|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 01:40:00 -
[1] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Nah. You're wrong.
It's to the point where the only things that matter are damage mods, armor mods, and shield mods. The game shouldn't rely on that because it's supposed to have these other effective modules which diversify the game.
What's the point in PC if all you'd have to do is run everyone in Proto Assault/Logi with damage mods and armor/shield mods as the main focus?
We don't need the game to make it so that 20 shots can kill an assault but we don't need a game that'll take only 5 hits to kill an assault as well. We need it to be in between.
*Shrugs*
New players will STILL get slaughtered by me even if it's easier for them to put up a fight. Proto Stomps happen because of Team-Work, not because of actual equipment. And this game isn't meant to be super twitchy; if it was meant to be super twitchy, then the game wouldn't focus so much on making your own fitting? What's the gatdamn point of re-energizers, energizers, dampeners, and many other mods if you only need to fit damage mods and defensive mods...I can't stress that crap enough.
I was praising it at first I, and a lot of the community, am slowly realizing the issues that are coming along with this low TTK.
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 01:47:00 -
[2] - Quote
What? No. That would make the TTK too long. We need it balanced. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
574
|
Posted - 2013.11.12 16:15:00 -
[3] - Quote
4447 wrote:Roy Ventus wrote:What? No. That would make the TTK too long. We need it balanced. That's how it was before, and the game play was slow, at last CCP heading in the right direction.
Yes. They are heading in the right direction with a better hit detection but the issue is that they need to balance the hit detection because it was sucky at first and they had to balance it around that.
I'm not saying make the TTK long nor am I saying make the TTK short but rather, just right. If they take it up by a few seconds it would mean so much more for the game and tactics being played.
Sure, we can kill easier but at the cost of the game's other mechanics being belittled. If these mechanics were meant to be small factors on the gameplay, sure but individual fitting of your gear and vehicles is supposed to be a MAJOR part to the game, not just a minuscule area like it has become now. I barely run anything for offensive capabilities right now other than Militia Frontline because I almost never need anything else. |
|
|
|