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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 15:52:00 -
[1] - Quote
Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong. |
Snaps Tremor
DUST University Ivy League
357
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Posted - 2013.11.11 15:57:00 -
[2] - Quote
Cool opinion! What weapon do you main again you didn't mention. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7496
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Posted - 2013.11.11 15:57:00 -
[3] - Quote
I **** tanked heavies with militia SMGs, soooo......
Fan Fiction
\ Broke Dropship Pilot /
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Spectral Clone
Dust2Dust. Top Men.
409
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Posted - 2013.11.11 15:57:00 -
[4] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Sure, you have a point with respect to balance between new players and vets. However, if there is no difference in skilling into a weapon, why do we have skills in the first place? Why do we have ADV/PRO weapons and dropsuits, prototype modules? This fast TTK dumbs down the game.
The two "differentiators" in this game, the skill tree, and the economy (everything has a price) doesnt matter any more. Might as well just make this COD514 where everything is unlocked in 1 day of playtime and every dropsuit/module/equipment can be accessed free of charge.
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
121
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Posted - 2013.11.11 15:58:00 -
[5] - Quote
lol I killed you last night and stole your LAV :-)
(It was revenge for shooting me with that blaster turret)
Common sense will prevail. Adapt or die.
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ReGnYuM
Imperfects Negative-Feedback
1292
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Posted - 2013.11.11 15:58:00 -
[6] - Quote
Buff move speed
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Spectral Clone
Dust2Dust. Top Men.
412
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Posted - 2013.11.11 15:59:00 -
[7] - Quote
ReGnYuM wrote:Buff move speed
Yes please.
EDIT: Also buff framerate to 120. Could have a nice quake-live thing going on here then.
+¦-damage specialist since Sep ´13.
CCP please make our decisions matter.
"AR 514. Core Locus 514. Bricktank 514."
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Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
60
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Posted - 2013.11.11 16:00:00 -
[8] - Quote
Time to kill is meaningful in this game because we have to replenish our fits. I enjoyed the last few months, where you could pop out from cover and exchange fire with an opponent, Those days are gone. I was running 3 complex plates last night, and got sawn in half before I could react (by an exile assault rifle from about 40 meters) I shut the game off. Not fun. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:02:00 -
[9] - Quote
ReGnYuM wrote:Buff move speed Train your kinetics up. |
Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:03:00 -
[10] - Quote
Snaps Tremor wrote:Cool opinion! What weapon do you main again you didn't mention. Depends what I feel like using. I have BPOs for just about everything. |
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
276
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Posted - 2013.11.11 16:04:00 -
[11] - Quote
The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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Snaps Tremor
DUST University Ivy League
357
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Posted - 2013.11.11 16:05:00 -
[12] - Quote
Rowdy Railgunner wrote:Snaps Tremor wrote:Cool opinion! What weapon do you main again you didn't mention. Depends what I feel like using. I have BPOs for just about everything.
What a versatile player. Seems legit. |
Godin Thekiller
Hellstorm Inc League of Infamy
1484
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Posted - 2013.11.11 16:07:00 -
[13] - Quote
Having everyone melted in .5 seconds isn't perfect TTK.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Rowdy Railgunner
Xer Cloud Consortium
128
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Posted - 2013.11.11 16:07:00 -
[14] - Quote
Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. No it doesn't. If you are dieing as fast in a 1200 HP suit as you do in a 200 HP suit then it isn't the suit that is the problem. |
Godin Thekiller
Hellstorm Inc League of Infamy
1484
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Posted - 2013.11.11 16:08:00 -
[15] - Quote
Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up.
I got it to 5. Try again.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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M McManus
Sinq Laison Gendarmes Gallente Federation
241
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Posted - 2013.11.11 16:08:00 -
[16] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
My Cal-logi suit says different if I'm not going up against another tanked out logi, people drop in the blink of an eye while I still have 50% shields and 400+ Armor.. and if another proto trys to fit anything but omni tank they drop damn near as fast, there is a problem when in a game like Dust you have to omni tank to improve your chance of survival..
What's the point of different play styles then, heavies barely stand a chance if their going up against a moded AR.. |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
284
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Posted - 2013.11.11 16:08:00 -
[17] - Quote
Another perfect example of who CCP shouldn't listen to.
'Insert witty signature here'
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Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:10:00 -
[18] - Quote
Godin Thekiller wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. I got it to 5. Try again. Then quit running towards people from the front. Be sneaky sneaky like a scout is supposed to be. |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:11:00 -
[19] - Quote
Melchiah ARANeAE wrote:Another perfect example of who CCP shouldn't listen to. Yes you are. |
ReGnYuM
Imperfects Negative-Feedback
1293
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Posted - 2013.11.11 16:12:00 -
[20] - Quote
Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up.
sigh you might want to look up that skill again
BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me.
If you never heard of ReGnYuM, you're neither Good or Relevant in Dust 514.
KDR > EVERYTHING
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Ploo-Koon
Subdreddit Test Alliance Please Ignore
277
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Posted - 2013.11.11 16:13:00 -
[21] - Quote
Rowdy Railgunner wrote:Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping. No it doesn't. If you are dieing as fast in a 1200 HP suit as you do in a 200 HP suit then it isn't the suit that is the problem.
Well then, what is it?
You can insinuate I'm a bad player all you want but I'm not talking about individual skill I'm talking about TTK which isn't reliant on my ability to avoid damage.
(GöÉGöî ).....[ a¦Å^Gûá ].....{ a¦Å\°/a¦Å }.....( : : )
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God Hates Lags
Red Star. EoN.
303
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Posted - 2013.11.11 16:13:00 -
[22] - Quote
DUST Fiend wrote:I **** tanked heavies with militia SMGs, soooo......
I have a militia smg on my heavy HMG fit. I used to use to to finish off opponents or as a go to when I was caught reloading but lately I've just been using it as my main. I'm considering taking off my HMG and moving up to the Ishukone.
Doubles ISK
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Krom Ganesh
Holdfast Syndicate Amarr Empire
612
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Posted - 2013.11.11 16:13:00 -
[23] - Quote
Rowdy Railgunner wrote:Then quit running towards people from the front.
*You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned*
Every side is the front. |
Flix Keptick
Red Star. EoN.
1243
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Posted - 2013.11.11 16:14:00 -
[24] - Quote
Time to kill a proto player right now: 2 seconds Time to kill a std/militia player right now: 0.0000001 seconds
That's great for new players isn't it? Btw, proto is supposed to be harder to kill...
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Zahle Undt
Bullet Cluster Legacy Rising
439
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Posted - 2013.11.11 16:14:00 -
[25] - Quote
Rowdy Railgunner wrote:Everyone saying that it is too low need to HTFU. Or would you rather have every tank mod in the game nerfed and not even worth equipping. If you raise time to kill all you are doing is ensuring that proto players get to stomp even harder. It will not give lesser skilled players a chance, it will not bring the game back into balance. What it will do is ensure that everyone with more skill points with have uber tanked suits with the best guns and people in militia and standard gear will effectively be wiped from the playing field.
So enough with the TTK is too low threads. It is not and you are wrong.
Thats like..just your opinion man |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:20:00 -
[26] - Quote
ReGnYuM wrote:Rowdy Railgunner wrote:ReGnYuM wrote:Buff move speed Train your kinetics up. sigh you might want to look up that skill again BTW I don't like it when trash quote my posts. Just thought of my words being in your post utterly disgusts me. If you want to see trash look in the mirror. I know your angle. You want TTK raised just to gain a bigger advantage over newer players. But please keep letting your gear and SP advantage carry you. You are just a scrub without proto advantage. |
Rowdy Railgunner
Xer Cloud Consortium
129
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Posted - 2013.11.11 16:22:00 -
[27] - Quote
Krom Ganesh wrote:Rowdy Railgunner wrote:Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side is the front. Well that is a different problem than low TTK. I feel the fix for that is a longer reset rate on scanners so they can't be constantly spammed. |
Lazy Scumbag
The Unholy Legion Of DarkStar DARKSTAR ARMY
61
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Posted - 2013.11.11 16:25:00 -
[28] - Quote
I'm really tired of monthly patches that destroy the balance of the game and require us to change our tactics. As I mentioned earlier, my heavily tanked Gallente assault suits are now about as survivable as scout suits were 2 or three patches ago. So everything I've skilled into has been rendered useless.
I have no reason to believe any of this was intentional, which makes it that much worse. I abandoned my alt in 1.4, now 2 patches later, I am considering sending my 18.5M sp scumbag to the biomass because this game has become a twitch shooter.
I was hacking an objective last night, with a heavy standing guard... dead. Running from cover to cover...dead. Each of these fittings cost me about 30k. I have never been one of the super human shield tanked proto stompers, but not until 1.5 did I have to watch my wallet go plummeting downhill. I'm starting to think that each armor plate you add increases your hitbox by roughly the size of an LAV. |
Kain Spero
Imperfects Negative-Feedback
2213
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Posted - 2013.11.11 16:29:00 -
[29] - Quote
Krom Ganesh wrote:Rowdy Railgunner wrote:Then quit running towards people from the front. *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* *You've been scanned* Every side is the front.
I really enjoy the scanning function of the current gameplay, but I do think it needs to be looked at and potentially tweaked.
On the time to kill issue I more often played games with very short TTKs, so how Dust feels right now doesn't feel terrible to me. The problem becomes is it really how Dust should be?
Owner of Spero Escrow Services
Follow @KainSpero for Dust and CPM news
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low genius
The Sound Of Freedom Renegade Alliance
854
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Posted - 2013.11.11 16:32:00 -
[30] - Quote
Ploo-Koon wrote:The TTK makes Shield Extenders, Regulators, Armour Plates, Armour Reps...etc all entirely irrelevant. It doesn't matter if you have 200 eHP or 1200 eHP when there is a mere second between TTKs.
I agree that it definately makes running Proto gear useless but it isn't the answer to protostomping.
someone notify Webster that 'irrelevant' has taken on some new meaning. |
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