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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
241
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Posted - 2013.11.10 07:15:00 -
[1] - Quote
8213 wrote:I was playing around tonight and noticed two things that sort of tie into one another. Since CCP's new Executive Producer wanted to "turn up the action", I noticed something in Ambush OMS games and it ties to an earlier thought I had about redline sniping.
First things first: Redline Snipers. You know when you play basketball, and if you shoot the ball and goes into the basket, but your foot stepped out of bounds, the shot doesn't count? Why would a sniper be allowed to sit out of bounds and still get rewarded with doing damage?
Now, I'm not venting about it. In fact, snipers are MEANINGLESS in this game. They don't contribute, even in Ambush game modes. Snipers can b*tch all they want about that, but face facts; snipers make no impact on games other than being nuisances. If I get killed by one, I really don't care, because its only one death and it won't happen again.
These maps are plenty big enough where the sniper can still have major distance without being out of bounds in the red zone.
[u][b].
That pretty much tells me you haven't worked with a quality sniper. Our snipers make huge impacts on matches...providing a steady flow of information on enemy positions and movement, locating and eliminating other snipers, and prioritizing kills on double chevrons.
I absolutely agree that going 20/0 killing a bunch of random enemy's has only minimal impact on a match. The information a sniper provides is often more useful than any kill. Taking out prioritized targets has an impact far greater than random shots on unsuspecting random clones.
Saying snipers are meaningless is far too much of an overstatement.
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
493
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Posted - 2013.12.11 23:56:00 -
[2] - Quote
Justin Tymes wrote:Something has to be done about Redline Snipers. They are in the camping on objective A in the redline, risking nothing. Either decrease Sniper range or tighten the map so that they are vulnerable even in the redline.
I understand the frustration about "risking nothing" but what do you want snipers to do?
Usually if a guy puts himself into an advantageous position and can effect the battle, making skilled shots at extreme range, I would think that's a plus one for that guy. Ultimately, he's just using what the game gave him.
The sniper isn't the problem...the redline is. I think the answer is that you should only have a very small "redline" and have that right under the MCC. Shrink the rest of the redline and that will help everyone out. More game space and more options for both sides. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
495
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Posted - 2013.12.12 03:11:00 -
[3] - Quote
Valto Nyntus wrote:Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems.
Fixes: - extend the red line with the mcc far back ( long term fix that requires big maps ) - remove the red line ( an extreme fix but had to mention it ) - make the red line a damage reducing barrier that reduces damage by a % ( best fix)
ccp please consider these fixes and I recommend the third.
Real life snipers don't have magic redlines that reduce the effectiveness of their weapon systems either. Also, if they could figure out a way to shoot from a spot that was as protected as the redline they would. |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
496
|
Posted - 2013.12.12 19:39:00 -
[4] - Quote
Valto Nyntus wrote:Jaysyn Larrisen wrote:Valto Nyntus wrote:Real snipers in real life can't hide behind a safe zone, so why should snipers be allowed to do so.The red line is op and it's the cause of all our problems.
Fixes: - extend the red line with the mcc far back ( long term fix that requires big maps ) - remove the red line ( an extreme fix but had to mention it ) - make the red line a damage reducing barrier that reduces damage by a % ( best fix)
ccp please consider these fixes and I recommend the third. Real life snipers don't have magic redlines that reduce the effectiveness of their weapon systems either. Also, if they could figure out a way to shoot from a spot that was as protected as the redline they would. Of course they don't, thanks for stating the obvious troll.we don't need sniper trolls that don't see how brilliant my idea is, and with a response that has no legitimate points to counter my idea.so don't waist any of my time.
Lol...I wasn't trolling you.
Ok, since we are talking about legitimate points...how did you arrive at creating a mechanic that reduces damage as the best fix?
1) does that damage reduction go both ways? So your shots suffer a reduction going in?
2) wouldn't this further increase the challenges to a team that was redlined and trying to make a breakout ?
3) redline sniping increases dramatically when a team is getting pushed back or the moment it's obvious that they can't win. That's a simple fact...if you're doing well you are removing spawn points they could other wise use to get into other parts of hype the map. This usually happens when the MCC and ground base are in close proximity to each other...perhaps move those points around. Would additional spawn points that were semi protected help? This way it would discourage guys hopping into sniper fits in the redline.
3) you brought "real life" into the discussion when you state that in real life they can't hide behind a safe zone. Guess what, the redline doesn't stop counter snipers from dealing with guys in the redline, dropping guys from a dropship on him for a suicide run, blasting him with an ADS, or an OB. You are correct, it is a protected position...but not a safe one.
Last note, I'm not a full time sniper. I do have a very good appreciation for what they can do when I've got them on my team as a when I'm just a squad member or the situational awareness they provide me as a squad leader or ground commander. |
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