Brasidas Kriegen
The Southern Legion The Umbra Combine
15
|
Posted - 2014.02.02 18:07:00 -
[1] - Quote
Here is a way to keep the EVE-Dust link going through the mission; the new hacking system. EVE player 'launches' the mercs onto the 'station'. At certain stages the Dust players require a new door opened, certain defences taken down etc, the EVE player will have to hack the system in order to achieve this. Couple this with some bombardment help and/or occasional rat spawns and we can keep the pilots pretty busy. This could be scaled, and/or added to incursions (new incursion sites?). Making it a higher-end PvE content thing for EVE will mean you can make it more challenging/interesting than if a day old character can jump in.
Perhaps incursion-style difficulty, but for smaller level ships like T1 Cruisers etc (FW style)? Or all of the above? |
Brasidas Kriegen
The Southern Legion League of Infamy
23
|
Posted - 2014.04.06 03:54:00 -
[2] - Quote
Definitely should have the sites located behind an acceleration gate that locks them to certain ship types according to the site, basically like the faction warfare sites. I always find roaming FW space far more enjoyable than just going into low sec because there isnt the issue of gate/station guns, hot drops etc. Most low sec is filled with too many people roaming in shiny T2s and Faction ships that can make taking anything less basically a death sentence. If you have Frig/destroyer sites, Cruiser sites and so on, then it can create far more interesting PvE/PvP situations and can be a good way to make low sec more exciting outside of FW space.
Sure, it is probably worth putting some basic sites in high sec, but maybe keep them to the less valuable and lower level sites....or make the area inside the site (i.e. once you enter the acceleration gate) CONCORD free so we can make them risky but valuable. The problem with EVE PvE content is often that when there is a High Sec "safe" option then all you will see is people learning how to 'farm' that resource; eg. incursions. Sure, alliances may try and create a monopoly on the resource but if it is never in the safer High Security space then it is something far more easily contested. This sort of cross-game activity would really encourage Dust-EVE internal alliance interaction - something this game sorely needs. The current PC/FW orbital situation was a great improvement, but we need more |