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Vell0cet
Company of Marcher Lords Amarr Empire
503
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Posted - 2013.11.04 03:22:00 -
[1] - Quote
In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
Quick/Dirty Test Range Idea
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Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.04 03:27:00 -
[2] - Quote
I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place |
Vell0cet
Company of Marcher Lords Amarr Empire
504
|
Posted - 2013.11.04 15:06:00 -
[3] - Quote
Magpie Raven wrote:I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to improve/expand it?
Quick/Dirty Test Range Idea
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Shaun Rauter
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.11.04 23:01:00 -
[4] - Quote
Nice idea though I can't really give any feedback on it as I am still a very new player on this game and my current interest is on other things at this time (namely anime or other PS3 titles).
I also don't know enough about this game to give any feedback on any ideas to begin with mainly because the main EVE game is P2P and I don't touch them. |
zibathy numbertwo
Nox Aeterna Security
252
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Posted - 2013.11.05 00:16:00 -
[5] - Quote
yes, holy **** yes, everything about this, yes. i want to fight in abandoned stations that have no power so badly. Dead Space-esque combat - just need a flashlight attachment for this
Long Live Freedom; Long Live the Federation.
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Captain Crutches
Nexus Marines
28
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Posted - 2013.11.05 00:51:00 -
[6] - Quote
I was just about to make a post similar to this regarding Ghost Sites.
CCP has a lot that they could do with these, especially given how new they are. Obviously any kind of PVE, especially something like this, is VERY far off, but it's never too soon to start thinking about. |
Magpie Raven
ZionTCD Public Disorder.
278
|
Posted - 2013.11.05 01:20:00 -
[7] - Quote
This idea could actually be used in a variety of situations but I really love the idea.
The only thing I would change is how the clone torpedos work functionally. They should have a built in CRU with a limited number of clones. Maybe 5 or 6 for a squad. When someone perma dies they have to work theyr way through the wreck back to thier squad. But I do think spawning back on the ship would be awesome though. Imagine a really sweet cutscene of us shooting through space into the wreck. Would be a whole nother lever of immersion.
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
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Godin Thekiller
Hellstorm Inc League of Infamy
1425
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Posted - 2013.11.05 01:40:00 -
[8] - Quote
Vell0cet wrote:In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
Yes.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Lynn Beck
Granite Mercenary Division
193
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Posted - 2013.11.05 01:50:00 -
[9] - Quote
Yes. Though maybe for system constraints, make the torpedo have a 6 person CRU in it, allowing for either a) a full squad can enter together, or b) fire 6 torps for faster exploration of the wreck, at the expense of the members being unified
CCP wants me to specialize? But there's so many weapons!
'Unwise SP spending mode activated'
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Leo Look
Shadow Company HQ
15
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Posted - 2013.11.05 01:57:00 -
[10] - Quote
Magpie Raven wrote:
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
this could realy be good how about Magnetic boots so you could be running on floor/ceiling and walls |
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Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.05 02:10:00 -
[11] - Quote
Leo Look wrote:Magpie Raven wrote:
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
this could realy be good how about Magnetic boots so you could be running on floor/ceiling and walls
Yeah I read this book called The Unincorporated War. And all the ground combat takes place in space and on ships. Its basicly zero gravity combat and its pretty cool. Would totally change the way maps would be designed and how people fight. Now that they can use the walls and ceiling as well as the ground to maneuver.
I imagine wed use gravity boots or something similar. Dont know how ccp would make it work though. |
Jax Saurian
GunFall Mobilization Covert Intervention
113
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Posted - 2013.11.05 03:53:00 -
[12] - Quote
I really like the idea (especially the EVE guy getting killed or abandons you which could lead to Dust/EVE negotiations)
But I have to disagree with the way clones are inserted
The torpedoes wouldn't make since cause we already drop CRUs from orbit so why wouldn't the pilot just drop a CRU for mercs to spawn from. This saves time from torpedoes needing to be launched every time someone dies and makes a lot more sense in the grand scale of things. As an added bonus it allows vehicle users a chance to do something because in your concept it sounds completely infantry based with little to no vehicle input whatsoever.
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Kharga Lum
Xeno Labs Security
129
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Posted - 2013.11.08 20:02:00 -
[13] - Quote
Posted this in another thread, fits here.
My concern about deploying a CRU into a PVE environment is that it may make it to easy. If a single "torpedo" or any deployable device could load an entire team it'd force that team to be a little more self sufficient with uplinks and hives. Or the "torpedo" could operate as a CRU and initial staging point.
"There are several reasons I think having PVE sooner then "soon" is a good idea. New players getting smashed by Protobros in every mode would have a place to go as a squad, or two, with friends vs the AI doing something meaningful. Not just new players either, it should be a challenge enough for all levels of play where the deployed Mercs must manage their resources, uplinks/nanohives, since the environment itself is hostile. A good place for old and new players to mix and enjoy a co-op/teamwork experience.
The ideal plan would be for a boarding torpedo or drone to be launched from an EVE ship into the station, similar to the hacking/archeology system, that would deploy a team of Mercs into the station to carry out some specific objective. Be it gather some resource, common or otherwise, or to self-destruct Sleeper Drones in space...or whatever.
Yes, I'm a fan of SpaceHulk and the Aliens franchise.
Since there is no mechanic in Eve for this what could be done is have Eve players interact in some way with the designated object in space that then opens it up for the Mercs. The "mission" could then appear in Corporate Contracts or Other Contracts allowing the chosen/hired unit of mercs to deploy into it. Or make the object "claimable" so it can be treated as a corp asset and deployed into like a corp-battle. To prevent the Eve economy from breaking anything gathered could be a unit/item that already exists.
In my happy little fantasy I see Eve Corp A deploy mercs into a station where upon Eve Corp B ganks Corp A. Leaving the mercs in the station stranded with their boarding torpedo just kinda hanging out there...Does Eve Corp B destroy the boarding torpedo or tractor it in claiming whatever prize the Mercs have aquired? Do the Mercs have to suicide out like any Eve Player who's lost their wormhole exit? If Corp B decides to tractor in the torpedo are the mercs loyal to Corp A to the point where they'll destroy what they're after to prevent it falling into the wrong hands? Do they deploy their own mercs to engage the first? Oh the drama!
Tight corridors, active scanners, dimly light spaces, suddenly a red dot appears up ahead...Eeeeeee! ^_^" |
Draco Cerberus
Hell's Gate Inc
474
|
Posted - 2013.11.08 20:50:00 -
[14] - Quote
This also allows for a future mechanic that would involve PVP against other Eve Pilots. Boarding other ships whilst the pilot is engaged in battle or mining in a belt, allowing a Dust merc to forcibly remove the pilot leaving the ship mostly intact. I really like the idea of a Clone Probe Launcher and think it would be a great addition to both games.
One Universe...
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Heathen Bastard
The Bastard Brigade
717
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Posted - 2013.11.27 06:45:00 -
[15] - Quote
I like this idea.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Roran Theron
Blood Mist and Bonechips
2
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Posted - 2013.11.27 11:59:00 -
[16] - Quote
YES!!!! Best idea I've seen!!!!! Honestly, this would be a dream. This right here would be an actual link between Eve and Dust, something CCP has failed at doing so far. This is the kind of interaction the two games need, because so far there is barely any link. Something different besides the same old stuff would be nice too.
In reality, unfortunately, this seems like a task that would be way to hard for the developers to produce based off of what we've all seen so far. |
Vell0cet
SVER True Blood Public Disorder.
621
|
Posted - 2013.11.27 16:43:00 -
[17] - Quote
Thanks for all of the great feedback. This isnGÇÖt something that can be done quickly, I agree, but I think the components are all fairly small and reasonable, plus most will need to be done for other reasons anyways, so that makes the list of requirements pretty reasonable. These are the pieces that would need to be in place for this idea to work:
- Implement coms between the games. I believe this is already in the works for FW/PC 2.0.
- Implement P2P market between EVE and DUST. This is already in the works, and will eventually come after the DUST-only P2P is up and running.
- Implement Crest APIGÇÖs for the EVE-DUST interaction. The Crest system is already in place. We would need an API that allows for deploying mercs, and interacting with the wreck and vice-versa. I think the hard part of this is already done (getting OB interaction functioning) so itGÇÖs a matter of expanding on what exists already. There is only a handful of possible interactions proposed such as DUST players triggering events in EVE and EVE pilots triggering events in DUST.
- EVE would need new modules, and art assets to accompany them. New turrets for launching clones, and new CRU type modules (this may not even be necessary if the torp becomes the CRU). This should be fairly minimal effort. The animation for launching clone torps should be awesome though.
- EVE would need new site wreck asset to scan down. Getting the art for this shouldnGÇÖt be too difficult.
- EVE would need a new highly valuable resource for the DUST mercs to acquire. Figuring out what this should be and how it should work in the EVE economy will probably be more work than producing the asset itself. You want it to be very strong so it will consistently fetch high prices, to motivate interest in this game mode. It will be more fun if there are many ships competing for fewer sites.
- DUST would need a really amazing animation sequence for when you deploy from the EVE ship to the wreck. I could picture deploying in a small room on the EVE ship (like our merc quarters with racial flavors depending on the EVE ship) with a CRU in it and a torpedo bay. You could watch your friends climb in and see them get rocketed out of the tube with crazy sound. When itGÇÖs your turn, you climb in and see the lid close you in like a coffin. The camera would switch to third person and show your torp leaving the EVE ship, traveling through space and entering the enemy wreck. The camera would switch to 1st person as the nose of the capsule pops open with a cool effect/sound and you would crawl out and into the site. This sounds like a lot of work, but the opportunity for reusing assets is very high. We have all of the EVE ship models, we have racial clone quarters, and the wreck art will already exist. ItGÇÖs a matter of assembling the pieces and making it look/feel incredible.
- DUST would need a new map of the interior of the wreck/station. In some ways this may be easier to produce than the surface maps because being enclosed would necessitate fewer resources being rendered onscreen at a time (also less work looking for LOS sniper issues). IGÇÖm assuming they could re-use existing art assets (walkways, ramps, etc.), although the less of this they do and the more GÇ£alienGÇ¥ looking they make the site, the better IMO. Ideally they could build these maps modularly (maybe in later iterations of this project) so that these sties arenGÇÖt so stale and each one has a different layout. I agree it should be dark. This will be a lot of work. I would imagine it would take 3-6 months based on the fact that making a large socket complex takes about 3 months.
- DUST would need drones and drone AI. I believe theyGÇÖve already begun rudimentary work on NPC drones (based on Fanfest 2013) but have since shelved this stuff to help fix all of the other issues with the game. This will take a lot of effort. The art may already be fairly far along, but I suspect the A.I. is a long way off. AI is very tricky to get right (especially without a test server) and could really ruin the whole experience if it sucks. I think this would be the hardest part of the whole project, but it will be necessary for any PvE so itGÇÖs a problem not specific to this particular idea.
After looking at these components, I really think this could realistically be done by sometime in 2015.
Quick/Dirty Test Range Idea
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Fox Gaden
Bojo's School of the Trades
1620
|
Posted - 2013.11.27 17:14:00 -
[18] - Quote
To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Vell0cet
SVER True Blood Public Disorder.
625
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Posted - 2013.11.27 21:56:00 -
[19] - Quote
Fox Gaden wrote:To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way. I completely agree that EVE players need something to keep them busy while the mercs are raiding the wreck. I mentioned rats and bombardments, but there are plenty of other options too. I like your suggestion, having the EVE pilot act like the GÇ£command modeGÇ¥ guy similar to how other games have. I do agree that it would be involved to code. The nice part of your idea is that it could start off being very simple, and get better/richer/deeper in future releases. CCP likes to work that way from what IGÇÖve seen.
I have ideas for other possible interactions as well. LetGÇÖs say the wreck has no power at first. The mercs can set up a capacitor in the site, and the EVE pilot can use a remote energy transfer to power up the capacitor, which slowly drain down over 5 minutes or so before needing to be recharged. This is used to power up the siteGÇÖs emergency lighting system (itGÇÖs still very dark with blinking/flashing lights). If the capacitor goes out, the lights cut off and the mercs are in complete darkness, with only their gun mounted lights to see with. The process of completing the site should involve several steps, like bringing the siteGÇÖs power back online, re-pressurizing the site, brining the gravity generator back online, rebooting/hacking the security mainframe, onlining the stationGÇÖs weapon turrets/recalibrating their targeting profiles so they shoot at enemy rats in EVE, moving to the final objective to retrieve the valuable asset (possibly fighting a mini-boss). All of these steps might be opportunities for the EVE pilot to participate externally in some way. WhatGÇÖs cool about all of these is they donGÇÖt need to be there in the beginning, but can evolve with the games later to make the experience increasingly rich and interesting over many expansions.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
733
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Posted - 2013.12.20 02:18:00 -
[20] - Quote
Any other thoughts/ideas?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
859
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Posted - 2014.01.30 01:01:00 -
[21] - Quote
I was thinking more about this idea today and realized there would probably need to be a way for people to engage in this without a squad and EvE support. The rewards would have to be pretty weak though because we would want CCP to encourage cooperative play. Any ideas how that could be balanced?
Best PvE idea ever!
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Squagga
The State Protectorate
84
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Posted - 2014.01.30 01:56:00 -
[22] - Quote
This is great. It even has PvP options where two squads or Corps could fight over the wreck to get the datacore or Jove tech or whatervers in there. I really like this kind of forward thinking to integrate the two worlds and get us out of the DUST! Great work!
Reloading, the silent killer.
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Ventis Gant
Goibhniu Industries
38
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Posted - 2014.01.30 01:57:00 -
[23] - Quote
Another possible way to keep the EVE pilot engaged...rats trying to destroy the site. They warp in from long distance and the EVE player needs to destroy them before they come in range of the wreck. If they get hits off on the wreck, then stuff blows up inside, possibly destroying salvage and killing mercs. and if the rats destroy the wreck, then mission failed and everyone dies, any salvage is toast, etc. Biggest issue would be how to deal with other EVE pilots trying to blow up the mission site as well, as an EVE ship can't effectively be fit for both PvE and PvP at the same time. The fitting concepts are very different. |
Squagga
The State Protectorate
85
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Posted - 2014.01.30 02:24:00 -
[24] - Quote
The thing that I really like, which is in the books and stories. The pilot can't simply just blow the wreck up and pick up the salvage because it would damage/destroy the thing that they want, which is valauble. Thusly the integration is important
Reloading, the silent killer.
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Ecshon Autorez
Villore Sec Ops Gallente Federation
211
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Posted - 2014.01.30 02:34:00 -
[25] - Quote
Ooooh! I thought of EVE explorers working with Dusties, but my thoughts didn't involve scanning wrecks. My idea was about them scanning down planets for ruins! (although I never posted it because right now, to my understanding, most EVE players don't care about/hate Dust)
As for the clone torpedo, CCP has already dealt with that. 'Immortal Clone' trailer
And about getting into it without EVE/squad support.
Well there's not much you can do about squads besides squad finder, although as for EVE support I suppose it could be made to allow Dust mercs to buy a special ship in EVE that they order to a location to scan down the region. (reusable unless destroyed)
They wouldn't be in direct control, instead they would simply buy it, tell it what system they want it to go to, it travels there (capsuleers and NPC pirates might gank mid-route), once there it either automatically scans down the region looking for wrecks, or the Dust merc that owns it could have the scanning interface pop up and manually scan. (I don't know about this since I find scanning super easy to understand whilst other people I know can't figure out what's what)
Higher tier ships would have more HP, faster engines, more powerful probes, and weaponry to automatically fight back against gankers and rats. (or alternatively, Dus mercs could actually customize and fit the ships using special modules exclusive to the Dust controlled ships and higher tiered versions give more HP, PG/CPU, module slots, turret/launcher hardpoints, cargo space, etc) (although the Dust ships probably wouldn't be a match for a capsuleer ganker, unless they try it in a rookie ship with civilian weapons )
From what I've heard when a corp sends clones from planet A to planet B the clones are flown there by an NPC hauler or something. So having Dusties order around NPCs isn't a problem (if it's true, I might just be mistaken)
This could get REALLY interesting depending on the amount of freedom the pilots in EVE Valkyrie get.
Recruiter Link
thread
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Vell0cet
SVER True Blood Public Disorder.
862
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Posted - 2014.01.30 02:51:00 -
[26] - Quote
Ventis Gant wrote:Another possible way to keep the EVE pilot engaged...rats trying to destroy the site. They warp in from long distance and the EVE player needs to destroy them before they come in range of the wreck. If they get hits off on the wreck, then stuff blows up inside, possibly destroying salvage and killing mercs. and if the rats destroy the wreck, then mission failed and everyone dies, any salvage is toast, etc. Biggest issue would be how to deal with other EVE pilots trying to blow up the mission site as well, as an EVE ship can't effectively be fit for both PvE and PvP at the same time. The fitting concepts are very different. That's a pretty cool twist! One solution to the issue you raise is having the site be very resistant to damage, but the NPC rats would have weapons that could damage it, analogous to how weapons don't hurt the MCC, but null cannons do.
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
862
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Posted - 2014.01.30 02:55:00 -
[27] - Quote
Ecshon Autorez wrote:Ooooh! I thought of EVE explorers working with Dusties, but my thoughts didn't involve scanning wrecks. My idea was about them scanning down planets for ruins! (although I never posted it because right now, to my understanding, most EVE players don't care about/hate Dust) As for the clone torpedo, CCP has already dealt with that. 'Immortal Clone' trailerAnd about getting into it without EVE/squad support. Well there's not much you can do about squads besides squad finder, although as for EVE support I suppose it could be made to allow Dust mercs to buy a special ship in EVE that they order to a location to scan down the region. (reusable unless destroyed) They wouldn't be in direct control, instead they would simply buy it, tell it what system they want it to go to, it travels there (capsuleers and NPC pirates might gank mid-route), once there it either automatically scans down the region looking for wrecks, or the Dust merc that owns it could have the scanning interface pop up and manually scan. (I don't know about this since I find scanning super easy to understand whilst other people I know can't figure out what's what) Higher tier ships would have more HP, faster engines, more powerful probes, and weaponry to automatically fight back against gankers and rats. (or alternatively, Dus mercs could actually customize and fit the ships using special modules exclusive to the Dust controlled ships and higher tiered versions give more HP, PG/CPU, module slots, turret/launcher hardpoints, cargo space, etc) (although the Dust ships probably wouldn't be a match for a capsuleer ganker, unless they try it in a rookie ship with civilian weapons ) From what I've heard when a corp sends clones from planet A to planet B the clones are flown there by an NPC hauler or something. So having Dusties order around NPCs isn't a problem (if it's true, I might just be mistaken) This could get REALLY interesting depending on the amount of freedom the pilots in EVE Valkyrie get. Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Best PvE idea ever!
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Ecshon Autorez
Villore Sec Ops Gallente Federation
212
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Posted - 2014.01.30 03:31:00 -
[28] - Quote
Vell0cet wrote:Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Lol I know they can scan down sites, I play EVE and my main focus is on exploration.
The Dust merc controlled ship idea is so Dust mercs can still do this without EVE support.
What I meant when I said that the dust mercs could scan it manually I meant that they could have they could have the scanning window from EVE appear, but I don't know how well that would work since I know people who have no clue how to scan, even when I give them step by step instructions through skype.
Or alternatively the ship could automatically scan sites down when it enters the region, but take a bit of time doing it. (not long though) (and possibly dock in a station while scanning (o boy, imagine if capsuleers could do that))
So the Dust merc would be able to:- Buy a special Dust merc exclusive ship in EVE
- Order the ship to use a station as its home base
- Fit the ship using Dust ship exclusive modules and weapons (otherwise the merc would probably need to skill into the EVE skill tree... yikes. This way it can be from a Dust skill tree)
- Order the ship to a solar system through the starmap (able to decide which systems to avoid, etc, just like in autopilot)
- Have it scan down the solar system for anomalies (and only the anomalies that Dust mercs can do, don't want this getting *abused by EVE pilots for mass automated anomaly hunting)
The Dust merc would not be able to:
- Go mining
- Do missions
- just fly around
- Any other kind of anomaly
- Cargo hauling (well... I suppose they'd need to if they want to sell their loot at another station)
- See their ship and personally control it like an EVE capsuleer can (limited to go to that station, go to that anomaly, go to that system, etc) (view is from starmap/solar system map)
- Pretty much everything that isn't explicitly labeled "Yes, you can do this."
*By abused by EVE pilots I mean this: EVE pilot corp sets up a bunch of alts in Dust, they send out Dust ships to scan down every system within 15 jumps, EVE pilots look through scan results for any D/R sites, Ghost sites, or whatever else it is that they're looking for. They have just found all the systems that are actually worth their time without having to even leave station. Potential Ganks avoided, time saved.
Recruiter Link
thread
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Iron Wolf Saber
Den of Swords
12776
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Posted - 2014.01.30 04:14:00 -
[29] - Quote
Vell0cet wrote:In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
This actually sounds more fun than the wis station exploration escort I thought of.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Squagga
The State Protectorate
88
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Posted - 2014.01.30 04:34:00 -
[30] - Quote
Reading Templar One right now and one really cool thing they had in the book is a Myrmidon class battle cruiser that was specially fitted to hold a dropship inside of it to deploy onto the planets. I think this would be awesome! But it would probobly break my Ps3
Reloading, the silent killer.
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Vell0cet
SVER True Blood Public Disorder.
869
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Posted - 2014.01.31 19:26:00 -
[31] - Quote
Iron Wolf Saber wrote:This actually sounds more fun than the wis station exploration escort I thought of. Thanks for taking the time to read my post and reply. I have a few questions.
Without violating your NDA (of course), and given what you know about the pace of development internally, especially with the EVE-DUST link (like seeing FW 2.0 go from concept to reality), would this be realistic to do in 12-18 months of development? What do you see as the major challenges with implementing the core concepts in this idea? Are there things you would change? Would you be able to point a DEV at this thread at some point?
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
869
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Posted - 2014.01.31 19:29:00 -
[32] - Quote
Ecshon Autorez wrote:Vell0cet wrote:Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Lol I know they can scan down sites, I play EVE and my main focus is on exploration. The Dust merc controlled ship idea is so Dust mercs can still do this without EVE support. What I meant when I said that the dust mercs could scan it manually I meant that they could have they could have the scanning window from EVE appear, but I don't know how well that would work since I know people who have no clue how to scan, even when I give them step by step instructions through skype. Or alternatively the ship could automatically scan sites down when it enters the region, but take a bit of time doing it. (not long though) (and possibly dock in a station while scanning (o boy, imagine if capsuleers could do that)) So the Dust merc would be able to: - Buy a special Dust merc exclusive ship in EVE
- Order the ship to use a station as its home base
- Fit the ship using Dust ship exclusive modules and weapons (otherwise the merc would probably need to skill into the EVE skill tree... yikes. This way it can be from a Dust skill tree)
- Order the ship to a solar system through the starmap (able to decide which systems to avoid, etc, just like in autopilot)
- Have it scan down the solar system for anomalies (and only the anomalies that Dust mercs can do, don't want this getting *abused by EVE pilots for mass automated anomaly hunting)
The Dust merc would not be able to:
- Go mining
- Do missions
- just fly around
- Any other kind of anomaly
- Cargo hauling (well... I suppose they'd need to if they want to sell their loot at another station)
- See their ship and personally control it like an EVE capsuleer can (limited to go to that station, go to that anomaly, go to that system, etc) (view is from starmap/solar system map)
- Pretty much everything that isn't explicitly labeled "Yes, you can do this."
*By abused by EVE pilots I mean this: EVE pilot corp sets up a bunch of alts in Dust, they send out Dust ships to scan down every system within 15 jumps, EVE pilots look through scan results for any D/R sites, Ghost sites, or whatever else it is that they're looking for. They have just found all the systems that are actually worth their time without having to even leave station. Potential Ganks avoided, time saved. Apologies, I misunderstood your earlier post. I think Dust mercs flying around EVE in space ships would be incredibly hard to implement. They're running two completely different game engines, and would basically require CCP to port the EVE engine to the Unreal engine, all so some Dust mercs wouldn't have to rely on EVE players. I'm not sure if that's a very practical solution.
Best PvE idea ever!
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Ecshon Autorez
Villore Sec Ops Gallente Federation
220
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Posted - 2014.02.02 05:59:00 -
[33] - Quote
I'm not sure how hard it would be to implement when compared to other things that have already been done/will be done/have been asked about.
We already know mercs can access the starmap just fine. (we used to have it in MQ and in the War Barge, but it got removed)
The mercs wouldn't be actually viewing the ship, they'd be restricted to using the starmap and solar system map to order it from place to place. (try ordering you ship to go somewhere and switch to your solar system map, that's all they'd be able to see)
Since they wouldn't be in direct control of their ship it wouldn't need fast connection, a bit of lag would be fine. They wouldn't be able to order the ship to attack specific targets, orbit at specific distances, activate modules, etc. All that would be the ship AI (essentially the same as NPC pirates and the like)
Recruiter Link
thread
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Brasidas Kriegen
The Southern Legion The Umbra Combine
15
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Posted - 2014.02.02 18:07:00 -
[34] - Quote
Here is a way to keep the EVE-Dust link going through the mission; the new hacking system. EVE player 'launches' the mercs onto the 'station'. At certain stages the Dust players require a new door opened, certain defences taken down etc, the EVE player will have to hack the system in order to achieve this. Couple this with some bombardment help and/or occasional rat spawns and we can keep the pilots pretty busy. This could be scaled, and/or added to incursions (new incursion sites?). Making it a higher-end PvE content thing for EVE will mean you can make it more challenging/interesting than if a day old character can jump in.
Perhaps incursion-style difficulty, but for smaller level ships like T1 Cruisers etc (FW style)? Or all of the above? |
Bradric Banewolf
D3M3NT3D M1NDZ The Umbra Combine
80
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Posted - 2014.02.02 18:20:00 -
[35] - Quote
+1
"Anybody order chaos?"
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xXCleopatra FlippantXx
Red Star. EoN.
35
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Posted - 2014.02.02 20:46:00 -
[36] - Quote
[quote=Vell0cet. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo.[/quote]
btwWhy not just launch the cloner in to the wreck? This is suck a good idea. It was suggested a couple of years ago as the new game to coincide with Eve so i guess its plausible they could make it!. The Isk insentive to Eve pilots aswell is a good point for it to work smoother, it would be delish to have a greedy pilot on the comms. Maybe you should make a petition? Like, "We refuse to forget about this idea! tell us more" petition. I absolutely Love it! cheers |
xXCleopatra FlippantXx
Red Star. EoN.
36
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Posted - 2014.02.02 21:03:00 -
[37] - Quote
Fox Gaden wrote:To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way.
Great stuff |
xXCleopatra FlippantXx
Red Star. EoN.
36
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Posted - 2014.02.02 21:06:00 -
[38] - Quote
For more integration between the Pilots and the Dusters one could livestream from the dust side to see what goes on inside the ship |
Bat Shard0
D3LTA FORC3
35
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Posted - 2014.02.02 23:01:00 -
[39] - Quote
Nice idea!
+1 |
Kharga Lum
Arcana Imperii Ltd. Northern Army.
270
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Posted - 2014.02.02 23:12:00 -
[40] - Quote
This is exactly the idea I posted back when the game was in Beta and several times since. Along with several other ideas similar involving sleeper stations etc etc etc.
We all want it. Dev's have never commented on a PVE thread. I suspect any PVE will happen once all the suits/weapons/etc are introduced. Possibly Dust514-2.0. |
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xXCleopatra FlippantXx
Red Star. EoN.
48
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Posted - 2014.02.03 17:06:00 -
[41] - Quote
Kharga Lum wrote:This is exactly the idea I posted back when the game was in Beta and several times since. Along with several other ideas similar involving sleeper stations etc etc etc.
We all want it. Dev's have never commented on a PVE thread. I suspect any PVE will happen once all the suits/weapons/etc are introduced. Possibly Dust514-2.0.
PCM member just commented on it tho. Hopefully he can try and bring forth some of the iteration that was made here in relation to the game mode |
Bax Zanith
17
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Posted - 2014.02.07 01:14:00 -
[42] - Quote
This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
SVER True Blood Public Disorder.
905
|
Posted - 2014.02.07 03:38:00 -
[43] - Quote
Bax Zanith wrote:This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it. Please post them when you get the chance. I'm interested in any/all ideas about how to improve and expand this idea. There have been many awesome suggestions so far.
Best PvE idea ever!
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Piercing Serenity
Fatal Absolution Public Disorder.
516
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Posted - 2014.02.07 05:43:00 -
[44] - Quote
Just to respond to the fellow who said that there was no vehicle involvement, and a few insights of my own
Every wreck should be generated so that squads need specific tools in order to access certain "treasure rooms" (because this is essentially a dungeon raid). For example
- There is a large pile of rubble in front of a door. Squads need to have REs or an MTAC to blow it up, or try to take it down with small arms weapons (which would take tons of ammo)
- These automated anti-personnel sentry have been destroyed, Squad needs a rep tool to get them working again
- We are in the weapon's bay with a bunch of live ammo, Squad needs active scanner to safely figure out what's safe and what's not
- There is an automated infrared turret guarding the treasure, squad needs someone with a cloak to get it, or risk a costly fight
- There is a mobile anti-personnel drone stalking the squad. Squad needs Proxies to take it down quickly and remotely
- This treasure needs to be moved to the docking bay to be retrieved, but it is extremely heavy. Squad needs some LAV esqe vehicle to tow the treasure, or risk moving super slowly (with the hazards on the ship) to the loading bay
- We've accidentally triggered the self-destruct sequence, Squad needs someone with high sprint speed and stamina (read: scout) to run to the other end of the ship and deactivate it
- This piece of machinery needs a little more power to run, squad needs a laser rifle to help power the machine
- The wreck has sent off an SOS beacon. Reinforcements are on the way. Squad needs flux grenades to shut down all equipment, or try to hack the numerous panels one by one
- We've found the body of an capsuleer, we might be able to revive him. Squad needs nanite injector to claim a backup clone for the EVE player
- There is a blank automated anti-personnel sentry drone that we've managed to hack, but it has no ammo. Squad needs nanohives to replenish the stocks
All of these obstacles should be randomly generated so that a team might run into a particularly dilapidated ship that requires tons of REs, or a ship that had tons of drones on board. The point is that a team can't do a full sweep of the wreck. That way there can be some corps that really focus on getting the most out of a wreck. However, there has to be some way for the wreck to be scanned before hand (Maybe only EVE players can do this, to promote interaction) so that DUST mercs can have an idea about what equipment to bring with them
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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Bax Zanith
18
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Posted - 2014.02.07 07:20:00 -
[45] - Quote
Vell0cet wrote:Bax Zanith wrote:This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it. Please post them when you get the chance. I'm interested in any/all ideas about how to improve and expand this idea. There have been many awesome suggestions so far. Here is attempt number two, if you see this, then the forums didn't mistake it for a HTML.
How to get the mercs: in normal situations, the eve pilot can send out a public contract that can be fillid up by 6 or 8 mircs, like how where currently qued for gamemodes. But what if the pilot knows some mircs that would be perfect for the job? The pilot cans send invites to mircs like how we invite are friends to are squad. Sending an invite to a squad leader will bring the whole squad with him.
Getting the mircs there: like the warbarge, we can chill in the pilot's cargo hold untill he gets there. When we all arrive he loads as many clones as he can or willing to lose into a special CRU that he fires like a torpedoe. That CRU will act as are default spawn point unless uplinks are present.
The CRU: this special CRU should be built like a small ship. Somewhere for the first batch of clones (the boddies we inhabit at that time) to ride in, as well as hold what were after when we head back to the eve pilot's ship.
Lighting: I like the idea of the lights might not be working, in witch case will need flashlights. Gun mounted lights sound a bit old fashined, and if I recall right, the triangle button dosent do anything unless your in a vehicle. So maby dropsuits should have a built in light that can be toggeled with the triangle button.
What the eve pilot can do: He could eather scan, or fight what ever comes his way if needed be. If the pilot can't scan, then will have to use dropsuit passive scaners, and active scanner equipment. The pilot may also want to see how the mission is going. He could just right click a mirc in the team chat, select "spectate mirc", and then a window will pop up showing the eve player what the dust player sees. If a pilot wants to spectate a mirc in a different channel, then the mirc will get a notifacation asking if he wants so and so to spectate him. And this might be much but if the mirc says no then the pilot can always hack his way into your eyes.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Xaviah Reaper
Nyain San Renegade Alliance
252
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Posted - 2014.02.11 14:43:00 -
[46] - Quote
time required to implement this idea aside, +1
Best game with a Python:
33kills 1 death (1.6)
24kills 1 death (1.7)
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X7 lion
Swamp Tempo Canis Eliminatus Operatives
110
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Posted - 2014.02.11 14:54:00 -
[47] - Quote
YES! completely agree!
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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Bax Zanith
19
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Posted - 2014.02.11 17:04:00 -
[48] - Quote
Ladies and gentlemen, we need to do everything in our power to never let Vell0cet's idea die. I'm determined to see this become a thing in DUST and EVE.
Additional suggestions:
Hostile environment: some sites' life support systems could be offline, in witch case mercs will have five minutes of stored oxegin. The team could dicide to go hard core and try to get the item in five minutes per spawn, or help the eve pilot rewire and hack into the life support system.
Getting the right mercs: there is talk of a social hub, for mercs and pilots to interact in the same place. This michanic could also play an important roll in getting the right mercs for the job.
Payment: as we all decided, the pilot will pay the mercs to get his treasures. It needs to be a pay will be happy with that won't brake his wallet. I for one have been okay with 200k isk after battles, so if its 200k per merc, and the gamemode allows a squad atthe most, then that would be 1mill isk out of the pilot's wallet. Is that a lot to a pilot?
I'd say walk in my shoes for a day, but you probably still won't understand.
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Kalazar Hellstorm
What The French Academie
0
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Posted - 2014.02.11 17:51:00 -
[49] - Quote
Piercing Serenity wrote:Just to respond to the fellow who said that there was no vehicle involvement, and a few insights of my own
Every wreck should be generated so that squads need specific tools in order to access certain "treasure rooms" (because this is essentially a dungeon raid). For example
- There is a large pile of rubble in front of a door. Squads need to have REs or an MTAC to blow it up, or try to take it down with small arms weapons (which would take tons of ammo)
- These automated anti-personnel sentry have been destroyed, Squad needs a rep tool to get them working again
- We are in the weapon's bay with a bunch of live ammo, Squad needs active scanner to safely figure out what's safe and what's not
- There is an automated infrared turret guarding the treasure, squad needs someone with a cloak to get it, or risk a costly fight
- There is a mobile anti-personnel drone stalking the squad. Squad needs Proxies to take it down quickly and remotely
- This treasure needs to be moved to the docking bay to be retrieved, but it is extremely heavy. Squad needs some LAV esqe vehicle to tow the treasure, or risk moving super slowly (with the hazards on the ship) to the loading bay
- We've accidentally triggered the self-destruct sequence, Squad needs someone with high sprint speed and stamina (read: scout) to run to the other end of the ship and deactivate it
- This piece of machinery needs a little more power to run, squad needs a laser rifle to help power the machine
- The wreck has sent off an SOS beacon. Reinforcements are on the way. Squad needs flux grenades to shut down all equipment, or try to hack the numerous panels one by one
- We've found the body of an capsuleer, we might be able to revive him. Squad needs nanite injector to claim a backup clone for the EVE player
- There is a blank automated anti-personnel sentry drone that we've managed to hack, but it has no ammo. Squad needs nanohives to replenish the stocks
All of these obstacles should be randomly generated so that a team might run into a particularly dilapidated ship that requires tons of REs, or a ship that had tons of drones on board. The point is that a team can't do a full sweep of the wreck. That way there can be some corps that really focus on getting the most out of a wreck. However, there has to be some way for the wreck to be scanned before hand (Maybe only EVE players can do this, to promote interaction) so that DUST mercs can have an idea about what equipment to bring with them
^^^^^^^^^ CCP ! READ THIS (please )
Really really awesome ideas, because you are proposing situations that need almost each kind of dropsuits and vehicules. I was worried when I began to read your post that you would only propose situations only fitted for logis (and that there would be no need for a team to not play full logis) but your post turned out great. |
Abe Foster
BlackWater Liquidations INTERGALACTIC WARPIGS
32
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Posted - 2014.03.08 21:45:00 -
[50] - Quote
This idea is great and should happen also it would make a cool PvP race for the goods idea. defiantly would create a stronger bond between EVE and Dust!
"These are not the mercenaries you are looking for. Turn around and walk away. We can both pretend this never happened."
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Beef Supreme 4
WEKILLING JOY
4
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Posted - 2014.03.09 05:17:00 -
[51] - Quote
I completely agree, This would be awesome! I just hope the idea doesn't die out and one of the dev's will see this thread. |
Sigourney Reever
Nova Corps Marines Ishuk-Raata Enforcement Directive
5
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Posted - 2014.03.09 06:12:00 -
[52] - Quote
A few years ago CCP did an event, in Russia, I believe, that was on youtube, I can't seem to find it atm, but it was during the Incarna era where they showed a spaceship/PvE interior game that involved hacking and exploration and puzzle solving to gain 'things'.
The demo was interesting because it was on a CCP prototype platform that basically had different blocks representing unfinished assets and art while allowing the gameplay development to take place without art elements.
The CCP representative demo'd walking through a maze with various dangerous elements (radiation leaks, booby traps, puzzles etc) and recovering valuable items with a really interesting risk/reward setup (if you didnt make it back to your pod, you lost everything).
Point is CCP has worked on similar concepts in relation to Incarna planning for EVE.
The fact that Dust is launched with Incarna completely abandoned within EVE i think is a huge hinderance to Dust/EVE interaction and something CCP isn't likely to want to talk about. Given their roadmaap for both games in 2011, 'walking in stations' was supposed to be a superior experience to Dust (non-combat environs) and drive the meta game of New Eden via direct player to player avatar interaction (slay gambling, station walking, deal making 'face to face', etc.
EDIT: http://www.youtube.com/watch?v=7qmUIDlMmQE |
Warbot Titan X
lNSURGENCY
0
|
Posted - 2014.03.09 07:19:00 -
[53] - Quote
The idea sounds great. It's different. Not sure if I agree with pve in general though. Kinda iffy about it.
Closed Beta Veteran - lNSURGENCY
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Magpie Raven
ZionTCD
382
|
Posted - 2014.03.09 23:24:00 -
[54] - Quote
Someone above mentioned this would be sort of like dungeoning and I totally agree! Would love to see this kind of thing happen in game. Why not build the maps in a way so that every wreck is unique. Make it modular so that every wreck generates a new layout for the mercs to explore and figure out. It would quickly get boring if every time we got inside one to loot it we took the same route to wherever we had to go. There could be multiple kinds of "vital locations" such as data bases, armouries, control panels, the command bridge, cargo bay and engine rooms and such which are the goals to get to hack/loot. As well as hallways, tunnels, and rooms to connect everything. Of course seeing as these are wrecks we are exploring there should be many different types of hazardous areas as well. For example, wreckage and collapsed areas needing to be blasted away, depressurized areas, gas leaks, and exposed parts of the ship to space. I figure the larger the ship the more complex the layout is and the more stuff there is to get. And the more damaged the wreck is the more hazardous areas there would be and the loot would be harder to get to. However the chances of getting something good should increase. This would encourage larger fireteams, as well as the use of scanners and drones to scout out unexplored areas to the ship.
Id like to see this type of play a little less about combat and more about teamwork, exploring, and problem solving. However of course there should be automated defenses to fight through as well as the possibility of another ship coming to drop off an opposing team of mercs who want the same loot your after |
Fox Gaden
Immortal Guides
2786
|
Posted - 2014.03.10 13:43:00 -
[55] - Quote
I posted about this, with a link back to this thread, on the DUST forums. I am interested in whether people EVE side would be interested in this.
EVE Forum post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Oso Peresoso
RisingSuns
673
|
Posted - 2014.03.10 14:23:00 -
[56] - Quote
Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation.
Keep in mind it would be difficult to design content that doesn't involve a lot of waiting around on the part of the Dust players. Travel to a dungeon, finding one, entering at a safe time, all that. Single squad sounds like the right number of dust players. Also, it needs to be a contract offered eve-side, and NEVER the kind of thing that can be queued up or done repeatedly. In eve, if you want to do a dungeon, you gotta find the bloody thing first.
As an explorer in Eve, explorers are not going to want to work with or have their success predicated on the performance of randoms. And most explorer's don't know or don't care to know anyone in Dust. Most explorer's explore specifically because its generally a solo profession that doesn't require involving oneself in corp politics, taking or giving orders, or playing on anyone else's schedule.
One possibility would be that the Eve pilot would carry a mobile cloning module, some raw clones, and a bunch of weapons materials directly to the site, vulnerable to loss if destroyed.
I'd much rather see co-op raids on customs offices or planetary networks. PVP stuff, but outside the realm of faction warfare and planetary conquest, which are VERY narrow in the scope of things from an Eve-perspective. But before even that, I'd like to see voice comms fixed and made reliable, proper corp management tools given to dust players, and the economy actually linked in terms of weapon production. |
Bax Zanith
74
|
Posted - 2014.03.10 15:14:00 -
[57] - Quote
Thank you for sharing this with the eve pilits, fox. I'm going to keep a close eye on it. So far it sounds like mixed feelings.
And Oso, you make a vary valid point on the weapon production, but I feel like we should be able to produce our own gear. I think I'll start a thread latter about the aspect of mining and production since it isnt the same thing as what this thread is about, but ties into it.
Getting into this game mode should defedently require an invite from a pilot, and squads may need a capsoler tab in them like the team chat has in FW.
Oso also made a point that dust needs a shared market and a PvE mode on the ground before we can dive into this idea. We all want to see this idea triumph, but we need all our basic content first before CCP can start to work on more fancy stuff like this.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
SVER True Blood General Tso's Alliance
1054
|
Posted - 2014.03.10 16:01:00 -
[58] - Quote
Oso Peresoso wrote:Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation.
Keep in mind it would be difficult to design content that doesn't involve a lot of waiting around on the part of the Dust players. Travel to a dungeon, finding one, entering at a safe time, all that. Single squad sounds like the right number of dust players. Also, it needs to be a contract offered eve-side, and NEVER the kind of thing that can be queued up or done repeatedly. In eve, if you want to do a dungeon, you gotta find the bloody thing first.
As an explorer in Eve, explorers are not going to want to work with or have their success predicated on the performance of randoms. And most explorer's don't know or don't care to know anyone in Dust. Most explorer's explore specifically because its generally a solo profession that doesn't require involving oneself in corp politics, taking or giving orders, or playing on anyone else's schedule.
One possibility would be that the Eve pilot would carry a mobile cloning module, some raw clones, and a bunch of weapons materials directly to the site, vulnerable to loss if destroyed.
I'd much rather see co-op raids on customs offices or planetary networks. PVP stuff, but outside the realm of faction warfare and planetary conquest, which are VERY narrow in the scope of things from an Eve-perspective. But before even that, I'd like to see voice comms fixed and made reliable, proper corp management tools given to dust players, and the economy actually linked in terms of weapon production. I don't think merging the two games adds as much complexity as you think. There are only a few basic interactions that would be required between the games, and the Crest API already exists, so it's a matter of expanding on an existing protocol instead of starting from scratch. This may grow over time and increase in complexity, but the initial rollout would only need a handful of interactions.
As far as waiting around, I don't see why Mercs need to be standing around while the EVE pilot is traveling from system-to-system, scanning and such. They would create the contract (public, corp-only, specific to a particular merc on their contacts list, etc.) when they actually land on grid with the site.
I think many EXISTING explorers prefer the solo nature of the activity, but that may be because there aren't many opportunities for social play. One thing I know about EVE is that people follow the ISK, so if these sites pay well, there will be people interested in running them. The check on this is to have fewer sites so there is competition and success isn't guaranteed. It's a gamble: high payout, but with the risk of others deploying a competing team and getting nothing for your trouble (activities like this always pay much better than easy, guaranteed ones). This makes it less farmable, and expands the number (and type) of players interested in exploration. I personally find exploration to be tedious and dull. If I had this option, I would be pretty excited. Additionally, it may get more mercs interested in creating EVE accounts, which is a major goal for CCP, and is good for the health of both games.
I see this as a prelude to PvP-based deployments on stations rather than the other-way-around (as you seem to prefer). Having massive fleet battles on stations, designing maps for 32+ player battles, figuring out how to deal with TiDi in one game, but not in DUST, etc will all be much more complicated than this proposal. I think PvE is where some of those ideas can be developed first, before deploying it into a PvP scenario where it could have massive implications for SOV. Imagine the drama if a major corp was locked out of their station due to unpolished mechanics related to DUST. PvE is safer, much smaller in scale and less risky to the overall game if there are problems/bugs.
Best PvE idea ever!
|
Fox Gaden
Immortal Guides
2788
|
Posted - 2014.03.10 16:17:00 -
[59] - Quote
PVE: I expect the first iteration of PVE to be in districts on the ground, and it will probably be limited and buggy. PVE 2.0 will have many of the initial problems ironed out and have more depth. Once PVE is working properly on the ground, then this EVE/DUST integrated exploration would be feasible.
DUST waiting around: In any scenario that involved EVE pilots transporting DUST mercs, the pilots would merely be transporting empty clones. When it is time for the job to be done, that is when the DUST mercs jumpclone to the combat clones the EVE pilot has delivered to the target destination. The only waiting will be if there is a deal between a specific group of DUST mercs to help a specific EVE pilots, in which case the DUST mercs may chose not to deploy for another Ambush match because their EVE pilot is less than 10 minutes from deploying a CRU in an Exploration site.
Effect on EVE Exploration: I would not want this to replace current EVE Exploration. I would expect this to take Exploration one step further. So an EVE pilot can run an Exploration site as they do now, or they can hire DUST mercs to look for loot and salvage in any structures or shipwrecks they find. One should not preclude or replace the other.
Other things that need to be done in DUST: Yes, there are other things that need to be done in DUST before this proposal is feasible. That does not mean we should not talk about where we want the games to go. Whether we get PVP on stations, or PVE on stations first will probably depend on what is easier to develop. Creating one will work out a lot of the issues of how to create the other.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Magpie Raven
ZionTCD
389
|
Posted - 2014.03.19 12:43:00 -
[60] - Quote
Bump for awesome idea. I have resolved to not let this die |
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
833
|
Posted - 2014.03.19 13:01:00 -
[61] - Quote
Vell0cet wrote:Magpie Raven wrote:I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to improve/expand it? Don't mess with the DED 2/10 or any of the existing DED sites, new sites only.
LogiGod earns his pips
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Ayures II
Subdreddit Test Alliance Please Ignore
566
|
Posted - 2014.03.19 13:02:00 -
[62] - Quote
I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1869
|
Posted - 2014.03.19 13:20:00 -
[63] - Quote
I've brought up the idea before that FW battles could be started by a Dust team "binding" to a clone module that an Eve player fits to their ship (maybe an ammo option for a probe launcher), who then fires the clones toward a FW district. When that happens a contract becomes available to that team, and only that team until they've loaded into the match. While waiting for the Eve guy to get things started they could run ambushes or whatever. You could use the same thing here.
You'd need to be in communication with the pilot though, so that he doesn't put himself at risk before you're ready to start. I think that could be kind of fun, instead of spending all night grinding doms over and over you occasionally get an alert that something interesting and very profitable is about to happen, so you wrap up that match and then go do your thing. |
Vell0cet
SVER True Blood General Tso's Alliance
1141
|
Posted - 2014.03.19 15:32:00 -
[64] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here. CCP would set it up so it would work out to better ISK/hour than most PvE activities.
Quote:If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). I completely agree. You should be able to give a specific person in your contacts the contract and trust him to build the squad he wants, or open it up to anyone in your corp, or anyone in your alliance. I'm sure there would be a mechanism for making open public contracts, but maybe there could be some way to filter the mercs able to accept it by certain parameters.
Best PvE idea ever!
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Ayures II
Subdreddit Test Alliance Please Ignore
566
|
Posted - 2014.03.19 16:40:00 -
[65] - Quote
Actually, I just thought of a possible decent way to implement this. Make it a new type of site during incursions or give the mining sites an option to send in mercs instead of collecting ore. The enemies wouldn't be drones, though, but True Slaves. Sansha prefers mind control over robots. They would have to either have a higher reward or be really fast fight DUST-side. An incursion site usually only takes about 10-15 minutes total. I don't know of any common incursion fits using missiles, either, so we might have to ditch that idea. To make it convenient enough, maybe instead of firing a CRU or something out of a missile launcher, we can have a new type of drone. I figure a boarding craft the size of a drone could fit a squad of mercs. Hell, even the smallest drones are 7 meters long. |
Justice Darling
Themis Argonauts
50
|
Posted - 2014.03.19 19:07:00 -
[66] - Quote
Vell0cet wrote:In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now their is really no contact with EVE in Dust not really its is its own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this.
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Bax Zanith
91
|
Posted - 2014.03.19 19:22:00 -
[67] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues).
So far it looks like mixed feelings.
Fox Gaden wrote:I posted about this, with a link back to this thread, on the EVE forums. I am interested in whether people EVE side would be interested in this. EVE Forum post.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
SVER True Blood General Tso's Alliance
1147
|
Posted - 2014.03.19 20:12:00 -
[68] - Quote
Justice Darling wrote:This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now there is really no contact with EVE in Dust not really it's, it's own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this. Well, there would only be a few types of interaction to begin with. You're talking about 2 separate games that occasionally pass messages to trigger events in each other. The CREAST API already exists for orbitals between the games, so it's a matter of adding a few new message constants to transfer between the games and then implementing those actions in each game respectively. You're only talking about a few calls per minute at most, so that's pretty minimal networking, unless I'm overlooking something. I'd hardly describe that as a "nightmare."
As for PI. That may be the direction CCP goes. I have an alt who can do PI on 6 planets and often don't even bother to log in and keep my extractors running. PI is kind of a hassle. The one redeeming quality is that it's mostly a passive activity. Make it so you have to constantly hire DUST mercs and it could quickly become more trouble than it's worth TBO. Plus clearing out drones on existing maps by yourself (or even with a squad) would probably get old fast.
This proposal would be dynamic and interesting in many ways. As others have pointed out, it's more like running a "dungeon" with a group in other MMO's. Plus it will foster a deeper connection between the games (especially socially) as it requires coms between mercs and pilots. Once you get people talking regularly, they will start to build social relationships and friendships/enemies. This would be a very good thing for brining people together and making EVE players care about DUST and vice-versa.
Best PvE idea ever!
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Draco Cerberus
BurgezzE.T.F General Tso's Alliance
834
|
Posted - 2014.03.20 05:23:00 -
[69] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). So a cloaking device takes all of what 20 mins to train... consider it motivation to learn something new. The average LV4 Mission takes as long as you say, could be something to contract certain merc beforehand so they are ready to go when yo say not when they say, although this could get boring for a merc pretty quick unless it could pull you out of another deployment for this or tell you about an impending deployment. I don't believe it was a discussion about sending mercs into wrecks but rather into Exploration sites so IMO this is perfectly viable, maybe something only an SOE ship could launch?
LogiGod earns his pips
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Alena Ventrallis
The Neutral Zone
896
|
Posted - 2014.03.20 06:21:00 -
[70] - Quote
We could have a separate launcher for the merc capsule that is able to be fired while cloaked. If you wish to aid your mercs, you must then uncloak. This makes being found a bit of a predicament. On one hand, you are cloaked, easily able to avoid the incoming hostiles. On the other, the mercs inside must do without Eve side support.
Best PVE idea I've seen.
Fixed link.
|
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Exodeon Salviej
The Third Day Galactic Skyfleet Empire
68
|
Posted - 2014.03.20 07:39:00 -
[71] - Quote
Actually, with how the torpedos work, just like dropping uplinks from orbit, it would actually be the most common thing; Checkpoints. Every PVE game uses them in one way, or another, but nonetheless, they are there. Like for example; The stations are set up in a way where there's separate rooms you can wander into with your squad mates, or by yourself, therefore the door locks behind said person, and intiates a battle within that room, or sector. But alas, before any of the rooms are activated, a bit of the ways back, the squad had hit a checkpoint in case anyone dies, they can expend another clone to spawn in there(checkpoint/uplink same thing?)
Your face is something to shoot, so I will shoot. Don't be offended, I do it to everyone.
Commandoooo punch! >:D
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Hansei Kaizen
The Jackson Five
23
|
Posted - 2014.03.20 09:49:00 -
[72] - Quote
How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. |
Ensar Cael
Black Spire Force Recon
94
|
Posted - 2014.03.20 12:09:00 -
[73] - Quote
Liking the ideas in here. It's up there with Aero's idea on FW 2.0 and Iron Wolf Saber's ideas concerning NPE/ various other aspects of DUST.
+1's all day |
Justice Darling
Themis Argonauts
52
|
Posted - 2014.03.20 14:43:00 -
[74] - Quote
Vell0cet wrote:Justice Darling wrote:This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now there is really no contact with EVE in Dust not really it's, it's own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this. Well, there would only be a few types of interaction to begin with. You're talking about 2 separate games that occasionally pass messages to trigger events in each other. The CREAST API already exists for orbitals between the games, so it's a matter of adding a few new message constants to transfer between the games and then implementing those actions in each game respectively. You're only talking about a few calls per minute at most, so that's pretty minimal networking, unless I'm overlooking something. I'd hardly describe that as a "nightmare." As for PI. That may be the direction CCP goes. I have an alt who can do PI on 6 planets and often don't even bother to log in and keep my extractors running. PI is kind of a hassle. The one redeeming quality is that it's mostly a passive activity. Make it so you have to constantly hire DUST mercs and it could quickly become more trouble than it's worth TBO. Plus clearing out drones on existing maps by yourself (or even with a squad) would probably get old fast. This proposal would be dynamic and interesting in many ways. As others have pointed out, it's more like running a "dungeon" with a group in other MMO's. Plus it will foster a deeper connection between the games (especially socially) as it requires coms between mercs and pilots. Once you get people talking regularly, they will start to build social relationships and friendships/enemies. This would be a very good thing for brining people together and making EVE players care about DUST and vice-versa.
I say a "Nightmare" due to the fact when OS came out the system was getting like (Made up random number) 3000 request for them ever sec, with the auto system setup. It would be easier to have the torp things shoot out like a moon probe at the planet and have them request for the event work as a start point for the PVE, fyi not sure about you but I bank 1bil isk a month for only doing my PI part time on an 8 day cycle about 3hrs a week of work. |
Vell0cet
SVER True Blood General Tso's Alliance
1180
|
Posted - 2014.03.20 16:24:00 -
[75] - Quote
Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this is concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit.
One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners.
Best PvE idea ever!
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Justice Darling
Themis Argonauts
53
|
Posted - 2014.03.20 17:21:00 -
[76] - Quote
Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners.
You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings |
Vell0cet
SVER True Blood General Tso's Alliance
1183
|
Posted - 2014.03.20 17:26:00 -
[77] - Quote
Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards.
Best PvE idea ever!
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Justice Darling
Themis Argonauts
54
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Posted - 2014.03.20 18:11:00 -
[78] - Quote
Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards.
If they want to do PI they will would make more sense to make the main concentration of drones out in null due to no concord to fight them off, so kill each other is fine but if any of them want to do PI start them all out with full infestation lvl's meaning if they want to put down or get back their equipment and get it back on line hehe they will if they want that free money.
Also for the most part pending on where you are in null its safer out there then it is in low or empire! |
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
836
|
Posted - 2014.03.21 23:50:00 -
[79] - Quote
Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards. I don't think it would necessarily be just high sec that would have competitive fights. Not only does low sec have the opportunity to have competitive space battles but immagine 20-40 competing teams for the same site or 2-4 alliances competing for the same site with large teams of not just 6 man squads but battalion sized deployments.
This has great possibilities, not to mention the PVE end of things as well, consider the drone armies in the middle of this CF that deploying in lowsec as an alliance vs several alliances at once would entail. Look at the battles between competing Incursion fleets as an example of how profitable and risky the experience could be.
Definite possibilities.
LogiGod earns his pips
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neolutumus
The Unholy Legion Of DarkStar DARKSTAR ARMY
2
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Posted - 2014.03.22 23:10:00 -
[80] - Quote
In addition to this idea, I think an EVE deployable would fit your idea well (ie, eve pilot deploys said item, this opens up a scenario for a Dust player to enter, with preferrence to players of the same fleet/corp/alliance in that order of priority).
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Marcus Stormfire
G.R.A.V.E INTERGALACTIC WARPIGS
10
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Posted - 2014.03.22 23:42:00 -
[81] - Quote
I like the idea +1 There are a bunch of possibilities to this PvE Idea.
How about having the Eve pilot not only support by bombarding the wreck but also by advanced hacking that only the pilot could do (This would make good use of the Newish eve hacking mini games ccp added).
-Such as if the Mercs encounter and auto-destruct timer or an omgwtfbbq defensive system. A successful Eve Pilot hack would disable or delay the destruct timer and the omgwtfbbq defensive system could be disabled. Failed Hacks would result in the Mercs running like hell back to their evac point or leave an impassable obstacle.
-Sealed Bulkheads need to be opened so the Mercs and Eve pilot have to cooperate. The Mercs enable basic systems. The eve pilot can open and close doors. (To give access or to shut doors on massive hordes of rouge drones.)
There are a bunch of possibilities to this PvE Idea.
-Marcus |
Justice Darling
Themis Argonauts
56
|
Posted - 2014.03.23 05:05:00 -
[82] - Quote
Draco Cerberus wrote:Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards. I don't think it would necessarily be just high sec that would have competitive fights. Not only does low sec have the opportunity to have competitive space battles but immagine 20-40 competing teams for the same site or 2-4 alliances competing for the same site with large teams of not just 6 man squads but battalion sized deployments. This has great possibilities, not to mention the PVE end of things as well, consider the drone armies in the middle of this CF that deploying in lowsec as an alliance vs several alliances at once would entail. Look at the battles between competing Incursion fleets as an example of how profitable and risky the experience could be. Definite possibilities.
Love this idea, I hope we don't let this Idea pass into the dead lands of the forums! can we get a WHAT WHAT from the DEVS on this |
alten hilt
DUST University Ivy League
126
|
Posted - 2014.03.27 22:38:00 -
[83] - Quote
+1 Great idea |
Goric Rumis
Dead Six Initiative Lokun Listamenn
393
|
Posted - 2014.04.04 18:10:00 -
[84] - Quote
I have an old thread somewhere about using wormhole exploration to find planetary/lunar Sleeper sites that mercenaries would have to infiltrate. They could only get there after an EVE pilot had identified a site and deployed them to it via dropship. The site could be infiltrated by multiple teams at once, so you might have a team trying to catch up with you and sabotage your efforts. This makes it especially tricky because if you're the first team on the ground you'll have your fits set to manage the AI and obstacles you're encountering in the structure, while the team trying to sabotage you will be almost exclusively after whatever you've already collected and will only need to kill you to get it. So your team on the ground and your ride in the sky might be engaged by other players. You might also set off an alarm if you're not stealthy enough or if you get too greedy or on rare occasions just by landing if the ground-based sensor system is operational. If you set off an alarm, Sleepers warp in and attack the pilot, while your crew on the ground gets assaulted by waves of drones. Once that happens, you could try to evacuate before you get crushed by the Sleepers, or you could try to fight through them long enough to haul something away.
Of course, it's time-limited because it's in a wormhole, but that helps with the urgency you need if you're going to contract people sitting in DUST. The FPS side is going to want contracts they can take immediately and have a fairly short turnaround before they're playing, because there's not a lot to do in the meantime. Eventually I'd like to see a prep period while you're being transported, where you're able to see a high-level scan of the area and the team leader can set points of interest where it looks like there may be something to look into, or devise an exit strategy if another team attacks or a return path gets blocked. But that would require some of the field commander functionality that I expect is eventually coming for PC to be implemented first.
I also had some ideas about unique equipment that would be used either for infiltration or sabotage.
For space-based maps (including ruins located in space), I'd like to see some variation on zero-gravity. So you would either be floating and using maneuvering thrusters on your suit (which would be interesting for the various suits, as they wouldn't necessarily have different top speed but would have significant differences in maneuverability), or you would have gravity boots that would allow you to walk as though any surface is "down." Either of these would require completely different design sensibilities to the maps, since there wouldn't be any locations that are off-limits as such. You would also have the interesting effect where mass drivers and plasma cannons and such would fire straight instead of along a curve. I'd already like to see differences in gravity between the PvP maps, it would be interesting to see how zero-gravity impacts the gameplay.
The Tank Balancing Factor No One Is Discussing
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137H4RGIC
SVER True Blood General Tso's Alliance
145
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Posted - 2014.04.04 19:07:00 -
[85] - Quote
You had me at the secong paragraph. <3 |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
122
|
Posted - 2014.04.06 01:41:00 -
[86] - Quote
Draco Cerberus wrote:This also allows for a future mechanic that would involve PVP against other Eve Pilots. Boarding other ships whilst the pilot is engaged in battle or mining in a belt, allowing a Dust merc to forcibly remove the pilot leaving the ship mostly intact. I really like the idea of a Clone Probe Launcher and think it would be a great addition to both games.
We'd need the skills to fly the ship..... |
Stupid Blueberry
Nova Corps Marines Ishuk-Raata Enforcement Directive
122
|
Posted - 2014.04.06 01:56:00 -
[87] - Quote
Squagga wrote:Reading Templar One right now and one really cool thing they had in the book is a Myrmidon class battle cruiser that was specially fitted to hold a dropship inside of it to deploy onto the planets. I think this would be awesome! But it would probobly break my Ps3
It was a Drake that was missing a launcher hardpoint in favor of the dropship launcher.
EDIT: It was called the "Moros" |
X7 lion
SWAMPERIUM
149
|
Posted - 2014.04.06 03:26:00 -
[88] - Quote
iv talked about a similar idea in the past but it was more in passing while talking about some thing els, I am glad some one has thought out the concept and id really love to see some thing come of it.
Immortality will not protect you from me. I am death incarnate, you will die.
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Brasidas Kriegen
The Southern Legion League of Infamy
23
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Posted - 2014.04.06 03:54:00 -
[89] - Quote
Definitely should have the sites located behind an acceleration gate that locks them to certain ship types according to the site, basically like the faction warfare sites. I always find roaming FW space far more enjoyable than just going into low sec because there isnt the issue of gate/station guns, hot drops etc. Most low sec is filled with too many people roaming in shiny T2s and Faction ships that can make taking anything less basically a death sentence. If you have Frig/destroyer sites, Cruiser sites and so on, then it can create far more interesting PvE/PvP situations and can be a good way to make low sec more exciting outside of FW space.
Sure, it is probably worth putting some basic sites in high sec, but maybe keep them to the less valuable and lower level sites....or make the area inside the site (i.e. once you enter the acceleration gate) CONCORD free so we can make them risky but valuable. The problem with EVE PvE content is often that when there is a High Sec "safe" option then all you will see is people learning how to 'farm' that resource; eg. incursions. Sure, alliances may try and create a monopoly on the resource but if it is never in the safer High Security space then it is something far more easily contested. This sort of cross-game activity would really encourage Dust-EVE internal alliance interaction - something this game sorely needs. The current PC/FW orbital situation was a great improvement, but we need more |
Giros Copic
Villore Sec Ops Gallente Federation
2
|
Posted - 2014.04.11 18:39:00 -
[90] - Quote
a great idea. Seems a really fun pve play. With lots of interaction.
Only one point, how does the DUST players play this without an eve pilot? because it would suck if there is a shortage of eve contracts.
cheers! |
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a brackers
Vanguardian Remnant
11
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Posted - 2014.04.11 23:39:00 -
[91] - Quote
+1 to this but it seems a bit long winded if we need to sit in the ship for the way out and back. Better get a window seat :)
Proto dropship pilot
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alten hilt
DUST University Ivy League
191
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Posted - 2014.04.12 04:05:00 -
[92] - Quote
Hey Vell0cat,
I think I've developed a system that synergies well with your idea. Check out the link in my signature and tell me what you think.
Making DUST 514 a Sandbox Shooter
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1438
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Posted - 2014.04.24 16:41:00 -
[93] - Quote
Anyone going to fanfest in this thread? If you have the opportunity to talk to the devs/ask questions would you mention this idea?
Best PvE idea ever!
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Bax Zanith
120
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Posted - 2014.04.24 20:56:00 -
[94] - Quote
Do to high shcool, I can't . But I plan to make next year's fanfest my first out of country experience. Even if we do get PvE between this fanfest and next fanfest, I think CCP is going to start us off with clearing out drone infestations, witch would be fun and all, but your idea; would have to be next step in PvE. The interaction with EVE in this perposal would instantly create the kind of bond CCP was looking for. Iv shared this idea with a few people in game over coms, and iv so far, haven't heared any objections.
If I was able to attend fan fest this year, id probably have copies of this thread on paper to hand to every dev I see.
I'd say walk in my shoes for a day, but you probably still won't understand.
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1531
|
Posted - 2014.04.30 15:40:00 -
[95] - Quote
I'm putting up a 5mill ISK bounty for anyone who asks CCP Rouge about this in the Q&A after the DUST keynote. I need help writing a brief summary of this idea that I can post for them to ask. Thanks.
Best PvE idea ever!
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TechMechMeds
SWAMPERIUM
3164
|
Posted - 2014.04.30 19:16:00 -
[96] - Quote
Stuff, etc.
If you know what a telefrag match is, then I love you.
The tritanium I sell is more relevant than dust has ever been.
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Lightning xVx
R 0 N 1 N
609
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Posted - 2014.04.30 19:51:00 -
[97] - Quote
Been there done that? https://forums.dust514.com/default.aspx?g=posts&t=51945 |
Hansei Kaizen
The Jackson Five
170
|
Posted - 2014.05.02 14:30:00 -
[98] - Quote
Another great thread for any emerging "legion" forum.
The answer to your complaint is PvE. Always.
NPE status: (Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+
Casual solo
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N1GHTMAR3S
of Terror TRE GAFFEL
2
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Posted - 2014.05.19 17:29:00 -
[99] - Quote
Bump. |
Bax Zanith
146
|
Posted - 2014.05.19 17:35:00 -
[100] - Quote
Sadly it would seem that we won't be seeing this in dust, but are we willing to get this in legion?
They didn't die from the cold without
They died from the cold within.
- James Patrick Kinney
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Ender Storm
Goonfeet Special Planetary Emergency Response Group
159
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Posted - 2014.05.19 18:45:00 -
[101] - Quote
I like the idea in general, but it seems to revolve a lot on an active EVE + Legion link.
Which isnt bad at all.
But there must also be accounted asynchronous play, especially if this feature is to add a consistent economical impact on both universes.
To do so it needs volume.
I will repost what I posted in a similar, less meaty thread, because I feel its important to have also tools for people who just explore in EVE, or just do sites in Legion as a business.
The idea is centered around the already existing contract mechanic. I recognize it dosent have all the lights and whistles already proposed, but its very practical and may acomodate better diferent timezones and a detachment fo schedules for cross server PVE.
It dosent need to be the only way to do it, the ways already proposed certainly are more fun.
But it surely has the advantage of being capable of creating a new market, which is also cool and may work towards EVE+Legion integrated market development.
I would sugest that the ship scaning for anomalies, once it finds the planetary anomaly, he can then "bookmark" this site and create a contract including the bookmark for the site location.
This contract can either be private, directed tot he merc you want to run the site, or public, meaning if will be up for grabs for a random merc group to pick up.
Theres nothing prohibiting that both parties are online at the same time, but the Contract mechanic already exists in EVE and it would seem reasonable that it would be easy to Legion get access to contract data, and that would be a nice and easy means to integrate both games.
The contract thing is usual a practice in EVE, where pilots will scan anomalies/ earn escalations and sub-contract the execution to specialized players that run them fast and split the returns.
There could be special groups inside alliances dedicated to it, and a good contract flow would guarantee a good income stream for both universes. |
I-Shayz-I
I-----I
3426
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Posted - 2014.05.21 01:08:00 -
[102] - Quote
Marking for the index
7162 wp with a Repair Tool!
List of Legion Feedback Threads!
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