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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1014
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Posted - 2013.11.04 12:48:00 -
[1] - Quote
Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! /signed
Stand strong my brothers and sisters!
Praise St. Arzad and Pass the Nanohives....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1016
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Posted - 2013.11.04 15:23:00 -
[2] - Quote
Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain Because the gallente and minmatar have four equipment slots at proto. I have Logi mk.0 and I ALWAYS fill all of my equipment slots, only "slayer" logis would have a problem with this.
IMHO, though, **** those scrubs.
Praise St. Arzad and Pass the Nanohives....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1017
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Posted - 2013.11.04 16:37:00 -
[3] - Quote
Ryme Intrinseca wrote: It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like).
Wrong again, I use 4 pieces of PRO equipment, PRO weapon, ADV grenades and a mixture of PRO/ADV utility high and lows.
Situational awareness > Dual overtanking
Praise St. Arzad and Pass the Nanohives....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1018
|
Posted - 2013.11.04 17:36:00 -
[4] - Quote
Ryme Intrinseca wrote:Alaika Arbosa wrote:Ryme Intrinseca wrote: It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like).
Wrong again, I use 4 pieces of PRO equipment, PRO weapon, ADV grenades and a mixture of PRO/ADV utility high and lows. Situational awareness > Dual overtanking What makes you think I was trying to guess your loadout? Anyway, it is obviously possible to fit pretty much any equipment if you don't tank heavily. I'm just saying that the mk.0 should be viable versus capable opposition (=core locus spam). Situational awareness+dual tanking>situational awareness+prayers. Ya know, why don't we petition CCP to remove all non-tank infantry mods, I mean, I must obviously be the only person NOT overtanking my dropsuits.
While we're at it, why not just remove everything but Medium Frames, ARs and tank mods so we can all play the game the way "it is meant to be played"
Seriously though, situational awareness AND overtanking are just redundant. If you're staying aware of things, you'll avoid/kill the reddots before your dualtank is necessary. If they're getting the drop on you, then your dualtank likely won't make a difference.
Praise St. Arzad and Pass the Nanohives....
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1022
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Posted - 2013.11.05 14:21:00 -
[5] - Quote
Cosgar wrote:Let me reiterate my point from the previous 49587340957 logi gate topics:
The original argument was that a logistics suit could leave their slots empty and get an extra tank with their additional CPU/PG. Though true, this only gimps the suit down to an extra tanky, slow, expensive assault suit that lacks a sidearm while ignoring the advantages equipment gives logistics suits. If you look back in earlier uprising topics and even pre-uprising, players warned CCP about the Caldari logistics because it was overpowering compared to other suits. That suit had ungodly amounts of CPU/PG, a racial bonus to shield extenders which added to shield > armor imbalance and a ridiculous module slot layout. (I still think it should be 5H/3L/4E, opposite of GaLogi) The suit was nerfed because all you would see were the top corps using CaLogi and TAC ARs. (which was stupid OP at the time too) The Amarr suit got a much needed buff to put it in line of its logi/assault hybrid design, and the other suits took a (arguably unnecessary) nerf to their shield recharge delay.
All we have is lingering butthurt from either misinformed players, players that don't understand the concept of incomparable game mechanics, tryhards that are upset over the tradeoffs between logistics and assault, or those just want yellow to = easy kill. Neither suit is better than the other, it just comes down to style of play. Assaults are faster, can use sidearms, have a (useless on some suits) shield recharge bonus, and better base stats. Logistics have the worst base stats out of all the medium frames, have base HP almost as low as scouts and no sidearm. (except for the Amarr, but doesn't have an offensive bonus compared to the assault) All this is traded for more equipment and module slots than assaults, which could be a weakness in itself since it makes the suit more equipment reliable and outright more expensive. I agree that some of the assaults bonuses are unattractive, but that's an assault problem, not a logistics problem.
Stop trying to drag down other game mechanics because you feel yours is lacking. I don't see scouts saying that other suits need to be nerfed because their suits are lacking, I don't see pilots complaining about other roles, and I sure as hell don't see heavies complaining either. If a commando requested for other suits to be nerfed, he'd probably be laughed off the forums. If a plasma cannoneer wanted every other weapon nerfed because their weapon was under performing, same result. There's been countless topics- even by you, Logi Bro, requesting for assaults to be buffed, but the logi witch hunt continues. What makes it worse is that we even have dedicated logibros trying to negotiate terms. This won't just end with one nerf, the witch hunt will continue and it will continue. If we get nerfed to sidearms, you'll start seeing people crying about sidearms being OP, (surprised the SMG has avoided the nerf bat this long, but that's a topic within itself) they'll want to reduce points for logis getting the occasional kill, when they're trying to protect their squad, they won't rest until our walking animation is us crawling backwards with our lubed yellow, target painted asses are pointed up in the air for the assaults to take what's theirs.
All this nerf everything mentality needs to stop. We need more diversity on the battlefield, not less. This game needs to be more team based, every class should have its usefulness on the field, whether it's a vehicle giving their team a needed advantage, a flanking scout that can run distraction, heavies that can push back or even annihilate anyone dumb enough to go toe-to-toe with them- with a gun that ****ing works!!! Stop the nerfing, stop listening to people upset over losing the occasional 1 v 1 duel in a team based game, STOP KILLING THIS GAME!!!
I ask you nicely, not just as a Minmatar, not just as a Logibro, but a fellow player. Stop the madness. Preach on my Minmatar Logi brother!!!!
Praise St. Arzad and Pass the Nanohives....
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