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Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 15:52:00 -
[1] - Quote
Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. |
Snaps Tremor
DUST University Ivy League
357
|
Posted - 2013.11.11 15:57:00 -
[2] - Quote
Cool opinion! What weapon do you main again you didn't mention. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7496
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Posted - 2013.11.11 15:57:00 -
[3] - Quote
I **** tanked heavies with militia SMGs, soooo......
Fan Fiction
\ Broke Dropship Pilot /
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Spectral Clone
Dust2Dust. Top Men.
409
|
Posted - 2013.11.11 15:57:00 -
[4] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Sure, you have a point with respect to balance between new players and vets. However, if there is no difference in skilling into a weapon, why do we have skills in the first place? Why do we have ADV/PRO weapons and dropsuits, prototype modules? This fast TTK dumbs down the game.
The two "differentiators" in this game, the skill tree, and the economy (everything has a price) doesnt matter any more. Might as well just make this COD514 where everything is unlocked in 1 day of playtime and every dropsuit/module/equipment can be accessed free of charge.
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.11.11 15:58:00 -
[5] - Quote
lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
Common sense will prevail. Adapt or die.
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ReGnYuM
Imperfects Negative-Feedback
1292
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Posted - 2013.11.11 15:58:00 -
[6] - Quote
Buff move speed
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Spectral Clone
Dust2Dust. Top Men.
412
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Posted - 2013.11.11 15:59:00 -
[7] - Quote
ReGnYuM wrote:Buff move speed
Yes please.
EDIT: Also buff framerate to 120. Could have a nice quake-live thing going on here then.
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2013.11.11 16:00:00 -
[8] - Quote
Time to kill is meaningful in this game because we have to replenish our fits. I enjoyed the last few months, where you could pop out from cover and exchange fire with an opponent, Those days are gone. I was running 3 complex plates last night, and got sawn in half before I could react (by an exile assault rifle from about 40 meters) I shut the game off. Not fun. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:02:00 -
[9] - Quote
ReGnYuM wrote:Buff move speed Train your kinetics up. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:03:00 -
[10] - Quote
Snaps Tremor wrote:Cool opinion! What weapon do you main again you didn't mention. Depends what I feel like using. I have BPOs for just about everything. |
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
276
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Posted - 2013.11.11 16:04:00 -
[11] - Quote
The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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Snaps Tremor
DUST University Ivy League
357
|
Posted - 2013.11.11 16:05:00 -
[12] - Quote
Rowdy Railgunner wrote:Snaps Tremor wrote:Cool opinion! What weapon do you main again you didn't mention. Depends what I feel like using. I have BPOs for just about everything.
What a versatile player. Seems legit. |
Godin Thekiller
Hellstorm Inc League of Infamy
1484
|
Posted - 2013.11.11 16:07:00 -
[13] - Quote
Having everyone melted in .5 seconds isn't perfect TTK.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:07:00 -
[14] - Quote
Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. No it doesn't. If you are dieing as fast in a 1200 HP suit as you do in a 200 HP suit then it isn't the suit that is the problem. |
Godin Thekiller
Hellstorm Inc League of Infamy
1484
|
Posted - 2013.11.11 16:08:00 -
[15] - Quote
Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up.
I got it to 5. Try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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M McManus
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2013.11.11 16:08:00 -
[16] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
My Cal-logi suit says different if I'm not going up against another tanked out logi, people drop in the blink of an eye while I still have 50% shields and 400+ Armor.. and if another proto trys to fit anything but omni tank they drop damn near as fast, there is a problem when in a game like Dust you have to omni tank to improve your chance of survival..
What's the point of different play styles then, heavies barely stand a chance if their going up against a moded AR.. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
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Posted - 2013.11.11 16:08:00 -
[17] - Quote
Another perfect example of who CCP shouldn't listen to.
'Insert witty signature here'
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Rowdy Railgunner
Xer Cloud Consortium
129
|
Posted - 2013.11.11 16:10:00 -
[18] - Quote
Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be. |
Rowdy Railgunner
Xer Cloud Consortium
129
|
Posted - 2013.11.11 16:11:00 -
[19] - Quote
Melchiah ARANeAE wrote:Another perfect example of who CCP shouldn't listen to. Yes you are. |
ReGnYuM
Imperfects Negative-Feedback
1293
|
Posted - 2013.11.11 16:12:00 -
[20] - Quote
Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up.
sigh you might want to look up that skill again
BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me.
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
277
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Posted - 2013.11.11 16:13:00 -
[21] - Quote
Rowdy Railgunner wrote:Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. No it doesn't. If you are dieing as fast in a 1200 HP suit as you do in a 200 HP suit then it isn't the suit that is the problem.
Well then, what is it?
You can insinuate I'm a bad player all you want but I'm not talking about individual skill I'm talking about TTK which isn't reliant on my ability to avoid damage.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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God Hates Lags
Red Star. EoN.
303
|
Posted - 2013.11.11 16:13:00 -
[22] - Quote
DUST Fiend wrote:I **** tanked heavies with militia SMGs, soooo......
I have a militia smg on my heavy HMG fit. I used to use to to finish off opponents or as a go to when I was caught reloading but lately I've just been using it as my main. I'm considering taking off my HMG and moving up to the Ishukone.
Doubles ISK
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Krom Ganesh
Holdfast Syndicate Amarr Empire
612
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Posted - 2013.11.11 16:13:00 -
[23] - Quote
Rowdy Railgunner wrote:Then quit running towards people from the front.
*You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned*
Every side is the front. |
Flix Keptick
Red Star. EoN.
1243
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Posted - 2013.11.11 16:14:00 -
[24] - Quote
Time to kill a proto player right now: 2 seconds Time to kill a std/militia player right now: 0.0000001 seconds
That's great for new players isn't it? Btw, proto is supposed to be harder to kill...
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Zahle Undt
Bullet Cluster Legacy Rising
439
|
Posted - 2013.11.11 16:14:00 -
[25] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Thats like..just your opinion man |
Rowdy Railgunner
Xer Cloud Consortium
129
|
Posted - 2013.11.11 16:20:00 -
[26] - Quote
ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. If you want to see trash look in the mirror. I know your angle. You want TTK raised just to gain a bigger advantage over newer players. But please keep letting your gear and SP advantage carry you. You are just a scrub without proto advantage. |
Rowdy Railgunner
Xer Cloud Consortium
129
|
Posted - 2013.11.11 16:22:00 -
[27] - Quote
Krom Ganesh wrote:Rowdy Railgunner wrote:Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side is the front. Well that is a different problem than low TTK. I feel the fix for that is a longer reset rate on scanners so they can't be constantly spammed. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
61
|
Posted - 2013.11.11 16:25:00 -
[28] - Quote
I'm really tired of monthly patches that destroy the balance of the game and require us to change our tactics. As I mentioned earlier, my heavily tanked Gallente assault suits are now about as survivable as scout suits were 2 or three patches ago. So everything I've skilled into has been rendered useless.
I have no reason to believe any of this was intentional, which makes it that much worse. I abandoned my alt in 1.4, now 2 patches later, I am considering sending my 18.5M sp scumbag to the biomass because this game has become a twitch shooter.
I was hacking an objective last night, with a heavy standing guard... dead. Running from cover to cover...dead. Each of these fittings cost me about 30k. I have never been one of the super human shield tanked proto stompers, but not until 1.5 did I have to watch my wallet go plummeting downhill. I'm starting to think that each armor plate you add increases your hitbox by roughly the size of an LAV. |
Kain Spero
Imperfects Negative-Feedback
2213
|
Posted - 2013.11.11 16:29:00 -
[29] - Quote
Krom Ganesh wrote:Rowdy Railgunner wrote:Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side is the front.
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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low genius
The Sound Of Freedom Renegade Alliance
854
|
Posted - 2013.11.11 16:32:00 -
[30] - Quote
Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping.
someone notify Webster that 'irrelevant' has taken on some new meaning. |
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
277
|
Posted - 2013.11.11 16:35:00 -
[31] - Quote
low genius wrote:Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. someone notify Webster that 'irrelevant' has taken on some new meaning.
I sent them a postcard. I hope to see the update in the next edition.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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DUST Fiend
OSG Planetary Operations Covert Intervention
7497
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Posted - 2013.11.11 16:35:00 -
[32] - Quote
ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. Then quit quoting yourself
Fan Fiction
\ Broke Dropship Pilot /
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Monty Mole Clone
Shiv M
82
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Posted - 2013.11.11 16:39:00 -
[33] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
i agree a ttk of 1 or 2 seconds is only to fast if your 90 with the reactions of a dead camel |
ReGnYuM
Imperfects Negative-Feedback
1293
|
Posted - 2013.11.11 16:40:00 -
[34] - Quote
Rowdy Railgunner wrote:ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. If you want to see trash look in the mirror. I know your angle. You want TTK raised just to gain a bigger advantage over newer players. But please keep letting your gear and SP advantage carry you. You are just a scrub without proto advantage.
Man I thought you were going to go with the " I am rubber blah blah you're glue " come back. Not Gonna lie, I'm bit off guard.
Anyways, you're entitled to your opinion about my opinion
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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ReGnYuM
Imperfects Negative-Feedback
1293
|
Posted - 2013.11.11 16:41:00 -
[35] - Quote
DUST Fiend wrote:ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. Then quit quoting yourself
when did you grow a backbone peasant
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Rowdy Railgunner
Xer Cloud Consortium
130
|
Posted - 2013.11.11 17:56:00 -
[36] - Quote
Monty Mole Clone wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. i agree a ttk of 1 or 2 seconds is only to fast if your 90 with the reactions of a dead camel That is exactly right, 5 second TTK in a FPS make for a weak FPS. But you know how these people are. THey will ***** and moan and then CCP will listen to them and then they will ***** and moan because now they can't kill anyone and battles take too long. |
Maken Tosch
DUST University Ivy League
5042
|
Posted - 2013.11.11 18:13:00 -
[37] - Quote
ReGnYuM wrote:Buff move speed
For scouts only, please. I hate it when I am trying to stab someone and all they have to do to avoid the knife is to backpedal.
CCP, please fix the Nova Knives. Thank you.
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Godin Thekiller
Hellstorm Inc League of Infamy
1494
|
Posted - 2013.11.11 18:19:00 -
[38] - Quote
Rowdy Railgunner wrote:Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be.
I don't. I run around people, and they use the scanners and spot me, then I melt in .00000000000000001 seconds.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Eskel Bondfree
DUST University Ivy League
165
|
Posted - 2013.11.11 18:19:00 -
[39] - Quote
Spectral Clone wrote: EDIT: Also buff framerate to 120. Could have a nice quake-live thing going on here then.
Now that is something I can agree on. The epicness of this game would raise by a factor of 2 instantly (at least for me being a kb/m player). Still kind of a small raise overall I guess...
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Mobius Kaethis
Molon Labe PC RISE of LEGION
922
|
Posted - 2013.11.11 18:21:00 -
[40] - Quote
Kain Spero wrote:
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Now that is an excellent question. It seems that this is what CCP intended from the get go. Those of us who have been here since beta remember TTK as being much longer but we were always having hit detection issues. Given the stats for the weapons it seems that CCP has finally gotten TTK where they intended it to be all along.
The issue with this is that it all but invalidates higher tier suits since they are just about as vulnerable as standard gear. I realized that CCP has flattened the equipment tiers to prevent proto stomping but they feel too flat right now. Some more differentiation might be a positive thing.
In the world of DUST/
The words are all in haiku/
Tweets are just too long
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DUST Fiend
OSG Planetary Operations Covert Intervention
7504
|
Posted - 2013.11.11 18:33:00 -
[41] - Quote
ReGnYuM wrote:DUST Fiend wrote:ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. Then quit quoting yourself when did you grow a backbone peasant When I killed you with an Exile
Fan Fiction
\ Broke Dropship Pilot /
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Smooth Assassin
Stardust incorporation
349
|
Posted - 2013.11.11 18:38:00 -
[42] - Quote
My scrambler pistol has terrible hit detection or is it TTK?
Assassination is my thing.
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Scheherazade VII
119
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Posted - 2013.11.11 18:39:00 -
[43] - Quote
Rowdy Railgunner wrote: time to kill is fine because as an assault rifle user I can now kill starter fits more easily..
anybody who says the TTK is fine is just happy that they can carry on killing starter fits in proto suits just as they were before, only now it's easier.
GêÜGëêDUST VIDEOSGëêGêÜ
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Robocop Junior
The Surrogates Of War
343
|
Posted - 2013.11.11 19:14:00 -
[44] - Quote
Waaaaaah waaah TTK is acting up Waaaaaah I need some vagisil Waaaaaah |
Himiko Kuronaga
The Generals EoN.
2256
|
Posted - 2013.11.11 19:16:00 -
[45] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Posting in a stealth "I'm a bad player don't take away my advantage" thread. |
Cosgar
ParagonX
7669
|
Posted - 2013.11.11 19:17:00 -
[46] - Quote
ReGnYuM wrote:Buff strafe speed Fix'd
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Justice Prevails
80
|
Posted - 2013.11.11 19:18:00 -
[47] - Quote
What drew me to DUST was that it wasn't a twitch shooter where who sees who first wins. The long gun battles over lines were awesome. Sure, it would **** me off that I would unload into a proto suit just to have him smile at me then kill me. But as time went on I learned how to engage better or wait for backup. I miss 1 on 1s running around a box trying to get the upper hand on an enemy( win some lose some.)
Now, its kill a guy, get killed by his buddy, respawn, rinse repeat. My kdr has gone up, but at the cost of my enioyment. Thought trying different weapons than the AR would spice things up, but its pretty much the same.
Maybe it's the TTK or just starting to get bored.:-(
Great job, team. Head back to the MCC for debriefing and cocktails.
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Tek Hound
Death In Xcess Corporation
128
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Posted - 2013.11.11 19:35:00 -
[48] - Quote
Lolololololololololololololololololololololololololololololololo
It took me longer to do this than it does for a proto assaults to drop a proto heavy |
DTOracle
The Surrogates Of War
145
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Posted - 2013.11.11 19:36:00 -
[49] - Quote
Because of bad hit detection in the past, CCP nerfed the speed of dropsuits & buffed DMG on all weapons by 10%. Hit detection has since been vastly improved, yet DS speed & weapon DMG has not changed accordingly. When these 2 things are addressed, then we can talk. Until then you HTFU. |
CLONE117
planetary retaliation organisation
470
|
Posted - 2013.11.11 19:48:00 -
[50] - Quote
if this game were halo.ttk would be to low.
but this is not halo.
now thats out of the way.
i see the ttk like this.
any1 in cheap gear.
insta death by proto.
any1 in proto gear.
meh they last about 3-5 seconds longer than mlt. any ways. thats a big enough advantage for them when out of cover. |
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Dunk Mujunk
RestlessSpirits
232
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Posted - 2013.11.11 20:58:00 -
[51] - Quote
Mobius Kaethis wrote:Kain Spero wrote:
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Now that is an excellent question. It seems that this is what CCP intended from the get go. Those of us who have been here since beta remember TTK as being much longer but we were always having hit detection issues. Given the stats for the weapons it seems that CCP has finally gotten TTK where they intended it to be all along. The issue with this is that it all but invalidates higher tier suits since they are just about as vulnerable as standard gear. I realized that CCP has flattened the equipment tiers to prevent proto stomping but they feel too flat right now. Some more differentiation might be a positive thing.
I really hope this isn't what CCP intended TTK to be. As Mobius said, the higher level stuff is all but worthless now. Shields and Plates melt like butter, and the impact of shield/armor repping is almost zero DURING A GUN FIGHT. If that's the way it's going to be then that's the way it is, but my question is how much time and money was wasted by CCP creating, tweaking, balancing, re balancing, re re balancing, and re re re balancing weapons vs shield/armor, just to nulify all thier work by giving us the current TTK?
On the noob vs vet front, I started playing sometime at the end of July. I remember starting out and just getting brutalized match after match by ADV and Proto. I'll tell ya, it was frustrating as all hell, and I raged out more than my fair share of times. But I never felt forcing parity between noobs and vets survivability wise was anything that needed to happen. Those running Proto paid the price starting out, just like I knew I would have to do, but the carrot on the string was powerful equipment. Now i'm not seeing much of a point in taking anything that is not a weapon or damage mod to level 5, and my brain is telling me to skill into heavy suits and to use only light weapons with it.
If I was to get a letter from the future saying CCP was on track, knew what they were doing, and the game mechanics would be straightened out, I would guess that with the Rail Rifle and Combat Rifle coming soon, there would be a nerf to the vanilla AR, as well as a minor nerf to the SCR, and maybe a minor buff for the HMG.
If this TTK is what was intended, congratulations CCP, you have invalidated a large portion of the work you have done on Dust, and the fact it took so long to balance and fit everything into such a short and small TTK window is pretty ridiculous.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 21:02:00 -
[52] - Quote
The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. |
Rowdy Railgunner
Xer Cloud Consortium
136
|
Posted - 2013.11.11 22:15:00 -
[53] - Quote
Scheherazade VII wrote:Rowdy Railgunner wrote: time to kill is fine because as an assault rifle user I can now kill starter fits more easily.. anybody who says the TTK is fine is just happy that they can carry on killing starter fits in proto suits just as they were before, only now it's easier. Except, a longer TTK would only help proto players stomp starter fits more. That is what you don't understand and why the people saying that TTK is too low are the ones that are proto stomping in pubs. |
Rowdy Railgunner
Xer Cloud Consortium
137
|
Posted - 2013.11.11 22:19:00 -
[54] - Quote
R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both. |
8213
The Neutral Zone
654
|
Posted - 2013.11.11 22:56:00 -
[55] - Quote
A few months ago CCP gave out 50 Burnstalk Laser. Basically the Aurum Basic Laser Rifle. I finally unlocked my Advanced Ammar Assault, so I decided to try those laser on for size. I think I had 35 left. I had very little sucess running them on Caldari fits.
So, 2 complex mods and one basic Laser... TTK is insane! I would just sit from afar and melt people in about 1 second. Less if it was a starter fit -specifically a Caldari Starter Fit- and I actually saved a Dom game with because I was able to melt the entire team of campers perched over an Objective spamming grenades, ARs, and MDs. I was more effective than our squad's sniper even. I melted 12 clones in about 1:30 and out team was able to take the objective and seal the win.
Is the laser OP? Not really, you get a lot of people who escape on you. You'll end a match doing 30,000 damage, but only have 12 kills to show for it, lol...
I got about 100 games out of those Basic Lasers, and it was fun to use a different kind of weapon for once. But TTK is so high now that any skill (player skill and skilltree SP) is meaningless. You think the Protostompers had it easy against new players before? Now players won't even give this game a second day to try because they spend more time dead than alive. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:09:00 -
[56] - Quote
Rowdy Railgunner wrote:R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both.
They're still around because a lot of fools haven't done the math yet.
Given the TTK difference between killing a militia and proto suit, it simply doesn't make economic sense to run proto.
Yes, proto is stronger, but that doesn't mean it needs nerfing. In EVE, a team of 10 T3 ships will beat 10 cruisers. That doesn't mean T3 needs a nerf. It means the weaker team lost, as it should. Not happy about losing? Get better gear and get better at the game. A good player in advanced gear beat a bad player in proto gear even before the patch...and if both players are equally good, a proto player SHOULD slaughter a non-proto player.
What they've done now is remove all skill requirement and the benefit of better gear. They've turned EVE into a twitch shooter. Nothing wrong with that, it's just that if they go down that route, no player can pretend skill matters...
There's a better fix:
Create different battles with different rewards. So some dominations/skirmishes/etc wouldn't allow proto suits...and in return net you less rewards. If you want better rewards, you have to fight better suits. A bit like different complex levels in EVE.
If someone doesn't want to fight proto suits, that's alright...but there needs to be a downside (aka less isk return).
PC should allow everything, just like 0.0 space in EVE. |
21yrOld Knight
Pradox One Proficiency V.
278
|
Posted - 2013.11.11 23:11:00 -
[57] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast.
I don't fight for the Amarr. I fight with them.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:13:00 -
[58] - Quote
21yrOld Knight wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast.
^^^^ THIS!!!
They essentially turned Dust into a game of whackamole...no intelligence or tactics required. |
21yrOld Knight
Pradox One Proficiency V.
278
|
Posted - 2013.11.11 23:16:00 -
[59] - Quote
R'adeh Hunt wrote:21yrOld Knight wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast. ^^^^ THIS!!! They essentially turned Dust into a game of whackamole...no intelligence or tactics required.
When did gun game become a game of whack a mole. Also why did you even bring up tactics.
I don't fight for the Amarr. I fight with them.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:19:00 -
[60] - Quote
21yrOld Knight wrote:R'adeh Hunt wrote:21yrOld Knight wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. I want the ttk raise not so i can gain a advantage but have fun again. Before ccp lowered the TTK you could have strafing battles with people. Now the game is closer to other fps where you die fast. ^^^^ THIS!!! They essentially turned Dust into a game of whackamole...no intelligence or tactics required. When did gun game become a game of whack a mole. Also why did you even bring up tactics.
Whackamole as in: You just need to hit something for 1-2sec and it dies. No evading, no dodging, no extended fights...no tactics. Essentially, whoever has a 1-2sec headstart wins no matter what the opponent wears.
Why did I bring up tactics? Because I'd like to think people care about the challenge and added depth tactics bring to a game. Without it, you might just as well play Angry Birds.
I'm not interested in a no-skills game...maybe you are though. |
|
Kane Fyea
DUST University Ivy League
2197
|
Posted - 2013.11.11 23:22:00 -
[61] - Quote
Rowdy Railgunner wrote:R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both. Maybe because they're in PC and get paid a fuck ton and just don't give a fuck if they lose isk or not. |
21yrOld Knight
Pradox One Proficiency V.
278
|
Posted - 2013.11.11 23:25:00 -
[62] - Quote
R'adeh Hunt wrote:
^^^^ THIS!!!
They essentially turned Dust into a game of whackamole...no intelligence or tactics required.
When did gun game become a game of whack a mole. Also why did you even bring up tactics. [/quote]
Whackamole as in: You just need to hit something for 1-2sec and it dies. No evading, no dodging, no extended fights...no tactics. Essentially, whoever has a 1-2sec headstart wins no matter what the opponent wears.
Why did I bring up tactics? Because I'd like to think people care about the challenge and added depth tactics bring to a game. Without it, you might just as well play Angry Birds.
I'm not interested in a no-skills game...maybe you are though.[/quote]
Strafing is where you evade and dodge your enemy while they are doing the same to you. This in turn makes the fight longer. with a lower TTK this goes away because it takes less hits to kill someone. Did you know that strafing was a tactic?
I don't fight for the Amarr. I fight with them.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:27:00 -
[63] - Quote
21yrOld Knight wrote:R'adeh Hunt wrote:
^^^^ THIS!!!
They essentially turned Dust into a game of whackamole...no intelligence or tactics required.
When did gun game become a game of whack a mole. Also why did you even bring up tactics.
Whackamole as in: You just need to hit something for 1-2sec and it dies. No evading, no dodging, no extended fights...no tactics. Essentially, whoever has a 1-2sec headstart wins no matter what the opponent wears.
Why did I bring up tactics? Because I'd like to think people care about the challenge and added depth tactics bring to a game. Without it, you might just as well play Angry Birds.
I'm not interested in a no-skills game...maybe you are though.
Strafing is where you evade and dodge your enemy while they are doing the same to you. This in turn makes the fight longer. with a lower TTK this goes away because it takes less hits to kill someone. Did you know that strafing was a tactic? [/quote]
Yes, strafing is a tactic...and they made that pretty much useless given the overthetop aim assist and ridiculously low TTK. |
Delta 749
Kestrel Reconnaissance
2344
|
Posted - 2013.11.11 23:33:00 -
[64] - Quote
You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them
Im not drunk, the planet just happens to be especially wobbly today.
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:35:00 -
[65] - Quote
Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them
Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much.
You can't seriously think that it's perfectly ok that someone who pays 10k for his suit lives only 2sec less than someone paying 100k+ just for the suit! If you do, you're just a bad player who likes crutches. |
echo47
Minmatar Republic
98
|
Posted - 2013.11.11 23:37:00 -
[66] - Quote
8213 wrote:A few months ago CCP gave out 50 Burnstalk Laser. Basically the Aurum Basic Laser Rifle. I finally unlocked my Advanced Ammar Assault, so I decided to try those laser on for size. I think I had 35 left. I had very little sucess running them on Caldari fits.
So, 2 complex mods and one basic Laser... TTK is insane! I would just sit from afar and melt people in about 1 second. Less if it was a starter fit -specifically a Caldari Starter Fit- and I actually saved a Dom game with it because I was able to melt the entire team of campers perched over an Objective spamming grenades, ARs, and MDs. I was more effective than our squad's sniper even. I melted 12 clones in about 1:30 and our team was able to take the objective and seal the win.
Is the laser OP? Not really, you get a lot of people who escape on you. You'll end a match doing 30,000 damage, but only have 12 kills to show for it, lol...
I got about 100 games out of those Basic Lasers, and it was fun to use a different kind of weapon for once. But TTK is so high now that any skill (player skill and skilltree SP) is meaningless. You think the Protostompers had it easy against new players before? Now players won't even give this game a second day to try because they spend more time dead than alive.
So is this beacuse TTk is too low or because the number of wp needed to graduate is too low? |
Meeko Fent
Xer Cloud Consortium
1501
|
Posted - 2013.11.11 23:37:00 -
[67] - Quote
Meh. I couldn't care about the TTK.
My opinion is that it could change, or it could not.
Wouldn't bother me one bit.
For the State!
For Caldari FW join Caldari Hierarchy
|
Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:38:00 -
[68] - Quote
Low TTK = Tactical But, TANK+GANK>OVER ALL
High TTK= Strafing skills matter, Allows Diversity, allows Regen, Speed and Damp Tanking...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
|
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:40:00 -
[69] - Quote
Killar-12 wrote:Low TTK = "Tactical" But, TANK+GANK>OVER ALL
High TTK= Strafing skills matter, Allows Diversity, allows Regen, Speed and Damp Tanking...
Yup. So now we essentially have a game where everyone's running around in gank Tornados or Tempests...and every other playstyle isn't feasible anymore.
Imagine the outcry if that happened in EVE just because some weak players whined on a forum... |
Fire of Prometheus
DUST University Ivy League
1568
|
Posted - 2013.11.11 23:42:00 -
[70] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. TTK is to low or damage mods are ruining the game?
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
|
|
Delta 749
Kestrel Reconnaissance
2345
|
Posted - 2013.11.11 23:43:00 -
[71] - Quote
R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much.
If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right?
Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same
Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have
Im not drunk, the planet just happens to be especially wobbly today.
|
Rowdy Railgunner
Xer Cloud Consortium
140
|
Posted - 2013.11.11 23:43:00 -
[72] - Quote
lol strafing skills... You guys want a tactical shooter, and then use strafing as an argument. Strafing is not in a tactical game, that is a twitch shooter mechanic. You people are so confused you don't even know what you are arguing for. |
Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:45:00 -
[73] - Quote
Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff?
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
|
Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:46:00 -
[74] - Quote
Rowdy Railgunner wrote:lol strafing skills... You guys want a tactical shooter, and then use strafing as an argument. Strafing is not in a tactical game, that is a twitch shooter mechanic. You people are so confused you don't even know what you are arguing for. Strafing is in a Tracking shooter...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
363
|
Posted - 2013.11.11 23:48:00 -
[75] - Quote
HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more.
The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire.
Was that too precise for you?
People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
|
Delta 749
Kestrel Reconnaissance
2346
|
Posted - 2013.11.11 23:51:00 -
[76] - Quote
Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff?
Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health
Im not drunk, the planet just happens to be especially wobbly today.
|
Knight Soiaire
R 0 N 1 N
3224
|
Posted - 2013.11.11 23:51:00 -
[77] - Quote
I am constantly getting killed when dipping behind cover.
Just Sayin'.
Save General John Ripper!
Catz Addict
|
Rowdy Railgunner
Xer Cloud Consortium
141
|
Posted - 2013.11.11 23:52:00 -
[78] - Quote
Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead. Situational awareness solves this problem. Get rid of the tunnel vision. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
265
|
Posted - 2013.11.11 23:52:00 -
[79] - Quote
ive seen 1710 hp heavies get floored in less than half a second by a GEK.
I think people are dying a little bit too quick. I've taken out too many suits that have over 1000 HP too quick to know TTK is not right.
using cover means nothing when you show yourself for half a second and a guy with a proto assault rifle does over 1000 damage in that split second.
strafing doesn't help since AA really shines at hip fire.
I have spoken.
Everything I say or do has the utmost relevance.
|
Delta 749
Kestrel Reconnaissance
2346
|
Posted - 2013.11.11 23:52:00 -
[80] - Quote
Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead.
Poor situation awareness is your fault not the devs Besides we have scanners for a reason, so you know where the enemy is coming from and can prepare accordingly
Im not drunk, the planet just happens to be especially wobbly today.
|
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Rowdy Railgunner
Xer Cloud Consortium
141
|
Posted - 2013.11.11 23:53:00 -
[81] - Quote
TEXA5 HiTM4N wrote:ive seen 1710 hp heavies get floored in less than half a second by a GEK.
No you haven't. It is mathematically impossible for a single GEK to do that. What you saw was a heavy getting hit by multiple people and the GEK got the kill shot.
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Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:56:00 -
[82] - Quote
Delta 749 wrote:Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff? Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:56:00 -
[83] - Quote
Rowdy Railgunner wrote:TEXA5 HiTM4N wrote:ive seen 1710 hp heavies get floored in less than half a second by a GEK.
No you haven't. It is mathematically impossible for a single GEK to do that. What you saw was a heavy getting hit by multiple people and the GEK got the kill shot. half a second isn't him being percise it's and estimate...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Delta 749
Kestrel Reconnaissance
2347
|
Posted - 2013.11.12 00:02:00 -
[84] - Quote
Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
To me not having a huge gulf between tiers and how long it takes to kill them is one of the most important things to have Knowing you only lost because of someones gear is incredibly frustrating even more so in this game genre and buffing suits so that proto guys dont die as quickly is a terrible idea and to me the current kill time actually does promote strong competitive play and I think that a lot of people have just gotten complacent with their gear dulling their competitive edge
Personally I think knowing I can die so quickly and knowing that if I use strong gear it doesnt mean I automatically win makes me pay more attention to everything going on and I have think faster and adapt quicker since I dont have a nice big buffer and if I want to be successful I damn well better be a good player and not rely on an extra second
Im not drunk, the planet just happens to be especially wobbly today.
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Ghost Kaisar
R 0 N 1 N
815
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Posted - 2013.11.12 00:06:00 -
[85] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Good to see that you aren't afraid to speak your mind.
On the other hand, raising TTK makes engagements less focused on gun game, and more on appropriate counters and tactics.
TL;DR for those who are lazy. Damage values are percentage based, which yield larger values from higher bases. By decreasing TTK, you devalue that percentage (for example, right now the bonus is killing 0.1 seconds faster, but with a higher base, that bonus could be increased to about 0.5)
If you increase TTK, using weapons that are more effective vs. shields or armor would play a major factor in who wins firefights, not just who can apply DPS the fastest (hence the AR or ScR spam nowadays)
FOR EXAMPLE:
Gallente GK.0 vs Caldari CK.0 (assume stereotype tanking, with gallente stacking armor and caldari stacking shields)
lets just assume equal eHP, with 600 total. 100-500 for GK.0 and 500-100 for CK.0
Lets say that they both use AR's.
Standard DPS for AR is about 440
The Armor tank will rip through the shields in 1 second and the armor in 1/4 of a second. TTK is now roughly 1.25 seconds. The Shield tank will rip through the shields in .2 seconds and the armor in 1.26 seconds. TTK is now 1.4
The difference is around 0.15 seconds. Thats a measly 66 damage with the AR. About 2 bullets difference. You miss 2 shots, and the armor tank loses his advantage.
Now lets say that we increase the TTK. Lets make them heavies with 2000eHP instead.
700-1300 vs. 1300-700 <-------- I know it's not realistic, thats not the point. I've really increased the eHP. Lets see the effect
So now we have to deal 2000 damage with a 440 DPS weapon. With an AR, the armor tanked heavy will kill the targets shields in 2.7 seconds and kill the armor in 1.7. TTK is now 4.4 seconds.
Now lets compare that to the other shoe. The Shield tanked one will kill the shields in 1.4 seconds and get through the armor in 3.3 seconds. Total TTK is now 4.7
That's only a .3 second difference, but that difference is around 132 eHP left to the survivor.
Now lets see what happens you enter the Advantageous encounter: You have an Armor tank with an ScR and an SMG as a backup. You face off against a Shield tank with only a ScR. Time for more maths.
700-1300 vs 1300-700
ScR does 20% extra damage to shields, but lets assume for DPS sake, that the DPS is equal to an AR. (This is to show the percentage difference, not the weapon difference).
Armor tank rips though the shields in 2.4 seconds. Switch to SMG. SMG deals 10% extra damage to armor (once again, DPS is still 440). Armor is gone in 1.4 seconds. TTK is now 3.8. That is almost a full second faster than the other tank. That is 440 eHP. You should win that engagement every time on equal ground.
With larger TTK's, the game will reward people who engage targets based on their weapons strengths. Right now, it's just a game of who shot who first with the AR or ScR.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Monkey MAC
killer taxi company General Tso's Alliance
967
|
Posted - 2013.11.12 00:26:00 -
[86] - Quote
Umm yes but have you, OP, considered you are playing FPSRPG now, I don't know if you are a fan of RPG games, but one of the mainstays of the genre is the idea of leveling up, that those above you are powerful enough to have an advantage, but can be beaten with an application of skill. That you want better gear, in order to compete with the big boys.
It makes for good aurum gear marketing, makes for addictive gameplay (whith a skill based match making system), makes the game interesting longer than unlocking your favourite weapin.
Now tell me why I am gonna be bothered to level up my suit, stack it with tanking modules for +0.32 seconds of survivability? Why bother? All that effort that SP, that isk, all those matches spent grinding away in advanced gear against other proto users, for 0.32 seconds, but oh that guy has a damage mod pointless, so +0.08 seconds, yay!
Why am I gonna grind for a gun that kills, 0.16 seconds faster? Why bkther putting sp any further than level 1? RPG games need higher TTK to make it feel like the grind was worth it. Also by uping TTK AND boosting the power of certain mods, you will see less brick tankers. More diverse squads more weapons etc, etc.
TL:DR
Yes TTK is too short, I would like a large helping of RPG in my FPSRPG
The pen is mightier than the sword
The gun is mightier than both
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Killar-12
The Corporate Raiders Top Men.
1689
|
Posted - 2013.11.12 00:56:00 -
[87] - Quote
Delta 749 wrote:Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
To me not having a huge gulf between tiers and how long it takes to kill them is one of the most important things to have Knowing you only lost because of someones gear is incredibly frustrating even more so in this game genre and buffing suits so that proto guys dont die as quickly is a terrible idea and to me the current kill time actually does promote strong competitive play and I think that a lot of people have just gotten complacent with their gear dulling their competitive edge Personally I think knowing I can die so quickly and knowing that if I use strong gear it doesnt mean I automatically win makes me pay more attention to everything going on and I have think faster and adapt quicker since I dont have a nice big buffer and if I want to be successful I damn well better be a good player and not rely on an extra second You've got to make Proto better then Militia but not too much better.
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Zahle Undt
Bullet Cluster Legacy Rising
443
|
Posted - 2013.11.12 01:01:00 -
[88] - Quote
Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
Quoted for absolute truth. TTK means f#ck all for new players except they might get an extra lucky kill here and there. If you like the low TTK because it makes the game twitchier and you like that then just say so, but pretending low TTK somehow miraculously helps newberries is as disingenuous as "conservatives" claiming that tax cuts for the wealthy actually aids the poor. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 01:40:00 -
[89] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Nah. You're wrong.
It's to the point where the only things that matter are damage mods, armor mods, and shield mods. The game shouldn't rely on that because it's supposed to have these other effective modules which diversify the game.
What's the point in PC if all you'd have to do is run everyone in Proto Assault/Logi with damage mods and armor/shield mods as the main focus?
We don't need the game to make it so that 20 shots can kill an assault but we don't need a game that'll take only 5 hits to kill an assault as well. We need it to be in between.
*Shrugs*
New players will STILL get slaughtered by me even if it's easier for them to put up a fight. Proto Stomps happen because of Team-Work, not because of actual equipment. And this game isn't meant to be super twitchy; if it was meant to be super twitchy, then the game wouldn't focus so much on making your own fitting? What's the gatdamn point of re-energizers, energizers, dampeners, and many other mods if you only need to fit damage mods and defensive mods...I can't stress that crap enough.
I was praising it at first I, and a lot of the community, am slowly realizing the issues that are coming along with this low TTK.
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4447
Pure Innocence. EoN.
813
|
Posted - 2013.11.12 01:41:00 -
[90] - Quote
This game has got great again, because of the low kill time |
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4447
Pure Innocence. EoN.
813
|
Posted - 2013.11.12 01:42:00 -
[91] - Quote
Roy Ventus wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. Nah. You're wrong. It's to the point where the only things that matter are damage mods, armor mods, and shield mods. The game shouldn't rely on that because it's supposed to have these other effective modules which diversify the game. What's the point in PC if all you'd have to do is run everyone in Proto Assault/Logi with damage mods and armor/shield mods as the main focus? We don't need the game to make it so that 20 shots can kill an assault but we don't need a game that'll take only 5 hits to kill an assault as well. We need it to be in between. *Shrugs* New players will STILL get slaughtered by me even if it's easier for them to put up a fight. Proto Stomps happen because of Team-Work, not because of actual equipment. And this game isn't meant to be super twitchy; if it was meant to be super twitchy, then the game wouldn't focus so much on making your own fitting? What's the gatdamn point of re-energizers, energizers, dampeners, and many other mods if you only need to fit damage mods and defensive mods...I can't stress that crap enough. I was praising it at first I, and a lot of the community, am slowly realizing the issues that are coming along with this low TTK.
What and you want a games that takes two mags to kill someone.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 01:47:00 -
[92] - Quote
What? No. That would make the TTK too long. We need it balanced. |
4447
Pure Innocence. EoN.
813
|
Posted - 2013.11.12 01:59:00 -
[93] - Quote
Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced.
That's how it was before, and the game play was slow, at last CCP heading in the right direction. |
Zahle Undt
Bullet Cluster Legacy Rising
443
|
Posted - 2013.11.12 02:16:00 -
[94] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. But part of that was because half the shots missed thanks to bad hit detection and aim, now that those are better its time to tone down the guns just a little to get to the happy spot. |
4447
Pure Innocence. EoN.
814
|
Posted - 2013.11.12 03:25:00 -
[95] - Quote
Zahle Undt wrote:4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. But part of that was because half the shots missed thanks to bad hit detection and aim, now that those are better its time to tone down the guns just a little to get to the happy spot.
I believe we're there but if you want, maybe a -5%. |
I-Shayz-I
I-----I
1350
|
Posted - 2013.11.12 03:32:00 -
[96] - Quote
It's just the AR, everything else has a perfectly okay TTK, or is balanced for how short/long the TTK is for those weapons.
Links:
List of Important Topics
I make logistics videos!
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Killar-12
The Corporate Raiders Top Men.
1692
|
Posted - 2013.11.12 04:02:00 -
[97] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. How about Chrome not Replication's super HP and not Uprisings 3 bullets to kill
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Dunk Mujunk
RestlessSpirits
241
|
Posted - 2013.11.12 04:20:00 -
[98] - Quote
Proto gear shouldn't be an "I win button", but in a game where building and leveling your character just for a specific role takes a few months at least, there needs to be a noticable difference.
We always hear about "the grind" here on the forums and in game. The grind the grind the gind. Know the grind, love the grind, live the grind. Well i've been living the grind for close to 4 months now. It's been tough (as anyone here knows), but I wasn't doing it just to do it. I was doing it for the fancy sh*t i'm suppose to get for dedicating myself to the grind.
Now i'm suppose to play a game with a skill tree that takes, what, a year minimum to max out? More? Sure, half the skill tree doesn't affect infantry TTK at all, but for the part that does, i'm suppose to grind for 6-8 months just to drop as quickly as when I started?
I know, I know. HTFU, get good, all of that stuff. But seriously, "the grind" is pretty much all Dust has had as CCP flounders about from patch to patch, trying to discern their @ssholes from their elbows. I'd take the days of MD holocausts back in August (i think it was August) over what we have now.
At the very least take off the across the board damage increase to all weapons, and either limit DMG Mods to 1 per suit, or make the stacking penalty brutal enough to discourage people from wanting to run more than 1, like double CPU/PG costs for anything more than 1 DMG Mod (not by my system, double may be too much, or not enough, but I would imagine y'all get the gist). |
Rowdy Railgunner
Xer Cloud Consortium
143
|
Posted - 2013.11.12 04:23:00 -
[99] - Quote
Killar-12 wrote:[quote=4447] How about Chrome not Replication's super HP and not Uprisings 3 bullets to kill Because people lived so long in Chomo... Honestly I see no difference between then and now. It's just that more people have higher weapon proficiencies and stack damage mods forgoing tank.
http://www.youtube.com/watch?v=rd0tAoagjDE |
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 16:15:00 -
[100] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction.
Yes. They are heading in the right direction with a better hit detection but the issue is that they need to balance the hit detection because it was sucky at first and they had to balance it around that.
I'm not saying make the TTK long nor am I saying make the TTK short but rather, just right. If they take it up by a few seconds it would mean so much more for the game and tactics being played.
Sure, we can kill easier but at the cost of the game's other mechanics being belittled. If these mechanics were meant to be small factors on the gameplay, sure but individual fitting of your gear and vehicles is supposed to be a MAJOR part to the game, not just a minuscule area like it has become now. I barely run anything for offensive capabilities right now other than Militia Frontline because I almost never need anything else. |
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Laurent Cazaderon
What The French
2112
|
Posted - 2013.11.12 16:16:00 -
[101] - Quote
ReGnYuM wrote:Buff move speed
I would start with nerf the hell out of the preposterous aim assist and over accurate mid\long range (mid\long, rifle wise] hip fire.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Baal Omniscient
L.O.T.I.S. Public Disorder.
723
|
Posted - 2013.11.12 16:40:00 -
[102] - Quote
Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Is Godin a ReGnYuM alt hiding among us in disguise!?
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá It's time CCP....
(GîÉGûá_Gûá) Increase TTK back to the way it was before....
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
482
|
Posted - 2013.11.12 19:10:00 -
[103] - Quote
Delta 749 wrote:Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff? Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that.
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator. |
Rekward
KILL ORDERS
0
|
Posted - 2013.11.14 11:57:00 -
[104] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Man, get your head outta your a$$.
This game is not supposed to have BF/COD ttk. This game has an economy and I expect to survive more than 2secs in my "hell-a-expensive" suit. I am killing tanky heavies in seconds with f'ing militia weapons, does that sound like fair to you ?? And Aim Assist is still messed up !!
I was using mass drivers [before it was cool] and could dodge and kill people. Now with the awesome ttk, i don't even have a chance to utilize my cardiac regulators to jump, run and dodge because once I am in the enemy's Iron sight, i am pretty much a dead clone bunny hopping to his grave, regardless of all the complex shield & armor mods.
So then I pick up an assault rifle, which I have no experience using (since I was using MD since the beginning of time) and BEHOLD !! I suddenly start picking mad kills close and far away. Just point and shoot. Point and shoot. No need to track target. Enemy In the iron sight for a split second ? Poor bastard is already dead. So point and shoot. THE F IS THIS SHIIIT ??!
TTK NEEDS TO BE INCREASED TO WHAT IT WAS BEFORE & AIM ASSIST NEEDS TO BE FIXED !!!!! The game was way less broken when flay locks raped, and this is coming from a person who hates flay locks. |
Iron Wolf Saber
Den of Swords
10222
|
Posted - 2013.11.14 12:13:00 -
[105] - Quote
R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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David Spd
Caldari State
88
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Posted - 2013.11.14 13:10:00 -
[106] - Quote
At first I thought the TTK was bad, but I actually find myselfplaying and enjoyingthe game now. Higher tiered suifs don't make such abig difference anymore, and I can have fun with racial standard and advanced while still neing challenged.
My proto fitstill destroys, and keeps me alive in quick engagements when lesser suitswouldn't, soIthink it works well. Seeing more commandos and heavies as well, but heavies still arent doing so hot. Armor buff put them in a little better spot but I'm still not scared of MG.
The game is a lot faster but if you're smart about positioning you can make plenty of use of your racal defenses, people just can't eat all the shots like they used to (not using cover and just shield tanking due to massive power differences).
A good proto will still win most direct engagements, but he/she isn't as steam-rolley anymore. Overall I'm enjoying the changeatm.
Iwill say TTK may be A BIT too extreme atm, but previous levelswere just infuriating imo.
EDIT: Typing on a Vita, so I'm not gonna bother fixing typos.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
237
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Posted - 2013.11.14 13:51:00 -
[107] - Quote
I don't know what all the moaning is about, it takes on average 3 to 4 seconds to kill someone with an assault rifle unless of course you get a head shot, that's plenty of time to shoot back or find cover. |
Vell0cet
Company of Marcher Lords Amarr Empire
540
|
Posted - 2013.11.14 14:05:00 -
[108] - Quote
TTK was too long in 1.3, and slightly too short (but close) in 1.4/1.5, as of 1.6 the game is broken. It has gone from an interesting game with the most depth I have seen in a FPS to a peek-a-boo AR + scanner spamest. There is no diversity of fittings, most niche weapons aren't viable, the risk vs. ISK mechanic that made this game so fantastic and compelling is out the window.
I'm not a protostomper. I can wear a proto suit but almost never do, so this isn't about trying to protect my K/D or some stupid bullsh*t like that. I missed having a game where choices matter, where the decision of who wins a fight was based on suit + fittings + SP + teamwork + player skill + tactics. It made DUST fun and interesting in a way I've never seen in another FPS before. Now all that matters is who sees who first. DUST has become just like every other twitch shooter (except with worse execution) giving up the one thing that made it special. If it continues in this direction indefinitely it deserves to fail.
I have faith that CCP will make this right. They have put too much blood/sweat/tears into making this game special to see it all become irrelevant.
The solution to bad matchmaking isn't nerfing everything that gives your game a competitive advantage in the market, but fixing the f*cking matchmaking algorithm. Also, players should have access to an optional second tier academy to help skill up to somewhere between 2 and 5 million SP before graduating.
Quick/Dirty Test Range Idea
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Draco Cerberus
Hell's Gate Inc
497
|
Posted - 2013.11.14 14:28:00 -
[109] - Quote
Rowdy Railgunner wrote:Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be. Tried this, unfortunately mercs turn in circles because tacnet only works when scanned people show up, of course then the scanner is spinning circles and will see the scout too. Maybe it would work better if we had some more HP, like what I have indicated in this thread: X suit needs armor/shield buff
One Universe...with friendly fire and Open World Game Play for all!
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Lorhak Gannarsein
594
|
Posted - 2013.11.14 14:30:00 -
[110] - Quote
Only reason to run a suit past basic these days is for Logi's extra equip slot, or for ADV Heavy's extra high slot for AV purposes. Otherwise? BPO + Comp Damage mod! Or even skip the damage mod for a BPO extender!
I Support SP Rollover
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
12
|
Posted - 2013.11.14 17:55:00 -
[111] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Canis Ferox
Ultramarine Corp
7
|
Posted - 2013.11.14 18:38:00 -
[112] - Quote
TTK is too low. Aim assist is ridiculous. All my fits were made reduntant by the last two patches.
I think I understand what CCP were trying to achieve; an end to run and gun, die hard protos being nie impossible for anyone else to one on one: for anyone caught with their back to an enemy suffering from it; for a need to cling to cover, move slowly as a team and watch each toehr's back.
But they have made the last seven months I spent desperately fighting these biased, poorly matched (thanks Scotty) and proto-filled matches to get the SP I now have, completely irrelevant! I have fought really hard to get my advanced suits in 4 classes and now, FINALLY a Protoype Scout suit as well as Lv5 Assault Rifle, Lv4 Scrambler as well as all the other countless things I've skilled into... And now I spend half my time in a 'frontline [STARTER FIT]' because it makes so little difference!
Nerf Aim Assist. Also, why can mouse users turn quicker? They can already aim more accurately, because they have a mouse instead of the cumbersome, stubbornly old-fashioned DS3. Why can they turn quicker as well? Let me turn quicker or cap all turn speed. OR! Let me customise the bloody keyboard settings to whatever I want and watch me go on a M-M-M-MONSTER Kill! UT2 - lol! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
|
Posted - 2013.11.14 19:13:00 -
[113] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days.
If someone flying a decent T3 loses to a T1 cruiser, he simply sucks at the game.
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
|
Posted - 2013.11.14 19:37:00 -
[114] - Quote
Delta 749 wrote:Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead. Poor situation awareness is your fault not the devs Besides we have scanners for a reason, so you know where the enemy is coming from and can prepare accordingly
k bro. You've got it all figured out. I'll just start using the scanner now. Oh right...
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
|
Posted - 2013.11.14 19:38:00 -
[115] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days. If someone flying a decent T3 loses to a T1 cruiser, he simply sucks at the game.
Seriously, there is no excuse for a T3 to lose any fight to ANY T1 cruiser ever. ANYTIME. ANYWHERE. They simply are better ships all around. Even a CLOAKY T3 should be able to stand its ground against ... I dunno ... a munnin or rupture in any encounter any day of the week simply from resistances alone.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
|
Posted - 2013.11.15 23:18:00 -
[116] - Quote
CUSE TOWN333 wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline. The people that are good still dominate whilst in proto gear. Smart players, strategic players know what their suit can and can't do and have an escape plan ready. I see them all the time while I run around in my BPO suits. Which I have leveled up accordingly so that they are stronger than just run of the mil militia suits. My gallente militia frontline suit has 700 HPs and an exile AR with proficiency trained up. You can stack all the damage mods you want, but all that will lead to is you crying more about how TTK is too low as I sneak attack you in the head from 50 meters in my "weak" BPO suit. Or I can bring out my expensive suits and go 22-0 or 25-1 like I have in the past. But where is the fun in that? I play PvP games because I like to challenge people, and that is why I use STD and BPO gear. But with all the proposals people have been making it removes all challenge it will just make it into a standard type FPS where unless you use the best gear you are wiped out.
You want to live longer fit a better gun and a tank. You want to do max damage fit a couple of complex damage mods, but stop bitching when someone with the skills and a tank kills your glass cannon. |
Monkey MAC
killer taxi company General Tso's Alliance
977
|
Posted - 2013.11.15 23:25:00 -
[117] - Quote
Rowdy Railgunner wrote:CUSE TOWN333 wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline. The people that are good still dominate whilst in proto gear. Smart players, strategic players know what their suit can and can't do and have an escape plan ready. I see them all the time while I run around in my BPO suits. Which I have leveled up accordingly so that they are stronger than just run of the mil militia suits. My gallente militia frontline suit has 700 HPs and an exile AR with proficiency trained up. You can stack all the damage mods you want, but all that will lead to is you crying more about how TTK is too low as I sneak attack you in the head from 50 meters in my "weak" BPO suit. Or I can bring out my expensive suits and go 22-0 or 25-1 like I have in the past. But where is the fun in that? I play PvP games because I like to challenge people, and that is why I use STD and BPO gear. But with all the proposals people have been making it removes all challenge it will just make it into a standard type FPS where unless you use the best gear you are wiped out. You want to live longer fit a better gun and a tank. You want to do max damage fit a couple of complex damage mods, but stop bitching when someone with the skills and a tank kills your glass cannon
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Lets be clear here, its not TTK for all weapons that is a problem, its only HROF weapons, like the AR! The weapons were originally balanced with terrible HD in mind! Now all we ask is that the be balanced with the current HD in mind!
The pen is mightier than the sword
The gun is mightier than both
|
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
|
Posted - 2013.11.15 23:37:00 -
[118] - Quote
Monkey MAC wrote:
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Typical "I HAZ PROTO SO I SHOULD BE ABLE TO STAND IN OPEN AND PWN" scrub. Warfare is hide and seek, that is why billions and billions of dollars and hundreds of years have been spent trying to perfect camouflage. That's why soldiers are trained to run from cover to cover, providing fire support, flanking maneuvers, jamming enemy electronics, encrypting messages.......You don't face an enemy head on unless you want to lose or have no other choice.
And actually I do use equipment on my minny logi in the frontlines. I scan, repair, drop uplinks and stab people that fall around me with my dirty needles. |
Monkey MAC
killer taxi company General Tso's Alliance
981
|
Posted - 2013.11.15 23:45:00 -
[119] - Quote
Rowdy Railgunner wrote:Monkey MAC wrote:
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Typical "I HAZ PROTO SO I SHOULD BE ABLE TO STAND IN OPEN AND PWN" scrub. Warfare is hide and seek, that is why billions and billions of dollars and hundreds of years have been spent trying to perfect camouflage. That's why soldiers are trained to run from cover to cover, providing fire support, flanking maneuvers, jamming enemy electronics, encrypting messages.......You don't face an enemy head on unless you want to lose or have no other choice. And actually I do use equipment on my minny logi in the frontlines. I scan, repair, drop uplinks and stab people that fall around me with my dirty needles.
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
But you miss the point, this game was always about the long TTK its one of the things that made it unique, it wasn't as simple as your looking the wrong way, you're dead!
People came to this game wanting to escape the short TTK of COD, WE the MAJORITY don't want another game of mindless slaughter! WE WANT A THINKING MANS SHOOTER. Where it isn't down to having a better gun or better tank that determines life or death, but how squads work together to overcome enemies, how peopel make suits do things other's didn't even think possible.
Im tired of short TTK, that's why I came here and this rate, it's why I'll leave to!
The pen is mightier than the sword
The gun is mightier than both
|
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
157
|
Posted - 2013.11.16 00:16:00 -
[120] - Quote
Monkey MAC wrote:
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
Hey guess what. When the enemy has the same tech as you then tech means squat. Real world or in game. Cover and not getting shot will always be the preferred method of war no matter what kind of tech you have. |
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Dunk Mujunk
RestlessSpirits
255
|
Posted - 2013.11.16 00:26:00 -
[121] - Quote
There is more than enough equipment to ensure everyone is running different combinations of equipment. Yet everyone dies the same, no matter what is equipped. Why did I get my shields/armor (as well as plates and extenders) to 5 if I die just as quick wearing them as I do when I have no plates and armor?
In a game about long grinds and a large quantity of modules with unique attributes, why are we dying in .8 seconds? I guess I should be thankful for the 0.0025 extra seconds 2 plates give me. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
891
|
Posted - 2013.11.16 01:16:00 -
[122] - Quote
If TTK was making your tanking mods useless than you need to find new ways to get around.
Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping.
Maybe you should use basic armor mods so your slow ass isn't so easy to kill.
There is a thing called "tactics" which now has a better chance of deciding a fight than gear. Have you ever tried "taking cover" or "falling back". I hear people QQ about the scanner being OP, maybe they should take off those "useless" armor mods and put on some profile dampners. People also QQ about the scouts being too easy to kill, I remedy this by not running into people like an assault, that's why the passive scanner is there and the suits have built in profile dampners. If you put 4 complex armor mods on a scout suit you deserve to die.
The argument came up "Why use proto or advanced now?" Good question and I've been asking that for awhile, I used standard and advanced in pubs. I use proto in PC matches and will likely use it in future FW where it matters. It won't make me invincible, but when I want a W it will give me the edge. If you buy expensive running shoes it won't help you win a marathon unless you're already a marathon runner. Why should and E sport be any different?
As someone with over 21 mil SP and 250 mil ISK, I've learned that proto gear won't do enough to justify wearing it in a match where victory doesn't mean more than an extra 100,000 ISK or 1,000 WPs. I still can and should be taken down by more organised players using better tactics, but I'll never prescribe to the idea that someone should always win because they have better gear.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Meeko Fent
Commando Perkone Caldari State
1542
|
Posted - 2013.11.16 02:14:00 -
[123] - Quote
I like how people are in such an uproar over low TTK, but then you do the maths and play the game and realize that my Standard suit survives 1.5 seconds to an AR provided all shots hit. Protos last 2 whole seconds.
Considering that perhaps 30% misses, which does happen in CQC, you usually last around 3 full seconds.
This sounds short in MMO or EVE standards, but in FPS standards that's a REALLY ******* LONG TIME. Especially since most every other shooter exempting Halo has you die in .2 seconds.
If your using a scout, then you've always had it bad, I really can't imagine it got all that much anyway. You guys seriously NEED a buff.
For the State! For Caldari FW join Caldari Hierarchy
Replication Warrior
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Rekward
KILL ORDERS
0
|
Posted - 2013.11.16 04:01:00 -
[124] - Quote
Rowdy Railgunner wrote:Monkey MAC wrote:
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
Hey guess what. When the enemy has the same tech as you then tech means squat. Real world or in game. Cover and not getting shot will always be the preferred method of war no matter what kind of tech you have.
Where is the dislike button ? |
Rekward
KILL ORDERS
0
|
Posted - 2013.11.16 04:52:00 -
[125] - Quote
This game has huge potential to be an unique FPS. A Strategic FPS with a proper economy.
People are right when they say the TTK is "Alright". Its alright for a FAST PACED TWITCH FPS like COD/BF. BUT its NOT ALRIGHT for Dust.
The majority come to Dust for variety and uniqueness. They don't come to play another online FPS where you jump into a battle and kill a bunch of people, die a bunch of times and call it a day.
People come to Dust to spend their hard earned ISK, buy great suits, "FIT" them carefully to the battles needs. Some like to be a slow walking tank so they can take a ton of damage and SURVIVE while his squad support fires and holds an objective. Some like to be shotgun ninjas and harass/distract the enemy. Some like to be the ordinary frontline crony and push the enemy out of objectives. That's what dust is about, variety and the freedom to mix and match mods and suits to the battlefields needs, and make a difference.
Currently, mixing and matching mods is making "0' to a "tiny" difference. You cant deny this fact. The difference between "tanking" a few patches earlier and the current patch is enormous. The fact that you can die in a blink as a "tanky-as-fuk heavy juggernaut" just because the single enemy had you in their ironsight does not sound right. The very idea of different classes being different is diminishing. As of now expensive suits, shield & armor mods seems to provide just a second more time till you die. For a shooter where you spend huge amounts of in game currency to buy these expensive stuff, just so that you can get a second more to live is by no means right. At this rate, advanced/proto gear is rendered completely useless.
Its very true that the current TTK is preventing "proto stomping" to some extents by blurring the line between basic and proto. But at the cost of that uniqueness and variety that Dust has so promised a year back.
The issue with Aim Assist is a compounding factor to the TTK problem. According to me, TTK is the bigger of the two problems that is begging to be balanced properly.
It would be very depressing to see this turn into another generic FPS. And at its current state, its just worse than any generic FPS. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
709
|
Posted - 2013.11.16 05:04:00 -
[126] - Quote
Tallen Ellecon wrote:Krom Ganesh wrote:Rowdy Railgunner wrote:Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side is the front. There is a thing called "tactics" which now has a better chance of deciding a fight than gear. Have you ever tried "taking cover" or "falling back". I hear people QQ about the scanner being OP, maybe they should take off those "useless" armor mods and put on some profile dampners. People also QQ about the scouts being too easy to kill, I remedy this by not running into people like an assault, that's why the passive scanner is there and the suits have built in profile dampners. If you put 4 complex armor mods on a scout suit you deserve to die. The argument keeps coming up "Why use proto or advanced now?" Good question and I've been asking that for awhile, I used standard and advanced in pubs. I use proto in PC matches and will likely use it in future FW where it matters. It won't make me invincible, but when I want a W it will give me the edge. If you buy expensive running shoes it won't help you win a marathon unless you're already a marathon runner. Why should and E sport be any different? As someone with over 21 mil SP and 250 mil ISK, I've learned that proto gear won't do enough to justify wearing it in a match where victory doesn't mean more than an extra 100,000 ISK or 1,000 WPs. I still can and should be taken down by more organised players using better tactics, but I'll never prescribe to the idea that someone should always win because they have better gear.
A higher TTK does not mean tactics are useless. In fact they often mean more in higher TTK situations. In low TTK environments, you can single-handedly rush an enemy and eliminate them before they can respond properly with just about any weapon. In high TTK environments, that doesn't work as well since they will have time to react.
Also, falling back and taking cover are not tactics in of themselves, they are actions that can be used as part of a tactic.
Scanners as they are now are a bane to tactics. If the enemy knows exactly what you are doing, then there is little chance of any of your tactics working. If you also start using scanners to know your enemy's every move, then tactics goes out the window for both sides leaving just full frontal assault. Think of any multiplayer FPS that as allowed you to reveal enemies. Do they let you keep this ability active constantly? I haven't played one that let you. Why? Because if both teams can constantly know the location and actions of each other, all tactics other than full frontal assault or fortifying an area are doomed to fail.
And finally, I'm a scout. I can easily nearly all scanners. Even then, it is painfully obvious the scanner is too good. Not because it can scan people, but that it can keep people scanned constantly.
!
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
161
|
Posted - 2013.11.16 09:16:00 -
[127] - Quote
If you use proto and you die fast.... YOU ****** UP. It is not the games fault or the fact that you are too easy to kill. I held objective A in the one map with the silo that B is on top of it and people can jump into it, BY MYSELF, until people saw I was still down there and they stopped coming. I was in proto at the time, and I killed everyone that came at me, bro. Solo denial of an objective in my proto suit during a FW match. And you people want to give me more ability to slaughter the masses with increased time to kill? I am not even in the top echelon of good players and an entire team stopped attacking one guy in a Gallente proto assault suit. Yeah, you people have no idea about how good TTK actually is right now. A proper proto player will die at most, never, against BPO and STD players. Moping out entire squads of them...ADV guys you have a chance, but let the forums dictate CCP and unless you bring proto... Well, you may as well not even exist. |
Monkey MAC
killer taxi company General Tso's Alliance
988
|
Posted - 2013.11.16 09:50:00 -
[128] - Quote
Rowdy Railgunner wrote:If you use proto and you die fast.... YOU ****** UP. It is not the games fault or the fact that you are too easy to kill. I held objective A in the one map with the silo that B is on top of it and people can jump into it, BY MYSELF, until people saw I was still down there and they stopped coming. I was in proto at the time, and I killed everyone that came at me, bro. Solo denial of an objective in my proto suit during a FW match. And you people want to give me more ability to slaughter the masses with increased time to kill? I am not even in the top echelon of good players and an entire team stopped attacking one guy in a Gallente proto assault suit. Yeah, you people have no idea about how good TTK actually is right now. A proper proto player will die at most, never, against BPO and STD players. Moping out entire squads of them...ADV guys you have a chance, but let the forums dictate CCP and unless you bring proto... Well, you may as well not even exist.
Please, stop with the ********. If you managed to do that, in this patch, you were using a tactic called camping, a twitch shooter tactic. Now I guess based on your responses you play with an assault rifle? or prehaps the scrambler?
Now the thing is you assume that because we don't like the current state of play, we all use proto and want to stand out in the open butchering people like rambo. We don't most people agree with me when I say 1.4 was nearly perfect, just a little bit longer would have been perfect!
We want trench warfare style battles, we want people exchanging shots behind cover, not mexican standoffs, we don't want 1 man area denial, we want squads to have to use tactics, not wolf packs and we don't want to win based on who fired first!
The pen is mightier than the sword
The gun is mightier than both
|
Luna Angelo
We Who Walk Alone
85
|
Posted - 2013.11.16 09:53:00 -
[129] - Quote
I remember when you saw a heavy and you either A. Ran away or B. Hoped a Shotgun Scout was nearby to kill him or you had backup soon. Now it's "Oh look, a heavy." "Where?" "NVM, he's dead." Among other things.
I am the Horseless Headsman.
Director and COO of We Who Walk Alone
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
161
|
Posted - 2013.11.16 17:14:00 -
[130] - Quote
Monkey MAC wrote:Rowdy Railgunner wrote:If you use proto and you die fast.... YOU ****** UP. It is not the games fault or the fact that you are too easy to kill. I held objective A in the one map with the silo that B is on top of it and people can jump into it, BY MYSELF, until people saw I was still down there and they stopped coming. I was in proto at the time, and I killed everyone that came at me, bro. Solo denial of an objective in my proto suit during a FW match. And you people want to give me more ability to slaughter the masses with increased time to kill? I am not even in the top echelon of good players and an entire team stopped attacking one guy in a Gallente proto assault suit. Yeah, you people have no idea about how good TTK actually is right now. A proper proto player will die at most, never, against BPO and STD players. Moping out entire squads of them...ADV guys you have a chance, but let the forums dictate CCP and unless you bring proto... Well, you may as well not even exist. Please, stop with the ********. If you managed to do that, in this patch, you were using a tactic called camping, a twitch shooter tactic. Now I guess based on your responses you play with an assault rifle? or prehaps the scrambler? Now the thing is you assume that because we don't like the current state of play, we all use proto and want to stand out in the open butchering people like rambo. We don't most people agree with me when I say 1.4 was nearly perfect, just a little bit longer would have been perfect! We want trench warfare style battles, we want people exchanging shots behind cover, not mexican standoffs, we don't want 1 man area denial, we want squads to have to use tactics, not wolf packs and we don't want to win based on who fired first! I was camping. I was sitting at objective A and my goal was to not allow the OPFOR to hack it. I succeeded. Proto gave me that edge because most of the people that rushed me were either BPO or STD. A few were AVD and 1-2 were proto. I held them all off and do you know why? Because I knew what my suit and fit could do, and I had an escape route that I had to use multiple times. My PRO Gal assault fit is 2 armor mods and 2 reps 1 complex damage mod and 2 shield extenders. I carry a duvolle and an smg +3 locus grenades. At the time that I was doing this I had a scanner in my equipment slot and I was screaming for someone, anyone, to drop a nano at A so I could resupply. Luckily for me the squad logi spawned on A after a death and gave me a few perks.
But proto is the reason I was able to do this. Proto is why I wasn't killed in the initial rush and the HP boost and damage I can do with a duvolle is what let it happen. Oh, and I have the most SP in weapons in ARs. Sure I am lacking in aspects. I am not anywhere near maxed for the suit I did this feat with. I understand what I can and cannot do though. So when people thought that they have overwhelmed me, WRONG, I just retreated only to pick you off one vs. one. |
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jin foxdale
Jedi Slime.
104
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Posted - 2013.11.16 17:34:00 -
[131] - Quote
Tallen Ellecon wrote:
There is a thing called "tactics" which now has a better chance of deciding a fight than gear. Have you ever tried "taking cover" or "falling back". I hear people QQ about the scanner being OP, maybe they should take off those "useless" armor mods and put on some profile dampners. People also QQ about the scouts being too easy to kill, I remedy this by not running into people like an assault, that's why the passive scanner is there and the suits have built in profile dampners. If you put 4 complex armor mods on a scout suit you deserve to die.
The argument keeps coming up "Why use proto or advanced now?" Good question and I've been asking that for awhile, I used standard and advanced in pubs. I use proto in PC matches and will likely use it in future FW where it matters. It won't make me invincible, but when I want a W it will give me the edge. If you buy expensive running shoes it won't help you win a marathon unless you're already a marathon runner. Why should and E sport be any different?
As someone with over 21 mil SP and 250 mil ISK, I've learned that proto gear won't do enough to justify wearing it in a match where victory doesn't mean more than an extra 100,000 ISK or 1,000 WPs. I still can and should be taken down by more organised players using better tactics, but I'll never prescribe to the idea that someone should always win because they have better gear.
Just to let you know, I enjoyed reading your eloquent post, and this thread as a whole. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
906
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Posted - 2013.11.16 18:46:00 -
[132] - Quote
I'm just happy hit detection works. As long as newberries don't have an option to play gamemodes that avoid proto pub stomps, the system as it is now is fine.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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