John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
311
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Posted - 2013.11.04 13:53:00 -
[1] - Quote
I've promoted the fill all equip slots option before. Sure, you could just fill all the slots with compact hives, but that's fine, why force someone to equip a proto rep tool and needle or something? That would be too prohibitive. Equipping even a couple compact hives would force a compromise somewhere else and make the assault suit more attractive to someone not interested in filling the class' intended role, which is not a dirty word per se, just something that should be defined broadly. I see the intended role as providing some strategic/material support for the team other than firepower alone. What I find elegant about the solution is that it is simple to understand and program, and would have a limited impact on anyone who isn't using the suit as 100% killer bee. (Even that would still be possible, but not as good as assault)
That said, 2 thoughts:
- The class doesn't need a nerf, the assault maybe needs a buff and that is the preferred solution IMO. The gallente assault bonus is pretty stupid, no news there.
- The other ideas are terribad. I can see how a reduction to equipment CPU/PG use plus a reduction in the base stats might sound attractive but I see it as a more complicated way of accomplishing virtually the same thing as requiring the equip slots to be filled.
Think about it:Do you trust CCP to do the maths? These are the people that completely broke the Amarr logi in the first place and started this whole river of tears with the blatantly obvious OPness of the Caldari.
Templar'd for her pleasure
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
313
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Posted - 2013.11.05 15:25:00 -
[2] - Quote
Logi Bro wrote:
SOMETHING needs to be changed, and as I clearly stated, I don't necessarily believe in any of the ones I listed, just the fact that something needs to change.
BTW, I only just now looked at this thread since I posted it, so to anyone reading this, I am not going to go through every single response and answer them one by one, just going to look at the first page or so.
Really? "I'm going to start a multipage thread asking for your opinions, but, well, I can't be bothered to actually read them, so...
Not that I'm anyone important, but I'm done with you, Logi Bro. That's too bad, b/c back at the end of beta when I decided to play logistics, your posts here were very helpful to me. If you think that there's an issue with the suits balance, fine, that's your opinion. I disagree with it, but whatever. But to just ignore and dismiss everyone else's opinion is bullish!t. Same for listing and de facto endorsing a bunch of crap "fixes" that do nothing besides gimp this class and placate the butthurt of people who can't deal with not being on top of the leaderboard if they got the most kills.
Personally, I think making equipment mandatory works well b/c I like the concept in general and don't see it as a nerf. Cosgar doesn't like the idea of going down the slippery slope, which makes sense, but I have just enough faith in CCP to assume that QQ alone is not enough to get something nerfed, they do actually look at data sometimes. At least I hope so...
Bottom line: The nerf cycle needs to stop! Other than maybe the AR, which is being addressed in 1.7, there is nothing out there like the old flaylock, TAR, or CalLogi that decidedly throws things out of whack right now. How about we take a suit designed for killing and make it the best at that, instead of making something else markedly worse at it. Give the gallente a bonus like the Caldaris but for armor. Or give it an inherent armor rep. Or give racial weapons bonus' like the amarr. Do any of those fncking things but stop messing with everything else!
A nerf only makes sense in the case of a single outlier. Example: nerfing the flaylock is easier than buffing 12 other weapons. Everyone seems to agree that Amarr is fine, so if you really think there's a problem, you either buff 3 suits or nerf 3 suits. There is no justification for a nerf in this case.
Templar'd for her pleasure
Amarr victor!
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
314
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Posted - 2013.11.05 15:41:00 -
[3] - Quote
Krom Ganesh wrote:Fox Gaden wrote:-Must fill all equipment slots to be a valid fitting.
It is a nerf to Logi that will not effect true logi at all. How could you get better than that? I don't like it. Logis shouldn't have to fill all their equipment slots just like how Assaults aren't required to fit damage mods in all their high slots or scouts have to fit biotics, range extenders, or dampeners in all their low slots. Of the proposed solutions, the one that seems the best to me is still reducing the Logi's overall cpu/pg but giving a sizeable reduction to support equipment fitting costs (while still keeping their +5 armor rep) such that a true Logi bro fitting high level equipment could have the same fittings as they do now. This way Logis could be amazing logi bros but still have the freedom to create non-logi bro fittings that aren't as good as the other suits in their intended roles (after the other suits get buffs to help them fulfill their role).
The problem with this is that the math, while not incredibly complex, can completely f@ck up the logi suits if done improperly. Remember, these are the people who thought that TWENTY SIX PG was enough for the Amarr logi suit in the beginning. I know I said they look at data in my other post, but I didn't say they always did the math right. If they got the math totally fine so we can still have fundamentally the same suits but more/better equipment because it's been incentivized, that's fine, but then again the nerf equipment/logi WP trolls will come out of their caves en masse once more, so the fight will continue...
Templar'd for her pleasure
Amarr victor!
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