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CRNWLLC
Screwy Rabbit ULC
2
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Posted - 2014.01.22 18:46:00 -
[211] - Quote
Snipers are dope, like BPOs (I love falling squarely on one side of these debates).
A hats off goes to Fox Gaden, whose numerous guides are not only insightful, but fun to read. He covers in much more detail many of the points I will make.
Each role has different criteria by which to judge the efficacy of the bunny filling it. For instance, a scout that spends a lot of time running alongside his assault and logi teammates, throwing himself in the line of fire and losing clone after clone, would fairly be judged to be a poor scout. Similarly, a sniper that sits in one place, doesnGÇÖt plan his shots carefully, or have enough skill with a sidearm to fall back on when necessary, is likewise a turd in the punch bowl.
Here are some examples of what makes each role (role, NOT dropsuit, since scouting, sniping, logi, and assault roles can all be filled by different suits) good or bad:
GÇóScout: Good if capturing objectives/counterhacking, moving about the map to give intel, dropping uplinks in safe/smart places, acting as first response when itGÇÖs noticed an the enemyGÇÖs taken a CRU, countersniping (i.e., hiking the hills), etc. Bad when running with the frontline, staying in one place, not using cover, being noticeable generally. GÇóSniper: Good if scattering enemy, resupplying other snipers, moving around the map to take objectives/shots as they arise, providing cover fire for teammates as they dart from point A to B, countersniping, providing intel and recon, etc. Bad when being immobile, noticeable, having a poor understanding of targeting/hit mechanics, having a poor understanding of the maps. GÇóBig guns (Forge and HMG): Good if tanking damage for logis and assaults, laying down heavy fire, clearing out objectives of swarms of enemies, holding objectives against swarms of enemies, anti-vehicle duty. Bad when rolling solo (except maybe an FG sniper) or in a vehicle or using primarily non-heavy weapons (I disagree that heavies make good counter snipers, since this strategy relies on continuing to sit in one place ofter taking a shot). GÇóAssaults: Good if running with a team, drawing/out-strafing enemy fire for the benefit of other assaults and heavies, finishing off damaged enemies quickly, generally creating a frantic atmosphere in CQC since they are reasonably quick and tanky-ish, dropping nanohives and uplinks as appropriate, flanking, etc. I donGÇÖt think assaults (using ARs, ScRs, Rails, etc.) are necessarily bad at anythingGÇöthey are the most generally applicable class for most situations. GÇóLogi: Good when healing the team, keeping enough cover to be able to continue healing the team, providing additional fire as appropriate, dropping nanos and uplinks as appropriate. Bad when rolling solo, in vehicles, or providing primary fire. GÇóDrivers/Pilots: Any of the above classes can also drive/pilot (though I truly believe that logis and heavies shouldnGÇÖt pilot, since those roles are critical to frontline, squad-based play), but due to the different vehicle types and this being a discussion of infantry roles, IGÇÖll leave the evals for another post.
In my estimation, almost any suit can fill any role, though doing so with some offers pretty clear (dis)advantages in certain areas, depending on the suit. I think itGÇÖs fair to say that scout suits canGÇÖt really rock the big guns role, as they canGÇÖt equip them and would be torn up on the frontline in any case, and itGÇÖs the rare, magical unicorn of a heavy that can effectively scout, though theyGÇÖre mostly too slow and loud to do so.
ItGÇÖs worth noting that some roles (scout, sniper) lend themselves to a more touch-and-go, on-the-fly, ad hoc style of play, whereas others (biggies, small guns, and logis) are best suited for rolling with the frontline crew, laying cover fire, cleaning house, or slapping band aids, as appropriate.
Have you seen my baseball?
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CRNWLLC
Screwy Rabbit ULC
4
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Posted - 2014.01.22 18:51:00 -
[212] - Quote
The idea that *most* snipers are only interested in padding their KDR is a little silly, considering *most* snipers donGÇÖt get tons of kills. I guess theyGÇÖd be padding it with lack of deaths? Well, the rate at which that would positively effect oneGÇÖs KDR, if itGÇÖs not already decent, is dismally slow for anyone whoGÇÖs played the game for any length of time. In other words, the idea of using sniping to repair a ****** KDR is misguided.
The power of sniper rifles is fine, IMO (of course, I wouldnGÇÖt complain about MOAR POWAH). Even if a sniper misses the head shot, or if the headshot isnGÇÖt enough to take out the target, the target almost always beelines it, making them incredibly easy to pick off with a second shot. This is even true of a charge rifle, since it only takes a second to charge it enough for another shot, which can be done while tracking the fleeing target with the reticle. Dot turns red + numbers + name = release trigger for pop. Works almost every time. I would prefer to rock Thales, but theyGÇÖre a rare commodity for me since I wasnGÇÖt a beta player. HereGÇÖs my math with on the charge rifle, correct me if IGÇÖm wrong:
Base damage = 321.9 x 1.09 (+9% from Proficiency 3) = 350.87 x 1.17 (approx. +17% from 2 complex damage mods) = 410.52 x 1.75 (headshot bonus) = 718.41 per head shot. This is entirely adequate to take out the majority of players (IGÇÖd wager at least 2/3) with one headshot, and a second shot, if needed, is enough to take out most of those that survive the headshot. Even without the headshot bonus, 322 - 410 damage is enough to take out many non/poorly-tanked, sub-proto suits in one shot.
Redline sniping is totally fair since both teams have redlines the otherGÇÖs infantry canGÇÖt effectively cross. (This isnGÇÖt such an issue for a fully fit and staffed dropship, but again, thatGÇÖs another post.) As a sniper, one of my favorite past times is to find out where the other teamGÇÖs redliners are, take them out with a shotty, dropship, or sniper round, as applicable, and then setup right below the redline where they were camping. This is good for two reasons: one, IGÇÖm more protected from the enemyGÇÖs redliners, since IGÇÖm downhill, outta scope range (of course, IGÇÖm slightly vulnerable to a shotty scout, but most teams donGÇÖt police their own redlines like that), and two, it often times causes the redliners to panic and move around the map, which theyGÇÖre usually not comfortable with (hence their redlining), making them easier prey for my team.
IGÇÖd also like to point out that ambush is the *prefect* time to snipe, since the vast majority of players think the opposite. So, while theyGÇÖre all scrambling down below, I call a dropship, get to the highest flat area I can, and have a ball. This is even more legit since all IGÇÖm doing is helping kill, which is the entire point of ambush.
I agree that a kill assists stat would probably go a long way towards getting haters to STFU. My kill assists almost always outnumber my kills by a significant amount. Of course, this is irrelevant because all snipers are selfish KDR whores.
If you read this whole thing you must have been bored. Go play some Dust! Anyway, I guess my point is: have fun, itGÇÖs just a game, bruh.
Have you seen my baseball?
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Espartoi
Zero-Day Attack Zero-Day
1
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Posted - 2014.01.22 18:55:00 -
[213] - Quote
The redline should have a warning of 5 sec or less that could resolve many problems of redline snipers and anyone who tries to play in that zone. |
rpastry
Carbon 7 CRONOS.
114
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Posted - 2014.01.29 19:30:00 -
[214] - Quote
im playing a pub dom atm. enemy did nothing from start apart from sniping from deep in the redline with thales. ultrapussies.
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Cruor Abominare
Horizons' Edge
95
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Posted - 2014.01.29 19:32:00 -
[215] - Quote
Meh, redline snipers and snipers in general are a moot point. The more you have of them the more likely that side is going to lose. |
rpastry
Carbon 7 CRONOS.
114
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Posted - 2014.01.29 19:50:00 -
[216] - Quote
its not even about winning or losing they just made the game a pathetic waste of time
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Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
88
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Posted - 2014.01.29 20:13:00 -
[217] - Quote
I don't even worry about it, sniper rifles and sniping in general is completely broken. If you want to be compatible you don't do it. A 16 man sniper team would lose every single match they play.
Rendering, messed up weapon stats, horrible scopes and sightlines. no better than cod, If I feel like sniping I'll go play battlefield. |
lrian Locust
Chatelain Rapid Response Gallente Federation
342
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Posted - 2014.01.29 20:21:00 -
[218] - Quote
Leonid Tybalt wrote:Snipers in dust already have an easy time because their sci-fi sniper rifles don't suffer from bullet drop but rather go in a completely straight line regardless of range. Hitting a target at 1000 meters away requires some serious compensation for wind and bullet-drop for real world snipers, so unless you're gonna be forced to deal with that, then getting even more range with the SR will end up in the realm of OP.
On the other hand, snipers in the real world won't have to deal with targets that vanish in thin air or invisible buildings from a distance of 200m or more. Sniping needs a buff for rendering distance. Once that's in place, we can discuss range.
Besides, even with a proto sniper rifle you need multiple hits to kill anything but a newby scout. I don't think sniper rifles would be OP. They even need a slight buff.
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LowerThan SnakeShip
Ultramarine Corp
3
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Posted - 2014.01.30 04:45:00 -
[219] - Quote
i think the redline itself makes no sense, most of them are too deep and nothing should be able to sit in an area where the fight would allow one player to have that type of advantage. i have always thought instead of a redline there should just be a shield bubble around your spawn that would only allow you to exit and no weapons could shoot through.
but i do think snipers could use a zoom |
Storm Shelton
0uter.Heaven Ishuk-Raata Enforcement Directive
35
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Posted - 2014.01.30 05:44:00 -
[220] - Quote
I don't need to say anything about how effectively I snipe. Just ask anyone from O.H., SymbioticForks, Sid Taris, DemonEyez91, Avoid Empire, Grease Spillet, Blood Reaper95N, Sladen Faust.
Any of them can tell you. Good day to you sir! o7
You're saying its a bad idea?
Well stick around. I'm full of bad ideas.
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PARKOUR PRACTIONER
Redline Defense Force Seekers of the Unseen
489
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Posted - 2014.01.30 06:21:00 -
[221] - Quote
Easy on the meaningless, bub. I AM NOT meaningless. And I don't hide in the redline, don't group bitches and real snipers in the same category.
Psycho
boink That was my baseball bouncing off walls with extreme trig to hit you in the face
Sandman
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Vance Vyth
State Covenant AQ
47
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Posted - 2014.01.30 06:42:00 -
[222] - Quote
All I'm hearing on this fourm post is people whining. whining about snipers, whining about redline, whining about risk vs reward.
Most of you are just cry babies. seriously.
Do the adults have to change all your diapers now and tell you thats everythings going to be alright?
boo-hooo little sniper killed me whaa-whaa.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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Vance Vyth
State Covenant AQ
47
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Posted - 2014.01.30 06:50:00 -
[223] - Quote
"CCP daddy? whaa-whaa NERF SNIPER NOW! wha-whaa NERF REDLINE! whaa-whaa NOW DADDY! SNIPER BAD! THALE BAD! whaa-whaa" thats baciscally what I'm reading from all of you lol
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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Shiruba Ryou
Molon Labe.
185
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Posted - 2014.01.30 08:23:00 -
[224] - Quote
Vance Vyth wrote:"CCP daddy? whaa-whaa NERF SNIPER NOW! wha-whaa NERF REDLINE! whaa-whaa NOW DADDY! SNIPER BAD! THALE BAD! whaa-whaa" thats baciscally what I'm reading from all of you lol
And your response to them is simply overflowing with so much adulthood that its breathtaking.
No one is going to take a redline sniper's response seriously anyway. And before you say that you aren't I've seen you for the entirety of 2 weeks ago redline sniping in Caldari FW. And a couple in a few pubs.
It's one thing if a sniper places himself in a hard to find location. Eventually if someone is good enough, they can find that sniper and shove a round or two up it's ass. It's another thing entirely when a sniper is being protected quite firmly by a game mechanic whose purpose is simply to keep an enemy out and safely away from you.
There's not a sensible argument in existence that condones that mechanic. Clarification: the mechanic, not the issue it was trying to solve in implementation. And as if you were expecting me to say that you gave us all a few rationally ******** posts to save me time proving that point. A better mechanic to solve the current map restrictions needs to be made. One that can't be abused by, yet not limited to, snipers, tanks, and other long range weapon types. However I can't see that happening anytime soon. Every system I've come up with so far still has large holes in it.
BTW nice to see you left D-UNI recently. I'd hate to see such idiocy under their corp tag. Kevall deserves better.
"Not to worry. The cards say you loved it."
- Ryoutoshi
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Obodiah Garro
Tech Guard RISE of LEGION
603
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Posted - 2014.01.30 09:00:00 -
[225] - Quote
They should just take sniper rifles out of the game and bring in some moderately powerful AV rifle instead which is nigh useless against infrantry. |
Lorhak Gannarsein
1416
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Posted - 2014.01.30 09:01:00 -
[226] - Quote
Can't be arsed reading the whole thread, but page one seems to be pretty fixated on the side-comment OP made about how useless he thinks snipers are.
But if you actually read the post, he's pretty clearly saying "small map = bad 4 snipe. Big map good. CCP don't get rid of big map". Did I dumb it down enough for you guys?
Shiruba Ryou wrote:BTW nice to see you left D-UNI recently. I'd hate to see such idiocy under their corp tag. Kevall deserves better.
FUCKIN LOL. There are a few who should really just leave; some that I doubt are contributing to the place and are probably just too bad to find another corp, or too lazy to start one.
Happily printing ISK with permahardeners and MLT blasters.
Just let me get a couple mil more before nerf, CCP!
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Leadfoot10
Molon Labe. Public Disorder.
342
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Posted - 2014.01.30 09:16:00 -
[227] - Quote
There's a reason you rarely, if ever, see a sniper in PC.
It's because they are generally useless except in specific situations.
Redline sniping is just as bad (or worse) for the game as redline rail tanking -- you shouldn't be able to hide from everyone except one of your own kind. That's simply a broken FPS mechanic, from where I sit.
Respectfully...Leadfoot |
Sclompton Face-Smasher
Living Like Larry Schwag
35
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Posted - 2014.01.30 12:42:00 -
[228] - Quote
Obodiah Garro wrote:They should just take sniper rifles out of the game and bring in some moderately powerful AV rifle instead which is nigh useless against infrantry.
I wouldn't say remove them since they do show they can help out ground troops with heavies and relay positions if they aren't trying to run from the ground or to pad their KDR but instead make that a variable in the sniper part of the skill branch..
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Sclompton Face-Smasher
Living Like Larry Schwag
35
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Posted - 2014.01.30 12:45:00 -
[229] - Quote
Leadfoot10 wrote:There's a reason you rarely, if ever, see a sniper in PC.
It's because they are generally useless except in specific situations.
Redline sniping is just as bad (or worse) for the game as redline rail tanking -- you shouldn't be able to hide from everyone except one of your own kind. That's simply a broken FPS mechanic, from where I sit.
Respectfully...Leadfoot
In PC it's only proto so I would expect anything less considering PC is only for spray and pray/tank users or the basic rail rifle/scanner, scout/scanner combos which is simply a female's private part move...
Playstyle: Scout, Passionate In-bred Sniper, Support, and Enemy finder
Weapon: Pro Shotty, Sniper, and Scrambler Rifle
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Rasatsu
Much Crying Old Experts
1037
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Posted - 2014.01.30 12:50:00 -
[230] - Quote
To give zero WP for kills from behind the redline would unfairly punish a team who has been pushed back, however one could solve this by giving up to e.g. 150 WP and then require the player to spend a certain amount of time outside the redline to reset it. |
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Vance Vyth
State Covenant AQ
47
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Posted - 2014.01.30 15:10:00 -
[231] - Quote
Shiruba Ryou wrote:Vance Vyth wrote:"CCP daddy? whaa-whaa NERF SNIPER NOW! wha-whaa NERF REDLINE! whaa-whaa NOW DADDY! SNIPER BAD! THALE BAD! whaa-whaa" thats baciscally what I'm reading from all of you lol And your response to them is simply overflowing with so much adulthood that its breathtaking. No one is going to take a redline sniper's response seriously anyway. And before you say that you aren't I've seen you for the entirety of 2 weeks ago redline sniping in Caldari FW. And a couple in a few pubs. It's one thing if a sniper places himself in a hard to find location. Eventually if someone is good enough, they can find that sniper and shove a round or two up it's ass. It's another thing entirely when a sniper is being protected quite firmly by a game mechanic whose purpose is simply to keep an enemy out and safely away from you. There's not a sensible argument in existence that condones that mechanic. Clarification: the mechanic, not the issue it was trying to solve in implementation. And as if you were expecting me to say that you gave us all a few rationally ******** posts to save me time proving that point. A better mechanic to solve the current map restrictions needs to be made. One that can't be abused by, yet not limited to, snipers, tanks, and other long range weapon types. However I can't see that happening anytime soon. Every system I've come up with so far still has large holes in it. BTW nice to see you left D-UNI recently. I'd hate to see such idiocy under their corp tag. Kevall deserves better.
Lol I was making a joke it wasent to be taken seriously.
It was just to relate to the fact that theres tons of needless whining and not enough contructive feedback.
Dont you agree? snipers our just to be that; snipers. attack from a long and secure distance.
Thats the defintion of a sniper someone who fights from miles away. & you act like you cannot kill us that we are godmode?
most of us dont even get high kill rates. I do. & thats only becasue I'm a very good shot.
needless to say I forgive you though. I might had come off a little strong but I forgive my brothers.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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Vance Vyth
State Covenant AQ
47
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Posted - 2014.01.30 15:18:00 -
[232] - Quote
Lorhak Gannarsein wrote:Can't be arsed reading the whole thread, but page one seems to be pretty fixated on the side-comment OP made about how useless he thinks snipers are. But if you actually read the post, he's pretty clearly saying "small map = bad 4 snipe. Big map good. CCP don't get rid of big map". Did I dumb it down enough for you guys? Shiruba Ryou wrote:BTW nice to see you left D-UNI recently. I'd hate to see such idiocy under their corp tag. Kevall deserves better. FUCKIN LOL. There are a few who should really just leave; some that I doubt are contributing to the place and are probably just too bad to find another corp, or too lazy to start one.
I've helped contribute to dust-uni a number of times. I've played in some of there PC matches as a tanker. against corps like molon labe and ancient exiles. With fracrion warfare the community in dust-uni has become divided because we are a neutral corp, and thats why I left. Not because I dont contribute, or am too lazy. You jave no idea what you are talking about, but I forgive you.
(a¦ê+ä-£a¦ê) n++Gö¦pâçGòÉGÇö _ - (a¦Ñ_a¦Ñ) "60+"
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Talos Vagheitan
Ancient Exiles.
426
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Posted - 2014.01.30 15:30:00 -
[233] - Quote
8213 wrote:
In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
Truer words never spoken
Who cares what some sniper has to say
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Sentient Archon
1458
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Posted - 2014.01.30 15:36:00 -
[234] - Quote
Xocoyol Zaraoul wrote:I beg to differ... Snipers are not meaningless in this game
When I snipe, my team notices my impact.
Due to my Thale, we have one of our objectives permanently safe, that tower-camping swarmer/forger terrorizing our derpships/infantry is dead, and enemy AV infantry get shot to pieces allowing my team's HAV to run rampant in half of the map.
Sounds like you just hate crappy snipers... But bad snipers are no different then the useless AR nutters who die 17 times score 150 warpoints.
OMG another Thale using sniper chest beating on the lolforums.
Let me ask you this IF you are that good and can hold 1 objective per pub match;- how come you havent tried to get a taste of PFC or PC?
I mean someone as good as you would definitely be an asset if you can hold an entire object for the whole match.
Its takes atleast 3 or 4 of us told hold an objective;- but what to we know as scrubs.
Bottom line is a sniper is as good as the toilet paper I use to wipe my arse when I am done taking a dump... just need it once or twice.
The only troll to successfully troll CCP.
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snip suport
Balkan Express Squad
1
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Posted - 2014.01.30 15:58:00 -
[235] - Quote
Only solution for me is that u need give SR only to sniper suits.. F*** that heawy, logi or assault " snipers " they invest int that tipe of suit and using SR speciay when they lusing battle.. .. Lol.. I stoped playing sniper, now PRO logi ( love it :P ) but that is only solution for me becouse u wont have that many camping sniper if they only in sniper suit.. Dont forget that best way to kill sniper is onother sniper !! 1 shot kill if its sniper suit.. Think about it !! |
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