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emm kay
Ultramarine Corp
33
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Posted - 2013.11.12 04:13:00 -
[121] - Quote
8213 wrote:Xocoyol Zaraoul wrote:I beg to differ... Snipers are not meaningless in this game
When I snipe, my team notices my impact.
Due to my Thale, we have one of our objectives permanently safe, that tower-camping swarmer/forger terrorizing our derpships/infantry is dead, and enemy AV infantry get shot to pieces allowing my team's HAV to run rampant in half of the map.
Sounds like you just hate crappy snipers... But bad snipers are no different then the useless AR nutters who die 17 times score 150 warpoints. Dude... don't give me the Sniper wishful thinking rant.. I've heard it 1000x... You wish you could single handedly defend an objective. You wish you could pop an enemy's head off just as he's about to kill your teammate, being a hero... you wish you could earn enough kills to balance out the bottom half of your team... you wish all of that BUT YOU CAN'T... I've never seen it, witnessed it, or even heard about... A sniper gets about 1 key shot every game, if they are lucky, that's it. All you do is kill Scouts and Starter Fits, and coutnersnipe the other useless snipers on the other team. DUST 514 Fact: The team with the most snipers, LOSES everytime. I hope this is an exaderation. True snipers cant defend objectives, but they make a huge impact. When i snipe with my adv sniper I get 5-15 kills per game (skirmish / domination) and 3-10 on ambush. Sometimes i bait players, by setting a hard to access drop uplink. Like dangling a carrot above a mule's head, the trap usually works. |
Sarcastic Dreamkiller
Northwind Alliance Dark Taboo
55
|
Posted - 2013.11.12 04:18:00 -
[122] - Quote
There are both good and bad snipers, just like there are good and bad assaults, logistics, tankers, etc.
A lot of the hate towards snipers goes to those bad snipers that don't do anything besides wasting a team slot.
Good snipers, I salute you. |
Asirius Medaius
635
|
Posted - 2013.11.12 05:01:00 -
[123] - Quote
8213 wrote: Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game.
Stopped reading right there; Just another scrub of a player without the wit to understand the numerous roles a sniper can take.
I'm going to stop typing now before I feel like I have wasted too much time talking to inbreds with no sense of real critical thinking.
Signature coming soonGäó.
[Level 9 Forum Warrior]
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Poonmunch
Sanguis Defense Syndicate
548
|
Posted - 2013.11.12 16:12:00 -
[124] - Quote
Asirius Medaius wrote:8213 wrote: Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. Stopped reading right there; Just another scrub of a player without the wit to understand the numerous roles a sniper can take. I'm going to stop typing now before I feel like I have wasted too much time talking to inbreds with no sense of real critical thinking.
Yah, stuff like that bugs me too.
But my in-game mail frequently has a few angry, insulting messages from my victims in it.
Munch
What if the hokey pokey really is what it's all about?
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Scheneighnay McBob
Bojo's School of the Trades
3257
|
Posted - 2013.11.16 20:47:00 -
[125] - Quote
8213 wrote:Scheneighnay McBob wrote:Xocoyol Zaraoul wrote:I beg to differ... Snipers are not meaningless in this game
When I snipe, my team notices my impact.
Due to my Thale, we have one of our objectives permanently safe, that tower-camping swarmer/forger terrorizing our derpships/infantry is dead, and enemy AV infantry get shot to pieces allowing my team's HAV to run rampant in half of the map.
Sounds like you just hate crappy snipers... But bad snipers are no different then the useless AR nutters who die 17 times score 150 warpoints. This. You know how people always ***** about it when an uplink gets on top of a building only reachable by dropships? (AKA the reason why people ***** about weapons with splash) Well, I actually farmed kills with a sniper from one of those instances a little while ago, while saving the asses of all the mindless blueberries they were shooting down at. So you made an impact in one game? Typical snipers story... refer to the one time you actually had a good game and ignore the other 100 games where you went 4-15/0 on the losing team... If one sniper can actually pin down the entire enemy team, EVERY single game they are in, or even half of them... then I'd say Sniping is dangerous. But quite frankly its just a method to raise KD. Snipers don't contribute anything to the game, that's a simple fact. If they did, they would be more widespread in P/C... And the fact that they can hide behind the Redline kind of makes anything they do seem "skilless" I'm not a full-time sniper. I've spent SP on being able to use every type of weapon and dropsuit. I just snipe when it's needed, and that was one of the instances. |
Cato Avgvstvs
Zumari Force Projection Caldari State
0
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Posted - 2013.12.11 01:31:00 -
[126] - Quote
My main character is a sniper. I don't understand how people red-line, so I have no comment about that. About snipers being useless, you're wrong. First of all, I'm a strategic sniper. I'm up high, near the center of the map, directing my squad and covering them. I consistently get 10 kills a game. Second of all, I worked hard to get to be a sniper; after being killed with Duvolles and flaylocks, I got enough points to outfit as a sniper. And I don't mean to brag, but unless you charge snipe me in the head, I'm gonna kill you. Third, the sniper is only as good as the team. Being at the center in high place is not how you boost KD, that's how you get head-shot by a forge gun. If you're team is slow, or ignoring your information, you're gonna die. Fourth, snipers are really good at surpressive fire, especially paired with a machine gun or forge heavy. Lastly, snipers are great for assists. This is where snipers really shine. If a friendly group is under fire from an enemy group, when snipers damage them, guess how much more likely the friendly group is to survive? Let's not even talk about maps that are relatively flat.
I've been places...
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1034
|
Posted - 2013.12.11 01:47:00 -
[127] - Quote
Wow. Tons of sniper hate here.
Lemme just say this.
1-2 GOOD sniper's on a GOOD team can be beneficial
5-6 BAD Snipers does nothing but remove bodies from the field, and makes you lose the game.
Don't hate on all Snipers due to the incompetence of 90% of them. The thing about Snipers is that you really only need 1-2 on a team. No more. They call out troop movements, and disrupt the enemy in open ground, forcing them into cover, and trying to stall advances.
It's a very specialized role, and that's why you only need a few of them. Just like how you really only need a few scouts and a few heavies to have a good team.
While a Team full of Assaults can be very good, you need balance to form a good team to win.
Personally?
I think like this.
8 Assaults 1 Sniper 2 Scouts 3 Logies 2 Heavies
This is a good Team layout in my opinion.
Feel free to troll, lol, hate and debate as you see fit.
"All war is deception." "He who knows when he can fight and when he cannot, will be victorious" -Sun Tzu
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Sylwester Dziewiecki
216
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Posted - 2013.12.11 02:13:00 -
[128] - Quote
8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. Snipers are not meaningless in this game, they many times prove they usefulness, by killing hackers on null-cannons terminals for examples, not to mention that they are quite a bit good killers to. Just skill up sniper on one of your alt and see for yourself .
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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8213
BIG BAD W0LVES
1007
|
Posted - 2013.12.11 04:29:00 -
[129] - Quote
Sylwester Dziewiecki wrote:8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. Snipers are not meaningless in this game, they many times prove they usefulness, by killing hackers on null-cannons terminals for examples, not to mention that they are quite a bit good killers to. Just skill up sniper on one of your alt and see for yourself .
Dude, honestly. STFU. Don't add any more delusional crap on a thread that's mad old. SNIPERS DO NOTHING!! All they can do is kill one person at a time, pretty useless if you ask me. They can't protect objectives by themselves. All they can do is sit out of bounds and pester people who are actually playing. This is why snipers have the worst win/loss ratios in the game, period. This is why teams with the most snipers lose, every time. This is why snipers aren't used in PC. This is why snipers are MEANINGLESS and USELESS.
You may feel so awesome sitting 500m back and OHK-ing noobs in starter fits, but the rest of use who actually have to multitask and implement skill are the ones who control the game. Snipers contribute nothing of any use. |
Kira Takizawa
2Shitz 1Giggle
62
|
Posted - 2013.12.11 08:34:00 -
[130] - Quote
8213 wrote:Sylwester Dziewiecki wrote:8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. Snipers are not meaningless in this game, they many times prove they usefulness, by killing hackers on null-cannons terminals for examples, not to mention that they are quite a bit good killers to. Just skill up sniper on one of your alt and see for yourself . Dude, honestly. STFU. Don't add any more delusional crap on a thread that's mad old. SNIPERS DO NOTHING!! All they can do is kill one person at a time, pretty useless if you ask me. They can't protect objectives by themselves. All they can do is sit out of bounds and pester people who are actually playing. This is why snipers have the worst win/loss ratios in the game, period. This is why teams with the most snipers lose, every time. This is why snipers aren't used in PC. This is why snipers are MEANINGLESS and USELESS. You may feel so awesome sitting 500m back and OHK-ing noobs in starter fits, but the rest of use who actually have to multitask and implement skill are the ones who control the game. Snipers contribute nothing of any use. You may feel so awesome sitting 500m back and OHK-ing noobs in starter fits, but the rest of use who actually have to multitask and implement skill are the ones who control the game. Snipers contribute nothing of any use. [/quote] That is your opinion as some snipers are useless but some snipers can make a differences in the games they are in. Those snipers are like Logibros there are logi then there are logibros logis may have the equipment but never use it/put them in stupid places. Logibros support the team with all they have and they put their equipment in smart places without hindering the teams effectiveness.(May be a bad example but me as a logibro and sniper is how I see it) I as a sniper save many lives but never get thanked for it, I hold down objectives but no one even knows they think I K/D pad as long as I did my job I'm happy but to get recongition is even better same with me being a logibro. YOU may have hatred towards us snipers but if you see an objective not being taken and my name lighting up the kill board just know I'M holding an objective down yeah sometimes I might not hold it down for a long time and yes I can't do it all alone so get your *** in gear and come help me defend. I can prevent a take over for awhile but sooner or later there might be too many to shoot which is why you guys need to stop complaining and help the snipers. My sniper friends give me a visual as I'm assaulting and that helps me I call out a sniper or someone hiding from them and they kill him and I move forward. This is a team game not a let's blame this group for not doing anything when there are others that try to do something.
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Sarcastic Dreamkiller
Northwind Alliance Dark Taboo
75
|
Posted - 2013.12.11 23:29:00 -
[131] - Quote
Poonmunch wrote:I'm not sure I get the whole "Snipers don't matter" or "Snipers contribute nothing" malarky some of you are buying into.
If we snipers can make as many kills as a CQC guy and have no deaths, in what universe does that make us irrelevant or useless?
On that basis alone, we carry our weight.
Then add in all the "extras".
We scout.
We jump into turrets when needed.
We hack.
We counter-hack.
We counter-snipe.
We cover friendly vehicles by splattering red AV infantry all over the countryside. I see the swarm launcher trails and almost always no blues are anywhere around. The tank guys should be sending me flowers and buying me beer for saving their zillion ISK death sleds.
We cover objectives. Usually more than one at a time. I'm excellent at taking out 2. Sometimes even 3. Without losing the blue team a clone. Can I stop 4 or more red hackers? No, but a single blue CQC guy can't either.
We drop uplinks.
We drop nanohives.
We mine objectives with remote explosives.
We mine roads with proximity explosives.
We demoralize and distract reds.
We thin and cripple the herd of angry reds running toward you. Without losing the blue team a clone.
We can slow or stop enemy momentum. Without losing the blue team a clone.
We strip shields and armour and don't mind just getting the assist. It's worth it to see a proto fatty bite the dust. When that proto fatty waddles around the corner in front of you with no shields and half armor, it might be a gift from me.
We stop the red guys who run at the solo blue hacker. He usually has no clue we saved his bacon.
We shoot red uplinks and nanohives from 400m away.
We kill the red guy who calls in the vehicle before he gets into it. So a blue guy can drop by later and score a free ride. If you find an orphaned red vehicle it is likely a sniper made it that way because blue CQC guys almost always take or blow up vehicles when they kill the owner.
We stop the reds from hot-wiring your car when you get out to fight.
We harass the reds to the point where up to 4 jump in a clown car to chase us down. They almost always get me but I've taken 4 reds on a wild goose chase - which means out of the battle - for several minutes. They may as well have been dead or AFK for that time. All they end up doing is killing little old me.
I'm the grim reaper, the mad bomber, Drew Carry with a free car behind door number 3, a multi-tasking angel of death, your eyes and ears, the anti-AV service and your only friend when you are alone in a cold and dangerous place.
I'm a sniper and I'm proud of how I help my team.
Do snipers need CQC guys? Damn right we do.
Do CQC guys need snipers? Damn right you do.
Munch Because the majority of snipers DON'T matter, some of you are a great help but most could be replaced by an empty slot. If you really do the things that you've mentioned above than you deserve a handshake and a salute because you're contributing a lot more than the rest of them, and you have my gratitude. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
493
|
Posted - 2013.12.11 23:56:00 -
[132] - Quote
Justin Tymes wrote:Something has to be done about Redline Snipers. They are in the camping on objective A in the redline, risking nothing. Either decrease Sniper range or tighten the map so that they are vulnerable even in the redline.
I understand the frustration about "risking nothing" but what do you want snipers to do?
Usually if a guy puts himself into an advantageous position and can effect the battle, making skilled shots at extreme range, I would think that's a plus one for that guy. Ultimately, he's just using what the game gave him.
The sniper isn't the problem...the redline is. I think the answer is that you should only have a very small "redline" and have that right under the MCC. Shrink the rest of the redline and that will help everyone out. More game space and more options for both sides. |
Neo Hyperthron
DUST University Ivy League
9
|
Posted - 2013.12.12 00:00:00 -
[133] - Quote
Snipers are the part of this game no matter what your opinion about them is. And your attitude is kinda funny and very childish. After reading all your posts here i can say you are just butthurt.
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Valto Nyntus
SVER True Blood Public Disorder.
47
|
Posted - 2013.12.12 00:15:00 -
[134] - Quote
Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems.
Fixes: - extend the red line with the mcc far back ( long term fix that requires big maps ) - remove the red line ( an extreme fix but had to mention it ) - make the red line a damage reducing barrier that reduces damage by a % ( best fix)
ccp please consider these fixes and I recommend the third. |
Tyjus Vacca
Valor Coalition Proficiency V.
51
|
Posted - 2013.12.12 00:36:00 -
[135] - Quote
8213 wrote:Xocoyol Zaraoul wrote:I beg to differ... Snipers are not meaningless in this game
When I snipe, my team notices my impact.
Due to my Thale, we have one of our objectives permanently safe, that tower-camping swarmer/forger terrorizing our derpships/infantry is dead, and enemy AV infantry get shot to pieces allowing my team's HAV to run rampant in half of the map.
Sounds like you just hate crappy snipers... But bad snipers are no different then the useless AR nutters who die 17 times score 150 warpoints. Dude... don't give me the Sniper wishful thinking rant.. I've heard it 1000x... You wish you could single handedly defend an objective. You wish you could pop an enemy's head off just as he's about to kill your teammate, being a hero... you wish you could earn enough kills to balance out the bottom half of your team... you wish all of that BUT YOU CAN'T... I've never seen it, witnessed it, or even heard about... A sniper gets about 1 key shot every game, if they are lucky, that's it. All you do is kill Scouts and Starter Fits, and coutnersnipe the other useless snipers on the other team. DUST 514 Fact: The team with the most snipers, LOSES everytime.
lol bro you are buthurt XD, I know I'm good but you didn't have to describe me and tell the other snipers who to imitate :D
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8213
BIG BAD W0LVES
1028
|
Posted - 2013.12.12 03:04:00 -
[136] - Quote
Neo Hyperthron wrote:Snipers are the part of this game no matter what your opinion about them is. And your attitude is kinda funny and very childish. After reading all your posts here i can say you are just butthurt.
Why am I butthurt? If you read all the posts, then you know I've never been killed by the same sniper twice in one game... so how am I butthurt?
Maybe I'm butthurt from being on losing teams that have 8 snipers just sitting in the redline contributing nothing like usual... |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
495
|
Posted - 2013.12.12 03:11:00 -
[137] - Quote
Valto Nyntus wrote:Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems.
Fixes: - extend the red line with the mcc far back ( long term fix that requires big maps ) - remove the red line ( an extreme fix but had to mention it ) - make the red line a damage reducing barrier that reduces damage by a % ( best fix)
ccp please consider these fixes and I recommend the third.
Real life snipers don't have magic redlines that reduce the effectiveness of their weapon systems either. Also, if they could figure out a way to shoot from a spot that was as protected as the redline they would. |
Pr0phetzReck0ning
Edimmu Warfighters Gallente Federation
119
|
Posted - 2013.12.12 03:18:00 -
[138] - Quote
CCP LogicLoop wrote:8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. The OMS maps are designed before the new EP. They have been set up smaller intentionally. Since it is ambush with a variation of having installations fall in at set times, we wanted it to be fast paced, with a bit of chaos and lots of action.
Soooo if you want the matches to be tighter and more chaotic, explain to me why the maps are like 6 times bigger than the actual engagement space we use??? |
8213
BIG BAD W0LVES
1031
|
Posted - 2013.12.12 03:26:00 -
[139] - Quote
Pr0phetzReck0ning wrote:CCP LogicLoop wrote:8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
How this ties into tighter maps: Shrinking games? In all the Ambush OMS games I played tonight, as I looked over the map before i spawned in I noticed how small the space was. We were playing OMS in standard Ambush spaces, and Turrets even dropped. I am wondering if this is one of CCPs attempts to turn up the action? Because all those Ambush games were over in 5 minutes, just like a standard Ambush game would be, because the time between kill waves is tighter because of the tighter maps.
If this is the case, then smaller maps will hurt snipers in this game and render them to Call of Duty type of playstyles because you can't get enough distance between you and the enemy. But at the same time, I had good Shotgun performances tonight because of the tighter maps. I suppose tighter OMS games wouldn't be a bad thing, as long as the large games stay in the rotation as well. The OMS maps are designed before the new EP. They have been set up smaller intentionally. Since it is ambush with a variation of having installations fall in at set times, we wanted it to be fast paced, with a bit of chaos and lots of action. Soooo if you want the matches to be tighter and more chaotic, explain to me why the maps are like 6 times bigger than the actual engagement space we use???
1. I want both.
2. Because CCP said that games would be 50 vs 50 and even higher... but as usual they failed to deliver...
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Valto Nyntus
SVER True Blood Public Disorder.
50
|
Posted - 2013.12.12 11:27:00 -
[140] - Quote
Jaysyn Larrisen wrote:Valto Nyntus wrote:Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems.
Fixes: - extend the red line with the mcc far back ( long term fix that requires big maps ) - remove the red line ( an extreme fix but had to mention it ) - make the red line a damage reducing barrier that reduces damage by a % ( best fix)
ccp please consider these fixes and I recommend the third. Real life snipers don't have magic redlines that reduce the effectiveness of their weapon systems either. Also, if they could figure out a way to shoot from a spot that was as protected as the redline they would. Of course they don't, thanks for stating the obvious troll.we don't need sniper trolls that don't see how brilliant my idea is, and with a response that has no legitimate points to counter my idea.so don't waist any of my time. |
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Tyjus Vacca
Valor Coalition Proficiency V.
52
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Posted - 2013.12.12 11:32:00 -
[141] - Quote
8213 wrote:Neo Hyperthron wrote:Snipers are the part of this game no matter what your opinion about them is. And your attitude is kinda funny and very childish. After reading all your posts here i can say you are just butthurt.
Why am I butthurt? If you read all the posts, then you know I've never been killed by the same sniper twice in one game... so how am I butthurt? Maybe I'm butthurt from being on losing teams that have 8 snipers just sitting in the redline contributing nothing like usual...
Bro what I know personally than Ive killed you at least twice in one game you sent me hate mail if you need verification soooo................ yeah that argument is screwed
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8213
BIG BAD W0LVES
1037
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Posted - 2013.12.12 13:01:00 -
[142] - Quote
Tyjus Vacca wrote:8213 wrote:Neo Hyperthron wrote:Snipers are the part of this game no matter what your opinion about them is. And your attitude is kinda funny and very childish. After reading all your posts here i can say you are just butthurt.
Why am I butthurt? If you read all the posts, then you know I've never been killed by the same sniper twice in one game... so how am I butthurt? Maybe I'm butthurt from being on losing teams that have 8 snipers just sitting in the redline contributing nothing like usual... Bro what I know personally than Ive killed you at least twice in one game you sent me hate mail if you need verification soooo................ yeah that argument is screwed
If you would have killed me twice I would have sent you 3million ISK. I send hate mail to snipers because they annoy me. They are either shooting me, making it so I have to wait longer to get back into the game or sitting in the redline allowing there team to lose.
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lrian Locust
Chatelain Rapid Response Gallente Federation
316
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Posted - 2013.12.12 13:18:00 -
[143] - Quote
8213 wrote:I can earn more WP with a Swarm Launcher than the best sniper ever could. (...) A Swarm kills more than just HAVs Jr... I'm sure that you could. But that scenario would still be highly unlikely, because no-one would bring out vehicles anymore if you keep popping them every 30 seconds. And without vehicles to shoot, what are you going to do with your swarm launcher.
8213 wrote:You can get all the kills you want in DUST, but if they aren't key players, or kills that result in clone loss... they don't mean anything. True. But with all the mayhem that this guy caused (kill 1/3rd of enemy clones, survive 2 orbitals...) you can't blame him for his team losing.
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Ghost Kaisar
THIRD EARTH INCORPORATED Dark Taboo
1113
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Posted - 2013.12.12 17:46:00 -
[144] - Quote
Tyjus Vacca wrote:8213 wrote:Neo Hyperthron wrote:Snipers are the part of this game no matter what your opinion about them is. And your attitude is kinda funny and very childish. After reading all your posts here i can say you are just butthurt.
Why am I butthurt? If you read all the posts, then you know I've never been killed by the same sniper twice in one game... so how am I butthurt? Maybe I'm butthurt from being on losing teams that have 8 snipers just sitting in the redline contributing nothing like usual... Bro what I know personally than Ive killed you at least twice in one game you sent me hate mail if you need verification soooo................ yeah that argument is screwed
Tyjus doesn't count.
He is accuracy incarnate. He is also OP
Minmatar Faction Warfare: Let's get Organized
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Darken-Sol
BIG BAD W0LVES
793
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Posted - 2013.12.12 18:01:00 -
[145] - Quote
lrian Locust wrote:8213 wrote:If one sniper can actually pin down the entire enemy team, EVERY single game they are in, or even half of them... then I'd say Sniping is dangerous. But quite frankly its just a method to raise KD. So which weapon in your arsenal can pin down an entire team, every other match or so?
my wolves |
Xocoyol Zaraoul
Superior Genetics
1711
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Posted - 2013.12.12 18:07:00 -
[146] - Quote
Darken-Sol wrote:lrian Locust wrote:8213 wrote:If one sniper can actually pin down the entire enemy team, EVERY single game they are in, or even half of them... then I'd say Sniping is dangerous. But quite frankly its just a method to raise KD. So which weapon in your arsenal can pin down an entire team, every other match or so? my wolves
Just one of your wolves can pin down half a team or an entire team by himself?
I've yet to encounter that.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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ALPHA DECRIPTER
Dragon-Empire
629
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Posted - 2013.12.12 18:23:00 -
[147] - Quote
*Stopped after page 1*
You feel snipers are useless yet you want to make things harder for them which will make them even more useless. You say snipers don't adhere you progress at all yet you feel something needs to be done about them.
Why?
Mind you, I don't like the idea of redline sniping either but I just can't seem to grasp your reasoning for this post.
Scout Tactician
"You have been Scanned"
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Kira Takizawa
2Shitz 1Giggle
65
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Posted - 2013.12.12 18:26:00 -
[148] - Quote
ALPHA DECRIPTER wrote:*Stopped after page 1* You feel snipers are useless yet you want to make things harder for them which will make them even more useless. You say snipers don't adhere you progress at all yet you feel something needs to be done about them. Why? Mind you, I don't like the idea of redline sniping either but I just can't seem to grasp your reasoning for this post.
I guess it's because we annoy him or slow his advances while we are in play. That is the only reason I can see.
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Atiim
Living Like Larry Schwag
1901
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Posted - 2013.12.12 19:01:00 -
[149] - Quote
ShinyJay wrote:i like sniping in this game, but i think I'd be better if everything was going against me. map design, shield/armor tank, my sniper needing damage mods just to be effective. I even try to make due with it all, but i just can't. snipers need something for them to be effective on the field and for the team. until then, i run out in the field with my shotgun scout. Please tell me your being sarcastic, or at least a troll.
DUST 514 just went full COD.
Never go full COD.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
496
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Posted - 2013.12.12 19:39:00 -
[150] - Quote
Valto Nyntus wrote:Jaysyn Larrisen wrote:Valto Nyntus wrote:Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems.
Fixes: - extend the red line with the mcc far back ( long term fix that requires big maps ) - remove the red line ( an extreme fix but had to mention it ) - make the red line a damage reducing barrier that reduces damage by a % ( best fix)
ccp please consider these fixes and I recommend the third. Real life snipers don't have magic redlines that reduce the effectiveness of their weapon systems either. Also, if they could figure out a way to shoot from a spot that was as protected as the redline they would. Of course they don't, thanks for stating the obvious troll.we don't need sniper trolls that don't see how brilliant my idea is, and with a response that has no legitimate points to counter my idea.so don't waist any of my time.
Lol...I wasn't trolling you.
Ok, since we are talking about legitimate points...how did you arrive at creating a mechanic that reduces damage as the best fix?
1) does that damage reduction go both ways? So your shots suffer a reduction going in?
2) wouldn't this further increase the challenges to a team that was redlined and trying to make a breakout ?
3) redline sniping increases dramatically when a team is getting pushed back or the moment it's obvious that they can't win. That's a simple fact...if you're doing well you are removing spawn points they could other wise use to get into other parts of hype the map. This usually happens when the MCC and ground base are in close proximity to each other...perhaps move those points around. Would additional spawn points that were semi protected help? This way it would discourage guys hopping into sniper fits in the redline.
3) you brought "real life" into the discussion when you state that in real life they can't hide behind a safe zone. Guess what, the redline doesn't stop counter snipers from dealing with guys in the redline, dropping guys from a dropship on him for a suicide run, blasting him with an ADS, or an OB. You are correct, it is a protected position...but not a safe one.
Last note, I'm not a full time sniper. I do have a very good appreciation for what they can do when I've got them on my team as a when I'm just a squad member or the situational awareness they provide me as a squad leader or ground commander. |
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