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Kane Fyea
DUST University Ivy League
2197
|
Posted - 2013.11.11 23:22:00 -
[61] - Quote
Rowdy Railgunner wrote:R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both. Maybe because they're in PC and get paid a fuck ton and just don't give a fuck if they lose isk or not. |
21yrOld Knight
Pradox One Proficiency V.
278
|
Posted - 2013.11.11 23:25:00 -
[62] - Quote
R'adeh Hunt wrote:
^^^^ THIS!!!
They essentially turned Dust into a game of whackamole...no intelligence or tactics required.
When did gun game become a game of whack a mole. Also why did you even bring up tactics. [/quote]
Whackamole as in: You just need to hit something for 1-2sec and it dies. No evading, no dodging, no extended fights...no tactics. Essentially, whoever has a 1-2sec headstart wins no matter what the opponent wears.
Why did I bring up tactics? Because I'd like to think people care about the challenge and added depth tactics bring to a game. Without it, you might just as well play Angry Birds.
I'm not interested in a no-skills game...maybe you are though.[/quote]
Strafing is where you evade and dodge your enemy while they are doing the same to you. This in turn makes the fight longer. with a lower TTK this goes away because it takes less hits to kill someone. Did you know that strafing was a tactic?
I don't fight for the Amarr. I fight with them.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
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Posted - 2013.11.11 23:27:00 -
[63] - Quote
21yrOld Knight wrote:R'adeh Hunt wrote:
^^^^ THIS!!!
They essentially turned Dust into a game of whackamole...no intelligence or tactics required.
When did gun game become a game of whack a mole. Also why did you even bring up tactics.
Whackamole as in: You just need to hit something for 1-2sec and it dies. No evading, no dodging, no extended fights...no tactics. Essentially, whoever has a 1-2sec headstart wins no matter what the opponent wears.
Why did I bring up tactics? Because I'd like to think people care about the challenge and added depth tactics bring to a game. Without it, you might just as well play Angry Birds.
I'm not interested in a no-skills game...maybe you are though.
Strafing is where you evade and dodge your enemy while they are doing the same to you. This in turn makes the fight longer. with a lower TTK this goes away because it takes less hits to kill someone. Did you know that strafing was a tactic? [/quote]
Yes, strafing is a tactic...and they made that pretty much useless given the overthetop aim assist and ridiculously low TTK. |
Delta 749
Kestrel Reconnaissance
2344
|
Posted - 2013.11.11 23:33:00 -
[64] - Quote
You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them
Im not drunk, the planet just happens to be especially wobbly today.
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:35:00 -
[65] - Quote
Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them
Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much.
You can't seriously think that it's perfectly ok that someone who pays 10k for his suit lives only 2sec less than someone paying 100k+ just for the suit! If you do, you're just a bad player who likes crutches. |
echo47
Minmatar Republic
98
|
Posted - 2013.11.11 23:37:00 -
[66] - Quote
8213 wrote:A few months ago CCP gave out 50 Burnstalk Laser. Basically the Aurum Basic Laser Rifle. I finally unlocked my Advanced Ammar Assault, so I decided to try those laser on for size. I think I had 35 left. I had very little sucess running them on Caldari fits.
So, 2 complex mods and one basic Laser... TTK is insane! I would just sit from afar and melt people in about 1 second. Less if it was a starter fit -specifically a Caldari Starter Fit- and I actually saved a Dom game with it because I was able to melt the entire team of campers perched over an Objective spamming grenades, ARs, and MDs. I was more effective than our squad's sniper even. I melted 12 clones in about 1:30 and our team was able to take the objective and seal the win.
Is the laser OP? Not really, you get a lot of people who escape on you. You'll end a match doing 30,000 damage, but only have 12 kills to show for it, lol...
I got about 100 games out of those Basic Lasers, and it was fun to use a different kind of weapon for once. But TTK is so high now that any skill (player skill and skilltree SP) is meaningless. You think the Protostompers had it easy against new players before? Now players won't even give this game a second day to try because they spend more time dead than alive.
So is this beacuse TTk is too low or because the number of wp needed to graduate is too low? |
Meeko Fent
Xer Cloud Consortium
1501
|
Posted - 2013.11.11 23:37:00 -
[67] - Quote
Meh. I couldn't care about the TTK.
My opinion is that it could change, or it could not.
Wouldn't bother me one bit.
For the State!
For Caldari FW join Caldari Hierarchy
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Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:38:00 -
[68] - Quote
Low TTK = Tactical But, TANK+GANK>OVER ALL
High TTK= Strafing skills matter, Allows Diversity, allows Regen, Speed and Damp Tanking...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
480
|
Posted - 2013.11.11 23:40:00 -
[69] - Quote
Killar-12 wrote:Low TTK = "Tactical" But, TANK+GANK>OVER ALL
High TTK= Strafing skills matter, Allows Diversity, allows Regen, Speed and Damp Tanking...
Yup. So now we essentially have a game where everyone's running around in gank Tornados or Tempests...and every other playstyle isn't feasible anymore.
Imagine the outcry if that happened in EVE just because some weak players whined on a forum... |
Fire of Prometheus
DUST University Ivy League
1568
|
Posted - 2013.11.11 23:42:00 -
[70] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. TTK is to low or damage mods are ruining the game?
"It is the mark of an educated mind to entertain a thought without accepting it."
-Aristotle
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Delta 749
Kestrel Reconnaissance
2345
|
Posted - 2013.11.11 23:43:00 -
[71] - Quote
R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much.
If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right?
Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same
Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have
Im not drunk, the planet just happens to be especially wobbly today.
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Rowdy Railgunner
Xer Cloud Consortium
140
|
Posted - 2013.11.11 23:43:00 -
[72] - Quote
lol strafing skills... You guys want a tactical shooter, and then use strafing as an argument. Strafing is not in a tactical game, that is a twitch shooter mechanic. You people are so confused you don't even know what you are arguing for. |
Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:45:00 -
[73] - Quote
Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff?
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:46:00 -
[74] - Quote
Rowdy Railgunner wrote:lol strafing skills... You guys want a tactical shooter, and then use strafing as an argument. Strafing is not in a tactical game, that is a twitch shooter mechanic. You people are so confused you don't even know what you are arguing for. Strafing is in a Tracking shooter...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
363
|
Posted - 2013.11.11 23:48:00 -
[75] - Quote
HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more.
The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire.
Was that too precise for you?
People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Delta 749
Kestrel Reconnaissance
2346
|
Posted - 2013.11.11 23:51:00 -
[76] - Quote
Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff?
Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health
Im not drunk, the planet just happens to be especially wobbly today.
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Knight Soiaire
R 0 N 1 N
3224
|
Posted - 2013.11.11 23:51:00 -
[77] - Quote
I am constantly getting killed when dipping behind cover.
Just Sayin'.
Save General John Ripper!
Catz Addict
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Rowdy Railgunner
Xer Cloud Consortium
141
|
Posted - 2013.11.11 23:52:00 -
[78] - Quote
Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead. Situational awareness solves this problem. Get rid of the tunnel vision. |
TEXA5 HiTM4N
ROGUE SPADES EoN.
265
|
Posted - 2013.11.11 23:52:00 -
[79] - Quote
ive seen 1710 hp heavies get floored in less than half a second by a GEK.
I think people are dying a little bit too quick. I've taken out too many suits that have over 1000 HP too quick to know TTK is not right.
using cover means nothing when you show yourself for half a second and a guy with a proto assault rifle does over 1000 damage in that split second.
strafing doesn't help since AA really shines at hip fire.
I have spoken.
Everything I say or do has the utmost relevance.
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Delta 749
Kestrel Reconnaissance
2346
|
Posted - 2013.11.11 23:52:00 -
[80] - Quote
Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead.
Poor situation awareness is your fault not the devs Besides we have scanners for a reason, so you know where the enemy is coming from and can prepare accordingly
Im not drunk, the planet just happens to be especially wobbly today.
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Rowdy Railgunner
Xer Cloud Consortium
141
|
Posted - 2013.11.11 23:53:00 -
[81] - Quote
TEXA5 HiTM4N wrote:ive seen 1710 hp heavies get floored in less than half a second by a GEK.
No you haven't. It is mathematically impossible for a single GEK to do that. What you saw was a heavy getting hit by multiple people and the GEK got the kill shot.
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Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:56:00 -
[82] - Quote
Delta 749 wrote:Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff? Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Killar-12
The Corporate Raiders Top Men.
1688
|
Posted - 2013.11.11 23:56:00 -
[83] - Quote
Rowdy Railgunner wrote:TEXA5 HiTM4N wrote:ive seen 1710 hp heavies get floored in less than half a second by a GEK.
No you haven't. It is mathematically impossible for a single GEK to do that. What you saw was a heavy getting hit by multiple people and the GEK got the kill shot. half a second isn't him being percise it's and estimate...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Delta 749
Kestrel Reconnaissance
2347
|
Posted - 2013.11.12 00:02:00 -
[84] - Quote
Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
To me not having a huge gulf between tiers and how long it takes to kill them is one of the most important things to have Knowing you only lost because of someones gear is incredibly frustrating even more so in this game genre and buffing suits so that proto guys dont die as quickly is a terrible idea and to me the current kill time actually does promote strong competitive play and I think that a lot of people have just gotten complacent with their gear dulling their competitive edge
Personally I think knowing I can die so quickly and knowing that if I use strong gear it doesnt mean I automatically win makes me pay more attention to everything going on and I have think faster and adapt quicker since I dont have a nice big buffer and if I want to be successful I damn well better be a good player and not rely on an extra second
Im not drunk, the planet just happens to be especially wobbly today.
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Ghost Kaisar
R 0 N 1 N
815
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Posted - 2013.11.12 00:06:00 -
[85] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Good to see that you aren't afraid to speak your mind.
On the other hand, raising TTK makes engagements less focused on gun game, and more on appropriate counters and tactics.
TL;DR for those who are lazy. Damage values are percentage based, which yield larger values from higher bases. By decreasing TTK, you devalue that percentage (for example, right now the bonus is killing 0.1 seconds faster, but with a higher base, that bonus could be increased to about 0.5)
If you increase TTK, using weapons that are more effective vs. shields or armor would play a major factor in who wins firefights, not just who can apply DPS the fastest (hence the AR or ScR spam nowadays)
FOR EXAMPLE:
Gallente GK.0 vs Caldari CK.0 (assume stereotype tanking, with gallente stacking armor and caldari stacking shields)
lets just assume equal eHP, with 600 total. 100-500 for GK.0 and 500-100 for CK.0
Lets say that they both use AR's.
Standard DPS for AR is about 440
The Armor tank will rip through the shields in 1 second and the armor in 1/4 of a second. TTK is now roughly 1.25 seconds. The Shield tank will rip through the shields in .2 seconds and the armor in 1.26 seconds. TTK is now 1.4
The difference is around 0.15 seconds. Thats a measly 66 damage with the AR. About 2 bullets difference. You miss 2 shots, and the armor tank loses his advantage.
Now lets say that we increase the TTK. Lets make them heavies with 2000eHP instead.
700-1300 vs. 1300-700 <-------- I know it's not realistic, thats not the point. I've really increased the eHP. Lets see the effect
So now we have to deal 2000 damage with a 440 DPS weapon. With an AR, the armor tanked heavy will kill the targets shields in 2.7 seconds and kill the armor in 1.7. TTK is now 4.4 seconds.
Now lets compare that to the other shoe. The Shield tanked one will kill the shields in 1.4 seconds and get through the armor in 3.3 seconds. Total TTK is now 4.7
That's only a .3 second difference, but that difference is around 132 eHP left to the survivor.
Now lets see what happens you enter the Advantageous encounter: You have an Armor tank with an ScR and an SMG as a backup. You face off against a Shield tank with only a ScR. Time for more maths.
700-1300 vs 1300-700
ScR does 20% extra damage to shields, but lets assume for DPS sake, that the DPS is equal to an AR. (This is to show the percentage difference, not the weapon difference).
Armor tank rips though the shields in 2.4 seconds. Switch to SMG. SMG deals 10% extra damage to armor (once again, DPS is still 440). Armor is gone in 1.4 seconds. TTK is now 3.8. That is almost a full second faster than the other tank. That is 440 eHP. You should win that engagement every time on equal ground.
With larger TTK's, the game will reward people who engage targets based on their weapons strengths. Right now, it's just a game of who shot who first with the AR or ScR.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Monkey MAC
killer taxi company General Tso's Alliance
967
|
Posted - 2013.11.12 00:26:00 -
[86] - Quote
Umm yes but have you, OP, considered you are playing FPSRPG now, I don't know if you are a fan of RPG games, but one of the mainstays of the genre is the idea of leveling up, that those above you are powerful enough to have an advantage, but can be beaten with an application of skill. That you want better gear, in order to compete with the big boys.
It makes for good aurum gear marketing, makes for addictive gameplay (whith a skill based match making system), makes the game interesting longer than unlocking your favourite weapin.
Now tell me why I am gonna be bothered to level up my suit, stack it with tanking modules for +0.32 seconds of survivability? Why bother? All that effort that SP, that isk, all those matches spent grinding away in advanced gear against other proto users, for 0.32 seconds, but oh that guy has a damage mod pointless, so +0.08 seconds, yay!
Why am I gonna grind for a gun that kills, 0.16 seconds faster? Why bkther putting sp any further than level 1? RPG games need higher TTK to make it feel like the grind was worth it. Also by uping TTK AND boosting the power of certain mods, you will see less brick tankers. More diverse squads more weapons etc, etc.
TL:DR
Yes TTK is too short, I would like a large helping of RPG in my FPSRPG
The pen is mightier than the sword
The gun is mightier than both
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Killar-12
The Corporate Raiders Top Men.
1689
|
Posted - 2013.11.12 00:56:00 -
[87] - Quote
Delta 749 wrote:Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
To me not having a huge gulf between tiers and how long it takes to kill them is one of the most important things to have Knowing you only lost because of someones gear is incredibly frustrating even more so in this game genre and buffing suits so that proto guys dont die as quickly is a terrible idea and to me the current kill time actually does promote strong competitive play and I think that a lot of people have just gotten complacent with their gear dulling their competitive edge Personally I think knowing I can die so quickly and knowing that if I use strong gear it doesnt mean I automatically win makes me pay more attention to everything going on and I have think faster and adapt quicker since I dont have a nice big buffer and if I want to be successful I damn well better be a good player and not rely on an extra second You've got to make Proto better then Militia but not too much better.
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Zahle Undt
Bullet Cluster Legacy Rising
443
|
Posted - 2013.11.12 01:01:00 -
[88] - Quote
Killar-12 wrote: I think TTK is the farthest thing from an issue things that help new players New Guys 1 Get a Corp or Get Friends Don't play solo 2 Do the Tutorials
Things CCP can do 1 PvE 2 Uncap SP until 5-10 million 3 Increase WP to graduate academy
Quoted for absolute truth. TTK means f#ck all for new players except they might get an extra lucky kill here and there. If you like the low TTK because it makes the game twitchier and you like that then just say so, but pretending low TTK somehow miraculously helps newberries is as disingenuous as "conservatives" claiming that tax cuts for the wealthy actually aids the poor. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 01:40:00 -
[89] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Nah. You're wrong.
It's to the point where the only things that matter are damage mods, armor mods, and shield mods. The game shouldn't rely on that because it's supposed to have these other effective modules which diversify the game.
What's the point in PC if all you'd have to do is run everyone in Proto Assault/Logi with damage mods and armor/shield mods as the main focus?
We don't need the game to make it so that 20 shots can kill an assault but we don't need a game that'll take only 5 hits to kill an assault as well. We need it to be in between.
*Shrugs*
New players will STILL get slaughtered by me even if it's easier for them to put up a fight. Proto Stomps happen because of Team-Work, not because of actual equipment. And this game isn't meant to be super twitchy; if it was meant to be super twitchy, then the game wouldn't focus so much on making your own fitting? What's the gatdamn point of re-energizers, energizers, dampeners, and many other mods if you only need to fit damage mods and defensive mods...I can't stress that crap enough.
I was praising it at first I, and a lot of the community, am slowly realizing the issues that are coming along with this low TTK.
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4447
Pure Innocence. EoN.
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Posted - 2013.11.12 01:41:00 -
[90] - Quote
This game has got great again, because of the low kill time |
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