|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rekward
KILL ORDERS
0
|
Posted - 2013.11.14 11:57:00 -
[1] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Man, get your head outta your a$$.
This game is not supposed to have BF/COD ttk. This game has an economy and I expect to survive more than 2secs in my "hell-a-expensive" suit. I am killing tanky heavies in seconds with f'ing militia weapons, does that sound like fair to you ?? And Aim Assist is still messed up !!
I was using mass drivers [before it was cool] and could dodge and kill people. Now with the awesome ttk, i don't even have a chance to utilize my cardiac regulators to jump, run and dodge because once I am in the enemy's Iron sight, i am pretty much a dead clone bunny hopping to his grave, regardless of all the complex shield & armor mods.
So then I pick up an assault rifle, which I have no experience using (since I was using MD since the beginning of time) and BEHOLD !! I suddenly start picking mad kills close and far away. Just point and shoot. Point and shoot. No need to track target. Enemy In the iron sight for a split second ? Poor bastard is already dead. So point and shoot. THE F IS THIS SHIIIT ??!
TTK NEEDS TO BE INCREASED TO WHAT IT WAS BEFORE & AIM ASSIST NEEDS TO BE FIXED !!!!! The game was way less broken when flay locks raped, and this is coming from a person who hates flay locks. |
Rekward
KILL ORDERS
0
|
Posted - 2013.11.16 04:01:00 -
[2] - Quote
Rowdy Railgunner wrote:Monkey MAC wrote:
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
Hey guess what. When the enemy has the same tech as you then tech means squat. Real world or in game. Cover and not getting shot will always be the preferred method of war no matter what kind of tech you have.
Where is the dislike button ? |
Rekward
KILL ORDERS
0
|
Posted - 2013.11.16 04:52:00 -
[3] - Quote
This game has huge potential to be an unique FPS. A Strategic FPS with a proper economy.
People are right when they say the TTK is "Alright". Its alright for a FAST PACED TWITCH FPS like COD/BF. BUT its NOT ALRIGHT for Dust.
The majority come to Dust for variety and uniqueness. They don't come to play another online FPS where you jump into a battle and kill a bunch of people, die a bunch of times and call it a day.
People come to Dust to spend their hard earned ISK, buy great suits, "FIT" them carefully to the battles needs. Some like to be a slow walking tank so they can take a ton of damage and SURVIVE while his squad support fires and holds an objective. Some like to be shotgun ninjas and harass/distract the enemy. Some like to be the ordinary frontline crony and push the enemy out of objectives. That's what dust is about, variety and the freedom to mix and match mods and suits to the battlefields needs, and make a difference.
Currently, mixing and matching mods is making "0' to a "tiny" difference. You cant deny this fact. The difference between "tanking" a few patches earlier and the current patch is enormous. The fact that you can die in a blink as a "tanky-as-fuk heavy juggernaut" just because the single enemy had you in their ironsight does not sound right. The very idea of different classes being different is diminishing. As of now expensive suits, shield & armor mods seems to provide just a second more time till you die. For a shooter where you spend huge amounts of in game currency to buy these expensive stuff, just so that you can get a second more to live is by no means right. At this rate, advanced/proto gear is rendered completely useless.
Its very true that the current TTK is preventing "proto stomping" to some extents by blurring the line between basic and proto. But at the cost of that uniqueness and variety that Dust has so promised a year back.
The issue with Aim Assist is a compounding factor to the TTK problem. According to me, TTK is the bigger of the two problems that is begging to be balanced properly.
It would be very depressing to see this turn into another generic FPS. And at its current state, its just worse than any generic FPS. |
|
|
|