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4447
Pure Innocence. EoN.
813
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Posted - 2013.11.12 01:42:00 -
[91] - Quote
Roy Ventus wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. Nah. You're wrong. It's to the point where the only things that matter are damage mods, armor mods, and shield mods. The game shouldn't rely on that because it's supposed to have these other effective modules which diversify the game. What's the point in PC if all you'd have to do is run everyone in Proto Assault/Logi with damage mods and armor/shield mods as the main focus? We don't need the game to make it so that 20 shots can kill an assault but we don't need a game that'll take only 5 hits to kill an assault as well. We need it to be in between. *Shrugs* New players will STILL get slaughtered by me even if it's easier for them to put up a fight. Proto Stomps happen because of Team-Work, not because of actual equipment. And this game isn't meant to be super twitchy; if it was meant to be super twitchy, then the game wouldn't focus so much on making your own fitting? What's the gatdamn point of re-energizers, energizers, dampeners, and many other mods if you only need to fit damage mods and defensive mods...I can't stress that crap enough. I was praising it at first I, and a lot of the community, am slowly realizing the issues that are coming along with this low TTK.
What and you want a games that takes two mags to kill someone.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
574
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Posted - 2013.11.12 01:47:00 -
[92] - Quote
What? No. That would make the TTK too long. We need it balanced. |
4447
Pure Innocence. EoN.
813
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Posted - 2013.11.12 01:59:00 -
[93] - Quote
Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced.
That's how it was before, and the game play was slow, at last CCP heading in the right direction. |
Zahle Undt
Bullet Cluster Legacy Rising
443
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Posted - 2013.11.12 02:16:00 -
[94] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. But part of that was because half the shots missed thanks to bad hit detection and aim, now that those are better its time to tone down the guns just a little to get to the happy spot. |
4447
Pure Innocence. EoN.
814
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Posted - 2013.11.12 03:25:00 -
[95] - Quote
Zahle Undt wrote:4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. But part of that was because half the shots missed thanks to bad hit detection and aim, now that those are better its time to tone down the guns just a little to get to the happy spot.
I believe we're there but if you want, maybe a -5%. |
I-Shayz-I
I-----I
1350
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Posted - 2013.11.12 03:32:00 -
[96] - Quote
It's just the AR, everything else has a perfectly okay TTK, or is balanced for how short/long the TTK is for those weapons.
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Killar-12
The Corporate Raiders Top Men.
1692
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Posted - 2013.11.12 04:02:00 -
[97] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction. How about Chrome not Replication's super HP and not Uprisings 3 bullets to kill
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Dunk Mujunk
RestlessSpirits
241
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Posted - 2013.11.12 04:20:00 -
[98] - Quote
Proto gear shouldn't be an "I win button", but in a game where building and leveling your character just for a specific role takes a few months at least, there needs to be a noticable difference.
We always hear about "the grind" here on the forums and in game. The grind the grind the gind. Know the grind, love the grind, live the grind. Well i've been living the grind for close to 4 months now. It's been tough (as anyone here knows), but I wasn't doing it just to do it. I was doing it for the fancy sh*t i'm suppose to get for dedicating myself to the grind.
Now i'm suppose to play a game with a skill tree that takes, what, a year minimum to max out? More? Sure, half the skill tree doesn't affect infantry TTK at all, but for the part that does, i'm suppose to grind for 6-8 months just to drop as quickly as when I started?
I know, I know. HTFU, get good, all of that stuff. But seriously, "the grind" is pretty much all Dust has had as CCP flounders about from patch to patch, trying to discern their @ssholes from their elbows. I'd take the days of MD holocausts back in August (i think it was August) over what we have now.
At the very least take off the across the board damage increase to all weapons, and either limit DMG Mods to 1 per suit, or make the stacking penalty brutal enough to discourage people from wanting to run more than 1, like double CPU/PG costs for anything more than 1 DMG Mod (not by my system, double may be too much, or not enough, but I would imagine y'all get the gist). |
Rowdy Railgunner
Xer Cloud Consortium
143
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Posted - 2013.11.12 04:23:00 -
[99] - Quote
Killar-12 wrote:[quote=4447] How about Chrome not Replication's super HP and not Uprisings 3 bullets to kill Because people lived so long in Chomo... Honestly I see no difference between then and now. It's just that more people have higher weapon proficiencies and stack damage mods forgoing tank.
http://www.youtube.com/watch?v=rd0tAoagjDE |
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
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Posted - 2013.11.12 16:15:00 -
[100] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction.
Yes. They are heading in the right direction with a better hit detection but the issue is that they need to balance the hit detection because it was sucky at first and they had to balance it around that.
I'm not saying make the TTK long nor am I saying make the TTK short but rather, just right. If they take it up by a few seconds it would mean so much more for the game and tactics being played.
Sure, we can kill easier but at the cost of the game's other mechanics being belittled. If these mechanics were meant to be small factors on the gameplay, sure but individual fitting of your gear and vehicles is supposed to be a MAJOR part to the game, not just a minuscule area like it has become now. I barely run anything for offensive capabilities right now other than Militia Frontline because I almost never need anything else. |
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Laurent Cazaderon
What The French
2112
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Posted - 2013.11.12 16:16:00 -
[101] - Quote
ReGnYuM wrote:Buff move speed
I would start with nerf the hell out of the preposterous aim assist and over accurate mid\long range (mid\long, rifle wise] hip fire.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Baal Omniscient
L.O.T.I.S. Public Disorder.
723
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Posted - 2013.11.12 16:40:00 -
[102] - Quote
Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Is Godin a ReGnYuM alt hiding among us in disguise!?
(GÇó_GÇó)
( GÇó_GÇó)>GîÉGûá-Gûá It's time CCP....
(GîÉGûá_Gûá) Increase TTK back to the way it was before....
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R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
482
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Posted - 2013.11.12 19:10:00 -
[103] - Quote
Delta 749 wrote:Killar-12 wrote:Delta 749 wrote:R'adeh Hunt wrote:Delta 749 wrote:You didnt know? That is what they want If you take a good look youll notice a lot of the guys whining about time to kill are people that have been here for a while and things such as better hit detection are ruining their gear advantage and tearing down the walls on their power fantasy that they are better and it isnt their gear carrying them Right...so on top of simply fixing hit detection and leveling the playing field, they also had to introduce ridiculous aim assist to further ensure unskilled fools don't wine too much. If you are so skilled then the aim assist shouldnt be giving you so many problems Personally I dont use it but I also dont whine about it existing, after all there are several things I can do such as engaging from behind or the enemies flank or engage at a close range with a little bit of jumping You did know that a little hop within 30 meters is enough to throw it off if they arent actively tracking you right? Oh hey guess what, those two little things are tactics as well so there goes your "This is no tactics waaah" argument Are they different tactics from what to be employed before yes but tactics all the same Think of it like the Rainbow Six games before Vegas, remember those? In the absolute heaviest armor you could wear you would still die in a fraction of a second which made actual real tactical thinking important IE should I avoid this engagement now, if so how do I do so, if Im going to attack where should it be, how should I utilize the terrain, do I run past this corner or take it slow and "slice the pizza" Yeah you can play like you used to or you can adapt and realize that a short time to kill really does make the game more tactical especially coupled with the high mobility most suits have Then why should I get better stuff? Because that half a second can save your ass, proto gear isnt supposed to be an automatic I win button though just give a little edge otherwise you are looking at some pay to win bullshit that drives new players away from the game and damages Dusts overall health
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that.
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator. |
Rekward
KILL ORDERS
0
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Posted - 2013.11.14 11:57:00 -
[104] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Man, get your head outta your a$$.
This game is not supposed to have BF/COD ttk. This game has an economy and I expect to survive more than 2secs in my "hell-a-expensive" suit. I am killing tanky heavies in seconds with f'ing militia weapons, does that sound like fair to you ?? And Aim Assist is still messed up !!
I was using mass drivers [before it was cool] and could dodge and kill people. Now with the awesome ttk, i don't even have a chance to utilize my cardiac regulators to jump, run and dodge because once I am in the enemy's Iron sight, i am pretty much a dead clone bunny hopping to his grave, regardless of all the complex shield & armor mods.
So then I pick up an assault rifle, which I have no experience using (since I was using MD since the beginning of time) and BEHOLD !! I suddenly start picking mad kills close and far away. Just point and shoot. Point and shoot. No need to track target. Enemy In the iron sight for a split second ? Poor bastard is already dead. So point and shoot. THE F IS THIS SHIIIT ??!
TTK NEEDS TO BE INCREASED TO WHAT IT WAS BEFORE & AIM ASSIST NEEDS TO BE FIXED !!!!! The game was way less broken when flay locks raped, and this is coming from a person who hates flay locks. |
Iron Wolf Saber
Den of Swords
10222
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Posted - 2013.11.14 12:13:00 -
[105] - Quote
R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days.
CPM 0 Secretary
Omni-Soldier Specialist
Current Theme \\= Advanced Scrambler Rifle =// Unlocked
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David Spd
Caldari State
88
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Posted - 2013.11.14 13:10:00 -
[106] - Quote
At first I thought the TTK was bad, but I actually find myselfplaying and enjoyingthe game now. Higher tiered suifs don't make such abig difference anymore, and I can have fun with racial standard and advanced while still neing challenged.
My proto fitstill destroys, and keeps me alive in quick engagements when lesser suitswouldn't, soIthink it works well. Seeing more commandos and heavies as well, but heavies still arent doing so hot. Armor buff put them in a little better spot but I'm still not scared of MG.
The game is a lot faster but if you're smart about positioning you can make plenty of use of your racal defenses, people just can't eat all the shots like they used to (not using cover and just shield tanking due to massive power differences).
A good proto will still win most direct engagements, but he/she isn't as steam-rolley anymore. Overall I'm enjoying the changeatm.
Iwill say TTK may be A BIT too extreme atm, but previous levelswere just infuriating imo.
EDIT: Typing on a Vita, so I'm not gonna bother fixing typos.
--> I'm a closed beta vet; I just don't post often <--
"Other people just complicate my life." ~Solid Snake
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Spaceman-Rob
Resheph Interstellar Strategy Gallente Federation
237
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Posted - 2013.11.14 13:51:00 -
[107] - Quote
I don't know what all the moaning is about, it takes on average 3 to 4 seconds to kill someone with an assault rifle unless of course you get a head shot, that's plenty of time to shoot back or find cover. |
Vell0cet
Company of Marcher Lords Amarr Empire
540
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Posted - 2013.11.14 14:05:00 -
[108] - Quote
TTK was too long in 1.3, and slightly too short (but close) in 1.4/1.5, as of 1.6 the game is broken. It has gone from an interesting game with the most depth I have seen in a FPS to a peek-a-boo AR + scanner spamest. There is no diversity of fittings, most niche weapons aren't viable, the risk vs. ISK mechanic that made this game so fantastic and compelling is out the window.
I'm not a protostomper. I can wear a proto suit but almost never do, so this isn't about trying to protect my K/D or some stupid bullsh*t like that. I missed having a game where choices matter, where the decision of who wins a fight was based on suit + fittings + SP + teamwork + player skill + tactics. It made DUST fun and interesting in a way I've never seen in another FPS before. Now all that matters is who sees who first. DUST has become just like every other twitch shooter (except with worse execution) giving up the one thing that made it special. If it continues in this direction indefinitely it deserves to fail.
I have faith that CCP will make this right. They have put too much blood/sweat/tears into making this game special to see it all become irrelevant.
The solution to bad matchmaking isn't nerfing everything that gives your game a competitive advantage in the market, but fixing the f*cking matchmaking algorithm. Also, players should have access to an optional second tier academy to help skill up to somewhere between 2 and 5 million SP before graduating.
Quick/Dirty Test Range Idea
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Draco Cerberus
Hell's Gate Inc
497
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Posted - 2013.11.14 14:28:00 -
[109] - Quote
Rowdy Railgunner wrote:Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be. Tried this, unfortunately mercs turn in circles because tacnet only works when scanned people show up, of course then the scanner is spinning circles and will see the scout too. Maybe it would work better if we had some more HP, like what I have indicated in this thread: X suit needs armor/shield buff
One Universe...with friendly fire and Open World Game Play for all!
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Lorhak Gannarsein
594
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Posted - 2013.11.14 14:30:00 -
[110] - Quote
Only reason to run a suit past basic these days is for Logi's extra equip slot, or for ADV Heavy's extra high slot for AV purposes. Otherwise? BPO + Comp Damage mod! Or even skip the damage mod for a BPO extender!
I Support SP Rollover
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
12
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Posted - 2013.11.14 17:55:00 -
[111] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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Canis Ferox
Ultramarine Corp
7
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Posted - 2013.11.14 18:38:00 -
[112] - Quote
TTK is too low. Aim assist is ridiculous. All my fits were made reduntant by the last two patches.
I think I understand what CCP were trying to achieve; an end to run and gun, die hard protos being nie impossible for anyone else to one on one: for anyone caught with their back to an enemy suffering from it; for a need to cling to cover, move slowly as a team and watch each toehr's back.
But they have made the last seven months I spent desperately fighting these biased, poorly matched (thanks Scotty) and proto-filled matches to get the SP I now have, completely irrelevant! I have fought really hard to get my advanced suits in 4 classes and now, FINALLY a Protoype Scout suit as well as Lv5 Assault Rifle, Lv4 Scrambler as well as all the other countless things I've skilled into... And now I spend half my time in a 'frontline [STARTER FIT]' because it makes so little difference!
Nerf Aim Assist. Also, why can mouse users turn quicker? They can already aim more accurately, because they have a mouse instead of the cumbersome, stubbornly old-fashioned DS3. Why can they turn quicker as well? Let me turn quicker or cap all turn speed. OR! Let me customise the bloody keyboard settings to whatever I want and watch me go on a M-M-M-MONSTER Kill! UT2 - lol! |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
484
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Posted - 2013.11.14 19:13:00 -
[113] - Quote
Iron Wolf Saber wrote:R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days.
If someone flying a decent T3 loses to a T1 cruiser, he simply sucks at the game.
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2013.11.14 19:37:00 -
[114] - Quote
Delta 749 wrote:Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead. Poor situation awareness is your fault not the devs Besides we have scanners for a reason, so you know where the enemy is coming from and can prepare accordingly
k bro. You've got it all figured out. I'll just start using the scanner now. Oh right...
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2013.11.14 19:38:00 -
[115] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days. If someone flying a decent T3 loses to a T1 cruiser, he simply sucks at the game.
Seriously, there is no excuse for a T3 to lose any fight to ANY T1 cruiser ever. ANYTIME. ANYWHERE. They simply are better ships all around. Even a CLOAKY T3 should be able to stand its ground against ... I dunno ... a munnin or rupture in any encounter any day of the week simply from resistances alone.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
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Posted - 2013.11.15 23:18:00 -
[116] - Quote
CUSE TOWN333 wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline. The people that are good still dominate whilst in proto gear. Smart players, strategic players know what their suit can and can't do and have an escape plan ready. I see them all the time while I run around in my BPO suits. Which I have leveled up accordingly so that they are stronger than just run of the mil militia suits. My gallente militia frontline suit has 700 HPs and an exile AR with proficiency trained up. You can stack all the damage mods you want, but all that will lead to is you crying more about how TTK is too low as I sneak attack you in the head from 50 meters in my "weak" BPO suit. Or I can bring out my expensive suits and go 22-0 or 25-1 like I have in the past. But where is the fun in that? I play PvP games because I like to challenge people, and that is why I use STD and BPO gear. But with all the proposals people have been making it removes all challenge it will just make it into a standard type FPS where unless you use the best gear you are wiped out.
You want to live longer fit a better gun and a tank. You want to do max damage fit a couple of complex damage mods, but stop bitching when someone with the skills and a tank kills your glass cannon. |
Monkey MAC
killer taxi company General Tso's Alliance
977
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Posted - 2013.11.15 23:25:00 -
[117] - Quote
Rowdy Railgunner wrote:CUSE TOWN333 wrote:Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. So what your saying is screw all the people that have been on the grind for months and months saveing SP for there proto suits. So you don't have to spend any time invested into the game and jump in here from day one and kill everyone like its call of duty. That is a slap in the face to everyone who has made it thru the ruff times of being a new player to working for better gear and feeling satisfaction that you made it to your proto gear so some nub like you can run around in a free suit and kill me just as fast as i can kill you because you don't want to put the time into the game like we all had to do. Well if thats how you want it than we shall stack complex damage mods till you die in a mill a second. Have fun in the redline. The people that are good still dominate whilst in proto gear. Smart players, strategic players know what their suit can and can't do and have an escape plan ready. I see them all the time while I run around in my BPO suits. Which I have leveled up accordingly so that they are stronger than just run of the mil militia suits. My gallente militia frontline suit has 700 HPs and an exile AR with proficiency trained up. You can stack all the damage mods you want, but all that will lead to is you crying more about how TTK is too low as I sneak attack you in the head from 50 meters in my "weak" BPO suit. Or I can bring out my expensive suits and go 22-0 or 25-1 like I have in the past. But where is the fun in that? I play PvP games because I like to challenge people, and that is why I use STD and BPO gear. But with all the proposals people have been making it removes all challenge it will just make it into a standard type FPS where unless you use the best gear you are wiped out. You want to live longer fit a better gun and a tank. You want to do max damage fit a couple of complex damage mods, but stop bitching when someone with the skills and a tank kills your glass cannon
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Lets be clear here, its not TTK for all weapons that is a problem, its only HROF weapons, like the AR! The weapons were originally balanced with terrible HD in mind! Now all we ask is that the be balanced with the current HD in mind!
The pen is mightier than the sword
The gun is mightier than both
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
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Posted - 2013.11.15 23:37:00 -
[118] - Quote
Monkey MAC wrote:
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Typical "I HAZ PROTO SO I SHOULD BE ABLE TO STAND IN OPEN AND PWN" scrub. Warfare is hide and seek, that is why billions and billions of dollars and hundreds of years have been spent trying to perfect camouflage. That's why soldiers are trained to run from cover to cover, providing fire support, flanking maneuvers, jamming enemy electronics, encrypting messages.......You don't face an enemy head on unless you want to lose or have no other choice.
And actually I do use equipment on my minny logi in the frontlines. I scan, repair, drop uplinks and stab people that fall around me with my dirty needles. |
Monkey MAC
killer taxi company General Tso's Alliance
981
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Posted - 2013.11.15 23:45:00 -
[119] - Quote
Rowdy Railgunner wrote:Monkey MAC wrote:
So you are happy with playing Hide and seek?
You don't want battle lines, and tactics, you don't want to have to ever ask a hav for support? You don't won't to bother with equipment, just give everyone a scanner.
Typical "I HAZ PROTO SO I SHOULD BE ABLE TO STAND IN OPEN AND PWN" scrub. Warfare is hide and seek, that is why billions and billions of dollars and hundreds of years have been spent trying to perfect camouflage. That's why soldiers are trained to run from cover to cover, providing fire support, flanking maneuvers, jamming enemy electronics, encrypting messages.......You don't face an enemy head on unless you want to lose or have no other choice. And actually I do use equipment on my minny logi in the frontlines. I scan, repair, drop uplinks and stab people that fall around me with my dirty needles.
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
But you miss the point, this game was always about the long TTK its one of the things that made it unique, it wasn't as simple as your looking the wrong way, you're dead!
People came to this game wanting to escape the short TTK of COD, WE the MAJORITY don't want another game of mindless slaughter! WE WANT A THINKING MANS SHOOTER. Where it isn't down to having a better gun or better tank that determines life or death, but how squads work together to overcome enemies, how peopel make suits do things other's didn't even think possible.
Im tired of short TTK, that's why I came here and this rate, it's why I'll leave to!
The pen is mightier than the sword
The gun is mightier than both
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Rowdy Railgunner
Kang Lo Directorate Gallente Federation
157
|
Posted - 2013.11.16 00:16:00 -
[120] - Quote
Monkey MAC wrote:
Oooh look at that type cast, I love how you think I am a Proto User, warfare IS currently hide and seek. In the REAL WORLD, but in the real world we don't have shields and armour, we have a flimsy bulletproof vest.
Hey guess what. When the enemy has the same tech as you then tech means squat. Real world or in game. Cover and not getting shot will always be the preferred method of war no matter what kind of tech you have. |
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