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Dunk Mujunk
RestlessSpirits
232
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Posted - 2013.11.11 20:58:00 -
[1] - Quote
Mobius Kaethis wrote:Kain Spero wrote:
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Now that is an excellent question. It seems that this is what CCP intended from the get go. Those of us who have been here since beta remember TTK as being much longer but we were always having hit detection issues. Given the stats for the weapons it seems that CCP has finally gotten TTK where they intended it to be all along. The issue with this is that it all but invalidates higher tier suits since they are just about as vulnerable as standard gear. I realized that CCP has flattened the equipment tiers to prevent proto stomping but they feel too flat right now. Some more differentiation might be a positive thing.
I really hope this isn't what CCP intended TTK to be. As Mobius said, the higher level stuff is all but worthless now. Shields and Plates melt like butter, and the impact of shield/armor repping is almost zero DURING A GUN FIGHT. If that's the way it's going to be then that's the way it is, but my question is how much time and money was wasted by CCP creating, tweaking, balancing, re balancing, re re balancing, and re re re balancing weapons vs shield/armor, just to nulify all thier work by giving us the current TTK?
On the noob vs vet front, I started playing sometime at the end of July. I remember starting out and just getting brutalized match after match by ADV and Proto. I'll tell ya, it was frustrating as all hell, and I raged out more than my fair share of times. But I never felt forcing parity between noobs and vets survivability wise was anything that needed to happen. Those running Proto paid the price starting out, just like I knew I would have to do, but the carrot on the string was powerful equipment. Now i'm not seeing much of a point in taking anything that is not a weapon or damage mod to level 5, and my brain is telling me to skill into heavy suits and to use only light weapons with it.
If I was to get a letter from the future saying CCP was on track, knew what they were doing, and the game mechanics would be straightened out, I would guess that with the Rail Rifle and Combat Rifle coming soon, there would be a nerf to the vanilla AR, as well as a minor nerf to the SCR, and maybe a minor buff for the HMG.
If this TTK is what was intended, congratulations CCP, you have invalidated a large portion of the work you have done on Dust, and the fact it took so long to balance and fit everything into such a short and small TTK window is pretty ridiculous.
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Dunk Mujunk
RestlessSpirits
241
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Posted - 2013.11.12 04:20:00 -
[2] - Quote
Proto gear shouldn't be an "I win button", but in a game where building and leveling your character just for a specific role takes a few months at least, there needs to be a noticable difference.
We always hear about "the grind" here on the forums and in game. The grind the grind the gind. Know the grind, love the grind, live the grind. Well i've been living the grind for close to 4 months now. It's been tough (as anyone here knows), but I wasn't doing it just to do it. I was doing it for the fancy sh*t i'm suppose to get for dedicating myself to the grind.
Now i'm suppose to play a game with a skill tree that takes, what, a year minimum to max out? More? Sure, half the skill tree doesn't affect infantry TTK at all, but for the part that does, i'm suppose to grind for 6-8 months just to drop as quickly as when I started?
I know, I know. HTFU, get good, all of that stuff. But seriously, "the grind" is pretty much all Dust has had as CCP flounders about from patch to patch, trying to discern their @ssholes from their elbows. I'd take the days of MD holocausts back in August (i think it was August) over what we have now.
At the very least take off the across the board damage increase to all weapons, and either limit DMG Mods to 1 per suit, or make the stacking penalty brutal enough to discourage people from wanting to run more than 1, like double CPU/PG costs for anything more than 1 DMG Mod (not by my system, double may be too much, or not enough, but I would imagine y'all get the gist). |
Dunk Mujunk
RestlessSpirits
255
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Posted - 2013.11.16 00:26:00 -
[3] - Quote
There is more than enough equipment to ensure everyone is running different combinations of equipment. Yet everyone dies the same, no matter what is equipped. Why did I get my shields/armor (as well as plates and extenders) to 5 if I die just as quick wearing them as I do when I have no plates and armor?
In a game about long grinds and a large quantity of modules with unique attributes, why are we dying in .8 seconds? I guess I should be thankful for the 0.0025 extra seconds 2 plates give me. |
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