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![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
Hell's Gate Inc
474
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Posted - 2013.11.08 20:50:00 -
[1] - Quote
This also allows for a future mechanic that would involve PVP against other Eve Pilots. Boarding other ships whilst the pilot is engaged in battle or mining in a belt, allowing a Dust merc to forcibly remove the pilot leaving the ship mostly intact. I really like the idea of a Clone Probe Launcher and think it would be a great addition to both games.
One Universe...
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![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
833
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Posted - 2014.03.19 13:01:00 -
[2] - Quote
Vell0cet wrote:Magpie Raven wrote:I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to improve/expand it? Don't mess with the DED 2/10 or any of the existing DED sites, new sites only.
LogiGod earns his pips
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![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
834
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Posted - 2014.03.20 05:23:00 -
[3] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here.
If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). So a cloaking device takes all of what 20 mins to train... consider it motivation to learn something new. The average LV4 Mission takes as long as you say, could be something to contract certain merc beforehand so they are ready to go when yo say not when they say, although this could get boring for a merc pretty quick unless it could pull you out of another deployment for this or tell you about an impending deployment. I don't believe it was a discussion about sending mercs into wrecks but rather into Exploration sites so IMO this is perfectly viable, maybe something only an SOE ship could launch?
LogiGod earns his pips
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![Draco Cerberus Draco Cerberus](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Draco Cerberus
BurgezzE.T.F General Tso's Alliance
836
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Posted - 2014.03.21 23:50:00 -
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Vell0cet wrote:Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards. I don't think it would necessarily be just high sec that would have competitive fights. Not only does low sec have the opportunity to have competitive space battles but immagine 20-40 competing teams for the same site or 2-4 alliances competing for the same site with large teams of not just 6 man squads but battalion sized deployments.
This has great possibilities, not to mention the PVE end of things as well, consider the drone armies in the middle of this CF that deploying in lowsec as an alliance vs several alliances at once would entail. Look at the battles between competing Incursion fleets as an example of how profitable and risky the experience could be.
Definite possibilities.
LogiGod earns his pips
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