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Killar-12
The Corporate Raiders Top Men.
1688
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Posted - 2013.11.11 23:38:00 -
[1] - Quote
Low TTK = Tactical But, TANK+GANK>OVER ALL
High TTK= Strafing skills matter, Allows Diversity, allows Regen, Speed and Damp Tanking...
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Killar-12
The Corporate Raiders Top Men.
1688
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Posted - 2013.11.11 23:45:00 -
[2] - Quote
Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff?
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Killar-12
The Corporate Raiders Top Men.
1688
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Posted - 2013.11.11 23:46:00 -
[3] - Quote
Rowdy Railgunner wrote:lol strafing skills... You guys want a tactical shooter, and then use strafing as an argument. Strafing is not in a tactical game, that is a twitch shooter mechanic. You people are so confused you don't even know what you are arguing for. Strafing is in a Tracking shooter...
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Killar-12
The Corporate Raiders Top Men.
1688
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Posted - 2013.11.11 23:56:00 -
[4] - Quote
Delta 749 wrote:Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff? Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
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Killar-12
The Corporate Raiders Top Men.
1688
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Posted - 2013.11.11 23:56:00 -
[5] - Quote
Rowdy Railgunner wrote:TEXA5 HiTM4N wrote:ive seen 1710 hp heavies get floored in less than half a second by a GEK.
No you haven't. It is mathematically impossible for a single GEK to do that. What you saw was a heavy getting hit by multiple people and the GEK got the kill shot. half a second isn't him being percise it's and estimate...
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Killar-12
The Corporate Raiders Top Men.
1689
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Posted - 2013.11.12 00:56:00 -
[6] - Quote
Delta 749 wrote:Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
To me not having a huge gulf between tiers and how long it takes to kill them is one of the most important things to have Knowing you only lost because of someones gear is incredibly frustrating even more so in this game genre and buffing suits so that proto guys dont die as quickly is a terrible idea and to me the current kill time actually does promote strong competitive play and I think that a lot of people have just gotten complacent with their gear dulling their competitive edge Personally I think knowing I can die so quickly and knowing that if I use strong gear it doesnt mean I automatically win makes me pay more attention to everything going on and I have think faster and adapt quicker since I dont have a nice big buffer and if I want to be successful I damn well better be a good player and not rely on an extra second You've got to make Proto better then Militia but not too much better.
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Killar-12
The Corporate Raiders Top Men.
1692
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Posted - 2013.11.12 04:02:00 -
[7] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. How about Chrome not Replication's super HP and not Uprisings 3 bullets to kill
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