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bolsh lee
Ahrendee Mercenaries EoN.
735
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Posted - 2013.12.23 05:36:00 -
[1] - Quote
With the on going struggle Dust514 seems to be going through patch after patch to maintain their "Player Base" ... (4k and falling)
Disclaimer: I have played Dust514 for what going on 2 years now im an avid PC FPS/MMO player of the past 15years and over the past 7 months I've had to completely relearn the controller to "Stay Competitive" Because of what what CCP has done to this game and the mouse and keyboard input.. So sure part of my outlook towards Dust is bias when it come to controller inputs..
But also being an EVE Online player of 6years I have a lot of respect for CCP and their no BULLSHIT attitude especially when it comes to the anything goes Sandbox nature of their tittle/s..
With that said after trying to get a friend who which I've spent the majority of those 6years with in EVE Online and a competitive PC shooters as well, to play Dust tonight.. It only took about three hours on an 8mil (His passive SP Character he registered back 9months ago) he was blown away at how dumb down and how absolutely absurd the mouse and keyboard controls and mechanics were, especially after trying to rotate his tank turret with multiple swipes across his desk. Sure he could just pick up the Controller, but you have to understand it can take some people months to master the controller. Especially, when its a competitive (possible paying) customer, not to many players would stick around like I have or pay when there are thousands of other tittles they could just hook their preferred input up to and enjoy...
After an hour conversation with me trying to stick up for CCP , the numerous low rating reviews which he was referencing and the fact that Dust514 can barley hold on to 4k players.. He linked me this article on How Valve avoided hindering their game by alienating mouse and keyboard players and yet Counter Strike continues to have millions of Unique Player Logins Here are a few qoutes from Mr. Faliszek from valve
Mr. Faliszek wrote: "We think that if you're really good with the controller, and you can match the fidelity of movement of the mouse and keyboard, then you'll hold your own. If not, well, you'll just be matched with people who play like you," Faliszek said, adding that PS3 players can also use a mouse and keyboard if they choose.
Mr. Faliszek wrote: "When bringing Counter-Strike to PS3 and Xbox, we wanted to make sure we weren't 'noobing' it, or dumbing it down. The game has an entry point for new players in its Casual Mode, but it's not ticking off the top players," he said. IE: Pub Matches vs FW v PC
Mr. Faliszek wrote: "These two communities want a new game that brings them together again -- to make them whole,". CCP You were almost the first game to fully accomplish this (somewhere around Chromosome) but failed with the release of Uprising when you alienated the mouse and keyboard gamers. With the massive amount of players on PC, It reminds me of and old saying 'you're steeping over a quarter to pick up a nickle.. '
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Lonegnr
Ikomari-Onu Enforcement Caldari State
28
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Posted - 2013.12.23 05:40:00 -
[2] - Quote
I'd like your post a lot more if it didn't seem like you believe the low population has to do with the controls as oppose to the game legitimately being bad. |
bolsh lee
Ahrendee Mercenaries EoN.
736
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Posted - 2013.12.23 05:43:00 -
[3] - Quote
Lonegnr wrote:I'd like your post a lot more if it didn't seem like you believe the low population has to do with the controls as oppose to the game legitimately being bad.
Yeah I need to add a disclaimer "I don't believe the controls are the soul purpose of the low population" But on the other hand if you go back through the low-rated reviews every single one of them mention the poor controls and sloppy mechanics..
On the same side of the coin not alienating a certain Input, Could/Would improve the numbers.. |
Vrain Matari
ZionTCD Public Disorder.
1385
|
Posted - 2013.12.23 06:26:00 -
[4] - Quote
Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now.
I support SP rollover.
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DeadlyAztec11
2866
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Posted - 2013.12.23 06:34:00 -
[5] - Quote
Vrain Matari wrote:Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now.
As long as Dust remains a console title they will always put the controller first. The reason is that tHe mouse allows extremely better aim than a controller, fact, period. Because it is easier to aim with your entire arm compared to.just using your thumb.
»We still have our honor!
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Iron Wolf Saber
Den of Swords
11375
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Posted - 2013.12.23 06:36:00 -
[6] - Quote
World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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The dark cloud
The Rainbow Effect
1996
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Posted - 2013.12.23 13:20:00 -
[7] - Quote
Iron Wolf Saber wrote: Eve Online broke the 500k barrier not to long ago. leaderboard daily.
Yeah right 500k players on eve sure thing. a game where the majority of players have either 2 or more accounts at once. I dont mean multiple chars on the same account i literally mean that people can play 2 (or more) pilots at once. So the actual playerbase would be around 200k max. The whole stats of online players for eve and dust is just a big hoax. Just look at the login screen when you enter dust. It tells you how many players are in total on the server. What it doesnt tell you is how many of that are actual dust players.
if you want to see how many players are playing dust you have to go to: http://eve-offline.net/?server=dust you can aswell see how many new players get into the game etc. Even when everyday you see like 500~600 chars beeing made you can see that the playerbase doesnt really get larger. The reason for that is that the SP gap between rookies and vets is insane high. And the current tanks running havoc doesnt help neither. If people see no chance of a fair game then they turn their back onto the game and go back to titles like BF4 or COD:ghosts. Cause on those games you have allways a fair chance simply cause every 1 has the same gear and no unfair advantages.
You can argue about skill is more important then gear but in the end the guy in a militia 350HP suit and a militia AR will have it alot harder then the guy who runs a full proto suit that has 800HP and a gun that does like 50% more damage and has aswell better range.
in my opinion we need a ranking system in some sorts of lvl's. lvl1 stands for a total n00b who goes negative every match and like 200WP at the ned. While a lvl 10 guy is a beast of a player and gets allmost allways the top scores. The skill lvl should be going up or down regarding the performance and matchmaking should put players from similar lvl against each other. Like players from lvl 1-3 face each other or 4-7 and finally 8-10. This would make teams more balanced and reduce the "pub stomping" issue.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
303
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Posted - 2013.12.23 13:40:00 -
[8] - Quote
I do appreciate the issue you're bringing to the forums - I too have been a similar situation where someone I know just flat out refused to play Dust because of the strange mouse/keyboard input, and also the lack of customisable layouts. The lower player count you mention is probably also due to numerous other game issues (gigantic empty maps, bad rendering, poor frame rates, game imbalances, unfinished content, lack fo pve, etc.) but it's fair to say that mouse/keyboard issue goes a long way to giving the game a broad appeal.
Also, the other game numbers you mention are total numbers, not concurrent players. |
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
303
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Posted - 2013.12.23 13:41:00 -
[9] - Quote
Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily.
this happens a lot - you're comparing total player number to concurrent player numbers. EVE online does not have 500,000 concurrent players.
For Aion it sounds about right, but then that's per server, and they have many servers ,so total concurrent player base is much higher than that.
WoW concurrent player base is much longer than their total player base (8 million or so) - last time I saw it somewhere I think it was about a million, which is still impressive. |
TcuBe3
Molon Labe. Public Disorder.
271
|
Posted - 2013.12.23 14:26:00 -
[10] - Quote
This thread makes me want to quit dust even more than I already do. Problem is trying to find a console title that matches this games unique team play style and RPG characteristics. The only thing keeping me here now is my corp. You make a good point, it's hard to see Dust lasting the next few months especially with the significant amount of un satisfied players. |
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TcuBe3
Molon Labe. Public Disorder.
271
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Posted - 2013.12.23 14:28:00 -
[11] - Quote
Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily.
I fail to see what your point is? This is still way more than Dust.
Are you arguing for the sake of arguing? |
Maken Tosch
DUST University Ivy League
6017
|
Posted - 2013.12.23 14:46:00 -
[12] - Quote
I don't think you can compare the two. Valve has a history of shooter games behind them. CCP doesn't.
OK, CCP. When are knives finally going to be improved?
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bolsh lee
Ahrendee Mercenaries EoN.
739
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Posted - 2013.12.23 14:54:00 -
[13] - Quote
TcuBe3 wrote:This thread makes me want to quit dust even more than I already do. Problem is trying to find a console title that matches this games unique team play style and RPG characteristics. The only thing keeping me here now is my corp. You make a good point, it's hard to see Dust lasting the next few months especially with the significant amount of un satisfied players.
Ditto and I hear this from a lot if people "if it wasn't for my corp I'd be gone" Part of me thinks its too late for CCP to turn it around.. I think myself and a lot of the vets were really looking at 1.7 to fix some of the persistent issues that have been plaguing Dust... But instead it seems like CCP made it even more of a grind and frustrating to play, be it controls, tanks, FW LP, Diversity, PC lag, FW lag, broken weapons, whatever it is. Just seems like it added to the already broken "core" that CCP has been struggling to fix month after month..
With how excited CCP seems to get when releasing new content on top of all these problems, it just seems to me they are missing the big picture and maybe trying to appeal to the wrong audience... |
bolsh lee
Ahrendee Mercenaries EoN.
740
|
Posted - 2013.12.23 15:03:00 -
[14] - Quote
Maken Tosch wrote:I don't think you can compare the two. Valve has a history of shooter games behind them. CCP doesn't.
I don't think we can use this as an excuse anymore maybe a year ago sure, but they have many examples to follow like the one behind Valve with CS.. Not to mention they have a successful flagship which is EVE online that they crownd on following a similar ideology.. |
Blondie Roads
Introverts 4 Hire
34
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Posted - 2013.12.23 15:11:00 -
[15] - Quote
Agree +1
Bring back chromozone mouse controlls or flat out raw and I will come back and start playing dust again. Until then I bid you a good ay Sir. I Said GOOD DAY SIR. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
428
|
Posted - 2013.12.23 15:20:00 -
[16] - Quote
bolsh lee wrote: Large quote exalting Valve's "Keyboard OVER Gamepad" support, while complaining about CPP's "Gamepad OVER Keyboard" support
I see nothing about assisting for the deadspace at the center of a Game Pad. They basically outright stated that they will be catering the control and precision settings to their most populous method of input... KB/M CCP's most populous method of input is the Game Pad.
If you can read this, it means you are reading.
Unless you are skimming
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Nightbird Aeon
Ahrendee Mercenaries EoN.
413
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Posted - 2013.12.23 15:20:00 -
[17] - Quote
It is not just that the KB/M input isn't raw.... it just seems like they change something about the controls every single patch, and I have to relearn and re-tweak the controls each time. What a pain in the ass.
EVE: Bitter-vet, born 2005
DUST: Closed-beta vet: Always hopeful, frequently disappointed.
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Jake Bloodworth
Molon Labe. Public Disorder.
245
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Posted - 2013.12.23 15:21:00 -
[18] - Quote
OP makes a poor argument when comparing ccp and valve. Valve has a proven pedigree that spans over a decade when it comes to the fps genre. He is comparing apples and oranges between developers and games here. CS lacks the complexity in systems that Dust has with its equipment, SP, vehicles, corporations, eve link(lol), etc. Add to that the fact that plenty of console games maintain extreme player counts without mouse and keyboard controls.
As for your list of games to compare player base numbers. Each of those games has nothing in common with Dust. They are mmo's, and not shooters. They also each have a critical element that helps maintain their high player base... PVE. They are casual friendly.
In the end, this is just another mouse and keyboard pc overlord complaining because ccp didn't build the game for him. Nothing to see here. |
Rasatsu
Much Crying Old Experts
963
|
Posted - 2013.12.23 15:28:00 -
[19] - Quote
Why was he swiping the mouse like that to turn the turret, does your friend lack self control?
Also the graphs show a slight increase in user count, not a decrease. |
bolsh lee
Ahrendee Mercenaries EoN.
740
|
Posted - 2013.12.23 15:33:00 -
[20] - Quote
Jake Bloodworth wrote:OP makes a poor argument when comparing ccp and valve. Valve has a proven pedigree that spans over a decade when it comes to the fps genre. He is comparing apples and oranges between developers and games here. CS lacks the complexity in systems that Dust has with its equipment, SP, vehicles, corporations, eve link(lol), etc. Add to that the fact that plenty of console games maintain extreme player counts without mouse and keyboard controls.
As for your list of games to compare player base numbers. Each of those games has nothing in common with Dust. They are mmo's, and not shooters. They also each have a critical element that helps maintain their high player base... PVE. They are casual friendly.
In the end, this is just another mouse and keyboard pc overlord complaining because ccp didn't build the game for him. Nothing to see here.
Your narrow view on comparison just makes you sound ignorant it couldn't possibly be comparing two companies both started on PC and both busting into the console market and that pretty similar view that has been totally thrown away with every lil update CCP does ? It's outlooks like yours that is running Dust into the ground, why don't you ask CCP if they consider this an MMO ? Sure PvE is a huge part of mainting a player base but this is also something to add to the list that CCP has put on the back burner if you actually read my posts you can see that I fully agree the game in a whole needs help but that doesn't change the fact that CCP could increase the player base as it stands by branching out to the huge competitive FPSMMO PC community. .. |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
810
|
Posted - 2013.12.23 15:47:00 -
[21] - Quote
Jake Bloodworth wrote:OP makes a poor argument when comparing ccp and valve. Valve has a proven pedigree that spans over a decade when it comes to the fps genre. He is comparing apples and oranges between developers and games here. CS lacks the complexity in systems that Dust has with its equipment, SP, vehicles, corporations, eve link(lol), etc. Add to that the fact that plenty of console games maintain extreme player counts without mouse and keyboard controls.
As for your list of games to compare player base numbers. Each of those games has nothing in common with Dust. They are mmo's, and not shooters. They also each have a critical element that helps maintain their high player base... PVE. They are casual friendly.
In the end, this is just another mouse and keyboard pc overlord complaining because ccp didn't build the game for him. Nothing to see here.
Agreed. This is a massive oversimplification of the problems here tailored to his own individual (sorry... "soul') experience and bias. If they went to raw KBM tomorrow, you would not get some massive influx of competitive PC FPS players who have just been itching for this to happen. Same with the MMO crowd. You certainly could also alienate as many non-KBM players who would suddenly get super *****d off about getting killed by people pulling things the DS3 just wont let them do with pinpoint aiming, macros, etc.
(I'll stop you right there b4 the inevitable "They can use KBM too". Well, you can damn well use a DS3 too then can't you?)
PvE would have 10x the effect on player counts that improving KBM would.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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bolsh lee
Ahrendee Mercenaries EoN.
741
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Posted - 2013.12.23 16:02:00 -
[22] - Quote
John Demonsbane wrote:Jake Bloodworth wrote:OP makes a poor argument when comparing ccp and valve. Valve has a proven pedigree that spans over a decade when it comes to the fps genre. He is comparing apples and oranges between developers and games here. CS lacks the complexity in systems that Dust has with its equipment, SP, vehicles, corporations, eve link(lol), etc. Add to that the fact that plenty of console games maintain extreme player counts without mouse and keyboard controls.
As for your list of games to compare player base numbers. Each of those games has nothing in common with Dust. They are mmo's, and not shooters. They also each have a critical element that helps maintain their high player base... PVE. They are casual friendly.
In the end, this is just another mouse and keyboard pc overlord complaining because ccp didn't build the game for him. Nothing to see here. Agreed. This is a massive oversimplification of the problems here tailored to his own individual (sorry... "soul') experience and bias. If they went to raw KBM tomorrow, you would not get some massive influx of competitive PC FPS players who have just been itching for this to happen. Same with the MMO crowd. You certainly could also alienate as many non-KBM players who would suddenly get super *****d off about getting killed by people pulling things the DS3 just wont let them do with pinpoint aiming, macros, etc. (I'll stop you right there b4 the inevitable "They can use KBM too". Well, you can damn well use a DS3 too then can't you?) PvE would have 10x the effect on player counts that improving KBM would.
Ok so answer me this, why were numbers higher in Chromosome when we had "damn near Rawinput" ?
And I'm sorry but the bad players complaing they got raped by a keyboard and mouse still happens to this day and kb/m is nowhere as good as controller if I had isk for every hate mail I get assuming I'm using keyboard and mouse I'd be a able to call faction warfare sustainable. ...
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Jake Bloodworth
Molon Labe. Public Disorder.
246
|
Posted - 2013.12.23 16:13:00 -
[23] - Quote
Could it be that Chromosome was new... shiny... Eve players were excited (Well a few of them anyway). Why in the world would you connect the higher numbers of Chromosome with mouse and keyboard? Balance was better across the board. The new to veteran player gap was smaller. Every player wasn't sitting on a pile isk. Only the best players could continuously run Proto gear in pubs. Now everyone can Proto all day if they had a decent amount of salvage pre-uprising. I was very new when uprising hit and I went from 12 million isk to 83 million isk. The balance of the game was destroyed by massive isk influx, multiple SP respecs, and higher SP sinks. Add to that a playerbase (like me) that has become jaded.
Keyboard and mouse factors in there somewhere. But, it is an infinitesimally small thing compared to the balancing, polish, and content issues that plague Dust. |
Vrain Matari
ZionTCD Public Disorder.
1387
|
Posted - 2013.12.23 16:17:00 -
[24] - Quote
All i can say at this point is that the new EP stressed FPS fundamentals and 1.8 is the infantry patch. Furthermore CCP has stated explicitly that our current point in DUST's development is focused on improving CORE systems.
The only reference i can find where CCP explicitly addresses aiming for kb/m or DS3 is from CCP Remnant in the 'Advancing the Core' presentation, and there smooth aiming is referenced in the context of aim assist.
Does CCP really think that their unassisted DS3 aiming and their kb/m aiming is good enough?
I support SP rollover.
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bolsh lee
Ahrendee Mercenaries EoN.
743
|
Posted - 2013.12.23 16:27:00 -
[25] - Quote
Jake Bloodworth wrote:Could it be that Chromosome was new... shiny... Eve players were excited (Well a few of them anyway). Why in the world would you connect the higher numbers of Chromosome with mouse and keyboard? Balance was better across the board. The new to veteran player gap was smaller. Every player wasn't sitting on a pile isk. Only the best players could continuously run Proto gear in pubs. Now everyone can Proto all day if they had a decent amount of salvage pre-uprising. I was very new when uprising hit and I went from 12 million isk to 83 million isk. The balance of the game was destroyed by massive isk influx, multiple SP respecs, and higher SP sinks. Add to that a playerbase (like me) that has become jaded.
Keyboard and mouse factors in there somewhere. But, it is an infinitesimally small thing compared to the balancing, polish, and content issues that plague Dust.
Come on now.... I've stated in my previous post that kb/m isn't the "soul" purpose of a dwindling playerbase but I believe "infinitely small" is an understatement.. Especially given the success and concurrent numbers of a lot of PC shooters/FPS MMOs, sure some franchises can't hold on to that player base but I believe if CCP could appeal to both markets and at the same time continue to fix the core and add in "meaningful" content Dust could maintain and grow by leaps and bounds !? |
TcuBe3
Molon Labe. Public Disorder.
274
|
Posted - 2013.12.23 16:34:00 -
[26] - Quote
Vrain Matari wrote:All i can say at this point is that the new EP stressed FPS fundamentals and 1.8 is the infantry patch. Furthermore CCP has stated explicitly that our current point in DUST's development is focused on improving CORE systems.
The only reference i can find where CCP explicitly addresses aiming for kb/m or DS3 is from CCP Remnant in the 'Advancing the Core' presentation, and there smooth aiming is referenced in the context of aim assist.
Does CCP really think that their unassisted DS3 aiming and their kb/m aiming is good enough?
You can polish a turd as much as you want but in the end it's still a Turd... |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
810
|
Posted - 2013.12.23 16:37:00 -
[27] - Quote
Jake Bloodworth wrote:Could it be that Chromosome was new... shiny... Eve players were excited (Well a few of them anyway). Why in the world would you connect the higher numbers of Chromosome with mouse and keyboard? Balance was better across the board. The new to veteran player gap was smaller. Every player wasn't sitting on a pile isk. Only the best players could continuously run Proto gear in pubs. Now everyone can Proto all day if they had a decent amount of salvage pre-uprising. I was very new when uprising hit and I went from 12 million isk to 83 million isk. The balance of the game was destroyed by massive isk influx, multiple SP respecs, and higher SP sinks. Add to that a playerbase (like me) that has become jaded.
Keyboard and mouse factors in there somewhere. But, it is an infinitesimally small thing compared to the balancing, polish, and content issues that plague Dust.
^^^ this is also my answer. Tying bigger numbers in chromosome to the raw KBM as opposed to the massive gear/ISK disparity between noobs and vets, the fact that it was "new", and the whole bittervet phenomenon is confusing association and causality.
(btw, people will obviously QQ about anything that kills them, so hatemails don't really support or refute anyone's argument, the inherent superiority of KBM in general is not really in question otherwise PC gamers would all use gamepads of some kind.)
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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Iron Wolf Saber
Den of Swords
11379
|
Posted - 2013.12.23 16:46:00 -
[28] - Quote
Justicar Karnellia wrote:Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily. this happens a lot - you're comparing total player number to concurrent player numbers. EVE online does not have 500,000 concurrent players. For Aion it sounds about right, but then that's per server, and they have many servers ,so total concurrent player base is much higher than that. WoW concurrent player base is much longer than their total player base (8 million or so) - last time I saw it somewhere I think it was about a million, which is still impressive.
OP made nearly as horrible comparisons I was countering with more up to date number since the numbers the OP was yanking was from years ago.
Also server population cap on world of warcraft is 15k players. This includes their shared instance servers which as lead to some unpleasant experiences last year.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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TcuBe3
Molon Labe. Public Disorder.
275
|
Posted - 2013.12.23 16:59:00 -
[29] - Quote
Iron Wolf Saber wrote:Justicar Karnellia wrote:Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily. this happens a lot - you're comparing total player number to concurrent player numbers. EVE online does not have 500,000 concurrent players. For Aion it sounds about right, but then that's per server, and they have many servers ,so total concurrent player base is much higher than that. WoW concurrent player base is much longer than their total player base (8 million or so) - last time I saw it somewhere I think it was about a million, which is still impressive. OP made nearly as horrible comparisons I was countering with more up to date number since the numbers the OP was yanking was from years ago. Also server population cap on world of warcraft is 15k players. This includes their shared instance servers which as lead to some unpleasant experiences last year. Many MMO player populations are kept hidden for reasons of business and there are people who do not bother enough with api hooks to get all the data to generate accurate numbers. If Peak Cocurrent weekly average is about 10% of the population (which after doing math its not a true statement by a long shot but its in the same ball park) then it should give you somewhat of an idea how populated some games are and not.
When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000.
Again, you make these statements as if it is going to change people's perspectives of the god damned game.
If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant.
THE GAMES PLAYER BASE IS DYING! |
bolsh lee
Ahrendee Mercenaries EoN.
743
|
Posted - 2013.12.23 17:16:00 -
[30] - Quote
TcuBe3 wrote:Iron Wolf Saber wrote:Justicar Karnellia wrote:Iron Wolf Saber wrote:World of Warcraft is at 7.7 million now give or take. Population of Warhammer online is currently 0. Eve Online broke the 500k barrier not to long ago. Aion currently averages 1.5k players per server cocurrent players. Runescape are good at hiding thier population but they have a leaderboard, only 400,000+ people show up on the leaderboard daily. this happens a lot - you're comparing total player number to concurrent player numbers. EVE online does not have 500,000 concurrent players. For Aion it sounds about right, but then that's per server, and they have many servers ,so total concurrent player base is much higher than that. WoW concurrent player base is much longer than their total player base (8 million or so) - last time I saw it somewhere I think it was about a million, which is still impressive. OP made nearly as horrible comparisons I was countering with more up to date number since the numbers the OP was yanking was from years ago. Also server population cap on world of warcraft is 15k players. This includes their shared instance servers which as lead to some unpleasant experiences last year. Many MMO player populations are kept hidden for reasons of business and there are people who do not bother enough with api hooks to get all the data to generate accurate numbers. If Peak Cocurrent weekly average is about 10% of the population (which after doing math its not a true statement by a long shot but its in the same ball park) then it should give you somewhat of an idea how populated some games are and not. When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000. Again, you make these statements as if it is going to change people's perspectives of the god damned game. If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant. THE GAMES PLAYER BASE IS DYING!
+1 Ironwolf has his head so far up CCP's ass he can't seem to see this, It took what a year to barely hold on to 4k players ? CCP and Sony both have to realise this game is hemorrhaging and the fact is the numbers speak for themselves.. If CCP was able to pull over even a small percentage of the PC community that would crush the concurrent numbers we have now..
Oh it would make console players leave ? I really don't see anymore leaving then who already have and it sure as hell didn't hurt Counter Strike, some may say its a wide comparison but imo Dust has way more potential then CS to appeal to the PC community..
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