won't even give it the time of day till the kb/m is fixed.. I understand 5 isn't a big number but im only one person and that's part of the problem is that the kb/m community in Dust has dwindled down to a minority .. You gotta think, Say CCP does a 360 on KB/M controls and the PC community gets wind of it, the majority of veteran kb/m players will return (If they haven't already sold their ps3) and the msg will spread like wild fire I 'd like to think our weekend peak would spike just with that fix alone.. They have to bridge the gap like it was in Chromosome.. And i believe that is what the majority of what Roman was saying.. Console players especially the competitive ones need to embrace it and allow both inputs to be at its peak because CCP needs the revenue bad.. Also, Id like to say Ive played on the top competitive lvl of Dust all through my 2yrs here and I barley hear competitive players assuming or complaining about kb/m.. If they get out gunned they try harder, regardless of the input used, when kb/m was at its peak i was going toe to toe with extremely talented DS3 users, there was no reason to nerf the kb/m besides CCP's self proclaimed balancing campaign.. I can name over 5 friends who I play games with on the PS3 regularly who won't touch the game and haven't since 1.4... Having terrible controls was one thing but installing a computer generated tracking system for all ds3 users to band-aid the terrible controls instead of fixing the aiming system that got installed in Uprising 1.0, pretty much told them what kind of developers CCP is.... No matter how i defend CCP to them... it's hard to get around that point. we never had 12k We never had 9k.
https://www.youtube.com/watch?v=NX942zT6iLE
Whats that famous EVE video "I Was There?" People where there you can't pretend it away. |
McFurious
TeamPlayers Negative-Feedback
395
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Posted - 2014.01.01 05:18:00 -
[130] - Quote
knight of 6 wrote:I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room.
No. Screw that. They promoted KBM support as a feature and for a little while they had it working well (Chromosome) and barely anyone bitched about DS3 vs KBM. They need to just fix it so both are working properly.
Then add fully customizable KBM and DS3.
Half Irish. Often angry.
Closed Beta Masshole
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bolsh lee
Ahrendee Mercenaries EoN.
791
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Posted - 2014.01.01 05:19:00 -
[131] - Quote
knight of 6 wrote: this argument is all over the place, are you blaming low player count on poor KB/m integration? there are a thousand reasons not to play dust and I'm sorry to say poor KB/m integration doesn't make the top 50.
I hate to be this way, but you are on our(console) turf now. use a controller, if I mentioned poor gaming controller support on many PC forums I'd be laughed out of the room.
1st: If you read my other responses, I've posted multiple times that KB/M was not the soul purpose of Dust's low player count.. BUT, IF A CONSOLE SHOOTER PROMISES PLAYERS KB/M SUPPORT, You can betcha there are going to be players dropping when that supposed kb/m support gets nerfed into the ground and just like Bethhy said it's the control scheme in general that many (Not all) have exited on..
2nd: In fact you WOULD NOT get laughed out of the room because in fact PC players in-brace multiple control inputs and in fact Steam has/is pioneering the CONTROLLER front on PC Ie Steam Box, Steam Control, Steam Big Picture Which is designed with the couch and controller player in mind.. Not to mention the multiple Apps on PC designed to make a controller usable with almost any game on the market **** just the other day I was able to plug and config my PS3 controller to let me son **** some Teenage Mutant Ninja Turtles on the PC... So please quit spitting out nonsense and educate yourself a bit.. |
FAKIR REDETTa
0uter.Heaven
80
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Posted - 2014.01.01 05:32:00 -
[132] - Quote
TcuBe3 wrote:Vrain Matari wrote:All i can say at this point is that the new EP stressed FPS fundamentals and 1.8 is the infantry patch. Furthermore CCP has stated explicitly that our current point in DUST's development is focused on improving CORE systems.
The only reference i can find where CCP explicitly addresses aiming for kb/m or DS3 is from CCP Remnant in the 'Advancing the Core' presentation, and there smooth aiming is referenced in the context of aim assist.
Does CCP really think that their unassisted DS3 aiming and their kb/m aiming is good enough? You can polish a turd as much as you want but in the end it's still a Turd... if u can polish a turd to be as shining like gold glittering to sunshine then the turd is worth something special to sell it to ebay for millons buck. |
Iron Wolf Saber
Den of Swords
11491
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Posted - 2014.01.01 06:18:00 -
[133] - Quote
The trailer for "I was there" was a dramatised up version of an actual battle tactic that had been phased. Similar to the dominion trailer and the upcomming eve true stories from dark horse comics.
We never had 12k dust players. Api erroniuosly reported 9k players. If you had proper memory or norm was 6k.
Turd polishing had been placed upon eve since day one. People still insist the game is a turd.
Dust 514 is by far not perfect but CCP is willing to continue to fix it. Any other game corp would have dropped it by now.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail Turret =// Unlocked
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TcuBe3
Molon Labe. Public Disorder.
309
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Posted - 2014.01.01 07:30:00 -
[134] - Quote
Ill add this about CS.
It was no gem in the mod years, early 2000's but the mod team did do a good job of producing a quality game throughout its life cycle. I enjoyed it a lot.
It wasn't until it became a standalone and the masses swarmed on it that the game started to suck ass.
Those days are over, modding on the PC although not dead is highly frowned upon by most developers now a days.
I don't know what CCP's intent is with Dust but I don't think it has anything to do with making a quality product.
CCP Fanboys remind me of the Heaven's Gate cult.
"DON'T DRINK THE COOL AID PEOPLE!"
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M McManus
376
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Posted - 2014.01.21 14:38:00 -
[135] - Quote
bolsh lee wrote:
CCP You were almost the first game to fully accomplish this (somewhere around Chromosome) but failed with the release of Uprising when you alienated the mouse and keyboard gamers. With the massive amount of players on PC, It reminds me of and old saying 'you're steeping over a quarter to pick up a nickle.. '
Wow just seen this post, well said! Goes to show how bad CCP has failed to balance the inputs I wonder how many people have quit or not picked dust because of the horrible kb/m controls. |
Atheor Sindromer
Ahrendee Mercenaries EoN.
21
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Posted - 2014.01.21 17:22:00 -
[136] - Quote
Dust 514 is a First Person Shooter. All the games you listed aren't First Person Shooters. How can you even compare these numbers? Even the newest Call of Duty games have around 100k users daily. Dust 514 retaining at least 4%-5% of users playing CoD is pretty impressive since the game practically isn't even out of the Beta.
Love the sinner, hate the Sindromer.
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bolsh lee
Ahrendee Mercenaries EoN.
883
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Posted - 2014.01.21 17:54:00 -
[137] - Quote
Atheor Sindromer wrote:Dust 514 is a First Person Shooter. All the games you listed aren't First Person Shooters. How can you even compare these numbers? Even the newest Call of Duty games have around 100k users daily. Dust 514 retaining at least 4%-5% of users playing CoD is pretty impressive since the game practically isn't even out of the Beta.
If you read any of my post its simply comparing the amount of PC gamers concurrently playing... An audience CCP could easily reach by properly supporting kb/m, an input which they promoted from day one.. Its a pretty naive assumption for you to think people who play and pay monthly for MMO's don't play FPS games... ?
FYI, CCP just celebrated Dusts 514's 1 year birthday of "being out of beta" ... |
Zahle Undt
Bullet Cluster Legacy Rising
577
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Posted - 2014.01.21 17:57:00 -
[138] - Quote
4-5K is NOT the player base, that is how many people are logged in at one time on average. Not everyone logs in everyday nor does anyone (I hope) play for 23 hours per day |
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