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Vell0cet
Company of Marcher Lords Amarr Empire
503
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Posted - 2013.11.04 03:22:00 -
[1] - Quote
In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
Quick/Dirty Test Range Idea
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Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.04 03:27:00 -
[2] - Quote
I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place |
Vell0cet
Company of Marcher Lords Amarr Empire
504
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Posted - 2013.11.04 15:06:00 -
[3] - Quote
Magpie Raven wrote:I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to improve/expand it?
Quick/Dirty Test Range Idea
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Shaun Rauter
Kang Lo Directorate Gallente Federation
0
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Posted - 2013.11.04 23:01:00 -
[4] - Quote
Nice idea though I can't really give any feedback on it as I am still a very new player on this game and my current interest is on other things at this time (namely anime or other PS3 titles).
I also don't know enough about this game to give any feedback on any ideas to begin with mainly because the main EVE game is P2P and I don't touch them. |
zibathy numbertwo
Nox Aeterna Security
252
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Posted - 2013.11.05 00:16:00 -
[5] - Quote
yes, holy **** yes, everything about this, yes. i want to fight in abandoned stations that have no power so badly. Dead Space-esque combat - just need a flashlight attachment for this
Long Live Freedom; Long Live the Federation.
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Captain Crutches
Nexus Marines
28
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Posted - 2013.11.05 00:51:00 -
[6] - Quote
I was just about to make a post similar to this regarding Ghost Sites.
CCP has a lot that they could do with these, especially given how new they are. Obviously any kind of PVE, especially something like this, is VERY far off, but it's never too soon to start thinking about. |
Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.05 01:20:00 -
[7] - Quote
This idea could actually be used in a variety of situations but I really love the idea.
The only thing I would change is how the clone torpedos work functionally. They should have a built in CRU with a limited number of clones. Maybe 5 or 6 for a squad. When someone perma dies they have to work theyr way through the wreck back to thier squad. But I do think spawning back on the ship would be awesome though. Imagine a really sweet cutscene of us shooting through space into the wreck. Would be a whole nother lever of immersion.
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
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Godin Thekiller
Hellstorm Inc League of Infamy
1425
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Posted - 2013.11.05 01:40:00 -
[8] - Quote
Vell0cet wrote:In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
Yes.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Lynn Beck
Granite Mercenary Division
193
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Posted - 2013.11.05 01:50:00 -
[9] - Quote
Yes. Though maybe for system constraints, make the torpedo have a 6 person CRU in it, allowing for either a) a full squad can enter together, or b) fire 6 torps for faster exploration of the wreck, at the expense of the members being unified
CCP wants me to specialize? But there's so many weapons!
'Unwise SP spending mode activated'
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Leo Look
Shadow Company HQ
15
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Posted - 2013.11.05 01:57:00 -
[10] - Quote
Magpie Raven wrote:
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
this could realy be good how about Magnetic boots so you could be running on floor/ceiling and walls |
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Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.05 02:10:00 -
[11] - Quote
Leo Look wrote:Magpie Raven wrote:
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
this could realy be good how about Magnetic boots so you could be running on floor/ceiling and walls
Yeah I read this book called The Unincorporated War. And all the ground combat takes place in space and on ships. Its basicly zero gravity combat and its pretty cool. Would totally change the way maps would be designed and how people fight. Now that they can use the walls and ceiling as well as the ground to maneuver.
I imagine wed use gravity boots or something similar. Dont know how ccp would make it work though. |
Jax Saurian
GunFall Mobilization Covert Intervention
113
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Posted - 2013.11.05 03:53:00 -
[12] - Quote
I really like the idea (especially the EVE guy getting killed or abandons you which could lead to Dust/EVE negotiations)
But I have to disagree with the way clones are inserted
The torpedoes wouldn't make since cause we already drop CRUs from orbit so why wouldn't the pilot just drop a CRU for mercs to spawn from. This saves time from torpedoes needing to be launched every time someone dies and makes a lot more sense in the grand scale of things. As an added bonus it allows vehicle users a chance to do something because in your concept it sounds completely infantry based with little to no vehicle input whatsoever.
"and when they catch you, they will kill you... ...but first they must catch you" motto of the scouts
Closed Beta Vet
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Kharga Lum
Xeno Labs Security
129
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Posted - 2013.11.08 20:02:00 -
[13] - Quote
Posted this in another thread, fits here.
My concern about deploying a CRU into a PVE environment is that it may make it to easy. If a single "torpedo" or any deployable device could load an entire team it'd force that team to be a little more self sufficient with uplinks and hives. Or the "torpedo" could operate as a CRU and initial staging point.
"There are several reasons I think having PVE sooner then "soon" is a good idea. New players getting smashed by Protobros in every mode would have a place to go as a squad, or two, with friends vs the AI doing something meaningful. Not just new players either, it should be a challenge enough for all levels of play where the deployed Mercs must manage their resources, uplinks/nanohives, since the environment itself is hostile. A good place for old and new players to mix and enjoy a co-op/teamwork experience.
The ideal plan would be for a boarding torpedo or drone to be launched from an EVE ship into the station, similar to the hacking/archeology system, that would deploy a team of Mercs into the station to carry out some specific objective. Be it gather some resource, common or otherwise, or to self-destruct Sleeper Drones in space...or whatever.
Yes, I'm a fan of SpaceHulk and the Aliens franchise.
Since there is no mechanic in Eve for this what could be done is have Eve players interact in some way with the designated object in space that then opens it up for the Mercs. The "mission" could then appear in Corporate Contracts or Other Contracts allowing the chosen/hired unit of mercs to deploy into it. Or make the object "claimable" so it can be treated as a corp asset and deployed into like a corp-battle. To prevent the Eve economy from breaking anything gathered could be a unit/item that already exists.
In my happy little fantasy I see Eve Corp A deploy mercs into a station where upon Eve Corp B ganks Corp A. Leaving the mercs in the station stranded with their boarding torpedo just kinda hanging out there...Does Eve Corp B destroy the boarding torpedo or tractor it in claiming whatever prize the Mercs have aquired? Do the Mercs have to suicide out like any Eve Player who's lost their wormhole exit? If Corp B decides to tractor in the torpedo are the mercs loyal to Corp A to the point where they'll destroy what they're after to prevent it falling into the wrong hands? Do they deploy their own mercs to engage the first? Oh the drama!
Tight corridors, active scanners, dimly light spaces, suddenly a red dot appears up ahead...Eeeeeee! ^_^" |
Draco Cerberus
Hell's Gate Inc
474
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Posted - 2013.11.08 20:50:00 -
[14] - Quote
This also allows for a future mechanic that would involve PVP against other Eve Pilots. Boarding other ships whilst the pilot is engaged in battle or mining in a belt, allowing a Dust merc to forcibly remove the pilot leaving the ship mostly intact. I really like the idea of a Clone Probe Launcher and think it would be a great addition to both games.
One Universe...
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Heathen Bastard
The Bastard Brigade
717
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Posted - 2013.11.27 06:45:00 -
[15] - Quote
I like this idea.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Roran Theron
Blood Mist and Bonechips
2
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Posted - 2013.11.27 11:59:00 -
[16] - Quote
YES!!!! Best idea I've seen!!!!! Honestly, this would be a dream. This right here would be an actual link between Eve and Dust, something CCP has failed at doing so far. This is the kind of interaction the two games need, because so far there is barely any link. Something different besides the same old stuff would be nice too.
In reality, unfortunately, this seems like a task that would be way to hard for the developers to produce based off of what we've all seen so far. |
Vell0cet
SVER True Blood Public Disorder.
621
|
Posted - 2013.11.27 16:43:00 -
[17] - Quote
Thanks for all of the great feedback. This isnGÇÖt something that can be done quickly, I agree, but I think the components are all fairly small and reasonable, plus most will need to be done for other reasons anyways, so that makes the list of requirements pretty reasonable. These are the pieces that would need to be in place for this idea to work:
- Implement coms between the games. I believe this is already in the works for FW/PC 2.0.
- Implement P2P market between EVE and DUST. This is already in the works, and will eventually come after the DUST-only P2P is up and running.
- Implement Crest APIGÇÖs for the EVE-DUST interaction. The Crest system is already in place. We would need an API that allows for deploying mercs, and interacting with the wreck and vice-versa. I think the hard part of this is already done (getting OB interaction functioning) so itGÇÖs a matter of expanding on what exists already. There is only a handful of possible interactions proposed such as DUST players triggering events in EVE and EVE pilots triggering events in DUST.
- EVE would need new modules, and art assets to accompany them. New turrets for launching clones, and new CRU type modules (this may not even be necessary if the torp becomes the CRU). This should be fairly minimal effort. The animation for launching clone torps should be awesome though.
- EVE would need new site wreck asset to scan down. Getting the art for this shouldnGÇÖt be too difficult.
- EVE would need a new highly valuable resource for the DUST mercs to acquire. Figuring out what this should be and how it should work in the EVE economy will probably be more work than producing the asset itself. You want it to be very strong so it will consistently fetch high prices, to motivate interest in this game mode. It will be more fun if there are many ships competing for fewer sites.
- DUST would need a really amazing animation sequence for when you deploy from the EVE ship to the wreck. I could picture deploying in a small room on the EVE ship (like our merc quarters with racial flavors depending on the EVE ship) with a CRU in it and a torpedo bay. You could watch your friends climb in and see them get rocketed out of the tube with crazy sound. When itGÇÖs your turn, you climb in and see the lid close you in like a coffin. The camera would switch to third person and show your torp leaving the EVE ship, traveling through space and entering the enemy wreck. The camera would switch to 1st person as the nose of the capsule pops open with a cool effect/sound and you would crawl out and into the site. This sounds like a lot of work, but the opportunity for reusing assets is very high. We have all of the EVE ship models, we have racial clone quarters, and the wreck art will already exist. ItGÇÖs a matter of assembling the pieces and making it look/feel incredible.
- DUST would need a new map of the interior of the wreck/station. In some ways this may be easier to produce than the surface maps because being enclosed would necessitate fewer resources being rendered onscreen at a time (also less work looking for LOS sniper issues). IGÇÖm assuming they could re-use existing art assets (walkways, ramps, etc.), although the less of this they do and the more GÇ£alienGÇ¥ looking they make the site, the better IMO. Ideally they could build these maps modularly (maybe in later iterations of this project) so that these sties arenGÇÖt so stale and each one has a different layout. I agree it should be dark. This will be a lot of work. I would imagine it would take 3-6 months based on the fact that making a large socket complex takes about 3 months.
- DUST would need drones and drone AI. I believe theyGÇÖve already begun rudimentary work on NPC drones (based on Fanfest 2013) but have since shelved this stuff to help fix all of the other issues with the game. This will take a lot of effort. The art may already be fairly far along, but I suspect the A.I. is a long way off. AI is very tricky to get right (especially without a test server) and could really ruin the whole experience if it sucks. I think this would be the hardest part of the whole project, but it will be necessary for any PvE so itGÇÖs a problem not specific to this particular idea.
After looking at these components, I really think this could realistically be done by sometime in 2015.
Quick/Dirty Test Range Idea
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Fox Gaden
Bojo's School of the Trades
1620
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Posted - 2013.11.27 17:14:00 -
[18] - Quote
To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way.
Renier Gaden: CEO of Immortal Guides
Fox Gaden: TCO & TMO for BSotT
Crash Gaden: Operations Director, Immortal Guide
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Vell0cet
SVER True Blood Public Disorder.
625
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Posted - 2013.11.27 21:56:00 -
[19] - Quote
Fox Gaden wrote:To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way. I completely agree that EVE players need something to keep them busy while the mercs are raiding the wreck. I mentioned rats and bombardments, but there are plenty of other options too. I like your suggestion, having the EVE pilot act like the GÇ£command modeGÇ¥ guy similar to how other games have. I do agree that it would be involved to code. The nice part of your idea is that it could start off being very simple, and get better/richer/deeper in future releases. CCP likes to work that way from what IGÇÖve seen.
I have ideas for other possible interactions as well. LetGÇÖs say the wreck has no power at first. The mercs can set up a capacitor in the site, and the EVE pilot can use a remote energy transfer to power up the capacitor, which slowly drain down over 5 minutes or so before needing to be recharged. This is used to power up the siteGÇÖs emergency lighting system (itGÇÖs still very dark with blinking/flashing lights). If the capacitor goes out, the lights cut off and the mercs are in complete darkness, with only their gun mounted lights to see with. The process of completing the site should involve several steps, like bringing the siteGÇÖs power back online, re-pressurizing the site, brining the gravity generator back online, rebooting/hacking the security mainframe, onlining the stationGÇÖs weapon turrets/recalibrating their targeting profiles so they shoot at enemy rats in EVE, moving to the final objective to retrieve the valuable asset (possibly fighting a mini-boss). All of these steps might be opportunities for the EVE pilot to participate externally in some way. WhatGÇÖs cool about all of these is they donGÇÖt need to be there in the beginning, but can evolve with the games later to make the experience increasingly rich and interesting over many expansions.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
733
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Posted - 2013.12.20 02:18:00 -
[20] - Quote
Any other thoughts/ideas?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
859
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Posted - 2014.01.30 01:01:00 -
[21] - Quote
I was thinking more about this idea today and realized there would probably need to be a way for people to engage in this without a squad and EvE support. The rewards would have to be pretty weak though because we would want CCP to encourage cooperative play. Any ideas how that could be balanced?
Best PvE idea ever!
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Squagga
The State Protectorate
84
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Posted - 2014.01.30 01:56:00 -
[22] - Quote
This is great. It even has PvP options where two squads or Corps could fight over the wreck to get the datacore or Jove tech or whatervers in there. I really like this kind of forward thinking to integrate the two worlds and get us out of the DUST! Great work!
Reloading, the silent killer.
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Ventis Gant
Goibhniu Industries
38
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Posted - 2014.01.30 01:57:00 -
[23] - Quote
Another possible way to keep the EVE pilot engaged...rats trying to destroy the site. They warp in from long distance and the EVE player needs to destroy them before they come in range of the wreck. If they get hits off on the wreck, then stuff blows up inside, possibly destroying salvage and killing mercs. and if the rats destroy the wreck, then mission failed and everyone dies, any salvage is toast, etc. Biggest issue would be how to deal with other EVE pilots trying to blow up the mission site as well, as an EVE ship can't effectively be fit for both PvE and PvP at the same time. The fitting concepts are very different. |
Squagga
The State Protectorate
85
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Posted - 2014.01.30 02:24:00 -
[24] - Quote
The thing that I really like, which is in the books and stories. The pilot can't simply just blow the wreck up and pick up the salvage because it would damage/destroy the thing that they want, which is valauble. Thusly the integration is important
Reloading, the silent killer.
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Ecshon Autorez
Villore Sec Ops Gallente Federation
211
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Posted - 2014.01.30 02:34:00 -
[25] - Quote
Ooooh! I thought of EVE explorers working with Dusties, but my thoughts didn't involve scanning wrecks. My idea was about them scanning down planets for ruins! (although I never posted it because right now, to my understanding, most EVE players don't care about/hate Dust)
As for the clone torpedo, CCP has already dealt with that. 'Immortal Clone' trailer
And about getting into it without EVE/squad support.
Well there's not much you can do about squads besides squad finder, although as for EVE support I suppose it could be made to allow Dust mercs to buy a special ship in EVE that they order to a location to scan down the region. (reusable unless destroyed)
They wouldn't be in direct control, instead they would simply buy it, tell it what system they want it to go to, it travels there (capsuleers and NPC pirates might gank mid-route), once there it either automatically scans down the region looking for wrecks, or the Dust merc that owns it could have the scanning interface pop up and manually scan. (I don't know about this since I find scanning super easy to understand whilst other people I know can't figure out what's what)
Higher tier ships would have more HP, faster engines, more powerful probes, and weaponry to automatically fight back against gankers and rats. (or alternatively, Dus mercs could actually customize and fit the ships using special modules exclusive to the Dust controlled ships and higher tiered versions give more HP, PG/CPU, module slots, turret/launcher hardpoints, cargo space, etc) (although the Dust ships probably wouldn't be a match for a capsuleer ganker, unless they try it in a rookie ship with civilian weapons )
From what I've heard when a corp sends clones from planet A to planet B the clones are flown there by an NPC hauler or something. So having Dusties order around NPCs isn't a problem (if it's true, I might just be mistaken)
This could get REALLY interesting depending on the amount of freedom the pilots in EVE Valkyrie get.
Recruiter Link
thread
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Vell0cet
SVER True Blood Public Disorder.
862
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Posted - 2014.01.30 02:51:00 -
[26] - Quote
Ventis Gant wrote:Another possible way to keep the EVE pilot engaged...rats trying to destroy the site. They warp in from long distance and the EVE player needs to destroy them before they come in range of the wreck. If they get hits off on the wreck, then stuff blows up inside, possibly destroying salvage and killing mercs. and if the rats destroy the wreck, then mission failed and everyone dies, any salvage is toast, etc. Biggest issue would be how to deal with other EVE pilots trying to blow up the mission site as well, as an EVE ship can't effectively be fit for both PvE and PvP at the same time. The fitting concepts are very different. That's a pretty cool twist! One solution to the issue you raise is having the site be very resistant to damage, but the NPC rats would have weapons that could damage it, analogous to how weapons don't hurt the MCC, but null cannons do.
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
862
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Posted - 2014.01.30 02:55:00 -
[27] - Quote
Ecshon Autorez wrote:Ooooh! I thought of EVE explorers working with Dusties, but my thoughts didn't involve scanning wrecks. My idea was about them scanning down planets for ruins! (although I never posted it because right now, to my understanding, most EVE players don't care about/hate Dust) As for the clone torpedo, CCP has already dealt with that. 'Immortal Clone' trailerAnd about getting into it without EVE/squad support. Well there's not much you can do about squads besides squad finder, although as for EVE support I suppose it could be made to allow Dust mercs to buy a special ship in EVE that they order to a location to scan down the region. (reusable unless destroyed) They wouldn't be in direct control, instead they would simply buy it, tell it what system they want it to go to, it travels there (capsuleers and NPC pirates might gank mid-route), once there it either automatically scans down the region looking for wrecks, or the Dust merc that owns it could have the scanning interface pop up and manually scan. (I don't know about this since I find scanning super easy to understand whilst other people I know can't figure out what's what) Higher tier ships would have more HP, faster engines, more powerful probes, and weaponry to automatically fight back against gankers and rats. (or alternatively, Dus mercs could actually customize and fit the ships using special modules exclusive to the Dust controlled ships and higher tiered versions give more HP, PG/CPU, module slots, turret/launcher hardpoints, cargo space, etc) (although the Dust ships probably wouldn't be a match for a capsuleer ganker, unless they try it in a rookie ship with civilian weapons ) From what I've heard when a corp sends clones from planet A to planet B the clones are flown there by an NPC hauler or something. So having Dusties order around NPCs isn't a problem (if it's true, I might just be mistaken) This could get REALLY interesting depending on the amount of freedom the pilots in EVE Valkyrie get. Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Best PvE idea ever!
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Ecshon Autorez
Villore Sec Ops Gallente Federation
212
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Posted - 2014.01.30 03:31:00 -
[28] - Quote
Vell0cet wrote:Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Lol I know they can scan down sites, I play EVE and my main focus is on exploration.
The Dust merc controlled ship idea is so Dust mercs can still do this without EVE support.
What I meant when I said that the dust mercs could scan it manually I meant that they could have they could have the scanning window from EVE appear, but I don't know how well that would work since I know people who have no clue how to scan, even when I give them step by step instructions through skype.
Or alternatively the ship could automatically scan sites down when it enters the region, but take a bit of time doing it. (not long though) (and possibly dock in a station while scanning (o boy, imagine if capsuleers could do that))
So the Dust merc would be able to:- Buy a special Dust merc exclusive ship in EVE
- Order the ship to use a station as its home base
- Fit the ship using Dust ship exclusive modules and weapons (otherwise the merc would probably need to skill into the EVE skill tree... yikes. This way it can be from a Dust skill tree)
- Order the ship to a solar system through the starmap (able to decide which systems to avoid, etc, just like in autopilot)
- Have it scan down the solar system for anomalies (and only the anomalies that Dust mercs can do, don't want this getting *abused by EVE pilots for mass automated anomaly hunting)
The Dust merc would not be able to:
- Go mining
- Do missions
- just fly around
- Any other kind of anomaly
- Cargo hauling (well... I suppose they'd need to if they want to sell their loot at another station)
- See their ship and personally control it like an EVE capsuleer can (limited to go to that station, go to that anomaly, go to that system, etc) (view is from starmap/solar system map)
- Pretty much everything that isn't explicitly labeled "Yes, you can do this."
*By abused by EVE pilots I mean this: EVE pilot corp sets up a bunch of alts in Dust, they send out Dust ships to scan down every system within 15 jumps, EVE pilots look through scan results for any D/R sites, Ghost sites, or whatever else it is that they're looking for. They have just found all the systems that are actually worth their time without having to even leave station. Potential Ganks avoided, time saved.
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Iron Wolf Saber
Den of Swords
12776
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Posted - 2014.01.30 04:14:00 -
[29] - Quote
Vell0cet wrote:In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
This actually sounds more fun than the wis station exploration escort I thought of.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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Squagga
The State Protectorate
88
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Posted - 2014.01.30 04:34:00 -
[30] - Quote
Reading Templar One right now and one really cool thing they had in the book is a Myrmidon class battle cruiser that was specially fitted to hold a dropship inside of it to deploy onto the planets. I think this would be awesome! But it would probobly break my Ps3
Reloading, the silent killer.
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