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Logi Bro
Greatness Achieved Through Training EoN.
2306
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Posted - 2013.11.04 02:39:00 -
[1] - Quote
Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
Been Logistics since before it was cool.
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DeadlyAztec11
Gallente Federation
2360
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Posted - 2013.11.04 02:44:00 -
[2] - Quote
Only Sidearm,
I already use an SMG and flux grenades. AKA my pattented "Flux and spray" method. If you are a real Logi, You won't find yourself in open combat anyways.
"It's because of people like you that I became this. And you'll never give me a reason to become someone else."
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Makuta Miserix
Better Hide R Die
175
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Posted - 2013.11.04 02:44:00 -
[3] - Quote
Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
These both look good to me.
If anything, the fact that some people seriously consider restricting Logi's too sidearms is saddening.
PS Vita Neocom. When?...
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Chit Hoppened
Venomous Rat Regeneration Vendors
123
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Posted - 2013.11.04 02:46:00 -
[4] - Quote
If anything, the WP one. The only weapon I currently have skilled is the Plasma Cannon. ******* me out of my only weapon would totally suck dicks. Also, the reason I chose my GalLogi suit was because of the equipment fitting reduction. Using a weapon that takes so much CPU, I needed a way to still be able to accommodate all my equipment.
Bringing Heavy Metal to New Eden.
Cannon Fever Representative
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Garth Mandra
The Southern Legion The Umbra Combine
186
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Posted - 2013.11.04 02:57:00 -
[5] - Quote
Less high and low slots along with an appropriate fitting reduction.
Also fix the bonuses on all the suits. |
Cosgar
ParagonX
7126
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Posted - 2013.11.04 02:57:00 -
[6] - Quote
Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch!
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Godin Thekiller
Hellstorm Inc League of Infamy
1401
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Posted - 2013.11.04 03:01:00 -
[7] - Quote
I'll take the weapon reduction, but lower it to 20%
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
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Fizzer94
L.O.T.I.S. Public Disorder.
745
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Posted - 2013.11.04 03:02:00 -
[8] - Quote
Filled equipment slots requirement. Because it wouldn't be a nerf to real logis.
An assault/light frame/heavy buff would be better though.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
263
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Posted - 2013.11.04 03:02:00 -
[9] - Quote
Nerf is a very bad word. I dont want my worst enemy to be nerfed thats how bad i think it is. |
Sgt Kirk
SyNergy Gaming EoN.
2568
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Posted - 2013.11.04 03:04:00 -
[10] - Quote
There needs to be a penalty for racial suits to tank outside of their specialization.
Put this in and then lets see what happens to the dual tankers.
(Minmatar can and should be able to use both efficiently)
The newer the berry the dumber the juice.
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Alpha 443-6732
202
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Posted - 2013.11.04 03:05:00 -
[11] - Quote
Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
Sidearm only, but a buff to repair tools or some other piece of equipment as a compromise. Sidearms are powerful already, just not quite as powerful or reliable as light weapons.
AV =/= Completely dominate and render vehicles useless. AV = Counterpart of vehicles that combats vehicles.
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Roofer Madness
A.N.O.N.Y.M.O.U.S.
466
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Posted - 2013.11.04 03:05:00 -
[12] - Quote
Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch!
I'm with Cosgar. i don't understand why you fools think limiting the logi role is some how going to make the other roles more appealing. Fix the broken ****. Don't break more ****.
The Dust 514 AFK song
Plasma Cannon FTW
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Paran Tadec
Ancient Exiles
1564
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Posted - 2013.11.04 03:05:00 -
[13] - Quote
Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
these are all awful ideas except the filling all equipment slots
Bittervet Proficiency V
thanks logibro!
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Fizzer94
L.O.T.I.S. Public Disorder.
745
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Posted - 2013.11.04 03:08:00 -
[14] - Quote
Sgt Kirk wrote:There needs to be a penalty for racial suits to tank outside of their specialization.
Put this in and then lets see what happens to the dual tankers.
(Minmatar can and should be able to use both efficiently) Actually Minmatar are speed tankers. So they should get a penalty to both plates and extenders, but a bonus to kincats and rechargers/energizers.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Goric Rumis
Dead Six Initiative Lokun Listamenn
246
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Posted - 2013.11.04 03:12:00 -
[15] - Quote
What bothers me about the logi suit is that it has more slots and equipment than any other suit, along with CPU and PG to fit all those slots, with its only drawback being a sidearm. The philosophy of the logi suit needs to be:
(1) More customizable than all other suits--in which case its unfitted attributes should be substantially weaker than the basic and assault suits to account for more module slots.
(2) More equipment-focused than other suits--in which case they should have no more module slots than the equivalent level assault suit.
In either case, they're not really overpowered, so "nerf" isn't appropriate. More like "adjusting" or "re-thinking." |
SponkSponkSponk
The Southern Legion The Umbra Combine
466
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Posted - 2013.11.04 03:14:00 -
[16] - Quote
Sgt Kirk wrote:There needs to be a penalty for racial suits to tank outside of their specialization.
That can be done via tanking modules themselves, rather than via suits.
"Pulvis et umbra sumus. (We are but dust and shadow.)"
GÇò Horace, The Odes of Horace
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Sgt Kirk
SyNergy Gaming EoN.
2568
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Posted - 2013.11.04 03:15:00 -
[17] - Quote
Fizzer94 wrote:Sgt Kirk wrote:There needs to be a penalty for racial suits to tank outside of their specialization.
Put this in and then lets see what happens to the dual tankers.
(Minmatar can and should be able to use both efficiently) Actually Minmatar are speed tankers. So they should get a penalty to both plates and extenders, but a bonus to kincats and rechargers/energizers. In Dust, the Amarr are the dual tankers (as much as they should be damage/armor tankers) Silly me, thinking that there should be consistency between EVE and DUST as far as tactical ideology goes.
In EVE Minmatar can be either (some ships more than others) and Amarr are full out Armor HP.
But in DUST it's the other way around.
I really need to consult CCP about this but it's probably due to their typical lolLogic.
The newer the berry the dumber the juice.
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Sgt Kirk
SyNergy Gaming EoN.
2568
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Posted - 2013.11.04 03:17:00 -
[18] - Quote
SponkSponkSponk wrote:Sgt Kirk wrote:There needs to be a penalty for racial suits to tank outside of their specialization. That can be done via tanking modules themselves, rather than via suits. either way would be fine, doesn't matter as long as armor tanks get rewarded for going armor and shield tanks get rewarded for going shields and dual tanks get a taste of both worlds I'm fine.
The newer the berry the dumber the juice.
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Cosgar
ParagonX
7133
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Posted - 2013.11.04 03:21:00 -
[19] - Quote
Goric Rumis wrote:What bothers me about the logi suit is that it has more slots and equipment than any other suit, along with CPU and PG to fit all those slots, with its only drawback being a sidearm. The philosophy of the logi suit needs to be:
(1) More customizable than all other suits--in which case its unfitted attributes should be substantially weaker than the basic and assault suits to account for more module slots.
(2) More equipment-focused than other suits--in which case they should have no more module slots than the equivalent level assault suit.
In either case, they're not really overpowered, so "nerf" isn't appropriate. More like "adjusting" or "re-thinking." It was the CaLogi that was overpowered. When this whole logi gate thing started, it was nothing but CaLogis with TAC ARs. When CCP nerfed the logi suits, it was the CaLogi that took the brunt of it. People are just carrying this torch against logistics just to do it now.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Krom Ganesh
Holdfast Syndicate Amarr Empire
546
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Posted - 2013.11.04 03:21:00 -
[20] - Quote
Should the logis be nerfed yet? As you said, they are too good at the moment, but I don't think you should start figuring out what nerf logis need until two things happen:
* Increasing the Time-To-Kill because a low TTK makes balancing things a serious pain and reduces the fun of the game * Buff assaults. Currently the Assault class kills things just as fast as any other suit. That feels wrong to me. They should have an increased ability to attack (with some setbacks in other areas compared to other mediums like their total eHP) to define themselves as Assaults.
After those two things happen and the dust settles, then I feel it will be time to see what modifications you logis need. |
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2236
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Posted - 2013.11.04 03:22:00 -
[21] - Quote
Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
-Must fill all equipment slots to be a valid fitting.
Or
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
u+Élop s-¦ -Äll+Én-ç+ö+É
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Tectonic Fusion
458
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Posted - 2013.11.04 03:25:00 -
[22] - Quote
The only one that is needed is the Armor tankers still need a build in enhanced armor repper, and for the bonus, it needs a CPU/PG reduction. That is ALL. The Caldari Logistics can have an armor repair rate of ZERO.
Solo Player
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
201
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Posted - 2013.11.04 03:33:00 -
[23] - Quote
The +1 hp/s bonus doesn't really make much sense to me. I'd change it to 5% reduction to equipment CPU/PG usage any day. I'd also change the racial bonuses to better suit the role they're designed for. I also don't like the idea of giving racial bonuses for one piece of equipment. That really limits gameplay in a bad way.
Only having a sidearm?
Having equipment slots filled sounds good to me. Maybe not all of them though. Having to fit 4 pieces of equipment on a min logi would leave no room for anything else. I'd make it so you have to have 2 filled, except for the standard Amarr and Cal logis. They could just need to fill one as they only have 2 equipment slots.
I'm not a great fan of changing who gets what WPs. Changing anything like this could leave a WP farming loophole open that CCP are bound to not notice.
I'm not totally against reduced damage, but -50% would be FAR too much. I'd say 10% tops. Also exclude or reduce this for Amarr logis as they are combat logis.
'Insert witty signature here'
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Cosgar
ParagonX
7136
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Posted - 2013.11.04 03:35:00 -
[24] - Quote
If you think this community will stop at one nerf, you're all fools!
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Hunter Junko
Sebiestor Field Sappers Minmatar Republic
209
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Posted - 2013.11.04 03:38:00 -
[25] - Quote
no one touch my Minmatar Suits, they dont need more weighted Duct tape >:[ |
OZAROW
WarRavens League of Infamy
1033
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Posted - 2013.11.04 03:48:00 -
[26] - Quote
Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! DAMN RIGHT! I use a SHOTGUN cuz the scouts been sh!t for months! Every damn weapon I have has hit detection problems, you wanna fix the logi then decrease damage mod CPU pg costs on a assault, the damn thing works as intended, your not gonna solve problems by needing sh!t!
For ex: Nerf the faylock fine, 3 complex damage mods, pro 5 Take logi light weapon, fine 3complex damage is smg proficiency 5, then it's gonna be nerf smg! Fill equip slots, fine some dudes gonna use 4 compact nano hives.
You guys are fukin stupid, someone will always come up wit a new way, you wanna wreck the damn game when logi been the best suit ALWAYS, an you just realized? Sick of this$hit |
Grease Spillett
Ancient Exiles
9
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Posted - 2013.11.04 03:50:00 -
[27] - Quote
Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
I'd buff them |
Defy Gravity
Amarr Templars Amarr Empire
130
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Posted - 2013.11.04 03:50:00 -
[28] - Quote
Roofer Madness wrote:Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! I'm with Cosgar. i don't understand why you fools think limiting the logi role is some how going to make the other roles more appealing. Fix the broken ****. Don't break more ****. Because 80% Of people that use logi's use them as an assault. Not the intended role. I have a proto logi myself & I think limiting the WP for kills @ more for support would be better. And I like the idea of limitation to a side arm.... Its makes sense because you ARE support, not an ASSAULT. Okay Logi babies? grow up and play your role. Im always constantly playing with/against logis from high standing corps and ive noticed that they all use caldari logis as assaults and not LOGIS.....
( Lol MHPD, Lol EoN, Lol AE, Lol Sver, Lol Nyan )
GÇ£War is peace.
Freedom is slavery.
Ignorance is strength.GÇ¥
GÇò George Orwell
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OZAROW
WarRavens League of Infamy
1033
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Posted - 2013.11.04 03:52:00 -
[29] - Quote
Melchiah ARANeAE wrote:The +1 hp/s bonus doesn't really make much sense to me. I'd change it to 5% reduction to equipment CPU/PG usage any day. I'd also change the racial bonuses to better suit the role they're designed for. I also don't like the idea of giving racial bonuses for one piece of equipment. That really limits gameplay in a bad way. Only having a sidearm?Having equipment slots filled sounds good to me. Maybe not all of them though. Having to fit 4 pieces of equipment on a min logi would leave no room for anything else. I'd make it so you have to have 2 filled, except for the standard Amarr and Cal logis. They could just need to fill one as they only have 2 equipment slots. I'm not a great fan of changing who gets what WPs. Changing anything like this could leave a WP farming loophole open that CCP are bound to not notice. I'm not totally against reduced damage, but -50% would be FAR too much. I'd say 10% tops. Also exclude or reduce this for Amarr logis as they are combat logis. How does it not make sense? Who reps logi bro? When all his hives are gone an he's rep tooling you who reps him? God you guys are idiots! |
OZAROW
WarRavens League of Infamy
1033
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Posted - 2013.11.04 03:58:00 -
[30] - Quote
Defy Gravity wrote:Roofer Madness wrote:Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! I'm with Cosgar. i don't understand why you fools think limiting the logi role is some how going to make the other roles more appealing. Fix the broken ****. Don't break more ****. Because 80% Of people that use logi's use them as an assault. Not the intended role. I have a proto logi myself & I think limiting the WP for kills @ more for support would be better. And I like the idea of limitation to a side arm.... Its makes sense because you ARE support, not an ASSAULT. Okay Logi babies? grow up and play your role. Im always constantly playing with/against logis from high standing corps and ive noticed that they all use caldari logis as assaults and not LOGIS..... ( Lol MHPD, Lol EoN, Lol AE, Lol Sver, Lol Nyan ) So logi can't use shotgun? Can't use mass driver? Can go to depot an get swarm launcher cuz stupid assault teammates never skilled one? Think about what your asking for! Remove AR is what you want , let's be honest, what you gonna do when logis start spamming core nades , an remotes an faylocks with 4 damage mods , need that too? Think ! |
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