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Vrain Matari
ZionTCD Public Disorder.
1385
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Posted - 2013.12.23 06:26:00 -
[1] - Quote
Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1387
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Posted - 2013.12.23 16:17:00 -
[2] - Quote
All i can say at this point is that the new EP stressed FPS fundamentals and 1.8 is the infantry patch. Furthermore CCP has stated explicitly that our current point in DUST's development is focused on improving CORE systems.
The only reference i can find where CCP explicitly addresses aiming for kb/m or DS3 is from CCP Remnant in the 'Advancing the Core' presentation, and there smooth aiming is referenced in the context of aim assist.
Does CCP really think that their unassisted DS3 aiming and their kb/m aiming is good enough?
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1389
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Posted - 2013.12.23 19:12:00 -
[3] - Quote
Bethhy wrote:Iron Wolf Saber wrote:bolsh lee wrote:Iron Wolf Saber wrote:bolsh lee wrote:
Yet again, its not about you or me or any one person.. Its about our 4k player base compared to a 75k player base if 4k players is what CCP is proud of and coined as their "cult player base" that's pretty pathetic even for a company that "doesn't do shooters" Tell me why CCP shouldn't market Dust to the PC communityby improving kb/m ? You continue to prove my data is correct the only argument you have is your own personal experience ? Sorry ironwolf as a CPM you should probably try to think outside the box your "new content appealing to veterans" is limited and doesn't garnish any returns...
7 billion people on earth and only 75k play Counterstrike? I can't believe a supposed CPM just typed this....... That's ONE shooter not even a mass advertised FPS like your COD and BF titles not to mention your 12yr old self stomped your feet and asked why you should play it ? Well IDK ask the massive player base compared to the game you're deffending... You should, considering this CPM doesn't give a damn about other game's numbers because they do absolutely nothing to fix this games numbers. Period. Nice Edit btw. IWS proving his ignorance on an hourly basis. TM http://www.pcgamer.com/2012/04/20/tripwires-devs-talk-about-research-at-the-shooting-range/Most developers look to do research on the product they are creating... and you cannot make a FPS without thinking of counter-strike.. a game very simply made as for content but the gameplay and gungame has built Internet cafe's around it.. Has made people play the same game for a decade with little to no changes.. If gun game can addict someone to Counter-strike, and keep active numbers like this consistently with adding little to no content? wouldn't that be something to look into for DUST? A game process where people get hooked on just the gameplay... No gizmo's of a Persistent skill system, Guilds(Same thing), different roles and classes... and new additions every 30 days. Somewhere along the lines you missed what Vavle does better then most gaming companies and why most developers tip their hat to them not bad mouth them. They build games around the gameplay... FIRST... not fancy things to placate you. +1 for truth and clear thinking.
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1391
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Posted - 2013.12.24 01:06:00 -
[4] - Quote
Imo, DUST would be destroyed in short order by moving to PC.
The first time a major DUST corp fails their EVE-side employers because the other team brought better bots to the fight would be the end of it.
Because after that, what's the point?
I support SP rollover.
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Vrain Matari
ZionTCD Public Disorder.
1395
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Posted - 2013.12.24 17:17:00 -
[5] - Quote
Ludvig Enraga wrote:Vrain Matari wrote:Just said this in another theread but i luuuv to repeat myself ;) - the first priority for CCP, given that they wanted to be the ones to try and integrate the input types when other reputable developers had failed, would be to have rock-solid high quality controls.
After that if some mild AA was needed then fine, i'm sure we could all have lived with that.
But slapping an over-helpful AA on top of poor DS3 controls so it can 'compete' with poor kb/m controls? What is that? And who was it intended to satisfy? DUST will continue to have a credibility issue with FPS fans so long as we have the controls we have now. Meh. All competitively spirited console controller players would not like that "mild AA". At the core of it KDR does not matter if you did not earn it fair and square. Dual inputs was one of the major foundation mistakes of this game. The only way to fix it imo would be to have an option to play only against controller players if a controller player chooses so. For example, make it possible that some battles are only accessible if you are playing controller with AA off. This kind of set up in a dual input game I could live with. +1. Good suggestion.
I like it a lot because peeps who were looking to play the game at it's highest levels would know that they'd need to practice in the lower tiers with AA off to even have a hope of doing well at the top end. And most importantly, the choice rests with the player.
For peeps looking to transition as smoothly as possible, an Aim Assist 'slider' control might be welcome.
The fear is ofc that peeps would go the route of risk-aversion/short-term gain and hence exclude themselves from higher level gameplay. That would be ok - if we could hit 20,000 concurrent players.
I support SP rollover.
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