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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
HowDidThatTaste
Ancient Exiles.
3961
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Posted - 2013.11.13 01:43:00 -
[1] - Quote
Wow! Great video sure does clear up a lot of my concerns with the damn thing.
In used to never spend points in sharpshooter prior to chromosome for that very reason it tightened the spread to the point it felt week in cqc. Then chromosome came out and sharpshooter actually gave range and was great.
Now uprising 1. Whatever we are on and the thing works like poop sprinkles.
Hopefully CCP will finally take a look at this video and explain to us all how this is working as intended
Thank you very much for making this video! Plus1
Video of why the HMG sucks
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HowDidThatTaste
Ancient Exiles.
3961
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Posted - 2013.11.13 02:07:00 -
[2] - Quote
I can't imagine that this is working as intended however if they turned the aim assist on for the HMG exactly like it for the AR
The HMG would definetly be on an equal playing field in cqc. |
HowDidThatTaste
Ancient Exiles.
3961
|
Posted - 2013.11.13 02:08:00 -
[3] - Quote
medomai grey wrote:Advice from a former HMG heavy in Chromosome, when heavies were much weaker than they are now.
-Try to keep the majority of the target within the aiming reticle circle.
-Start firing before you actually have a line of sight on your target. This allows your stream of bullets to concentrate to killing efficiency when you engage your enemy instead of having to wait when you engage.
-Don't listen to idiots who say strafing is pointless for heavies. ALWAYS STRAFE! Strafe with the primary goal of tracking your target. Your secondary goal should be to avoid enemy fire.
-Cover is your friend and worst enemy. Don't rely on your EHP to keep you alive, use cover. When an enemy uses cover, a portion of their body is protected and reduces your HMG's killing power.
-The Gallente logi-LAV not only mitigates a heavy's poor mobility, but also provides an armor rep.
Please watch the video chromosome heavy we did not have this issue then. |
HowDidThatTaste
Ancient Exiles.
3964
|
Posted - 2013.11.13 04:12:00 -
[4] - Quote
DeadlyAztec11 wrote:I thought everybody knew this. I would have at least thought that anybody that had HMG'S past standard would have known this.
This is why I never understood how people could call the HMG inaccurate. Anyways, keep crouching and keep aiming down the sights.
Peace,
. Lol |
HowDidThatTaste
Ancient Exiles.
3965
|
Posted - 2013.11.13 05:35:00 -
[5] - Quote
XxGhazbaranxX wrote:I-Shayz-I wrote:Does anyone know IWS's info? This is something that the CPM should at least have their mind on with the whole TTK issue being dealt with right now TTK in 1.6 is terrible. I hate having my 1.5k hp suit drop in an instant to a Duvolle
Add that to the fact we are trying to shoot fast jumping suits that out range us by triple with aim assist, with a pinpoint weapon that takes the most aim and has no aim assist. It just becomes laughable at this point.
But you know we can always squat and aim down sights. Trolollol. |
HowDidThatTaste
Ancient Exiles.
3968
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Posted - 2013.11.13 18:53:00 -
[6] - Quote
Well I went ahead and made a ticket with your great video OP and sent in to support. I suggest all of the heavies out there do the same thing.
There was most certainly a cone effect in earlier iterations of this weapon so this has to be a bug. |
HowDidThatTaste
Ancient Exiles.
3968
|
Posted - 2013.11.14 02:02:00 -
[7] - Quote
So it seems most agree that this is not working as intended. Now if only we can get some confirmation from CCP |
HowDidThatTaste
Ancient Exiles.
3969
|
Posted - 2013.11.14 10:53:00 -
[8] - Quote
CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay.
Thank you to the OP for finally putting an explanation to all of us heavies huge frustration with this iteration of the HMG
And thank you CCP for acknowledging this thread. I have hope that you too will determine this is not working as intended and the HMG is in need of some serious love. |
HowDidThatTaste
Ancient Exiles.
3969
|
Posted - 2013.11.14 11:38:00 -
[9] - Quote
Ryme Intrinseca wrote:CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay. I'm not sure that increasing spread per se is the correct solution, as this will make the weapon even less effective at mid range . Rather just make the area that hits larger, to reflect the fact this is a multi-barrel weapon. To illustrate: Current situation of laser beam-like fire looks like this: --- (which is crap close up) Increased spread would look like this: < (which is crap at range) Increased hit area would look like this: --- --- (where the two lines represent the top and bottom barrel, and anything between them at any range gets hit)
Well in past builds the HMG did actually shoot in a cone and it became tighter the longer you shoot.
So they have the technology, apparently some wires got crossed and numbers may have been inputed with thick thumbs causing this debacle. |
HowDidThatTaste
Ancient Exiles.
3979
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Posted - 2013.11.15 17:48:00 -
[10] - Quote
Dexter307 wrote:Master Jaraiya wrote:
Dude, the Accuracy of Dude, really. Moving does nothing to the Dispersion of the weapon itself.
Moving in and of itself Disperses your DPS across a horizontal line because you are moving!
Take the AR for instance. When an enemy is running, and I begin firing at his side, I can stay perfectly on target as long as I strafe and keep him in my sight. My accuracy is not effected at all. I lose no DPS.
Bullets do not simply disperse more because I'm moving. Bullets do, however, disperse more the longer I hold the trigger down with the AR. This is, of course, opposite of the HMG. As you fire, the HMG becomes even more accurate.
(Ugh, 5 quote limit ) We'll I don't know what to say. I've tested it and it has spread only while moving. If you don't believe me that's fine.
No one believes you cause your wrong! But thanks for bumping the thread |
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HowDidThatTaste
Ancient Exiles.
3980
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Posted - 2013.11.15 17:55:00 -
[11] - Quote
Dexter307 wrote:HowDidThatTaste wrote:Dexter307 wrote:Master Jaraiya wrote:
Dude, the Accuracy of Dude, really. Moving does nothing to the Dispersion of the weapon itself.
Moving in and of itself Disperses your DPS across a horizontal line because you are moving!
Take the AR for instance. When an enemy is running, and I begin firing at his side, I can stay perfectly on target as long as I strafe and keep him in my sight. My accuracy is not effected at all. I lose no DPS.
Bullets do not simply disperse more because I'm moving. Bullets do, however, disperse more the longer I hold the trigger down with the AR. This is, of course, opposite of the HMG. As you fire, the HMG becomes even more accurate.
(Ugh, 5 quote limit ) We'll I don't know what to say. I've tested it and it has spread only while moving. If you don't believe me that's fine. No one believes you cause your wrong! But thanks for bumping the thread Have you tested spread while moving? If not then don't bother talking.
Just for fun aim at a wall and you see the spread the HMG should have however the damage is only given at the pinpoint reticle.
And yes it looks as though thread is spread when moving . However as the video clearly shows there is no damage being done except at dead point center. |
HowDidThatTaste
Ancient Exiles.
3980
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Posted - 2013.11.15 17:59:00 -
[12] - Quote
What you are seeing is the latancy of where you were firing your bullets a second ago while moving, same thing happens when shooting from a tank but is much more noticeable.
Standing still or moving is not going to change the actuall hit scan of the weapon it is the same standing still or moving. |
HowDidThatTaste
Ancient Exiles.
3981
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Posted - 2013.11.15 18:14:00 -
[13] - Quote
Dexter307 wrote:HowDidThatTaste wrote:What you are seeing is the latancy of where you were firing your bullets a second ago while moving, same thing happens when shooting from a tank but is much more noticeable.
Standing still or moving is not going to change the actuall hit scan of the weapon it is the same standing still or moving. I tested it moving forward and backwards so the small dot never touched the enemy but I still killed him
Well even a camera video would help us determine what you are seeing cause I just tried it too, and there is the tiniest of spread that bounces a bit but not to the size of the reticle as it was in chromosome and before.
Originally the weapon worked as a huge cone some what tight at the guns firing point but widening as fired further out down field Making it a beast up close cause it was doing more damage , the further down field the bullets were spread to far to be effective.
For the longest time in closed beta each reset we were given I would never spend points in sharpshooter because it made you more effective at longer ranges at the sacrifice of tighting your spread in close quarters to be less effective.
Then chromosome claim along and the sharpshooter skill was like giving god mode to us heavies cause we could actually shoot AR across the map in their range.
So what i beilive has happened is that they have tweaked the stats to much, when they eliminated the sharpshooter the first week of uprising the HMG was completely crippled and was absolutely useless. Then they put a hot fix in and gave us some range back but as most heavies would tell you in never felt quite right and we couldn't quite put our finger on it until this video came out and clearly shows the problem.
We need to go back to the cone system of firing prior to uprising, and maybe even chromosome cause that is when they may have changed the weopons core firing mechanics. |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3985
|
Posted - 2013.11.16 06:56:00 -
[14] - Quote
Himiko Kuronaga wrote:Lance 2ballzStrong wrote:nice video. I like that the little white pixel = the hit point of the HMG...no wonder I thought the dispersion was crap hahaha "BUT HE WAS IN MY CONE OF FIRE!!" - No, he was out of your pixel of fire You know, we've been killing with this terrible weapon for a long time now. I think we're basically the best players in Dust and everyone should send us 100 mil.
Agreed this is for us! When we were the bastards the AR legends gave respect too.
https://www.youtube.com/watch?v=Dg7X5_K7LhE&feature=youtube_gdata_player |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3985
|
Posted - 2013.11.16 15:01:00 -
[15] - Quote
This has to be the most blatant problem in dust at the moment, most everyone is finally aware how obvious the problem with the HMG is. the least you can do CCP is to let us know you will be fixing this soon Gäó
The truth is it has been like this since uprising 1.0 |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3985
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Posted - 2013.11.16 17:57:00 -
[16] - Quote
Well guys I got a very nice reply back from petition I sent in with this video. CCP is aware of the HMG issue.
"of the bullet dispersion not fully expanding along the 'cone' of the Heavy"
And they are working on it. Thank you for your promt reply on this ccp I am sure now it will be fixed.
Yea! Great work OP! |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3989
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Posted - 2013.11.21 21:53:00 -
[17] - Quote
I still have not seen any official comment in when they hope to fix this issue? |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3990
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Posted - 2013.11.21 22:01:00 -
[18] - Quote
XxGhazbaranxX wrote:HowDidThatTaste wrote:I still have not seen any official comment in when they hope to fix this issue? I think they might have either forgotten or don't have any new that will appease the community. In the latter I think they are playing it smart because if they say the wrong thing heavies will riot
I just tried the scrambler rifle last night...lulz I may never go back to being an hmg again this thing allows me to get ridiculous kills. And here I have been so frustrated playing with the HMG and this thing I can take out two if not three heavies side by side, in a light suit... Wow reminds me of pre uprising the way the HMG used to be |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
3995
|
Posted - 2013.11.23 08:17:00 -
[19] - Quote
I can not believe it took me so long to abandon the HMG.
And abandon the supposed/most feared weapon so great it takes a special heavy suit,
"that is slow in its waddle, short in its hop, cant bring any equipment, cant out run a grenade, is the biggest head on the block, has the side to side like first generation frogger", just to be able to wield the biggest farthest range most devastating weapon with such awesome fire power in the tiniest little laser spot on a cute little grouping that is damn deadly with pinpoint accuracy like a laser at 32.3641897 and 1/2 meters.
Call Ripleys |
HowDidThatTaste
Ancient Exiles. Renegade Alliance
4200
|
Posted - 2013.12.16 16:28:00 -
[20] - Quote
CCP Saberwing wrote:Hey guys.
We've had a look at this video and it's pretty cool. Great work pulling it together. :) Love getting this kind of feedback.
We're having a look in to the situation with HMG spread and will keep you posted, mmmmkay.
30 plus days and not another word has been said about a fix coming soon, next patch, nothing!
Thanks for keeping us posted doing a bang up job |
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HowDidThatTaste
Ancient Exiles. Renegade Alliance
4200
|
Posted - 2013.12.17 16:50:00 -
[21] - Quote
Woo Hoo! |
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