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Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.04 03:27:00 -
[1] - Quote
I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place |
Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.05 01:20:00 -
[2] - Quote
This idea could actually be used in a variety of situations but I really love the idea.
The only thing I would change is how the clone torpedos work functionally. They should have a built in CRU with a limited number of clones. Maybe 5 or 6 for a squad. When someone perma dies they have to work theyr way through the wreck back to thier squad. But I do think spawning back on the ship would be awesome though. Imagine a really sweet cutscene of us shooting through space into the wreck. Would be a whole nother lever of immersion.
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
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Magpie Raven
ZionTCD Public Disorder.
278
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Posted - 2013.11.05 02:10:00 -
[3] - Quote
Leo Look wrote:Magpie Raven wrote:
One thing I think would be really cool is that on some wrecks there would have no gravity allowing for some really cool 0G combat.
this could realy be good how about Magnetic boots so you could be running on floor/ceiling and walls
Yeah I read this book called The Unincorporated War. And all the ground combat takes place in space and on ships. Its basicly zero gravity combat and its pretty cool. Would totally change the way maps would be designed and how people fight. Now that they can use the walls and ceiling as well as the ground to maneuver.
I imagine wed use gravity boots or something similar. Dont know how ccp would make it work though. |
Magpie Raven
ZionTCD
382
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Posted - 2014.03.09 23:24:00 -
[4] - Quote
Someone above mentioned this would be sort of like dungeoning and I totally agree! Would love to see this kind of thing happen in game. Why not build the maps in a way so that every wreck is unique. Make it modular so that every wreck generates a new layout for the mercs to explore and figure out. It would quickly get boring if every time we got inside one to loot it we took the same route to wherever we had to go. There could be multiple kinds of "vital locations" such as data bases, armouries, control panels, the command bridge, cargo bay and engine rooms and such which are the goals to get to hack/loot. As well as hallways, tunnels, and rooms to connect everything. Of course seeing as these are wrecks we are exploring there should be many different types of hazardous areas as well. For example, wreckage and collapsed areas needing to be blasted away, depressurized areas, gas leaks, and exposed parts of the ship to space. I figure the larger the ship the more complex the layout is and the more stuff there is to get. And the more damaged the wreck is the more hazardous areas there would be and the loot would be harder to get to. However the chances of getting something good should increase. This would encourage larger fireteams, as well as the use of scanners and drones to scout out unexplored areas to the ship.
Id like to see this type of play a little less about combat and more about teamwork, exploring, and problem solving. However of course there should be automated defenses to fight through as well as the possibility of another ship coming to drop off an opposing team of mercs who want the same loot your after |
Magpie Raven
ZionTCD
389
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Posted - 2014.03.19 12:43:00 -
[5] - Quote
Bump for awesome idea. I have resolved to not let this die |
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