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Shinobi MumyoSakanagare ZaShigurui
KOBAYASHI MARU PROJECT
231
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Posted - 2013.12.23 17:16:00 -
[31] - Quote
People keep bringing up the " Giant Map Issue " but it's not an issue when you take a look at how CCP wanted to maximize the use of vehicles with the releasing of this past patch .
I don't agree with how it was done and I believe that they could have done what they ended up doing with what they had from the previous patch if they would have paid a little attention to detail , seeing as how they didn't want to have super tanks , with all of the mod slots that the previous vehicles had but they could have avoided that as well . The mods were better ( they could have used some fine tuning but that could be said about the mods that are use by infantry as well ) there was more selection and better functionality . It just seems like this refiguring , dummied down the mods as well as the skill set and most of all the vehicles .
In order to have the vehicles that would make epic battles ( that we do not actually see yet ) there must be space that provides a feeling that keeps one not to feel so bottled up . So I can understand how and why they have created such maps , so that in every turn your not running into another tank or trying to avoid a LAV because some people are not great drivers and can run over others as well as crashing into other vehicles . I am thankful for these maps because in the last maps there were always tanks running into me as well as LAV's and mostly it was on purpose . Now I can avoid these jerks like I had to do yesterday when this tank ran into me on purpose so I unloaded some rounds into them on purpose .
FW needs a system where they don't only punish for FF but punish those who instigate the incident .
I still wonder where all of these tank users have come from when the occasional match had 4 or 5 or more LAV's and one or two tanks . Now the numbers have reversed .
" BANE " of ALL vehicle users , Crush , Kill and Destroy ALL vehicles !!!!!
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calisk galern
BurgezzE.T.F Public Disorder.
1575
|
Posted - 2013.12.23 17:21:00 -
[32] - Quote
dust has been improving. 1.7 was a huge step in the right direction.
yes their are some issues, but the positives far out weigh the negatives, especially once they get the tank issue worked out.
they turned what used to be an issue that could only be resolved with massive coding into an issue that can be resolved with tweaking some numbers.
that's great.
is dust there yet? obviously no, but when I look at the improvements made since uprising was released i'd say it's great.
would dust get a passing grade with any reviewers yet? nope not a chance, but regardless it's getting closer to that passing grade. |
Ansiiis The Trustworthy
Ahrendee Mercenaries
589
|
Posted - 2013.12.23 17:24:00 -
[33] - Quote
TcuBe3 wrote:Vrain Matari wrote:All i can say at this point is that the new EP stressed FPS fundamentals and 1.8 is the infantry patch. Furthermore CCP has stated explicitly that our current point in DUST's development is focused on improving CORE systems.
The only reference i can find where CCP explicitly addresses aiming for kb/m or DS3 is from CCP Remnant in the 'Advancing the Core' presentation, and there smooth aiming is referenced in the context of aim assist.
Does CCP really think that their unassisted DS3 aiming and their kb/m aiming is good enough? You can polish a turd as much as you want but in the end it's still a Turd... http://www.youtube.com/watch?v=yiJ9fy1qSFI
Sworn Shield of Cat Merc.
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Iron Wolf Saber
Den of Swords
11380
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Posted - 2013.12.23 17:24:00 -
[34] - Quote
TcuBe3 wrote: When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000.
Again, you make these statements as if it is going to change people's perspectives of the god damned game.
If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant.
THE GAMES PLAYER BASE IS DYING!
Fun Fact all games die, eventually.
Question is how fast?
You see some of the updated numbers and how quickly those massive populations decayed some of them losing nearly 90%-100% of their player base in under 2 years.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Quil Evrything
Triple Terrors
585
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Posted - 2013.12.23 17:41:00 -
[35] - Quote
The dark cloud wrote: in my opinion we need a ranking system in some sorts of lvl's. lvl1 stands for a total n00b who goes negative every match and like 200WP at the ned. While a lvl 10 guy is a beast of a player and gets allmost allways the top scores. The skill lvl should be going up or down regarding the performance and matchmaking should put players from similar lvl against each other. Like players from lvl 1-3 face each other or 4-7 and finally 8-10. This would make teams more balanced and reduce the "pub stomping" issue.
Some kind of "intelligent matching" thing... Hmm, sounds like a great idea! ... except we already "have" it, and it aint working.
So, since we know that doesnt work, something different (but still along the same lines) needs to be tried.
The one thing that hasnt been tried so far, is gear-based tiering. (Allow choice of matches to be basic only, basic+adv only, or no-limits) So lets try it already! No more "the playerbase isnt large enough". Just TRY IT.
I know of lots of people who are interested in allowing this setting, and then playing only in middle, or bottom, settings.
THere are lots of potential workarounds for small playerbase, IF they are needed. I suspect they wont be. other than the "no limits" tier, which I suspect will get quite lonely. Aww, poor widdle stompers...
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TcuBe3
Molon Labe. Public Disorder.
276
|
Posted - 2013.12.23 17:42:00 -
[36] - Quote
Iron Wolf Saber wrote:TcuBe3 wrote: When are you going to realize it doesn't matter? All of those games have a much larger player base then dust does whether it be 8 million or 1 million it is still a hell of a lot more than 4,000.
Again, you make these statements as if it is going to change people's perspectives of the god damned game.
If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant.
THE GAMES PLAYER BASE IS DYING!
Fun Fact all games die, eventually. Question is how fast? You see some of the updated numbers and how quickly those massive populations decayed some of them losing nearly 90%-100% of their player base in under 2 years.
I agree with you, I just don't see why you feel the need to correct the OP on his numbers when we all know even a small percentage of those other title's player bases, far outnumber the player base of Dust.
Now I know you are going to say, "Well, TcuBe3. Dust was never meant to have a huge player base!" I will agree with you on that.
I will also agree with you that most games player base will deteriorate very rapidly.
But correct me if I am wrong, that Dust 514 was created with longevity in mind? Hence why a player must play 7 years to fully cap all skills? Which seems hard to calculate as our skill tree continues to change like I change my socks.
Back to my point, If the player base continues to leave because of new shiny stuff and out of frustration and impatience. How does CCP propose to keep these people around for the 7 years?
If 2 years is it, why does it take me so long to get SP? I don't want instant gratification. That is what keeps me coming back for more. I think CCP does a really good job of keeping me hooked and keeping me engaged but I think when I say this I speak for more than just myself. "My patience is running thin with this CCP".
2 new guns, and some changes to the vehicle skill tree isn't enough, and the KB/M issue is just another negative on top of a huge pile of negatives.
But really what I think it boils down to is that as more and more people leave the player base it will only exponentially deteriorate as our friends and corp mates thin out so shall we. I think it's happening faster than you or I think it is.
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TcuBe3
Molon Labe. Public Disorder.
276
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Posted - 2013.12.23 17:47:00 -
[37] - Quote
calisk galern wrote:dust has been improving. 1.7 was a huge step in the right direction.
yes their are some issues, but the positives far out weigh the negatives, especially once they get the tank issue worked out.
This is like saying,
Yeah the women I married has some flaws and she will be a great wife once she stops ******* everyone in the neighborhood.
You are trying to look for something that is great that isn't there yet.
most games have potential, question is how long are you willing to shell out hours of grind session in order to see it happen?
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
813
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Posted - 2013.12.23 17:52:00 -
[38] - Quote
TcuBe3 wrote: If you are trying to point out that the OP's numbers are over exaggerated, yeah they are. But his point is still valid and relevant. THE GAMES PLAYER BASE IS DYING!
I don't dispute that last part. The playerbase is hurting, I don't think even IWS is trying to really say that's not true. However, that "only 4000 people play this game" number is thrown around all the time and it's total BS. But I digress.
The OP's point is relevant, no question, because something certainly needs to be done. The validity is a little more iffy. I really don't think it's that crazy that I see this as using a known problem (low player count) to advance a certain agenda. One I do not agree with.
The OP has his opinion, I have mine, you have yours, and yes even IWS is entitled to his. I think the connection being made here is not a causal one, and my personal opinion is that there are more and bigger reasons for the drop in player counts. I also don't think there would be any significant bump in the playerbase or overall satisfaction with the game.
I could easily be wrong about that last part, but there is little doubt in my mind that the implementation of KBM input is not responsible for even 10% of the playerbase problem. And the fact that some friends of his who use KBM stopped playing right away, citing that as a reason, is scant evidence to the contrary, because you are making one very crucial assumption: If they were happy with the control scheme, they would have no other issues with the game and become long-term players like the rest of us. That's a huge leap:
1) Hardcore PC FPS players: Would quickly see this is not a AAA shooter. If the lolmechanics and ROFLag didn't make them roll their eyes and go back to COD or whatever, they might not like the fact that they have to take their lumps for a while and grind to get better gear before really becoming competitive because their l33t skillz should make them instantly relevant in every game.
2) MMO players: Time dilation is nothing new to EvE and presumably WOW, and they are all about grinding for better sh!t, but without PvE as a safe haven they wouldn't know what to do with their prof 5 in animal mobs.
All I'm saying is that KBM is like a "special interest group", and this is lobbying for it. Cure the disease, not one symptom.
"The line between disorder and order lies in logistics" -Sun Tzu
Amarr victor!
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bolsh lee
Ahrendee Mercenaries EoN.
746
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Posted - 2013.12.23 17:53:00 -
[39] - Quote
Iron Wolf Saber wrote: Also counter strike? :P horrible shooter. Maps are too small, quickest reflexes nullifies any fun, the gun you picked almost doesn't matter and people quit playing it right because the game rules are dumb and people do not have the tools to play beyond the game intended in a way that is deemed 'smart' but instead viewed as cheatastic. Graphics and Sound are also not the best either but it gets passing at least. I rather play Blacklight or RB6
For you to say that just goes to show how disconnected you are from competitive shooters and I guess you're really not a numbers guy ? Why don't you tell this to the 75 THOUSAND players and 1.5m unique players who login.. All your points are invalid even when comparing a dying MMO to our dismal 4k community if anything its laughable that you can compare a drop in millions to Dusts concurrent numbers...
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calisk galern
BurgezzE.T.F Public Disorder.
1578
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Posted - 2013.12.23 17:55:00 -
[40] - Quote
TcuBe3 wrote:calisk galern wrote:dust has been improving. 1.7 was a huge step in the right direction.
yes their are some issues, but the positives far out weigh the negatives, especially once they get the tank issue worked out.
This is like saying, Y eah the women I married has some flaws and she will be a great wife once she stops ******* everyone in the neighborhood. You are trying to look for something that is great that isn't there yet. most games have potential, question is how long are you willing to shell out hours of grind session in order to see it happen?
most games don't continue to improve at the rate dust does.
I play the game because their is no better option, once one comes around I will switch over, they just need to be betetr then the alternatives when they come around, and honestly division is the only game on my radar atm that could beat dust out. |
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Iron Wolf Saber
Den of Swords
11381
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Posted - 2013.12.23 17:56:00 -
[41] - Quote
As for the Longevity thing; Riddle me this, what did mordern warfare 1 players do once they hit rank 60? What did IF do to address that for Modern Warfare 2? Then once more in 3?
I know there are pain points but from what I have seen as a CPM makes me feel stupid on what they really are causing the bad 'churn rates' and it will really be up to CCP to fix them. I can advise them on how to go about fixing it but its all in the ether and formless and most scary of all there is no goddamn way to know what works and what does not until its live.
New Content on eve has for the longest time been viewed as newbie bait but we know in dust 514 its not the case its veteran bait mostly. I would like to see it tipped so that it does turn into newbie bait instead but Dust 514 is far from it. There is also the long time mistake eve has done which was regard quality of life fixes as 'useless' in acquiring newbies. The CSM hammered it home into CCPs heads that quality of life fixes are good to do as well as it is more veteran bait to keep the most loyal of players around.
Right now we know the effects of new content in dust will do for the current players we know that it will keep most folks already playing. Problems to address are large a numerous including acquiring newbies, keeping newbies, and turning newbies into something that isn't a newbie. This is after all a free to play game. A free to play game that cannot have a good retention rate beyond one day is not going to do well as it decreases the chances of that player from ever making a purchase.
The numbers dont lie of course they don't (often the server is still subject to API errors, ie we never had 9k players cocurrent for example)
Just people don't read them right.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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TcuBe3
Molon Labe. Public Disorder.
277
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Posted - 2013.12.23 18:01:00 -
[42] - Quote
calisk galern wrote:TcuBe3 wrote:calisk galern wrote:dust has been improving. 1.7 was a huge step in the right direction.
yes their are some issues, but the positives far out weigh the negatives, especially once they get the tank issue worked out.
This is like saying, Y eah the women I married has some flaws and she will be a great wife once she stops ******* everyone in the neighborhood. You are trying to look for something that is great that isn't there yet. most games have potential, question is how long are you willing to shell out hours of grind session in order to see it happen? most games don't continue to improve at the rate dust does. I play the game because their is no better option, once one comes around I will switch over, they just need to be betetr then the alternatives when they come around, and honestly division is the only game on my radar atm that could beat dust out. no COD and BF aren't competing with dust, they are casual shooters, I prefer the games with meaning like dust. I know saying dust has meaning is a bit of a joke, but it has more meaning then COD and BF and the like. those games have no long term substance, and never will, so the little bit that dust has still puts it at the top of the charts.
Well, Division looks amazing.. Thanks for that shameless plug.. looks like i'll be getting a PS4 sooner then I expected. |
Iron Wolf Saber
Den of Swords
11382
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Posted - 2013.12.23 18:14:00 -
[43] - Quote
bolsh lee wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter. Maps are too small, quickest reflexes nullifies any fun, the gun you picked almost doesn't matter and people quit playing it right because the game rules are dumb and people do not have the tools to play beyond the game intended in a way that is deemed 'smart' but instead viewed as cheatastic. Graphics and Sound are also not the best either but it gets passing at least. I rather play Blacklight or RB6
For you to say that just goes to show how disconnected you are from competitive shooters and I guess you're really not a numbers guy ? Why don't you tell this to the 75 THOUSAND players and 1.5m unique players who login.. All your points are invalid even when comparing a dying MMO to our dismal 4k community if anything its laughable that you can compare a drop in millions to Dusts concurrent numbers...
Tell me why I should continue play counter strike?
1. I hate how majority of the game is waiting between rounds or waiting for the round to end. 2. The game caters to twitch shooters. This is a false advertisement from the tactical shooter it falsely labels itself as. 3. Tactical decisions are severely punished, usually with death, quickly followed by round loss. 4. Maps are once again too small, too predictable, and too favored even with a handicap on the favored team. 5. The game feels far far far cheaper in production quality overall. 6. There are far too many wrong decisions made in the pre-match equipment selection. 7. Those wrong decisions are neeray ever right. 8. That one guy that gets put into matchmaking with you and ruins the entire lobby causing the entire lobby to quit within two matches 9. The game offers zero means of getting gud outside of wrist weight training, simply put if you have arthritis might as well quit playing. 10. I certainly don't feel the culture, http://www.youtube.com/watch?v=ovsVU6mktOw seriously ruined most of CS' image for me. 11. Matchmaking needs a serious fix, losing 40 rounds in a row is rather ridiculous. I mean I know Caldari FW doesn't have any matchmaking either but at least they win once every 5 or 6 fights. 12. Too Generic 13. Feels like a bargain bin game 14. People your team quit if you have yellow or limegreen bars. 15. Has never felt original 16. I blame the origin of the COD Kiddie syndrome on this game.
Disconnect? More about not wanting to connect.
Also by your logic I shouldn't have quit world of warcraft for FFXIV ARR.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Maken Tosch
DUST University Ivy League
6018
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Posted - 2013.12.23 18:15:00 -
[44] - Quote
bolsh lee wrote:Maken Tosch wrote:I don't think you can compare the two. Valve has a history of shooter games behind them. CCP doesn't. I don't think we can use this as an excuse anymore maybe a year ago sure, but they have many examples to follow like the one behind Valve with CS.. Not to mention they have a successful flagship which is EVE online that they crowned on following a similar ideology..
Similar ideology, yes. But Eve Online is not a first person shooter. CCP has no prior history with shooters at all. They developed only an mmo that was initially funded by a card game that hardly anyone knows about. Both are pvp games, sure. But again Eve is an mmo, not a fps.
OK, CCP. When are knives finally going to be improved?
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Jake Bloodworth
Molon Labe. Public Disorder.
250
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Posted - 2013.12.23 18:23:00 -
[45] - Quote
I don't think anyone is really defending Dust as a polished game. Most people around here stay because there is no alternative.. I could go play a better shooter any day on any console/PC. But, I cannot play a shooter with equipment, skill points, vehicles, corporations, MMO side orbitals, etc. Dust is the sum of it's parts right now. It has more parts then every other shooter.
The controls sure suck compared to PC dedicated titles for Kbm. The DS3 controls suck compared to COD.
The graphics suck compared to Killzone.
The customization sucks compared to Eve.
The corporations suck compared to Eve.
The vehicles suck compared to Battlefield
The risk versus reward sucks compared to Eve.
BUT, it has all of this in one package that no other game offers. That's the only reason we are all here. We have no place to go if this is what we want. |
Iron Wolf Saber
Den of Swords
11382
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Posted - 2013.12.23 18:24:00 -
[46] - Quote
Jake Bloodworth wrote:I don't think anyone is really defending Dust as a polished game. Most people around here stay because there is no alternative.. I could go play a better shooter any day on any console/PC. But, I cannot play a shooter with equipment, skill points, vehicles, corporations, MMO side orbitals, etc. Dust is the sum of it's parts right now. It has more parts then every other shooter.
The controls sure suck compared to PC dedicated titles for Kbm. The DS3 controls suck compared to COD.
The graphics suck compared to Killzone.
The customization sucks compared to Eve.
The corporations suck compared to Eve.
The vehicles suck compared to Battlefield
The risk versus reward sucks compared to Eve.
BUT, it has all of this in one package that no other game offers. That's the only reason we are all here. We have no place to go if this is what we want.
I would like to see this fixed better.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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bolsh lee
Ahrendee Mercenaries EoN.
746
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Posted - 2013.12.23 18:26:00 -
[47] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter. Maps are too small, quickest reflexes nullifies any fun, the gun you picked almost doesn't matter and people quit playing it right because the game rules are dumb and people do not have the tools to play beyond the game intended in a way that is deemed 'smart' but instead viewed as cheatastic. Graphics and Sound are also not the best either but it gets passing at least. I rather play Blacklight or RB6
For you to say that just goes to show how disconnected you are from competitive shooters and I guess you're really not a numbers guy ? Why don't you tell this to the 75 THOUSAND players and 1.5m unique players who login.. All your points are invalid even when comparing a dying MMO to our dismal 4k community if anything its laughable that you can compare a drop in millions to Dusts concurrent numbers... Tell me why I should continue play counter strike? 1. I hate how majority of the game is waiting between rounds or waiting for the round to end. 2. The game caters to twitch shooters. This is a false advertisement from the tactical shooter it falsely labels itself as. 3. Tactical decisions are severely punished, usually with death, quickly followed by round loss. 4. Maps are once again too small, too predictable, and too favored even with a handicap on the favored team. 5. The game feels far far far cheaper in production quality overall. 6. There are far too many wrong decisions made in the pre-match equipment selection. 7. Those wrong decisions are neeray ever right. 8. That one guy that gets put into matchmaking with you and ruins the entire lobby causing the entire lobby to quit within two matches 9. The game offers zero means of getting gud outside of wrist weight training, simply put if you have arthritis might as well quit playing. 10. I certainly don't feel the culture, http://www.youtube.com/watch?v=ovsVU6mktOw seriously ruined most of CS' image for me. 11. Matchmaking needs a serious fix, losing 40 rounds in a row is rather ridiculous. I mean I know Caldari FW doesn't have any matchmaking either but at least they win once every 5 or 6 fights. 12. Too Generic 13. Feels like a bargain bin game 14. People your team quit if you have yellow or limegreen bars. 15. Has never felt original 16. I blame the origin of the COD Kiddie syndrome on this game. Disconnect? More about not wanting to connect. Also by your logic I shouldn't have quit world of warcraft for FFXIV ARR.
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
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Iron Wolf Saber
Den of Swords
11382
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Posted - 2013.12.23 18:34:00 -
[48] - Quote
bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike?
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Bethhy
Ancient Exiles. Renegade Alliance
543
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Posted - 2013.12.23 18:37:00 -
[49] - Quote
Jake Bloodworth wrote:Could it be that Chromosome was new... shiny... Eve players were excited (Well a few of them anyway). Why in the world would you connect the higher numbers of Chromosome with mouse and keyboard? Balance was better across the board. The new to veteran player gap was smaller. Every player wasn't sitting on a pile isk. Only the best players could continuously run Proto gear in pubs. Now everyone can Proto all day if they had a decent amount of salvage pre-uprising. I was very new when uprising hit and I went from 12 million isk to 83 million isk. The balance of the game was destroyed by massive isk influx, multiple SP respecs, and higher SP sinks. Add to that a playerbase (like me) that has become jaded.
Keyboard and mouse factors in there somewhere. But, it is an infinitesimally small thing compared to the balancing, polish, and content issues that plague Dust.
It had everything to do with the gun game. It was addicting in DUST, then you would get to know the community and the persistent skill system and other games where almost pointless to play.
There is no gun game anymore it doesn't exist... Its skill points, Suit fitting, and math... that's who wins fights... there is no individual aiming skill, strengths and weaknesses that made gun game and the moment to moment FUN in DUST.
Now it's a giant grind with little to no stimulating gun fights or even a sense of achievement in killing someone.
Quote:But the skill gap is so compressed, that itGÇÖs like a slot machine. You might as well just sit down at a slot machine and have a thing that pops up an says GÇ£I got a kill!GÇ¥ TheyGÇÖve taken individual skill out of the equation so much. So you see these guysGÇöI see it all the time, they come in to play Red Orchestra, and theyGÇÖre like GÇ£This gameGÇÖs just too hardcore. IGÇÖm awesome at Call of Duty, so thereGÇÖs something wrong with your game. Because IGÇÖm not successful at playing this game, so it must suck. IGÇÖm not the problem, itGÇÖs your game.GÇ¥ And sometimes as designers, it is our game. Sometimes we screw up, sometimes we design something thatGÇÖs not accesible enough, they canGÇÖt figure it out, we didnGÇÖt give them enough information to figure out where to go... but more often than not, itGÇÖs because Call of Duty compressed their skill gap so much that these guys never needed to get good at a shooter. John Gibson
Pretty much sums up the argument... CS:GO has proved that M/KB raw input on console is fine and there are very real users competing in competition environments with a DS3 versus a M/KB user. And holding their own and might I say OWNING some of the M/KB players... like has happened in DUST since the beginning. Stop blaming good DS3 users on M/KB. |
TcuBe3
Molon Labe. Public Disorder.
277
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Posted - 2013.12.23 18:38:00 -
[50] - Quote
I loved Half-Life and the mod community it created.
You sir, are a communist.
In my mind TF2 never came out. Whatever they call "TF2" is a cartoon show compared to what it was suppose to be.
-Butt Hurt Valve Fan |
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bolsh lee
Ahrendee Mercenaries EoN.
746
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Posted - 2013.12.23 18:39:00 -
[51] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike?
I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending... |
Iron Wolf Saber
Den of Swords
11382
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Posted - 2013.12.23 18:40:00 -
[52] - Quote
TcuBe3 wrote:I loved Half-Life and the mod community it created.
You sir, are a communist.
In my mind TF2 never came out. Whatever they call "TF2" is a cartoon show compared to what it was suppose to be.
-Butt Hurt Valve Fan
you mean this garbage?
http://upload.wikimedia.org/wikipedia/en/3/30/Tf2_oldstyle.jpg
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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Bethhy
Ancient Exiles. Renegade Alliance
545
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Posted - 2013.12.23 18:41:00 -
[53] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike?
Right now there is over 85k people just on the PC... and it's a consistent number..
http://steamcommunity.com/app/730
IWS can't really be trying to question the legitimacy of Counter-strike as a reference... and defend DUST... *Eyes start to cry blood* |
Iron Wolf Saber
Den of Swords
11382
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Posted - 2013.12.23 18:42:00 -
[54] - Quote
bolsh lee wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending...
You should, considering this CPM doesn't give a damn about other game's numbers because they do absolutely nothing to fix this games numbers. Period.
Nice Edit btw.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Rail and Combat Rifle =// Unlocked
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TcuBe3
Molon Labe. Public Disorder.
278
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Posted - 2013.12.23 18:53:00 -
[55] - Quote
Yes that heaping pile of garbage..
I was expecting a realistic team play shooter.
The only thing that suffices was BF2 PR
Have you played it? |
Bethhy
Ancient Exiles. Renegade Alliance
545
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Posted - 2013.12.23 18:57:00 -
[56] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending... You should, considering this CPM doesn't give a damn about other game's numbers because they do absolutely nothing to fix this games numbers. Period. Nice Edit btw. IWS proving his ignorance on an hourly basis. TM
http://www.pcgamer.com/2012/04/20/tripwires-devs-talk-about-research-at-the-shooting-range/
Most developers look to do research on the product they are creating... and you cannot make a FPS without thinking of counter-strike.. a game very simply made as for content but the gameplay and gungame has built Internet cafe's around it.. Has made people play the same game for a decade with little to no changes.. If gun game can addict someone to Counter-strike, and keep active numbers like this consistently with adding little to no content?
wouldn't that be something to look into for DUST? A game process where people get hooked on just the gameplay... No gizmo's of a Persistent skill system, Guilds(Same thing), different roles and classes... and new additions every 30 days.
Somewhere along the lines you missed what Vavle does better then most gaming companies and why most developers tip their hat to them not bad mouth them. They build games around the gameplay... FIRST... not fancy things to placate you. |
bolsh lee
Ahrendee Mercenaries EoN.
746
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Posted - 2013.12.23 19:00:00 -
[57] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending... You should, considering this CPM doesn't give a damn about other game's numbers because they do absolutely nothing to fix this games numbers. Period. Nice Edit btw.
I'm not really sure how to reply to such an arrogant and shallow comment not to mention its part of your job to bridge the gap between developers and players and if even a minority is leaving Dust you should probably swallow your pride and accept opinions. ..
Also not sure what you mean by "nice EDIT" none of my current posts have been edited... |
Vrain Matari
ZionTCD Public Disorder.
1389
|
Posted - 2013.12.23 19:12:00 -
[58] - Quote
Bethhy wrote:Iron Wolf Saber wrote:bolsh lee wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending... You should, considering this CPM doesn't give a damn about other game's numbers because they do absolutely nothing to fix this games numbers. Period. Nice Edit btw. IWS proving his ignorance on an hourly basis. TM http://www.pcgamer.com/2012/04/20/tripwires-devs-talk-about-research-at-the-shooting-range/Most developers look to do research on the product they are creating... and you cannot make a FPS without thinking of counter-strike.. a game very simply made as for content but the gameplay and gungame has built Internet cafe's around it.. Has made people play the same game for a decade with little to no changes.. If gun game can addict someone to Counter-strike, and keep active numbers like this consistently with adding little to no content? wouldn't that be something to look into for DUST? A game process where people get hooked on just the gameplay... No gizmo's of a Persistent skill system, Guilds(Same thing), different roles and classes... and new additions every 30 days. Somewhere along the lines you missed what Vavle does better then most gaming companies and why most developers tip their hat to them not bad mouth them. They build games around the gameplay... FIRST... not fancy things to placate you. +1 for truth and clear thinking.
I support SP rollover.
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Ansiiis The Trustworthy
Ahrendee Mercenaries
591
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Posted - 2013.12.23 19:22:00 -
[59] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:Iron Wolf Saber wrote: Also counter strike? :P horrible shooter. Maps are too small, quickest reflexes nullifies any fun, the gun you picked almost doesn't matter and people quit playing it right because the game rules are dumb and people do not have the tools to play beyond the game intended in a way that is deemed 'smart' but instead viewed as cheatastic. Graphics and Sound are also not the best either but it gets passing at least. I rather play Blacklight or RB6
For you to say that just goes to show how disconnected you are from competitive shooters and I guess you're really not a numbers guy ? Why don't you tell this to the 75 THOUSAND players and 1.5m unique players who login.. All your points are invalid even when comparing a dying MMO to our dismal 4k community if anything its laughable that you can compare a drop in millions to Dusts concurrent numbers... Tell me why I should continue play counter strike? 1. I hate how majority of the game is waiting between rounds or waiting for the round to end. 2. The game caters to twitch shooters. This is a false advertisement from the tactical shooter it falsely labels itself as. 3. Tactical decisions are severely punished, usually with death, quickly followed by round loss. 4. Maps are once again too small, too predictable, and too favored even with a handicap on the favored team. 5. The game feels far far far cheaper in production quality overall. 6. There are far too many wrong decisions made in the pre-match equipment selection. 7. Those wrong decisions are neeray ever right. 8. That one guy that gets put into matchmaking with you and ruins the entire lobby causing the entire lobby to quit within two matches 9. The game offers zero means of getting gud outside of wrist weight training, simply put if you have arthritis might as well quit playing. 10. I certainly don't feel the culture, http://www.youtube.com/watch?v=ovsVU6mktOw seriously ruined most of CS' image for me. 11. Matchmaking needs a serious fix, losing 40 rounds in a row is rather ridiculous. I mean I know Caldari FW doesn't have any matchmaking either but at least they win once every 5 or 6 fights. 12. Too Generic 13. Feels like a bargain bin game 14. People your team quit if you have yellow or limegreen bars. 15. Has never felt original 16. I blame the origin of the COD Kiddie syndrome on this game. 17. Winning means absolutely nothing and has nearly the same emotional level as losing. Disconnect? More about not wanting to connect. Also by your logic I shouldn't have quit world of warcraft for FFXIV ARR. Also Valve has made a series of shooters that I actually really hate. I hate Half Life I hate CS I hate Left4Dead I hate TF I hate TF2 (the game not the environment it's created) There is something subconsciously wrong with all of them that doesn't vibe with me. I mean I have gone and endured terrible shooters from other game companies but valve just has something that just geniunely pisses me off from playing thier games.
I actually approved some of your points until I started reading further. I hate, I hate, I,I,I. You do realize that CS is regarded as a great shooter just because it's simplicity - it's meant to be skill based and it has far more tactics than Dust.
Sworn Shield of Cat Merc.
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Ansiiis The Trustworthy
Ahrendee Mercenaries
591
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Posted - 2013.12.23 19:23:00 -
[60] - Quote
Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? Your points are becoming quite silly and illogical.
Sworn Shield of Cat Merc.
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