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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  MINA Longstrike
 2Shitz 1Giggle
 
 14
 
 
      | Posted - 2013.11.04 08:12:00 -
          [61] - Quote 
 Either force them to fill equipment slots, or massively reduce pg/CPU/slots and give a hard role bonus of -x%to pg/CPU fitting costs of equipment. No more gallente logis running around with a duvolle, 3 complex dmg mods and ~900hp
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        |  Melchiah ARANeAE
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 202
 
 
      | Posted - 2013.11.04 08:16:00 -
          [62] - Quote 
 
 Cenex Langly wrote:lDocHollidayl wrote:No nerf, forcing suits into a role is anti MMO. One should be able to tank what they want and dps what they want and logi what they want...if though a heavy would make a bad logi let em try. Forcing suits into a role is anti mmo? Have you ever played an MMO? ANY MMO.... ? Just one.. please say you've at least played one. Heck, it doesn't matter which one you've played, they're all the same, and they all have SPECIFIC ROLES and fail at everything else.  Dust does have an incredibly lenient role system when compared to the likes of WOW. Pick a race and class at the beginning and that's all the character can do until level 90. But dust allows you to do whatever, whenever and no limit to your max skill level. And I prefer dusts way.
 
 'Insert witty signature here' | 
      
      
        |  Cosgar
 ParagonX
 
 7165
 
 
      | Posted - 2013.11.04 08:21:00 -
          [63] - Quote 
 
 MINA Longstrike wrote:Either force them to fill equipment slots, or massively reduce pg/CPU/slots and give a hard role bonus of -x%to pg/CPU fitting costs of equipment. No more gallente logis running around with a duvolle, 3 complex dmg mods and ~900hp Locus grenades can pretty much **** a GaLogi's day up. After 1.7 when we get the combat and rail rifle, it'll be that much easier.
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  Jebus McKing
 Molon Labe.
 RISE of LEGION
 
 151
 
 
      | Posted - 2013.11.04 10:09:00 -
          [64] - Quote 
 The one thing we really need to change is peoples understanding of what a Logi is.
 
 A Logi is not a weak medic class that should get roflstomped by any Assault player just because "lol Assault should be > rest".
 
 A Logi is a medium frame suit which sacrifices base HP, speed, and its sidearm slot (except Amarr) in order to be able to use more equipment. And that's it.
 
 If you are unable to utilise the advantages the Assault suit brings then that is entirely your problem.
 
 I do use my Logi to support my team. But when I'm not supporting I'm helping my team by dropping enemies. I'm effective at it, because I learned how to use my suit effectively.
 
 And when I'm using a Basic or Assault suit I make them to be way more effective at killing than my Logi ever could, because I learned to utilise its strengths and the weaknesses of other classes.
 
 Logis are good. Assaults are good. But true greatness comes from the player, not the suit.
 
 @JebusMcKing // Rifle stats comparison spreadsheet. ò_Ô | 
      
      
        |  Doc Noah
 Algintal Core
 Gallente Federation
 
 820
 
 
      | Posted - 2013.11.04 10:49:00 -
          [65] - Quote 
 CCP should just get it over with and combine assault with logistics. Remove 1 equipment slot and gain 1 sidearm, tweek CPU/PG so you cant fit proto everything like current logistics can, increase stamina/walk speed/run speed to be similar to assault, reduce dropsuit high/low to be similar to their assault counterpart so that they cant out tank a heavy.
 
 Heavies need an hp increase to make them more tanky. Scout needs a bit more CPU/PG, a speed/stamina increase, and their stealth elements need to be reworked.
 
 There, now that every assault is now a logi, you'll get more backup so I know a heavy cant complain about that and no one can complain about anyone taking another's role in the battlefield.
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        |  I-Shayz-I
 I-----I
 
 1230
 
 
      | Posted - 2013.11.04 11:00:00 -
          [66] - Quote 
 Limit the stacking of modules.
 
 More modules should mean more versatility, not more health, more damage potential, or whatever.
 
 i.e. you can only fit one of each type of module, or modules have a larger stacking penalty than they do now.
 
 I'm not saying you shouldn't have the option to stack modules, but if you do there should be a much larger downside if you use more than 1-2 (for instance, armor plates slowing you down a lot more, or shields having a longer delay/recharge)
 
 List of Most Important Threads I make logistics videos! (Insert future link here) | 
      
      
        |  Cosgar
 ParagonX
 
 7185
 
 
      | Posted - 2013.11.04 11:03:00 -
          [67] - Quote 
 
 I-Shayz-I wrote:Limit the stacking of modules.
 More modules should mean more versatility, not more health, more damage potential, or whatever.
 
 i.e. you can only fit one of each type of module, or modules have a larger stacking penalty than they do now.
 
 I'm not saying you shouldn't have the option to stack modules, but if you do there should be a much larger downside if you use more than 1-2 (for instance, armor plates slowing you down a lot more, or shields having a longer delay/recharge)
 Implement that for all classes too. Limiting one suit for previous misuse by other players only punishes the ones that don't. Not that anyone is really misusing suits now since Dust was supposed to be about having a sandbox experience and playing the way you want, heavy snipers, shotgun assaults and all that. When did everything go wrong?
 
 I tried to put a level into Amarr Commando once, but got a server notification saying "Why?" | 
      
      
        |  KGB Sleep
 Ikomari-Onu Enforcement
 Caldari State
 
 357
 
 
      | Posted - 2013.11.04 11:06:00 -
          [68] - Quote 
 no nerf to logi.
 
 instead buff assaults ttk and light weapon prof (all weapons) to further enunciate their role as a slayer / frontline class.
 
 
 
 
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        |  KalOfTheRathi
 Nec Tributis
 
 852
 
 
      | Posted - 2013.11.04 11:33:00 -
          [69] - Quote 
 
 Logi Bro wrote:Okay I will be honest. This is my honest reply to your suggestion, Logi Bro:Let's be honest here, the logistics suit needs SOME kind of nerf. -- snip even more BS --  
 I am sick to death of this game, SP grinding, CCP and these forums.
 
 Every time some CoD dork and their twins from BF* get beat on the Kill Board in WP by a Logi we get this entire cycle of crap repeated. OMG! Nerf the Logi!
 
 In the future try this: If you say, we are going to Nerf any Suit, Weapon, Module, Vehicle or Skill give me my damned money back. At the very least, give me the option of resetting my SP ... in game. Not forcing me to abandon the game for weeks because CCP couldn't be bothered to reset mine while others got theirs.
 
 The Beta isn't over. It is Dead. Just like Chromosome. What we have now is an empty shell of the great potential that was DUST514 BETA, twisted by its connection to EVE and that horrid Skill ranking (which is based on passive SP exclusively), stupid modules (Hey, it saved making new icons!) and a chainsaw to the game once a month. I would love to know where this is headed because I would bet real world cash that CCP has no stinking clue. Just keep hacking in the grass, snow and breaking the game.
 
 Logi Bro, stuff it. I never want to hear your name again.
  
 I honestly mean it, Logi Bro.
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        |  Hecarim Van Hohen
 Bullet Cluster
 Legacy Rising
 
 206
 
 
      | Posted - 2013.11.04 12:22:00 -
          [70] - Quote 
 Super original idea here: Buff assault suits
 
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        |  Beeeees
 KILL-EM-QUICK
 RISE of LEGION
 
 309
 
 
      | Posted - 2013.11.04 12:40:00 -
          [71] - Quote 
 I am not as opposed to the sidearm only thing as I was before (SCRP is a beast in the right hands), but I am still opposed.
 
 Make it 2 sidearm slots instead of one light, leave Amarr logi as it is and maybe I even agree.
 
 Problem is, with current TTK sidearm only is straight up suicide.
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        |  Shion Typhon
 Intara Direct Action
 Caldari State
 
 312
 
 
      | Posted - 2013.11.04 12:46:00 -
          [72] - Quote 
 
 Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
 I've already heard the following:
 
 -Only a sidearm weapon.
 
 -Reduced WPs for kills and greater WPs for support
 
 -Must fill all equipment slots to be a valid fitting.
 
 -50% reduced damage like the Logistics LAVs
 
 -Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
 
 I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
 
 
 
 All of these ideas are stupid and penalise the Logi player. It just needs to be so that it doesn't replace an assault as an assault That means one less high (or low) slot than the equivalent Assault suit for that race so it can't overstack shield/armour/dmg mods. Problem solved. Everything else can remain as is, heck they can even increase its speed if they want.
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        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 1014
 
 
      | Posted - 2013.11.04 12:48:00 -
          [73] - Quote 
 
 Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! /signed
 
 Stand strong my brothers and sisters!
 
 Praise St. Arzad and Pass the Nanohives.... | 
      
      
        |  Kosakai
 ZionTCD
 Public Disorder.
 
 4
 
 
      | Posted - 2013.11.04 12:59:00 -
          [74] - Quote 
 
 MINA Longstrike wrote:Either force them to fill equipment slots, or massively reduce pg/CPU/slots and give a hard role bonus of -x%to pg/CPU fitting costs of equipment. No more gallente logis running around with a duvolle, 3 complex dmg mods and ~900hp 
 
 how you made 900hp? ;)
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        |  George Moros
 Area 514
 
 149
 
 
      | Posted - 2013.11.04 13:26:00 -
          [75] - Quote 
 
 The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics).
 
 It's actually pretty simple to solve all this without damage/weapon nerfs, required filled equipment slots and whatnot - make the base HP, slot layouts and PG/CPU of logi dropsuits similar to assault / standard dropsuits (no extra slots and extra PG/CPU, but with similar base HP of assaults), and give them a fixed role bonus of, say, 50% PG/CPU cost reduction to all equipment.
 
 This way, you don't force a logi player to forfeit anything it currently has, but make him think twice if he wants to play other roles with logi dropsuit.
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        |  Beeeees
 KILL-EM-QUICK
 RISE of LEGION
 
 309
 
 
      | Posted - 2013.11.04 13:34:00 -
          [76] - Quote 
 
 George Moros wrote:The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics).
 
 It's actually pretty simple to solve all this without damage/weapon nerfs, required filled equipment slots and whatnot - make the base HP, slot layouts and PG/CPU of logi dropsuits similar to assault / standard dropsuits (no extra slots and extra PG/CPU, but with similar base HP of assaults), and give them a fixed role bonus of, say, 50% PG/CPU cost reduction to all equipment.
 
 This way, you don't force a logi player to forfeit anything it currently has, but make him think twice if he wants to play other roles with logi dropsuit.
 
 Or, you know, you just buff assault so its more viable in its role than logi.
 Nerfing anything will effectively bring down average TTK, and thats the last thing anyone ever needs.
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        |  RAMB0
 Condotta Rouvenor
 Gallente Federation
 
 0
 
 
      | Posted - 2013.11.04 13:42:00 -
          [77] - Quote 
 Instead of nerfing the logi, why not buff the assaults and heavies? That way EVERYONE win!
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        |  George Moros
 Area 514
 
 149
 
 
      | Posted - 2013.11.04 13:44:00 -
          [78] - Quote 
 
 Beeeees wrote:Or, you know, you just buff assault so its more viable in its role than logi.
 Nerfing anything will effectively bring down average TTK, and thats the last thing anyone ever needs.
 
 Too short average TTK is a global problem, not just between assaults and logis. If you want to adjust TTK, simply add more base HP to everything. I don't think that logis should have less survivability. Just less "exploitability".
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        |  John Demonsbane
 Unorganized Ninja Infantry Tactics
 League of Infamy
 
 311
 
 
      | Posted - 2013.11.04 13:53:00 -
          [79] - Quote 
 I've promoted the fill all equip slots option before. Sure, you could just fill all the slots with compact hives, but that's fine, why force someone to equip a proto rep tool and needle or something? That would be too prohibitive. Equipping even a couple compact hives would force a compromise somewhere else and make the assault suit more attractive to someone not interested in filling the class' intended role, which is not a dirty word per se, just something that should be defined broadly. I see the intended role as providing some strategic/material support for the team other than firepower alone. What I find elegant about the solution is that it is simple to understand and program, and would have a limited impact on anyone who isn't using the suit as 100% killer bee. (Even that would still be possible, but not as good as assault)
 
 That said, 2 thoughts:
 
 - The class doesn't need a nerf, the assault maybe needs a buff and that is the preferred solution IMO. The gallente assault bonus is pretty stupid, no news there.
 
 - The other ideas are terribad. I can see how a reduction to equipment CPU/PG use plus a reduction in the base stats might sound attractive but I see it as a more complicated way of accomplishing virtually the same thing as requiring the equip slots to be filled.
 
 Think about it:Do you trust CCP to do the maths? These are the people that completely broke the Amarr logi in the first place and started this whole river of tears with the blatantly obvious OPness of the Caldari.
 
 Templar'd for her pleasure Amarr victor! | 
      
      
        |  Chunky Munkey
 Amarr Templars
 Amarr Empire
 
 2004
 
 
      | Posted - 2013.11.04 14:14:00 -
          [80] - Quote 
 Logi suits don't need a nerf, other suits need a buff.
 
 All the suits currently dedicated to combat are underpowered.
 Aim-assist ruined the Minja.
 The assault specialisation bonus is shite.
 Lolmando.
 And the heavies don't have enough weapons.
 
 I'm supposed to put something here? | 
      
      
        |  Korvin Lomont
 United Pwnage Service
 RISE of LEGION
 
 208
 
 
      | Posted - 2013.11.04 14:17:00 -
          [81] - Quote 
 
 Jebus McKing wrote:The one thing we really need to change is peoples understanding of what a Logi is.
 A Logi is not a weak medic class that should get roflstomped by any Assault player just because "lol Assault should be > rest".
 
 A Logi is a medium frame suit which sacrifices base HP, speed, and its sidearm slot (except Amarr) in order to be able to use more equipment. And that's it.
 
 If you are unable to utilise the advantages the Assault suit brings then that is entirely your problem.
 
 I do use my Logi to support my team. But when I'm not supporting I'm helping my team by dropping enemies. I'm effective at it, because I learned how to use my suit effectively.
 
 And when I'm using a Basic or Assault suit I make them to be way more effective at killing than my Logi ever could, because I learned to utilise its strengths and the weaknesses of other classes.
 
 Logis are good. Assaults are good. But true greatness comes from the player, not the suit.
 
 I couldn't agree more.
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        |  Beeeees
 KILL-EM-QUICK
 RISE of LEGION
 
 309
 
 
      | Posted - 2013.11.04 14:56:00 -
          [82] - Quote 
 
 George Moros wrote:Beeeees wrote:Or, you know, you just buff assault so its more viable in its role than logi.
 Nerfing anything will effectively bring down average TTK, and thats the last thing anyone ever needs.
 Too short average TTK is a global problem, not just between assaults and logis. If you want to adjust TTK, simply add more base HP to everything. I don't think that logis should have less survivability. Just less "exploitability". 
 Too short TTK is an Assault Rifle problem. Exclusively.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 525
 
 
      | Posted - 2013.11.04 14:56:00 -
          [83] - Quote 
 Only change id make is to make logistics suits require all equipment slots to be filled
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        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 177
 
 
      | Posted - 2013.11.04 15:11:00 -
          [84] - Quote 
 
 Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no.
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        |  Heimdallr69
 Imperfect Bastards
 
 1156
 
 
      | Posted - 2013.11.04 15:13:00 -
          [85] - Quote 
 I say no nerf but assaults need to either have the same highs and lows as logis or 2 equipment slots
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 525
 
 
      | Posted - 2013.11.04 15:13:00 -
          [86] - Quote 
 
 Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain
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        |  Ryme Intrinseca
 Seraphim Auxiliaries
 
 177
 
 
      | Posted - 2013.11.04 15:15:00 -
          [87] - Quote 
 
 Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain  Because the gallente and minmatar have four equipment slots at proto.
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        |  Dexter307
 The Unholy Legion Of DarkStar
 DARKSTAR ARMY
 
 525
 
 
      | Posted - 2013.11.04 15:20:00 -
          [88] - Quote 
 
 Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain  Because the gallente and minmatar have four equipment slots at proto. Proto also has a ton of CPU and PG so it wouldn't be hard to at least fit basic equipment
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        |  Alaika Arbosa
 Matari Combat Research and Manufacture Inc.
 Interstellar Murder of Crows
 
 1016
 
 
      | Posted - 2013.11.04 15:23:00 -
          [89] - Quote 
 
 Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain  Because the gallente and minmatar have four equipment slots at proto. I have Logi mk.0 and I ALWAYS fill all of my equipment slots, only "slayer" logis would have a problem with this.
 
 IMHO, though, **** those scrubs.
 
 Praise St. Arzad and Pass the Nanohives.... | 
      
      
        |  RydogV
 Shadow Company HQ
 
 566
 
 
      | Posted - 2013.11.04 15:25:00 -
          [90] - Quote 
 
 Quote:If the logistics suit were to get a nerf, what would you prefer it be? 
 Answer: An Assault Dropsuit buff.
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