Piercing Serenity
Fatal Absolution Public Disorder.
516
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Posted - 2014.02.07 05:43:00 -
[1] - Quote
Just to respond to the fellow who said that there was no vehicle involvement, and a few insights of my own
Every wreck should be generated so that squads need specific tools in order to access certain "treasure rooms" (because this is essentially a dungeon raid). For example
- There is a large pile of rubble in front of a door. Squads need to have REs or an MTAC to blow it up, or try to take it down with small arms weapons (which would take tons of ammo)
- These automated anti-personnel sentry have been destroyed, Squad needs a rep tool to get them working again
- We are in the weapon's bay with a bunch of live ammo, Squad needs active scanner to safely figure out what's safe and what's not
- There is an automated infrared turret guarding the treasure, squad needs someone with a cloak to get it, or risk a costly fight
- There is a mobile anti-personnel drone stalking the squad. Squad needs Proxies to take it down quickly and remotely
- This treasure needs to be moved to the docking bay to be retrieved, but it is extremely heavy. Squad needs some LAV esqe vehicle to tow the treasure, or risk moving super slowly (with the hazards on the ship) to the loading bay
- We've accidentally triggered the self-destruct sequence, Squad needs someone with high sprint speed and stamina (read: scout) to run to the other end of the ship and deactivate it
- This piece of machinery needs a little more power to run, squad needs a laser rifle to help power the machine
- The wreck has sent off an SOS beacon. Reinforcements are on the way. Squad needs flux grenades to shut down all equipment, or try to hack the numerous panels one by one
- We've found the body of an capsuleer, we might be able to revive him. Squad needs nanite injector to claim a backup clone for the EVE player
- There is a blank automated anti-personnel sentry drone that we've managed to hack, but it has no ammo. Squad needs nanohives to replenish the stocks
All of these obstacles should be randomly generated so that a team might run into a particularly dilapidated ship that requires tons of REs, or a ship that had tons of drones on board. The point is that a team can't do a full sweep of the wreck. That way there can be some corps that really focus on getting the most out of a wreck. However, there has to be some way for the wreck to be scanned before hand (Maybe only EVE players can do this, to promote interaction) so that DUST mercs can have an idea about what equipment to bring with them
DUST 514 BETA VET
16.2M Lifetime SP
SH4T --> PFBHz --> PFB --> SH4T --> Fatal
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