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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Poonmunch
Sanguis Defense Syndicate
535
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Posted - 2013.11.11 05:24:00 -
[1] - Quote
I snipe, therefore I am.
Munch
What if the hokey pokey really is what it's all about?
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Poonmunch
Sanguis Defense Syndicate
538
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Posted - 2013.11.11 05:29:00 -
[2] - Quote
8213 wrote:Snipers don't contribute anything to the game, that's a simple fact.
'Scuse me while I get my pencil.
8 GǪ 2 GǪ 1 GǪ 3
Ok, I'm good now.
Munch
What if the hokey pokey really is what it's all about?
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Poonmunch
Sanguis Defense Syndicate
539
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Posted - 2013.11.11 05:41:00 -
[3] - Quote
8213 wrote:Poonmunch wrote:8213 wrote:Snipers don't contribute anything to the game, that's a simple fact. 'Scuse me while I get my pencil. 8 GǪ 2 GǪ 1 GǪ 3 Ok, I'm good now. Munch If I had to change things, i'd pick a new name, because people remember that one to easily...
You're a good sport. (This isn't a troll).
Munch
What if the hokey pokey really is what it's all about?
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Poonmunch
Sanguis Defense Syndicate
544
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Posted - 2013.11.11 16:05:00 -
[4] - Quote
I wish the post game stats showed a player's assists. It would help people understand something important that we do.
I get a fair number, while the CQC guys I'm covering finish them off.
Munch
What if the hokey pokey really is what it's all about?
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Poonmunch
Sanguis Defense Syndicate
545
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Posted - 2013.11.12 03:00:00 -
[5] - Quote
I'm not sure I get the whole "Snipers don't matter" or "Snipers contribute nothing" malarky some of you are buying into.
If we snipers can make as many kills as a CQC guy and have no deaths, in what universe does that make us irrelevant or useless?
On that basis alone, we carry our weight.
Then add in all the "extras".
We scout.
We jump into turrets when when needed.
We hack.
We counter-hack.
We counter-snipe.
We cover friendly vehicles by splattering red AV infantry all over the countryside.
We cover objectives. Usually more than one at a time.
We drop uplinks.
We drop nanohives.
We mine objectives with remote explosives.
We mine roads with proximity explosives.
We thin the herd of angry reds running toward you.
We can slow or stop enemy momentum.
We strip shields and armour and don't mind just getting the assist. It's worth it to see a proto fatty bite the dust.
We stop the red guys who run at the solo blue hacker. He usually has no clue we saved his bacon.
We shoot red uplinks and nanohives from 400m away.
We kill the red guy who calls in the vehicle before he gets into the vehicle. So a blue guy can drop by later and score a free ride.
We harass the reds to the point where 4 jump in a clown car to chase us down. They almost always get me but I've taken 4 reds on a wild goose chase - which means out of the battle - for several minutes. They may as well have been dead or AFK for that time. All they end up doing is killing little old me.
Do snipers need CQC guys? Damn right we do.
Do CQC guys need snipers? Damn right you do.
Munch
What if the hokey pokey really is what it's all about?
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Poonmunch
Sanguis Defense Syndicate
548
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Posted - 2013.11.12 16:12:00 -
[6] - Quote
Asirius Medaius wrote:8213 wrote: Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. Stopped reading right there; Just another scrub of a player without the wit to understand the numerous roles a sniper can take. I'm going to stop typing now before I feel like I have wasted too much time talking to inbreds with no sense of real critical thinking.
Yah, stuff like that bugs me too.
But my in-game mail frequently has a few angry, insulting messages from my victims in it.
Munch
What if the hokey pokey really is what it's all about?
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Poonmunch
Sanguis Defense Syndicate
715
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Posted - 2013.12.29 04:51:00 -
[7] - Quote
LUGMOS wrote:If you want to hear a scout say they were the hero of a battle once, I'll tell you a true story:
Both teams had about 1/4 of their MCC HP left. My team had just hacked an objective that would put the null cannon count in our favor 3-2. I killed a counter hacker, and then another, and then another. In my Minnie Scout.
Cool. That's great and I'm glad a scoutbro can contribute like that.
On a similar note: I do that dozens of times each week. All dedicated snipers do.
On another note: You can take the redline away OP but I want the sniper rifle damage and ranges to be scaled properly. Give me accurate long range rendering. This means making sniper scopes much, much better. With a proper scope, your body will fill my scope at 500m.
In real life, an average sniper should be able to kill reliably out to 1000m. The best that I'm aware of was a Canadian who killed a Taliban guy at 2430m. Master Corporal Rob Furlong of the Princess Patricia's Canadian Light Infantry.
I'll be happy if I can sit back 1000m and harvest skulls. Trust me, you won't want to walk that far to get me. You'll just get tired and I'll have moved on anyway.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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Poonmunch
Sanguis Defense Syndicate
716
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Posted - 2013.12.29 05:01:00 -
[8] - Quote
Sclompton Face-Smasher wrote:Poonmunch wrote:LUGMOS wrote:If you want to hear a scout say they were the hero of a battle once, I'll tell you a true story:
Both teams had about 1/4 of their MCC HP left. My team had just hacked an objective that would put the null cannon count in our favor 3-2. I killed a counter hacker, and then another, and then another. In my Minnie Scout. Cool. That's great and I'm glad a scoutbro can contribute like that. On a similar note: I do that dozens of times each week. All dedicated snipers do. On another note: You can take the redline away OP but I want the sniper rifle damage and ranges to be scaled properly. Give me accurate long range rendering. This means making sniper scopes much, much better. With a proper scope, your body will fill my scope at 500m. In real life, an average sniper should be able to kill reliably out to 1000m. The best that I'm aware of was a Canadian who killed a Taliban guy at 2430m. Master Corporal Rob Furlong of the Princess Patricia's Canadian Light Infantry. I'll be happy if I can sit back 1000m and harvest skulls. Trust me, you won't want to walk that far to get me. You'll just get tired and I'll have moved on anyway. Munch I like that proposition and how do you get the words on the bottom of all of your comments? I mean the dedicated sniper part
Scroll to the top of this page. Look for the SETTINGS tab. Your personal stuff is in there. One of the areas lets you add the words you want at the bottom of all of your posts.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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Poonmunch
Sanguis Defense Syndicate
717
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Posted - 2013.12.29 05:25:00 -
[9] - Quote
8213 wrote:All of what you said has been noted elsewhere in the thread. Im planning proper sniper research soon. I want to dive into your world and hopefully learn something.
Now THAT would be awesome.
Welcome to the fraternity!
Here is your key and secret handshake.
The beer bong is in the dining room. You can do some lines off Biance's ass if you go upstairs. Aerosmith and Guns 'n' Roses are going to be playing in the basement later. The no-limit poker table is in the garage. There are some nice Cuban cigars in the humidor.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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Poonmunch
Sanguis Defense Syndicate
743
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Posted - 2013.12.30 15:54:00 -
[10] - Quote
Leonid Tybalt wrote:Poonmunch wrote:LUGMOS wrote:If you want to hear a scout say they were the hero of a battle once, I'll tell you a true story:
Both teams had about 1/4 of their MCC HP left. My team had just hacked an objective that would put the null cannon count in our favor 3-2. I killed a counter hacker, and then another, and then another. In my Minnie Scout. Cool. That's great and I'm glad a scoutbro can contribute like that. On a similar note: I do that dozens of times each week. All dedicated snipers do. On another note: You can take the redline away OP but I want the sniper rifle damage and ranges to be scaled properly. Give me accurate long range rendering. This means making sniper scopes much, much better. With a proper scope, your body will fill my scope at 500m. In real life, an average sniper should be able to kill reliably out to 1000m. The best that I'm aware of was a Canadian who killed a Taliban guy at 2430m. Master Corporal Rob Furlong of the Princess Patricia's Canadian Light Infantry. I'll be happy if I can sit back 1000m and harvest skulls. Trust me, you won't want to walk that far to get me. You'll just get tired and I'll have moved on anyway. Munch Let's not get carried away here. Snipers in dust already have an easy time because their sci-fi sniper rifles don't suffer from bullet drop but rather go in a completely straight line regardless of range. Hitting a target at 1000 meters away requires some serious compensation for wind and bullet-drop for real world snipers, so unless you're gonna be forced to deal with that, then getting even more range with the SR will end up in the realm of OP.
Well, there's bullet drop compensation, wind compensation, vehicles that right themselves, vehicles that take no damage when they flip, drivers that take no damage when their vehicles flip, inertia dampeners that slow me down in mid-air, scanners that reveal enemy positions through a bunch of walls, nanohives that automatically repair me, nanohives that produce ammunition from ... nothing, drop uplinks that automatically spawn me at some place, dropsuits that repair themselves, transferring dead souls to new clones, faster than light travel and other serious violations of the basic laws of general and special relativity, thermodynamics and common sense.
There are arm-waving explanations for it all, including the super sophisticated HUD and aiming system that is in my sniper helmet. It compensates for target position and speed as well as wind speed, humidity and other stuff. It does all the math for me. I position myself as best I can and pull the trigger. Sometimes the math is a bit off, I move a bit or my aim simply isn't fast enough to compensate for the fast-changing calculations and I miss.
What the heck is your point?
Get off my cloud, man. It's a science-fukking-fiction game.
Munch
Dedicated Sniper.
Minmatar Patriot (5).
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