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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
363
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Posted - 2013.11.11 23:48:00 -
[1] - Quote
HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more.
The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire.
Was that too precise for you?
People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2013.11.14 19:37:00 -
[2] - Quote
Delta 749 wrote:Cenex Langly wrote:HyperionsThunder wrote:lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
EDIT: I agree, TTK isn't bad - people just need to use cover more. The point about cover is rendered obsolete when one cannot even take cover before one realizes one is under fire. Was that too precise for you? People die too quickly and don't have the option to take cover. Thus TTK is too high because WHY THE **** put cover in the game when you can't even utilize it. They should have blank maps, completely flat with an objective in the middle. Then only give you AR's and say GO. That's what this game is becoming. Cover is useless; by the time you realize you are being hit, you are already dead. Poor situation awareness is your fault not the devs Besides we have scanners for a reason, so you know where the enemy is coming from and can prepare accordingly
k bro. You've got it all figured out. I'll just start using the scanner now. Oh right...
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
376
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Posted - 2013.11.14 19:38:00 -
[3] - Quote
R'adeh Hunt wrote:Iron Wolf Saber wrote:R'adeh Hunt wrote:
Right...and that's your OPINION.
Just fyi, in EVE, a T3 cruiser will slaughter a T1 cruiser...AS IT SHOULD. No one's whining about that. In fact, the difference is even stronger than the proto vs non-proto difference in Dust. I'd happily take on 2-4 cruisers solo in my T3 (fyi, 2 couldn't ever break my tank alone, even 4 would probably struggle if I'm allowed to fire back while they try).
It just seems that bad players in Dust whine so much, they need a crutch "or else". And CCP probably can't afford to lose those players. So they simply decided to cater to the lowest common denominator.
By the way, if you truly believe a half a second advantage (lol) justifies a 10-15 times more expensive price for a suit & gear, it's kinda pointless to discuss with you.
Sorry to burst your bubble but the most common killer of tech 3 ships are tech 1 ships these days. If someone flying a decent T3 loses to a T1 cruiser, he simply sucks at the game.
Seriously, there is no excuse for a T3 to lose any fight to ANY T1 cruiser ever. ANYTIME. ANYWHERE. They simply are better ships all around. Even a CLOAKY T3 should be able to stand its ground against ... I dunno ... a munnin or rupture in any encounter any day of the week simply from resistances alone.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
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