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Vell0cet
Company of Marcher Lords Amarr Empire
503
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Posted - 2013.11.04 03:22:00 -
[1] - Quote
In light of the many DUST PvE threads, I thought IGÇÖd post my GÇ£visionGÇ¥ for how DUST could implement PvE in an interesting way that is closely tied to EVE, and also has the elements of PvP pirating, and potential for brutal backstabbing. I think this system would be reasonable in scope, and certainly less ambitious than many of the other proposals. It also has the potential for being expanded through iteration over time by adding things like 0-G combat, or fighting in a vacuum, different structures, different NPCs, different scenarios, etc. It's a very "New Eden" way of doing PvE IMO.
It begins with an EVE player fitting their ship with 2 new modules, a clone torpedo launcher and a CRU, as well as buying clones from the market (i.e. buy them from PC corps selling spare clones). The EVE pilot will scan down a site via probes and fly to it. They will target the siteGÇÖs wreck and launch several clone torpedoes whose nose penetrates the hull of the wreck, creating a seal and then opens up allowing the merc access to the interior of the wreck. The clones need to recover some highly valuable new resource (such as a special datacore or something). Each torp will contain a single clone (perhaps a full squad).
Once the squad has boarded they will progress through the drone-infested wreck interior. They share coms with each other and also the EVE pilot. As the Mercs progress to their objective, fighting drones, they may trip security traps, these may release waves of NPC rats that will attack the EVE pilot. There may be opportunities for the EVE pilot to assist mercs via targeted bombardments of the exploration wreck as well. Perhaps Mercs could gain access to the wreckGÇÖs weapons systems and help take out rats by activating/repairing/recalibrating the wreckGÇÖs turrets.
Now it may be possible for competing EVE pilots to also scan down this particular site and launch their own team of mercs to hijack the objective and/or take out the first merc squad. If in hisec, the EVE pilots cannot directly attack each other without concord reciprocity (unless flagged per usual EVE PvP mechanics), but they can assist their own clones and use targeted strikes to take out the competing merc teams without getting Concorded. Once the objective has been recovered, the merc squad will need to make it back to their torpedo for extraction. If one of your mercs gets KOd, they can be needled back as usual, but if theyGÇÖre completely killed, theyGÇÖll need to respawn in the EVE shipGÇÖs CRU and get re-deployed via another torp, expending one of the clones in the EVE pilotGÇÖs cargo, and torp ammo. This incentivizes good fits. Mercs are paid ISK for their trouble by the EVE pilot via contract, and the EVE pilot recovers the resource to sell on the market. If your EVE pilot is destroyed or abandons you, the Mercs will be forced to suicide to return to their quarters, getting nothing for their trouble. Alternatively they could contact another EVE pilot via chat with their current system info to sell their services and get a ride home + payout from the new pilot. e.g. Corp Chat > Hey, we lost our ride home, Any EVE pilots want a {valuable thing}? Come scan us down, weGÇÖre in {system}. 10mill ISK.
The key to this concept is making the resource valuable enough that EVE pilots can pay DUST mercs well and still make better ISK/hour than most other activities.
What do you think?
Quick/Dirty Test Range Idea
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Vell0cet
Company of Marcher Lords Amarr Empire
504
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Posted - 2013.11.04 15:06:00 -
[2] - Quote
Magpie Raven wrote:I actually really like this idea. Its a great way to get EVE and Dust players working together and interacting. Would make a great addition to whatever exploration concept gets put in place Thanks. Any ideas on how to improve/expand it?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
621
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Posted - 2013.11.27 16:43:00 -
[3] - Quote
Thanks for all of the great feedback. This isnGÇÖt something that can be done quickly, I agree, but I think the components are all fairly small and reasonable, plus most will need to be done for other reasons anyways, so that makes the list of requirements pretty reasonable. These are the pieces that would need to be in place for this idea to work:
- Implement coms between the games. I believe this is already in the works for FW/PC 2.0.
- Implement P2P market between EVE and DUST. This is already in the works, and will eventually come after the DUST-only P2P is up and running.
- Implement Crest APIGÇÖs for the EVE-DUST interaction. The Crest system is already in place. We would need an API that allows for deploying mercs, and interacting with the wreck and vice-versa. I think the hard part of this is already done (getting OB interaction functioning) so itGÇÖs a matter of expanding on what exists already. There is only a handful of possible interactions proposed such as DUST players triggering events in EVE and EVE pilots triggering events in DUST.
- EVE would need new modules, and art assets to accompany them. New turrets for launching clones, and new CRU type modules (this may not even be necessary if the torp becomes the CRU). This should be fairly minimal effort. The animation for launching clone torps should be awesome though.
- EVE would need new site wreck asset to scan down. Getting the art for this shouldnGÇÖt be too difficult.
- EVE would need a new highly valuable resource for the DUST mercs to acquire. Figuring out what this should be and how it should work in the EVE economy will probably be more work than producing the asset itself. You want it to be very strong so it will consistently fetch high prices, to motivate interest in this game mode. It will be more fun if there are many ships competing for fewer sites.
- DUST would need a really amazing animation sequence for when you deploy from the EVE ship to the wreck. I could picture deploying in a small room on the EVE ship (like our merc quarters with racial flavors depending on the EVE ship) with a CRU in it and a torpedo bay. You could watch your friends climb in and see them get rocketed out of the tube with crazy sound. When itGÇÖs your turn, you climb in and see the lid close you in like a coffin. The camera would switch to third person and show your torp leaving the EVE ship, traveling through space and entering the enemy wreck. The camera would switch to 1st person as the nose of the capsule pops open with a cool effect/sound and you would crawl out and into the site. This sounds like a lot of work, but the opportunity for reusing assets is very high. We have all of the EVE ship models, we have racial clone quarters, and the wreck art will already exist. ItGÇÖs a matter of assembling the pieces and making it look/feel incredible.
- DUST would need a new map of the interior of the wreck/station. In some ways this may be easier to produce than the surface maps because being enclosed would necessitate fewer resources being rendered onscreen at a time (also less work looking for LOS sniper issues). IGÇÖm assuming they could re-use existing art assets (walkways, ramps, etc.), although the less of this they do and the more GÇ£alienGÇ¥ looking they make the site, the better IMO. Ideally they could build these maps modularly (maybe in later iterations of this project) so that these sties arenGÇÖt so stale and each one has a different layout. I agree it should be dark. This will be a lot of work. I would imagine it would take 3-6 months based on the fact that making a large socket complex takes about 3 months.
- DUST would need drones and drone AI. I believe theyGÇÖve already begun rudimentary work on NPC drones (based on Fanfest 2013) but have since shelved this stuff to help fix all of the other issues with the game. This will take a lot of effort. The art may already be fairly far along, but I suspect the A.I. is a long way off. AI is very tricky to get right (especially without a test server) and could really ruin the whole experience if it sucks. I think this would be the hardest part of the whole project, but it will be necessary for any PvE so itGÇÖs a problem not specific to this particular idea.
After looking at these components, I really think this could realistically be done by sometime in 2015.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
625
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Posted - 2013.11.27 21:56:00 -
[4] - Quote
Fox Gaden wrote:To make this scenario interesting for the EVE pilot, they need to have a task to perform while the DUST mercs are traipsing around in the ship or ruined station. I am thinking about in the movie Alien II where the mercs are exploring the abandoned base and someone back in the vehicle is manning the sensors saying GÇ£I am reading life forms approaching you, 100 m...... 50 m....GÇ¥
Maybe as the mercs explore the wreck the EVE pilot is looking at an interface where what the merc suit sensors are seeing is getting mapped out for the EVE pilot to view, creating a wire frame 3D map. While other sensors on the ship are lighting up areas of heat or electromagnetic activity. Have the ability to launch scout drones to fly through and map out the area. The EVE pilot can be using them to try to find specific things He/She is looking for, and can direct the merc team via coms to head for a destination, or avoid a potential danger.
Of course there may be Drones in space to deal with some of the time, and in low/Null sec, other pilots.
The two games can be kept separate this way (what happens in the wrecked ship and what happens outside of it) but data can be passed between the games, allowing both DUST mercs and their EVE pilot to share the experience in a truly integrated gaming experience.
EVE side this would require a new interface, which would simply be a new popup window, and some new models. Of course the programming for that interface would be substantial, but it would not require changing EVE in any other way. I completely agree that EVE players need something to keep them busy while the mercs are raiding the wreck. I mentioned rats and bombardments, but there are plenty of other options too. I like your suggestion, having the EVE pilot act like the GÇ£command modeGÇ¥ guy similar to how other games have. I do agree that it would be involved to code. The nice part of your idea is that it could start off being very simple, and get better/richer/deeper in future releases. CCP likes to work that way from what IGÇÖve seen.
I have ideas for other possible interactions as well. LetGÇÖs say the wreck has no power at first. The mercs can set up a capacitor in the site, and the EVE pilot can use a remote energy transfer to power up the capacitor, which slowly drain down over 5 minutes or so before needing to be recharged. This is used to power up the siteGÇÖs emergency lighting system (itGÇÖs still very dark with blinking/flashing lights). If the capacitor goes out, the lights cut off and the mercs are in complete darkness, with only their gun mounted lights to see with. The process of completing the site should involve several steps, like bringing the siteGÇÖs power back online, re-pressurizing the site, brining the gravity generator back online, rebooting/hacking the security mainframe, onlining the stationGÇÖs weapon turrets/recalibrating their targeting profiles so they shoot at enemy rats in EVE, moving to the final objective to retrieve the valuable asset (possibly fighting a mini-boss). All of these steps might be opportunities for the EVE pilot to participate externally in some way. WhatGÇÖs cool about all of these is they donGÇÖt need to be there in the beginning, but can evolve with the games later to make the experience increasingly rich and interesting over many expansions.
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
733
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Posted - 2013.12.20 02:18:00 -
[5] - Quote
Any other thoughts/ideas?
Quick/Dirty Test Range Idea
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Vell0cet
SVER True Blood Public Disorder.
859
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Posted - 2014.01.30 01:01:00 -
[6] - Quote
I was thinking more about this idea today and realized there would probably need to be a way for people to engage in this without a squad and EvE support. The rewards would have to be pretty weak though because we would want CCP to encourage cooperative play. Any ideas how that could be balanced?
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
862
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Posted - 2014.01.30 02:51:00 -
[7] - Quote
Ventis Gant wrote:Another possible way to keep the EVE pilot engaged...rats trying to destroy the site. They warp in from long distance and the EVE player needs to destroy them before they come in range of the wreck. If they get hits off on the wreck, then stuff blows up inside, possibly destroying salvage and killing mercs. and if the rats destroy the wreck, then mission failed and everyone dies, any salvage is toast, etc. Biggest issue would be how to deal with other EVE pilots trying to blow up the mission site as well, as an EVE ship can't effectively be fit for both PvE and PvP at the same time. The fitting concepts are very different. That's a pretty cool twist! One solution to the issue you raise is having the site be very resistant to damage, but the NPC rats would have weapons that could damage it, analogous to how weapons don't hurt the MCC, but null cannons do.
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
862
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Posted - 2014.01.30 02:55:00 -
[8] - Quote
Ecshon Autorez wrote:Ooooh! I thought of EVE explorers working with Dusties, but my thoughts didn't involve scanning wrecks. My idea was about them scanning down planets for ruins! (although I never posted it because right now, to my understanding, most EVE players don't care about/hate Dust) As for the clone torpedo, CCP has already dealt with that. 'Immortal Clone' trailerAnd about getting into it without EVE/squad support. Well there's not much you can do about squads besides squad finder, although as for EVE support I suppose it could be made to allow Dust mercs to buy a special ship in EVE that they order to a location to scan down the region. (reusable unless destroyed) They wouldn't be in direct control, instead they would simply buy it, tell it what system they want it to go to, it travels there (capsuleers and NPC pirates might gank mid-route), once there it either automatically scans down the region looking for wrecks, or the Dust merc that owns it could have the scanning interface pop up and manually scan. (I don't know about this since I find scanning super easy to understand whilst other people I know can't figure out what's what) Higher tier ships would have more HP, faster engines, more powerful probes, and weaponry to automatically fight back against gankers and rats. (or alternatively, Dus mercs could actually customize and fit the ships using special modules exclusive to the Dust controlled ships and higher tiered versions give more HP, PG/CPU, module slots, turret/launcher hardpoints, cargo space, etc) (although the Dust ships probably wouldn't be a match for a capsuleer ganker, unless they try it in a rookie ship with civilian weapons ) From what I've heard when a corp sends clones from planet A to planet B the clones are flown there by an NPC hauler or something. So having Dusties order around NPCs isn't a problem (if it's true, I might just be mistaken) This could get REALLY interesting depending on the amount of freedom the pilots in EVE Valkyrie get. Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
869
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Posted - 2014.01.31 19:26:00 -
[9] - Quote
Iron Wolf Saber wrote:This actually sounds more fun than the wis station exploration escort I thought of. Thanks for taking the time to read my post and reply. I have a few questions.
Without violating your NDA (of course), and given what you know about the pace of development internally, especially with the EVE-DUST link (like seeing FW 2.0 go from concept to reality), would this be realistic to do in 12-18 months of development? What do you see as the major challenges with implementing the core concepts in this idea? Are there things you would change? Would you be able to point a DEV at this thread at some point?
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
869
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Posted - 2014.01.31 19:29:00 -
[10] - Quote
Ecshon Autorez wrote:Vell0cet wrote:Thanks for the reply. Just a point of clarification, EVE ships can already scan down sites. They already do it all of the time. This would simply be another type of site in addition to the ones that already exist. You can do a google search for "EVE exploration" and see how it works.
Lol I know they can scan down sites, I play EVE and my main focus is on exploration. The Dust merc controlled ship idea is so Dust mercs can still do this without EVE support. What I meant when I said that the dust mercs could scan it manually I meant that they could have they could have the scanning window from EVE appear, but I don't know how well that would work since I know people who have no clue how to scan, even when I give them step by step instructions through skype. Or alternatively the ship could automatically scan sites down when it enters the region, but take a bit of time doing it. (not long though) (and possibly dock in a station while scanning (o boy, imagine if capsuleers could do that)) So the Dust merc would be able to: - Buy a special Dust merc exclusive ship in EVE
- Order the ship to use a station as its home base
- Fit the ship using Dust ship exclusive modules and weapons (otherwise the merc would probably need to skill into the EVE skill tree... yikes. This way it can be from a Dust skill tree)
- Order the ship to a solar system through the starmap (able to decide which systems to avoid, etc, just like in autopilot)
- Have it scan down the solar system for anomalies (and only the anomalies that Dust mercs can do, don't want this getting *abused by EVE pilots for mass automated anomaly hunting)
The Dust merc would not be able to:
- Go mining
- Do missions
- just fly around
- Any other kind of anomaly
- Cargo hauling (well... I suppose they'd need to if they want to sell their loot at another station)
- See their ship and personally control it like an EVE capsuleer can (limited to go to that station, go to that anomaly, go to that system, etc) (view is from starmap/solar system map)
- Pretty much everything that isn't explicitly labeled "Yes, you can do this."
*By abused by EVE pilots I mean this: EVE pilot corp sets up a bunch of alts in Dust, they send out Dust ships to scan down every system within 15 jumps, EVE pilots look through scan results for any D/R sites, Ghost sites, or whatever else it is that they're looking for. They have just found all the systems that are actually worth their time without having to even leave station. Potential Ganks avoided, time saved. Apologies, I misunderstood your earlier post. I think Dust mercs flying around EVE in space ships would be incredibly hard to implement. They're running two completely different game engines, and would basically require CCP to port the EVE engine to the Unreal engine, all so some Dust mercs wouldn't have to rely on EVE players. I'm not sure if that's a very practical solution.
Best PvE idea ever!
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Vell0cet
SVER True Blood Public Disorder.
905
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Posted - 2014.02.07 03:38:00 -
[11] - Quote
Bax Zanith wrote:This is an epically awesome idea. i had a few suggestions to add onto it, but the forums thought it was a HTML, and wouldn't let me post it. Please post them when you get the chance. I'm interested in any/all ideas about how to improve and expand this idea. There have been many awesome suggestions so far.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1054
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Posted - 2014.03.10 16:01:00 -
[12] - Quote
Oso Peresoso wrote:Dust needs its own PVE content first. Since, like, if dustbunnies are gonna shoot NPCs for loot, it would be essential to get that step handled first on its own before throwing eve pilots into the equation.
Keep in mind it would be difficult to design content that doesn't involve a lot of waiting around on the part of the Dust players. Travel to a dungeon, finding one, entering at a safe time, all that. Single squad sounds like the right number of dust players. Also, it needs to be a contract offered eve-side, and NEVER the kind of thing that can be queued up or done repeatedly. In eve, if you want to do a dungeon, you gotta find the bloody thing first.
As an explorer in Eve, explorers are not going to want to work with or have their success predicated on the performance of randoms. And most explorer's don't know or don't care to know anyone in Dust. Most explorer's explore specifically because its generally a solo profession that doesn't require involving oneself in corp politics, taking or giving orders, or playing on anyone else's schedule.
One possibility would be that the Eve pilot would carry a mobile cloning module, some raw clones, and a bunch of weapons materials directly to the site, vulnerable to loss if destroyed.
I'd much rather see co-op raids on customs offices or planetary networks. PVP stuff, but outside the realm of faction warfare and planetary conquest, which are VERY narrow in the scope of things from an Eve-perspective. But before even that, I'd like to see voice comms fixed and made reliable, proper corp management tools given to dust players, and the economy actually linked in terms of weapon production. I don't think merging the two games adds as much complexity as you think. There are only a few basic interactions that would be required between the games, and the Crest API already exists, so it's a matter of expanding on an existing protocol instead of starting from scratch. This may grow over time and increase in complexity, but the initial rollout would only need a handful of interactions.
As far as waiting around, I don't see why Mercs need to be standing around while the EVE pilot is traveling from system-to-system, scanning and such. They would create the contract (public, corp-only, specific to a particular merc on their contacts list, etc.) when they actually land on grid with the site.
I think many EXISTING explorers prefer the solo nature of the activity, but that may be because there aren't many opportunities for social play. One thing I know about EVE is that people follow the ISK, so if these sites pay well, there will be people interested in running them. The check on this is to have fewer sites so there is competition and success isn't guaranteed. It's a gamble: high payout, but with the risk of others deploying a competing team and getting nothing for your trouble (activities like this always pay much better than easy, guaranteed ones). This makes it less farmable, and expands the number (and type) of players interested in exploration. I personally find exploration to be tedious and dull. If I had this option, I would be pretty excited. Additionally, it may get more mercs interested in creating EVE accounts, which is a major goal for CCP, and is good for the health of both games.
I see this as a prelude to PvP-based deployments on stations rather than the other-way-around (as you seem to prefer). Having massive fleet battles on stations, designing maps for 32+ player battles, figuring out how to deal with TiDi in one game, but not in DUST, etc will all be much more complicated than this proposal. I think PvE is where some of those ideas can be developed first, before deploying it into a PvP scenario where it could have massive implications for SOV. Imagine the drama if a major corp was locked out of their station due to unpolished mechanics related to DUST. PvE is safer, much smaller in scale and less risky to the overall game if there are problems/bugs.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1141
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Posted - 2014.03.19 15:32:00 -
[13] - Quote
Ayures II wrote:I don't think anybody in EVE would go for this. Why would I sit at a wreck long enough for a squad to accept the contract, load the map, and then get into a fight? We're talking at least like 15 minutes here. CCP would set it up so it would work out to better ISK/hour than most PvE activities.
Quote:If you could figure out a way for this to work, though, I think an EVE pilot should be able to restrict contracts the same way as fleets (such as only allowing corps in their alliance or blues). I completely agree. You should be able to give a specific person in your contacts the contract and trust him to build the squad he wants, or open it up to anyone in your corp, or anyone in your alliance. I'm sure there would be a mechanism for making open public contracts, but maybe there could be some way to filter the mercs able to accept it by certain parameters.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1147
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Posted - 2014.03.19 20:12:00 -
[14] - Quote
Justice Darling wrote:This sounds like a "Networking nightmare", and I would love to be on the team working on this, if this was to ever come to be pass. As is now there is really no contact with EVE in Dust not really it's, it's own entity with the middle point linking the two networks. What I think would make this idea more feasible would be have the drones them self's start taken over PI ran planets and have them attracted to the extractors or the raw ore being pulled out of the plants them self making care bears hire squads of dust players to defend their PI, but that's just me and it sounds like we are on a good track with this. Well, there would only be a few types of interaction to begin with. You're talking about 2 separate games that occasionally pass messages to trigger events in each other. The CREAST API already exists for orbitals between the games, so it's a matter of adding a few new message constants to transfer between the games and then implementing those actions in each game respectively. You're only talking about a few calls per minute at most, so that's pretty minimal networking, unless I'm overlooking something. I'd hardly describe that as a "nightmare."
As for PI. That may be the direction CCP goes. I have an alt who can do PI on 6 planets and often don't even bother to log in and keep my extractors running. PI is kind of a hassle. The one redeeming quality is that it's mostly a passive activity. Make it so you have to constantly hire DUST mercs and it could quickly become more trouble than it's worth TBO. Plus clearing out drones on existing maps by yourself (or even with a squad) would probably get old fast.
This proposal would be dynamic and interesting in many ways. As others have pointed out, it's more like running a "dungeon" with a group in other MMO's. Plus it will foster a deeper connection between the games (especially socially) as it requires coms between mercs and pilots. Once you get people talking regularly, they will start to build social relationships and friendships/enemies. This would be a very good thing for brining people together and making EVE players care about DUST and vice-versa.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1180
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Posted - 2014.03.20 16:24:00 -
[15] - Quote
Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this is concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit.
One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners.
Best PvE idea ever!
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Vell0cet
SVER True Blood General Tso's Alliance
1183
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Posted - 2014.03.20 17:26:00 -
[16] - Quote
Justice Darling wrote:Vell0cet wrote:Hansei Kaizen wrote:How common do you think these kind of contracts would be?
Id love it, if I could jump right into it. But I fear the outcomes will be so uncertain, that the EVE pilots will only use this option if they can be sure to hire only the best teams. So it could get to be a feature that only the high level players will enjoy with a lot of time investment and planning beforehand.
I think a low experience model of this could be a good supplement for this idea. I think this concern is valid and well-made. I think it would be cool if there were more teams competing for fewer sites, so you'll have fights going on between competing squads and the drones simultaneously, which would be awesome. This leaves the low SP player looking to build up some ISK/SP away from protostompers out in the cold a bit. One way to address this is by having a solo mode (without any EVE-side interaction) where you can fight weak drones in instances of these wrecks for low rewards (more than coming in the last few places in a pub match, but less than doing well in them). You would be deployed via NPC and the site wouldn't even appear on scanners. You would just a a 3 ring system for skilled players noobs start in first ring/empire sec ring low sec 3rd ring null sec and add a skill point limit to unlock these rings The problem with this is most of the interesting merc fights will take place in highsec. In low and null, the EVE pilots will just kill each other, so there won't be a lot of competing squads at the most competitive levels. This seems backwards.
Best PvE idea ever!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1438
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Posted - 2014.04.24 16:41:00 -
[17] - Quote
Anyone going to fanfest in this thread? If you have the opportunity to talk to the devs/ask questions would you mention this idea?
Best PvE idea ever!
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Vell0cet
Dirt Nap Squad Dirt Nap Squad.
1531
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Posted - 2014.04.30 15:40:00 -
[18] - Quote
I'm putting up a 5mill ISK bounty for anyone who asks CCP Rouge about this in the Q&A after the DUST keynote. I need help writing a brief summary of this idea that I can post for them to ask. Thanks.
Best PvE idea ever!
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