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Logi Bro
Greatness Achieved Through Training EoN.
2311
|
Posted - 2013.11.05 01:52:00 -
[151] - Quote
Krom Ganesh wrote:Should the logis be nerfed yet? As you said, they are too good at the moment, but I don't think you should start figuring out what nerf logis need until two things happen:
* Increasing the Time-To-Kill because a low TTK makes balancing things a serious pain and reduces the fun of the game * Buff assaults. Currently the Assault class kills things just as fast as any other suit. That feels wrong to me. They should have an increased ability to attack (with some setbacks in other areas compared to other mediums like their total eHP) to define themselves as Assaults.
After those two things happen and the dust settles, then I feel it will be time to see what modifications you logis need.
Problem is, I've already advocated to buff other classes. I had a thread that I took a significant amount of time thinking about the best bonuses to befit the classes, and it never got a dev response. I would have even been ok with a, "yeah, we have our own ideas already," from a dev, but all I got was silence.
SInce it is obvious CCP is unwilling to buff, I have now resorted to asking what the most popular nerf would be, though since the, "lets keep logi's at their super-sayain 9001," argument is the most common argument that I have seen so far, there is a clear rift between CCP's and the community's approaches towards balance, without a possibility of compromise.
Once the dust settles, as you say, a large portion of the playerbase will either have ragequit because they disagree with how CCP handled balance, or CCP will cave in and balance things in favor of the community's opinion, which in all fairness, is mostly uneducated in the balance of games.
Been Logistics since before it was cool.
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Cosgar
ParagonX
7261
|
Posted - 2013.11.05 01:53:00 -
[152] - Quote
Let me reiterate my point from the previous 49587340957 logi gate topics:
The original argument was that a logistics suit could leave their slots empty and get an extra tank with their additional CPU/PG. Though true, this only gimps the suit down to an extra tanky, slow, expensive assault suit that lacks a sidearm while ignoring the advantages equipment gives logistics suits. If you look back in earlier uprising topics and even pre-uprising, players warned CCP about the Caldari logistics because it was overpowering compared to other suits. That suit had ungodly amounts of CPU/PG, a racial bonus to shield extenders which added to shield > armor imbalance and a ridiculous module slot layout. (I still think it should be 5H/3L/4E, opposite of GaLogi) The suit was nerfed because all you would see were the top corps using CaLogi and TAC ARs. (which was stupid OP at the time too) The Amarr suit got a much needed buff to put it in line of its logi/assault hybrid design, and the other suits took a (arguably unnecessary) nerf to their shield recharge delay.
All we have is lingering butthurt from either misinformed players, players that don't understand the concept of incomparable game mechanics, tryhards that are upset over the tradeoffs between logistics and assault, or those just want yellow to = easy kill. Neither suit is better than the other, it just comes down to style of play. Assaults are faster, can use sidearms, have a (useless on some suits) shield recharge bonus, and better base stats. Logistics have the worst base stats out of all the medium frames, have base HP almost as low as scouts and no sidearm. (except for the Amarr, but doesn't have an offensive bonus compared to the assault) All this is traded for more equipment and module slots than assaults, which could be a weakness in itself since it makes the suit more equipment reliable and outright more expensive. I agree that some of the assaults bonuses are unattractive, but that's an assault problem, not a logistics problem.
Stop trying to drag down other game mechanics because you feel yours is lacking. I don't see scouts saying that other suits need to be nerfed because their suits are lacking, I don't see pilots complaining about other roles, and I sure as hell don't see heavies complaining either. If a commando requested for other suits to be nerfed, he'd probably be laughed off the forums. If a plasma cannoneer wanted every other weapon nerfed because their weapon was under performing, same result. There's been countless topics- even by you, Logi Bro, requesting for assaults to be buffed, but the logi witch hunt continues. What makes it worse is that we even have dedicated logibros trying to negotiate terms. This won't just end with one nerf, the witch hunt will continue and it will continue. If we get nerfed to sidearms, you'll start seeing people crying about sidearms being OP, (surprised the SMG has avoided the nerf bat this long, but that's a topic within itself) they'll want to reduce points for logis getting the occasional kill, when they're trying to protect their squad, they won't rest until our walking animation is us crawling backwards with our lubed yellow, target painted asses are pointed up in the air for the assaults to take what's theirs.
All this nerf everything mentality needs to stop. We need more diversity on the battlefield, not less. This game needs to be more team based, every class should have its usefulness on the field, whether it's a vehicle giving their team a needed advantage, a flanking scout that can run distraction, heavies that can push back or even annihilate anyone dumb enough to go toe-to-toe with them- with a gun that ****ing works!!! Stop the nerfing, stop listening to people upset over losing the occasional 1 v 1 duel in a team based game, STOP KILLING THIS GAME!!!
I ask you nicely, not just as a Minmatar, not just as a Logibro, but a fellow player. Stop the madness.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Patrick57
GunFall Mobilization Covert Intervention
1249
|
Posted - 2013.11.05 01:57:00 -
[153] - Quote
I would PREFER just switching out the Logi and Assault mod slots and changing the Racial Bonuses. The overall Logi bonus BELONGS there, or no one would run Logi.
There would be less Logis, yes, but people that are dedicated to it wouldn't abandon it because of 2 slight changes.
:D
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SgtDoughnut
Red Star Jr. EoN.
357
|
Posted - 2013.11.05 02:07:00 -
[154] - Quote
You want to balance assault vs logi do this, take the extra 5% damage buff all weapons got at the end of chromosome. Give a racial specific scaling % bonus to all assault suits 1% at level 1 all the way up to 5% at level 5, but this is for racial specific weapons determined by manufacturer. This way even racial variants of certain weapons, such as the sniper rifle can make up for their racial deficiencies (gallentee sniper is going to not even have half the range of a caldari one, but would hit incredibly hard, espcially in a gall assault suit.) |
Logi Bro
Greatness Achieved Through Training EoN.
2311
|
Posted - 2013.11.05 02:16:00 -
[155] - Quote
I'm not going to bother quoting your wall of text, seeing as how it takes up 50% of a page.
I'm not going to lie, I completely forgot everything you were arguing or any good points you might have made when I read this part:
Cosgar wrote:Stop trying to drag down other game mechanics because you feel yours is lacking.
lolwut? I am correct in assuming that this was directed towards me? How am I dragging down other game mechanics because I feel that my mechanics are lacking? I did not at any point mention heavies, assaults, or scouts. I only mentioned logistics, which I believe you can guess from my name, are 99% of what I do. So they are not OTHER mechanics, they are MY mechanics.
By definition, I am requesting that my mechanics be nerfed because mine are severely over the mark. They are too powerful. The opposite of lacking. I regularly have the highest KD/R on my team whilst also having the highest WPs. That lack of a sidearm ain't doin' **** to my lethal capabilities.
Let me put it this way, have you read my signature? I didn't just put it there because I couldn't think of anything witty or funny to put in its place, I put that phrase as my signature because when I started this game, I was lucky to see a single other logistics player in the game. But now, at least 50% of every game I play is infested with logistics players.
Do you think the massive influx of logi's was brought on by a sudden bout of kindness? Yes, it is partly because of improved mechanics, like actually being able to revive people with nanite injectors, but it was mostly brought on by the power that the logi now possesses.
Been Logistics since before it was cool.
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Thor Odinson42
Molon Labe. RISE of LEGION
1842
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Posted - 2013.11.05 02:18:00 -
[156] - Quote
Quil Evrything wrote:Fizzer94 wrote:Quil Evrything wrote: That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done.
... 4. Logis get more slots because their base stats are lower than Assault suit stats. And they have less base stats, Because they're supposed to be less powerful than assault suits.The original game designer made a foolish assumption that if they made a suit with 2 eq slots, people would use them. If they used them, then they wouldnt have the power to super-tank with free slots. But suit abusers dont use the slots. "So force people to use the slots!!" No, that's lame. you shouldnt force people to do stuff like that, any more than you should force people to use the grenade slot in other suits. Besides, its really nice to give people the freedom to spec into only ONE proto suit, and be able to use it for logi type stuff, OR frontline assault type stuff. Just dont make its frontline capabilities better than the supposed frontline suits. There are only two remaining, reasonable ways to do that: 1. reduce power (not appropropriate, due to EQ demands) or 2. reduce slots. Which is totally appropriate, since its effect is to directly remove the capability for abuse. There has been no rational argument along the lines of "dont reduce slots, because..." There has been only "(do this other thing instead)" That would be because there IS NO rational argument to support keeping that number of slots on a logi. That number of slots does not in any way match up with the supposed goal of making an equipment-deploying suit. The goal here is to take away the super-tank-ness of logistics suits, that comes from stacking shields plus armor slots in the abnormally high slot count logis. So take away the excessive slots.
Every single post I read from you makes my blood pressure rise.
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Fizzer94
L.O.T.I.S. Public Disorder.
765
|
Posted - 2013.11.05 02:21:00 -
[157] - Quote
Thor Odinson42 wrote:Quil Evrything wrote:Fizzer94 wrote:Quil Evrything wrote: That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done.
... 4. Logis get more slots because their base stats are lower than Assault suit stats. And they have less base stats, Because they're supposed to be less powerful than assault suits.The original game designer made a foolish assumption that if they made a suit with 2 eq slots, people would use them. If they used them, then they wouldnt have the power to super-tank with free slots. But suit abusers dont use the slots. "So force people to use the slots!!" No, that's lame. you shouldnt force people to do stuff like that, any more than you should force people to use the grenade slot in other suits. Besides, its really nice to give people the freedom to spec into only ONE proto suit, and be able to use it for logi type stuff, OR frontline assault type stuff. Just dont make its frontline capabilities better than the supposed frontline suits. There are only two remaining, reasonable ways to do that: 1. reduce power (not appropropriate, due to EQ demands) or 2. reduce slots. Which is totally appropriate, since its effect is to directly remove the capability for abuse. There has been no rational argument along the lines of "dont reduce slots, because..." There has been only "(do this other thing instead)" That would be because there IS NO rational argument to support keeping that number of slots on a logi. That number of slots does not in any way match up with the supposed goal of making an equipment-deploying suit. The goal here is to take away the super-tank-ness of logistics suits, that comes from stacking shields plus armor slots in the abnormally high slot count logis. So take away the excessive slots. Every single post I read from you makes my blood pressure rise. IKR! His butthurt idiocy is infuriating! He has NO idea how balance works and merely wants his suit to be better.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Cosgar
ParagonX
7261
|
Posted - 2013.11.05 02:21:00 -
[158] - Quote
That wasn't directed at you, not sure where you got that impression from. You were one of the few people to advocate buffing assaults along with me, I even linked your topic in multiple threads back then. I don't have anything against you.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Thor Odinson42
Molon Labe. RISE of LEGION
1843
|
Posted - 2013.11.05 02:24:00 -
[159] - Quote
Logi Bro wrote:I'm not going to bother quoting your wall of text, seeing as how it takes up 50% of a page. I'm not going to lie, I completely forgot everything you were arguing or any good points you might have made when I read this part: Cosgar wrote:Stop trying to drag down other game mechanics because you feel yours is lacking. lolwut? I am correct in assuming that this was directed towards me? How am I dragging down other game mechanics because I feel that my mechanics are lacking? I did not at any point mention heavies, assaults, or scouts. I only mentioned logistics, which I believe you can guess from my name, are 99% of what I do. So they are not OTHER mechanics, they are MY mechanics. By definition, I am requesting that my mechanics be nerfed because mine are severely over the mark. They are too powerful. The opposite of lacking. I regularly have the highest KD/R on my team whilst also having the highest WPs. That lack of a sidearm ain't doin' **** to my lethal capabilities. Let me put it this way, have you read my signature? I didn't just put it there because I couldn't think of anything witty or funny to put in its place, I put that phrase as my signature because when I started this game, I was lucky to see a single other logistics player in the game. But now, at least 50% of every game I play is infested with logistics players. Do you think the massive influx of logi's was brought on by a sudden bout of kindness? Yes, it is partly because of improved mechanics, like actually being able to revive people with nanite injectors, but it was mostly brought on by the power that the logi now possesses.
I think the logi as we all used to think of it progressed into what it currently is because of poor logi mechanics.
1) The nanite injector being destroyed upon the release of Uprising 2) Not being able to see low armor on teammates thus having a rep tool with nobody to rep
Buffing the assault and heavy suits is a better option because it doesn't **** off the massive amount of logis in Dust.
Why **** off the majority of your player base? |
Thor Odinson42
Molon Labe. RISE of LEGION
1843
|
Posted - 2013.11.05 02:27:00 -
[160] - Quote
Fizzer94 wrote:Thor Odinson42 wrote:Quil Evrything wrote:Fizzer94 wrote:Quil Evrything wrote: That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done.
... 4. Logis get more slots because their base stats are lower than Assault suit stats. And they have less base stats, Because they're supposed to be less powerful than assault suits.The original game designer made a foolish assumption that if they made a suit with 2 eq slots, people would use them. If they used them, then they wouldnt have the power to super-tank with free slots. But suit abusers dont use the slots. "So force people to use the slots!!" No, that's lame. you shouldnt force people to do stuff like that, any more than you should force people to use the grenade slot in other suits. Besides, its really nice to give people the freedom to spec into only ONE proto suit, and be able to use it for logi type stuff, OR frontline assault type stuff. Just dont make its frontline capabilities better than the supposed frontline suits. There are only two remaining, reasonable ways to do that: 1. reduce power (not appropropriate, due to EQ demands) or 2. reduce slots. Which is totally appropriate, since its effect is to directly remove the capability for abuse. There has been no rational argument along the lines of "dont reduce slots, because..." There has been only "(do this other thing instead)" That would be because there IS NO rational argument to support keeping that number of slots on a logi. That number of slots does not in any way match up with the supposed goal of making an equipment-deploying suit. The goal here is to take away the super-tank-ness of logistics suits, that comes from stacking shields plus armor slots in the abnormally high slot count logis. So take away the excessive slots. Every single post I read from you makes my blood pressure rise. IKR! His butthurt idiocy is infuriating! He has NO idea how balance works and merely wants his suit to be better.
That's a reach, maybe I just don't like his tone
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Cosgar
ParagonX
7264
|
Posted - 2013.11.05 02:28:00 -
[161] - Quote
Thor Odinson42 wrote:Logi Bro wrote:I'm not going to bother quoting your wall of text, seeing as how it takes up 50% of a page. I'm not going to lie, I completely forgot everything you were arguing or any good points you might have made when I read this part: Cosgar wrote:Stop trying to drag down other game mechanics because you feel yours is lacking. lolwut? I am correct in assuming that this was directed towards me? How am I dragging down other game mechanics because I feel that my mechanics are lacking? I did not at any point mention heavies, assaults, or scouts. I only mentioned logistics, which I believe you can guess from my name, are 99% of what I do. So they are not OTHER mechanics, they are MY mechanics. By definition, I am requesting that my mechanics be nerfed because mine are severely over the mark. They are too powerful. The opposite of lacking. I regularly have the highest KD/R on my team whilst also having the highest WPs. That lack of a sidearm ain't doin' **** to my lethal capabilities. Let me put it this way, have you read my signature? I didn't just put it there because I couldn't think of anything witty or funny to put in its place, I put that phrase as my signature because when I started this game, I was lucky to see a single other logistics player in the game. But now, at least 50% of every game I play is infested with logistics players. Do you think the massive influx of logi's was brought on by a sudden bout of kindness? Yes, it is partly because of improved mechanics, like actually being able to revive people with nanite injectors, but it was mostly brought on by the power that the logi now possesses. I think the logi as we all used to think of it progressed into what it currently is because of poor logi mechanics. 1) The nanite injector being destroyed upon the release of Uprising 2) Not being able to see low armor on teammates thus having a rep tool with nobody to rep Buffing the assault and heavy suits is a better option because it doesn't **** off the massive amount of logis in Dust. Why **** off the majority of your player base? I really doubt that logis are the majority of our player base. A significant number maybe, but not the majority.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Thor Odinson42
Molon Labe. RISE of LEGION
1843
|
Posted - 2013.11.05 02:45:00 -
[162] - Quote
I wouldn't doubt if it's 2:1 to the next closest suit |
Cosgar
ParagonX
7266
|
Posted - 2013.11.05 02:49:00 -
[163] - Quote
Thor Odinson42 wrote:I wouldn't doubt if it's 2:1 to the next closest suit If medium frame suits weren't the only viable thing in this game, we wouldn't be having this argument.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
|
Thor Odinson42
Molon Labe. RISE of LEGION
1844
|
Posted - 2013.11.05 03:02:00 -
[164] - Quote
Cosgar wrote:Thor Odinson42 wrote:I wouldn't doubt if it's 2:1 to the next closest suit If medium frame suits weren't the only viable thing in this game, we wouldn't be having this argument.
I agree but it is what it is.
CCP has done a LOT of nerfing. I'd rather see a buff to the assault suit.
The heavy suit may be just fine after the upcoming buff. I think the scout suit still needs more.
Ships in Eve get damage bonuses all the time, why not give the assault suit damage bonuses? It solves the issue without pissing people off. |
Cosgar
ParagonX
7268
|
Posted - 2013.11.05 03:06:00 -
[165] - Quote
Thor Odinson42 wrote:Cosgar wrote:Thor Odinson42 wrote:I wouldn't doubt if it's 2:1 to the next closest suit If medium frame suits weren't the only viable thing in this game, we wouldn't be having this argument. I agree but it is what it is. CCP has done a LOT of nerfing. I'd rather see a buff to the assault suit. The heavy suit may be just fine after the upcoming buff. I think the scout suit still needs more. Ships in Eve get damage bonuses all the time, why not give the assault suit damage bonuses? It solves the issue without pissing people off. Assaults need a buff, HMG needs a huge buff instead of the suit, and scouts need a Lifetime Movie dedicated to how bad they got ****ed.
I would agree with a damage bonus to assaults, but that would further screw heavies and scouts. But if TTK wasn't so insanely short, it could work.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Krom Ganesh
Holdfast Syndicate Amarr Empire
553
|
Posted - 2013.11.05 03:22:00 -
[166] - Quote
I have a question. What baseline do you guys judge how each suit should behave? Without considering stats, what do you think the pro and cons of each suit should be?
I've been using this mind set so far:
Assaults ++ Attack - Defense
Assaults have the highest capability in killing things, but at the cost of dying faster.
Logistics ++ Buffing + Defense - Attack - Speed
Logistics get a little more defense and a greatly increased capability to enhance their team's performance while losing some combat capability and speed.
Sentinel ++ Defense +/- Attack -- Speed - Equipment
Heavies get an enormous boost to their eHP but at the cost of speed, lack of equipment, and combat versatility. This does not mean the Heavy's weapons are weak but that they are situational. When that situation occurs their weapons are monstrous.
Scout ++ Stealth ++ Debuffing ++ Speed -- Defense
To make up for their pitifully low health, scouts rely on not being seen, quickly eliminating threats, and escaping at high speeds if detected. In addition they also specialize in reducing the effectiveness of the enemy team.
Commando + Defense + Attack - Speed
Something of a compromise between the Assault and Heavy, the commando has increased eHP over the standard medium but also is slower and features two light weapons to increase its combat capabilities.
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MINA Longstrike
2Shitz 1Giggle
14
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Posted - 2013.11.05 08:10:00 -
[167] - Quote
Krom Ganesh wrote:I have a question. What baseline do you guys judge how each suit should behave? Without considering stats, what do you think the pro and cons of each suit should be?
I've been using this mind set so far:
Assaults ++ Attack - Defense
Assaults have the highest capability in killing things, but at the cost of dying faster.
Logistics ++ Buffing + Defense - Attack - Speed
Logistics get a little more defense and a greatly increased capability to enhance their team's performance while losing some combat capability and speed.
Sentinel ++ Defense +/- Attack -- Speed - Equipment
Heavies get an enormous boost to their eHP but at the cost of speed, lack of equipment, and combat versatility. This does not mean the Heavy's weapons are weak but that they are situational. When that situation occurs their weapons are monstrous.
Scout ++ Stealth ++ Debuffing ++ Speed -- Defense
To make up for their pitifully low health, scouts rely on not being seen, quickly eliminating threats, and escaping at high speeds if detected. In addition they also specialize in reducing the effectiveness of the enemy team.
Commando + Defense + Attack - Speed
Something of a compromise between the Assault and Heavy, the commando has increased eHP over the standard medium but also is slower and features two light weapons to increase its combat capabilities.
The way I see it is assaults should be good at killing things - but only by virtue of having great ehp that can easily be recovered. Logistics may have similar hp totals but should take longer to recover it - they can still kill people but they should be earning their wp through uplinks, nano hives, injectors, rep tools and potentially scanners. Scouts are there to flank, take out key units and generally be nonstandard 'support' for their teams. Heavies should be the 'backbone' of a team able touring the meanest nastiest weapons to the table but requiring the assistance of a few buddies in order to really make them shine. |
Jebus McKing
Molon Labe. RISE of LEGION
162
|
Posted - 2013.11.05 08:42:00 -
[168] - Quote
I get the feeling all the people in here who are complaining about Logis with more HP than Assaults are exactly those who charge a Logi head on expecting the Logi to go down. They feel entitled to be able to kill him because in their perception he is a mere "support" class. The moment they then get their ass handed to them is the moment when they start complaining.
Assaults and Logistics should be and currently are on par when it comes to killing people if the player knows what the **** he is doing. If you expect to charge a Logi head on, guns blazing then you deserve to lose your clone. Use tactics, use your strenghs, use your speed and sidearm! Don't expect others to be weaker than you just because you are in an Assault suit.
@JebusMcKing // Rifle stats comparison spreadsheet.
ò_Ô
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RKKR
The Southern Legion The Umbra Combine
435
|
Posted - 2013.11.05 09:44:00 -
[169] - Quote
We are just making these kind of threads just to get a reply from CCP, right?
Only change the logis? Nope. Only change the assaults? Nope. ... The correct answer is: total game redesign.
Just don't expect an answer from CCP until they actually implement all the changes. |
Kasote Denzara
A Vulture
673
|
Posted - 2013.11.05 09:50:00 -
[170] - Quote
My repair tool is getting buffed.
Ain't nobodeh gon' take dat from me.
I go commando in my Commando. Feels good, man.
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Code Slucid
Geisha Girls
50
|
Posted - 2013.11.05 09:56:00 -
[171] - Quote
It won't matter!!!!! take my weapon & i'll still get a solo OB!!!! this announcement come from the one and ONLY!!!! Mama Code! ;_; PS:!!!!!!! It wouldn't matter seriously... a true logi will always adapt =] PSS:!!! I'm a gallente logi |
Borne Velvalor
Endless Hatred
900
|
Posted - 2013.11.05 11:16:00 -
[172] - Quote
The changes I would like to see for Logistics is a focus on slow regeneration, slower speed but comparable performance over one fight. The Assault should be able to rebound from damage more easily and relentlessly assault enemies, while the Logistics should be able to take out an enemy or two when they need to, without being able to regenerate and take out more twenty seconds later. This seems to have been CCP's intention with the lower shielding, lower shield recharge, lower speed and the armor repair bonus. It's just not enough.
Here's what I'd put up with.
- All equipment slots must be used.
- Kills earn 30% less WP. Assists and Support WP is increased by 20%.
- 25% reduction in maximum ammo per clip for Light weapons. Excludes Plasma Cannons, Mass Drivers/Shotguns/etcetera would be rounded up.
- 1 less grenade, no contact grenades.
- The same shield delays as a Heavy.
- Logistics bonus of 3% reduction in equipment fitting cost.
Forcing everyone to run full equipment reduces players trying to use it exclusively as an Assault suit. Lowering kill WP and raising assist WP puts less of a focus on killing as simply helping others kill, in general. Raising support WP obviously encourages supporting the team with the equipment. Lower Light weapon ammunition and grenades means Logistics players can take out an enemy or two, but cannot assault endlessly without having to reload and resupply. For instance, an Assault suit with AR would have 60/3 ammo and the Logistics would have 45/2. The shield delays force the Logistics to avoid engaging in combat excessively.
However, I doubt much will be done. Right now, CCP just wants to change the existing attributes to balance the classes. They'll just change around the slots, health and speed, as usual. These things don't directly enough affect its role; they just make it better, or worse.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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OZAROW
WarRavens League of Infamy
1056
|
Posted - 2013.11.05 11:40:00 -
[173] - Quote
Borne Velvalor wrote:The changes I would like to see for Logistics is a focus on slow regeneration, slower speed but comparable performance over one fight. The Assault should be able to rebound from damage more easily and relentlessly assault enemies, while the Logistics should be able to take out an enemy or two when they need to, without being able to regenerate and take out more twenty seconds later. This seems to have been CCP's intention with the lower shielding, lower shield recharge, lower speed and the armor repair bonus. It's just not enough. Here's what I'd put up with.
- All equipment slots must be used.
- Kills earn 30% less WP. Assists and Support WP is increased by 20%.
- 25% reduction in maximum ammo per clip for Light weapons. Excludes Plasma Cannons, Mass Drivers/Shotguns/etcetera would be rounded up.
- 1 less grenade, no contact grenades.
- The same shield delays as a Heavy.
- Logistics bonus of 3% reduction in equipment fitting cost.
Forcing everyone to run full equipment reduces players trying to use it exclusively as an Assault suit. Lowering kill WP and raising assist WP puts less of a focus on killing as simply helping others kill, in general. Raising support WP obviously encourages supporting the team with the equipment. Lower Light weapon ammunition and grenades means Logistics players can take out an enemy or two, but cannot assault endlessly without having to reload and resupply. For instance, an Assault suit with AR would have 60/3 ammo and the Logistics would have 45/2. The shield delays force the Logistics to avoid engaging in combat excessively. However, I doubt much will be done. Right now, CCP just wants to change the existing attributes to balance the classes. They'll just change around the slots, health and speed, as usual. These things don't directly enough affect its role; they just make it better, or worse. So your basically asking for even your teams logo to be useless. I can hear it now "Hey logi bro we got a guy down an I need ammo an reps" Logi bro says " good luck with that, I have 5 bullets in my gun, 400 total HP , an you guys already used my good hives an I couldn't even fit a needle on my suit since the nerf, so I'm sitting in a corner with profile dampeners on, next to the scout; we re placing bets on how long its gonna take for the assaults to ***** at ccp that they nerfed the logi so hard that theirs no hives, links or needles any more"
Yup way to think ahead |
ADAM-OF-EVE
Svartur Bjorn
476
|
Posted - 2013.11.05 13:52:00 -
[174] - Quote
when i find that ideal spot to setup my base of support i want/need to be able to protect that area and everyone in it. call it what you want but everyone needs to be able to fight in whatever they can fit. i often die in my 100k+ logibro suit doing my job. thats penalising enough without losing wp for kills which are harder to get anyway.
i have tried the assault logi with my amarr suit and it is far from being worth it. costs more, less effective in combat due to speed and role bonus does nothing when assaulting.
i dont understand why people hate the logi so much. yes its abused by a few but everyone else should not be screwed over because of that few. i could go out in a starter suit and nuke down a advanced heavy in seconds. does that make the noob suit op or the heavy weak. or does it just mean that noob is skilled. most of my deaths over the past few months have been down to militia suits and weapons regardless of my uber op tank you "pro nerf" players insist i have even though i dont.
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1022
|
Posted - 2013.11.05 14:21:00 -
[175] - Quote
Cosgar wrote:Let me reiterate my point from the previous 49587340957 logi gate topics:
The original argument was that a logistics suit could leave their slots empty and get an extra tank with their additional CPU/PG. Though true, this only gimps the suit down to an extra tanky, slow, expensive assault suit that lacks a sidearm while ignoring the advantages equipment gives logistics suits. If you look back in earlier uprising topics and even pre-uprising, players warned CCP about the Caldari logistics because it was overpowering compared to other suits. That suit had ungodly amounts of CPU/PG, a racial bonus to shield extenders which added to shield > armor imbalance and a ridiculous module slot layout. (I still think it should be 5H/3L/4E, opposite of GaLogi) The suit was nerfed because all you would see were the top corps using CaLogi and TAC ARs. (which was stupid OP at the time too) The Amarr suit got a much needed buff to put it in line of its logi/assault hybrid design, and the other suits took a (arguably unnecessary) nerf to their shield recharge delay.
All we have is lingering butthurt from either misinformed players, players that don't understand the concept of incomparable game mechanics, tryhards that are upset over the tradeoffs between logistics and assault, or those just want yellow to = easy kill. Neither suit is better than the other, it just comes down to style of play. Assaults are faster, can use sidearms, have a (useless on some suits) shield recharge bonus, and better base stats. Logistics have the worst base stats out of all the medium frames, have base HP almost as low as scouts and no sidearm. (except for the Amarr, but doesn't have an offensive bonus compared to the assault) All this is traded for more equipment and module slots than assaults, which could be a weakness in itself since it makes the suit more equipment reliable and outright more expensive. I agree that some of the assaults bonuses are unattractive, but that's an assault problem, not a logistics problem.
Stop trying to drag down other game mechanics because you feel yours is lacking. I don't see scouts saying that other suits need to be nerfed because their suits are lacking, I don't see pilots complaining about other roles, and I sure as hell don't see heavies complaining either. If a commando requested for other suits to be nerfed, he'd probably be laughed off the forums. If a plasma cannoneer wanted every other weapon nerfed because their weapon was under performing, same result. There's been countless topics- even by you, Logi Bro, requesting for assaults to be buffed, but the logi witch hunt continues. What makes it worse is that we even have dedicated logibros trying to negotiate terms. This won't just end with one nerf, the witch hunt will continue and it will continue. If we get nerfed to sidearms, you'll start seeing people crying about sidearms being OP, (surprised the SMG has avoided the nerf bat this long, but that's a topic within itself) they'll want to reduce points for logis getting the occasional kill, when they're trying to protect their squad, they won't rest until our walking animation is us crawling backwards with our lubed yellow, target painted asses are pointed up in the air for the assaults to take what's theirs.
All this nerf everything mentality needs to stop. We need more diversity on the battlefield, not less. This game needs to be more team based, every class should have its usefulness on the field, whether it's a vehicle giving their team a needed advantage, a flanking scout that can run distraction, heavies that can push back or even annihilate anyone dumb enough to go toe-to-toe with them- with a gun that ****ing works!!! Stop the nerfing, stop listening to people upset over losing the occasional 1 v 1 duel in a team based game, STOP KILLING THIS GAME!!!
I ask you nicely, not just as a Minmatar, not just as a Logibro, but a fellow player. Stop the madness. Preach on my Minmatar Logi brother!!!!
Praise St. Arzad and Pass the Nanohives....
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Borne Velvalor
Endless Hatred
908
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Posted - 2013.11.05 14:32:00 -
[176] - Quote
OZAROW wrote:Borne Velvalor wrote:The changes I would like to see for Logistics is a focus on slow regeneration, slower speed but comparable performance over one fight. The Assault should be able to rebound from damage more easily and relentlessly assault enemies, while the Logistics should be able to take out an enemy or two when they need to, without being able to regenerate and take out more twenty seconds later. This seems to have been CCP's intention with the lower shielding, lower shield recharge, lower speed and the armor repair bonus. It's just not enough. Here's what I'd put up with.
- All equipment slots must be used.
- Kills earn 30% less WP. Assists and Support WP is increased by 20%.
- 25% reduction in maximum ammo per clip for Light weapons. Excludes Plasma Cannons, Mass Drivers/Shotguns/etcetera would be rounded up.
- 1 less grenade, no contact grenades.
- The same shield delays as a Heavy.
- Logistics bonus of 3% reduction in equipment fitting cost.
Forcing everyone to run full equipment reduces players trying to use it exclusively as an Assault suit. Lowering kill WP and raising assist WP puts less of a focus on killing as simply helping others kill, in general. Raising support WP obviously encourages supporting the team with the equipment. Lower Light weapon ammunition and grenades means Logistics players can take out an enemy or two, but cannot assault endlessly without having to reload and resupply. For instance, an Assault suit with AR would have 60/3 ammo and the Logistics would have 45/2. The shield delays force the Logistics to avoid engaging in combat excessively. However, I doubt much will be done. Right now, CCP just wants to change the existing attributes to balance the classes. They'll just change around the slots, health and speed, as usual. These things don't directly enough affect its role; they just make it better, or worse. So your basically asking for even your teams logo to be useless. I can hear it now "Hey logi bro we got a guy down an I need ammo an reps" Logi bro says " good luck with that, I have 5 bullets in my gun, 400 total HP , an you guys already used my good hives an I couldn't even fit a needle on my suit since the nerf, so I'm sitting in a corner with profile dampeners on, next to the scout; we re placing bets on how long its gonna take for the assaults to ***** at ccp that they nerfed the logi so hard that theirs no hives, links or needles any more" Yup way to think ahead
Apparently, slower healing and 25% less ammo/grenades makes Logistics players completely useless? Where did I say it would be harder to fit a needle? Everyone would get a fitting cost REDUCTION for equipment. I'm a Logistics player myself. Maybe the Logistics could gain something else.
Many suits I've worn, many burdens I've borne, for the oaths I've sworn.
Panda.
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Fox Gaden
Immortal Guides
1500
|
Posted - 2013.11.05 14:51:00 -
[177] - Quote
-Must fill all equipment slots to be a valid fitting.
It is a nerf to Logi that will not effect true logi at all. How could you get better than that?
____________________________________________________________________________ Immortal Guides, supporting knowledge dissemination in New Eden since August 31, 2013. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
555
|
Posted - 2013.11.05 15:13:00 -
[178] - Quote
Fox Gaden wrote:-Must fill all equipment slots to be a valid fitting.
It is a nerf to Logi that will not effect true logi at all. How could you get better than that?
I don't like it. Logis shouldn't have to fill all their equipment slots just like how Assaults aren't required to fit damage mods in all their high slots or scouts have to fit biotics, range extenders, or dampeners in all their low slots.
Of the proposed solutions, the one that seems the best to me is still reducing the Logi's overall cpu/pg but giving a sizeable reduction to support equipment fitting costs (while still keeping their +5 armor rep) such that a true Logi bro fitting high level equipment could have the same fittings as they do now. This way Logis could be amazing logi bros but still have the freedom to create non-logi bro fittings that aren't as good as the other suits in their intended roles (after the other suits get buffs to help them fulfill their role). |
John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
313
|
Posted - 2013.11.05 15:25:00 -
[179] - Quote
Logi Bro wrote:
SOMETHING needs to be changed, and as I clearly stated, I don't necessarily believe in any of the ones I listed, just the fact that something needs to change.
BTW, I only just now looked at this thread since I posted it, so to anyone reading this, I am not going to go through every single response and answer them one by one, just going to look at the first page or so.
Really? "I'm going to start a multipage thread asking for your opinions, but, well, I can't be bothered to actually read them, so...
Not that I'm anyone important, but I'm done with you, Logi Bro. That's too bad, b/c back at the end of beta when I decided to play logistics, your posts here were very helpful to me. If you think that there's an issue with the suits balance, fine, that's your opinion. I disagree with it, but whatever. But to just ignore and dismiss everyone else's opinion is bullish!t. Same for listing and de facto endorsing a bunch of crap "fixes" that do nothing besides gimp this class and placate the butthurt of people who can't deal with not being on top of the leaderboard if they got the most kills.
Personally, I think making equipment mandatory works well b/c I like the concept in general and don't see it as a nerf. Cosgar doesn't like the idea of going down the slippery slope, which makes sense, but I have just enough faith in CCP to assume that QQ alone is not enough to get something nerfed, they do actually look at data sometimes. At least I hope so...
Bottom line: The nerf cycle needs to stop! Other than maybe the AR, which is being addressed in 1.7, there is nothing out there like the old flaylock, TAR, or CalLogi that decidedly throws things out of whack right now. How about we take a suit designed for killing and make it the best at that, instead of making something else markedly worse at it. Give the gallente a bonus like the Caldaris but for armor. Or give it an inherent armor rep. Or give racial weapons bonus' like the amarr. Do any of those fncking things but stop messing with everything else!
A nerf only makes sense in the case of a single outlier. Example: nerfing the flaylock is easier than buffing 12 other weapons. Everyone seems to agree that Amarr is fine, so if you really think there's a problem, you either buff 3 suits or nerf 3 suits. There is no justification for a nerf in this case.
Templar'd for her pleasure
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
314
|
Posted - 2013.11.05 15:41:00 -
[180] - Quote
Krom Ganesh wrote:Fox Gaden wrote:-Must fill all equipment slots to be a valid fitting.
It is a nerf to Logi that will not effect true logi at all. How could you get better than that? I don't like it. Logis shouldn't have to fill all their equipment slots just like how Assaults aren't required to fit damage mods in all their high slots or scouts have to fit biotics, range extenders, or dampeners in all their low slots. Of the proposed solutions, the one that seems the best to me is still reducing the Logi's overall cpu/pg but giving a sizeable reduction to support equipment fitting costs (while still keeping their +5 armor rep) such that a true Logi bro fitting high level equipment could have the same fittings as they do now. This way Logis could be amazing logi bros but still have the freedom to create non-logi bro fittings that aren't as good as the other suits in their intended roles (after the other suits get buffs to help them fulfill their role).
The problem with this is that the math, while not incredibly complex, can completely f@ck up the logi suits if done improperly. Remember, these are the people who thought that TWENTY SIX PG was enough for the Amarr logi suit in the beginning. I know I said they look at data in my other post, but I didn't say they always did the math right. If they got the math totally fine so we can still have fundamentally the same suits but more/better equipment because it's been incentivized, that's fine, but then again the nerf equipment/logi WP trolls will come out of their caves en masse once more, so the fight will continue...
Templar'd for her pleasure
Amarr victor!
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