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Thread Statistics | Show CCP posts - 0 post(s) |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 15:52:00 -
[1] - Quote
Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:02:00 -
[2] - Quote
ReGnYuM wrote:Buff move speed Train your kinetics up. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:03:00 -
[3] - Quote
Snaps Tremor wrote:Cool opinion! What weapon do you main again you didn't mention. Depends what I feel like using. I have BPOs for just about everything. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:07:00 -
[4] - Quote
Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. No it doesn't. If you are dieing as fast in a 1200 HP suit as you do in a 200 HP suit then it isn't the suit that is the problem. |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:10:00 -
[5] - Quote
Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be. |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:11:00 -
[6] - Quote
Melchiah ARANeAE wrote:Another perfect example of who CCP shouldn't listen to. Yes you are. |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:20:00 -
[7] - Quote
ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. If you want to see trash look in the mirror. I know your angle. You want TTK raised just to gain a bigger advantage over newer players. But please keep letting your gear and SP advantage carry you. You are just a scrub without proto advantage. |
Rowdy Railgunner
Xer Cloud Consortium
129
|
Posted - 2013.11.11 16:22:00 -
[8] - Quote
Krom Ganesh wrote:Rowdy Railgunner wrote:Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side is the front. Well that is a different problem than low TTK. I feel the fix for that is a longer reset rate on scanners so they can't be constantly spammed. |
Rowdy Railgunner
Xer Cloud Consortium
130
|
Posted - 2013.11.11 17:56:00 -
[9] - Quote
Monty Mole Clone wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. i agree a ttk of 1 or 2 seconds is only to fast if your 90 with the reactions of a dead camel That is exactly right, 5 second TTK in a FPS make for a weak FPS. But you know how these people are. THey will ***** and moan and then CCP will listen to them and then they will ***** and moan because now they can't kill anyone and battles take too long. |
Rowdy Railgunner
Xer Cloud Consortium
136
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Posted - 2013.11.11 22:15:00 -
[10] - Quote
Scheherazade VII wrote:Rowdy Railgunner wrote: time to kill is fine because as an assault rifle user I can now kill starter fits more easily.. anybody who says the TTK is fine is just happy that they can carry on killing starter fits in proto suits just as they were before, only now it's easier. Except, a longer TTK would only help proto players stomp starter fits more. That is what you don't understand and why the people saying that TTK is too low are the ones that are proto stomping in pubs. |
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Rowdy Railgunner
Xer Cloud Consortium
137
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Posted - 2013.11.11 22:19:00 -
[11] - Quote
R'adeh Hunt wrote:The alternative you listed is worse!!
Right now it's pretty pointless to run proto gear at all and Dust is essentially a twitch shooter with a lot of the tactical elements removed...
Aim assist is totally over the top. If it is pointless to run proto gear, then why are there all these proto squad stomp QQs on the forums. Get your stories straight if you are going to ***** about something. Either TTK is to low and proto doesn't matter, or proto gives to big an advantage and we need to separate them out. You can't have both. |
Rowdy Railgunner
Xer Cloud Consortium
140
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Posted - 2013.11.11 23:43:00 -
[12] - Quote
lol strafing skills... You guys want a tactical shooter, and then use strafing as an argument. Strafing is not in a tactical game, that is a twitch shooter mechanic. You people are so confused you don't even know what you are arguing for. |
Rowdy Railgunner
Xer Cloud Consortium
141
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Posted - 2013.11.11 23:52:00 -
[13] - Quote
Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead. Situational awareness solves this problem. Get rid of the tunnel vision. |
Rowdy Railgunner
Xer Cloud Consortium
141
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Posted - 2013.11.11 23:53:00 -
[14] - Quote
TEXA5 HiTM4N wrote:ive seen 1710 hp heavies get floored in less than half a second by a GEK.
No you haven't. It is mathematically impossible for a single GEK to do that. What you saw was a heavy getting hit by multiple people and the GEK got the kill shot.
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Rowdy Railgunner
Xer Cloud Consortium
143
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Posted - 2013.11.12 04:23:00 -
[15] - Quote
Killar-12 wrote:[quote=4447] How about Chrome not Replication's super HP and not Uprisings 3 bullets to kill Because people lived so long in Chomo... Honestly I see no difference between then and now. It's just that more people have higher weapon proficiencies and stack damage mods forgoing tank.
http://www.youtube.com/watch?v=rd0tAoagjDE |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
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Posted - 2013.11.15 23:18:00 -
[16] - Quote
CUSE TOWN333 wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline. The people that are good still dominate whilst in proto gear. Smart players, strategic players know what their suit can and can't do and have an escape plan ready. I see them all the time while I run around in my BPO suits. Which I have leveled up accordingly so that they are stronger than just run of the mil militia suits. My gallente militia frontline suit has 700 HPs and an exile AR with proficiency trained up. You can stack all the damage mods you want, but all that will lead to is you crying more about how TTK is too low as I sneak attack you in the head from 50 meters in my "weak" BPO suit. Or I can bring out my expensive suits and go 22-0 or 25-1 like I have in the past. But where is the fun in that? I play PvP games because I like to challenge people, and that is why I use STD and BPO gear. But with all the proposals people have been making it removes all challenge it will just make it into a standard type FPS where unless you use the best gear you are wiped out.
You want to live longer fit a better gun and a tank. You want to do max damage fit a couple of complex damage mods, but stop bitching when someone with the skills and a tank kills your glass cannon. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
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Posted - 2013.11.15 23:37:00 -
[17] - Quote
Monkey MAC wrote:
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Typical "I HAZ PROTO SO I SHOULD BE ABLE TO STAND IN OPEN AND PWN" scrub. Warfare is hide and seek, that is why billions and billions of dollars and hundreds of years have been spent trying to perfect camouflage. That's why soldiers are trained to run from cover to cover, providing fire support, flanking maneuvers, jamming enemy electronics, encrypting messages.......You don't face an enemy head on unless you want to lose or have no other choice.
And actually I do use equipment on my minny logi in the frontlines. I scan, repair, drop uplinks and stab people that fall around me with my dirty needles. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
157
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Posted - 2013.11.16 00:16:00 -
[18] - Quote
Monkey MAC wrote:
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
Hey guess what. When the enemy has the same tech as you then tech means squat. Real world or in game. Cover and not getting shot will always be the preferred method of war no matter what kind of tech you have. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
161
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Posted - 2013.11.16 09:16:00 -
[19] - Quote
If you use proto and you die fast.... YOU ****** UP. It is not the games fault or the fact that you are too easy to kill. I held objective A in the one map with the silo that B is on top of it and people can jump into it, BY MYSELF, until people saw I was still down there and they stopped coming. I was in proto at the time, and I killed everyone that came at me, bro. Solo denial of an objective in my proto suit during a FW match. And you people want to give me more ability to slaughter the masses with increased time to kill? I am not even in the top echelon of good players and an entire team stopped attacking one guy in a Gallente proto assault suit. Yeah, you people have no idea about how good TTK actually is right now. A proper proto player will die at most, never, against BPO and STD players. Moping out entire squads of them...ADV guys you have a chance, but let the forums dictate CCP and unless you bring proto... Well, you may as well not even exist. |
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
161
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Posted - 2013.11.16 17:14:00 -
[20] - Quote
Monkey MAC wrote:Rowdy Railgunner wrote:If you use proto and you die fast.... YOU ****** UP. It is not the games fault or the fact that you are too easy to kill. I held objective A in the one map with the silo that B is on top of it and people can jump into it, BY MYSELF, until people saw I was still down there and they stopped coming. I was in proto at the time, and I killed everyone that came at me, bro. Solo denial of an objective in my proto suit during a FW match. And you people want to give me more ability to slaughter the masses with increased time to kill? I am not even in the top echelon of good players and an entire team stopped attacking one guy in a Gallente proto assault suit. Yeah, you people have no idea about how good TTK actually is right now. A proper proto player will die at most, never, against BPO and STD players. Moping out entire squads of them...ADV guys you have a chance, but let the forums dictate CCP and unless you bring proto... Well, you may as well not even exist. Please, stop with the ********. If you managed to do that, in this patch, you were using a tactic called camping, a twitch shooter tactic. Now I guess based on your responses you play with an assault rifle? or prehaps the scrambler? Now the thing is you assume that because we don't like the current state of play, we all use proto and want to stand out in the open butchering people like rambo. We don't most people agree with me when I say 1.4 was nearly perfect, just a little bit longer would have been perfect! We want trench warfare style battles, we want people exchanging shots behind cover, not mexican standoffs, we don't want 1 man area denial, we want squads to have to use tactics, not wolf packs and we don't want to win based on who fired first! I was camping. I was sitting at objective A and my goal was to not allow the OPFOR to hack it. I succeeded. Proto gave me that edge because most of the people that rushed me were either BPO or STD. A few were AVD and 1-2 were proto. I held them all off and do you know why? Because I knew what my suit and fit could do, and I had an escape route that I had to use multiple times. My PRO Gal assault fit is 2 armor mods and 2 reps 1 complex damage mod and 2 shield extenders. I carry a duvolle and an smg +3 locus grenades. At the time that I was doing this I had a scanner in my equipment slot and I was screaming for someone, anyone, to drop a nano at A so I could resupply. Luckily for me the squad logi spawned on A after a death and gave me a few perks.
But proto is the reason I was able to do this. Proto is why I wasn't killed in the initial rush and the HP boost and damage I can do with a duvolle is what let it happen. Oh, and I have the most SP in weapons in ARs. Sure I am lacking in aspects. I am not anywhere near maxed for the suit I did this feat with. I understand what I can and cannot do though. So when people thought that they have overwhelmed me, WRONG, I just retreated only to pick you off one vs. one. |
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