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CLONE117
Crux Special Tasks Group Gallente Federation
449
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Posted - 2013.11.04 19:31:00 -
[121] - Quote
i see a fully fitted logi suit at proto level can easily get more hp than a fully fitted assault suit of the same tier.
why dont we change that around?
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Thor Odinson42
Molon Labe. RISE of LEGION
1833
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Posted - 2013.11.04 19:35:00 -
[122] - Quote
**** me, buff the other suits |
Atiim
Living Like Larry Schwag
597
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Posted - 2013.11.04 19:43:00 -
[123] - Quote
CCP Logibro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
Fixed
Revive
Repair
Resupply & Team Spawn (It's what I do)
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OZAROW
WarRavens League of Infamy
1054
|
Posted - 2013.11.04 21:38:00 -
[124] - Quote
Heimdallr69 wrote:Zahle Undt wrote:What is people's obsession with trying to force everyone into their idea of what a logi suit should be. I'm a logibro, I'm carrying full equipment slots, but if someone wants to go about things the ass backwards way and turn a logi into an assault suit, fine, it doesn't affect me. If a heavy wants to strap on a sniper rifle or scouts a MD, whatever, that is the point of the suit design to leave room for flexibility.
BTW the limiting logis to sidearms only is the dumbest idea if only because CCP will either have to do respecs or hemmorrage logi players Assaults don't have flexibility. ..your argument is invalid.....assaults have to be slayers they only get 1 equipment where as logis can be logis or slayers with 3 equipment slots and more hp...give assaults more hp or give them their second equipment back You can have your 2nd equip the same time scouts get theirs back. What people are too stupid to realize is theirs this thing on the map called a supply depot. This is a place where you can change your load outs, you can drop all your support gear an go back to this place an pick a stronger fit.
The other thing dust dummies forget is everyone has different skills, maxed skills allow stronger fits, also logi is more domination an skirmish orientated, if your playing ambush expect a logi to bustyoAss! Because ambush is straight killing, guys like nyain San only ever play ambush, hence the logi stomp. If your not dying an Carry a hive an a uplink each you can still tank hard, it's a ambush fit.
Everyone in this game that is complaining about this is a grass is greener envious person because if you were a team player you woulda picked logistics in the first place!
An because squads of these are whooping ace it's got you but hurt. Really what is logistics anyway? It's a equipment unit, how do you define it's role? Needs to stay stuck to your ass with a tool? Can't beat you with wp? Rep hives a scanner an links aren't enough for you? I think losing on the score board is your problem.
ASSAULTS ARE SO SELF CENTERED THEY DON'T THINK EVEN SCOUTS SHOULD KILL!
Get over yourselves, want extra damage added to your suit, 3 ten % damage mods an 15% damage for weapon proficiency, plus core nades an nano hives, PATHETIC ! |
OZAROW
WarRavens League of Infamy
1054
|
Posted - 2013.11.04 21:43:00 -
[125] - Quote
CLONE117 wrote:i see a fully fitted logi suit at proto level can easily get more hp than a fully fitted assault suit of the same tier.
why dont we change that around?
Cuz if your too stupid to do math before you pick a suit we shouldn't suffer for others lack of a inteligent mind. Also many logis have other class suits, BE A MAN AN SAVE SP! |
George Moros
Area 514
153
|
Posted - 2013.11.04 21:53:00 -
[126] - Quote
Cosgar wrote:The witch hunt continues... you people make me sick. Worst of all are the logibros trying to negotiate. They won't stop at one nerf, they never do. They won't be satisfied until we're as useless and paper thin as scouts. Assaults need some attention? Nerf logis! Such a great idea! By that logic, scouts should be complaining that the larger frames need a nerf.
This isn't about killer bees anymore- the CaLogis has been neutered. This is butthurt assaults that want their suit to do it all and nothing else. Don't fool yourselves, they won't rest until we're as useless as Chromosome again, mark my words.
I'm sorry mate, but this simply isn't true. I'm not some butthurt assault slayer whining about logis being too good at everything. I play either as a sniper (with logi dropsuit - go figure out why), or a heavy.
I'm not advocating logis should be nerfed, and especially not rendered useless. Logis should be good at, well, logistics. Frankly, if you ask me, I would take away the equipment slot from assaults, to make logis even more important on the battlefield than they are now!
However, although they should be able to handle themselves in firefights, they can't rival assaults in that department. Not even close. |
Assert Dominance
Ahrendee Mercenaries EoN.
423
|
Posted - 2013.11.04 22:05:00 -
[127] - Quote
Gallente and caldari logi are the only ones that really have a problem. The amount of health they can have is what makes logis more assault. Most assaults dont use a sidearm anyway, so that point fails. No logi should have more than 3 highs and 3 lows, but maintain the same fitting optimization to utilize their equipment slots like they're supposed to.
This game needs respecs every month. uMad
buttsmex
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Zahle Undt
Bullet Cluster Legacy Rising
401
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Posted - 2013.11.04 22:20:00 -
[128] - Quote
Heimdallr69 wrote:Zahle Undt wrote:What is people's obsession with trying to force everyone into their idea of what a logi suit should be. I'm a logibro, I'm carrying full equipment slots, but if someone wants to go about things the ass backwards way and turn a logi into an assault suit, fine, it doesn't affect me. If a heavy wants to strap on a sniper rifle or scouts a MD, whatever, that is the point of the suit design to leave room for flexibility.
BTW the limiting logis to sidearms only is the dumbest idea if only because CCP will either have to do respecs or hemmorrage logi players Assaults don't have flexibility. ..your argument is invalid.....assaults have to be slayers they only get 1 equipment where as logis can be logis or slayers with 3 equipment slots and more hp...give assaults more hp or give them their second equipment back
Then play logi. Buffng the HP a little would be fair, but anymore than a little would be ridiculous as assaults already get bonuses to shield regeneration, speed. and stamina and if you don't think those benefits mean anything, then by all means go slayer logi.
You are also discounting the variety of slayer types that assault suits are able to accomplish due to the often discounted and underrated sidearm. Perhaps you've noticed how beastly the Laser/SMG assaults are or shotgun/scrambler pistol or ScR/Flaylock etc... Assaults can manage combat versatility better than any logi except perhaps the Amarr logi which has always been intended as the more assault/logi hybrid.
Assault players who are whiney about not being logis need to STFU and be a logi then. Yes logis are more versatile than assault but assault suits are better for killing. If you honestly think logi suits are better for slaying than assault suits you are probably worse than me at this game which is awfully bad.
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Xyl5
Raging Pack of Homosapiens
15
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Posted - 2013.11.04 22:30:00 -
[129] - Quote
I use both Assault and Logistics and I use them a little bit different from each other. I use Assault if my team is pushing and I use Logistics if my team is getting pushed.
But I find myself using Assault more than the Logistics. Simply because it is faster and the secondary weapon is a must since I am almost always in the middle of the killzone. I can't stress enough the importance of a secondary weapon in a gunfight, especially if it is against a Proto tank suit.
And for those who says a Logistic suit should run a certain way are a bunch of uneducated sacks of skin. We are not a designated "Medic." Everyone can be a Medic. I, for one, do not like a Medic Role. Simply because I'd rather not waste my time trying to revive and and repping someone when I know I can do better by just killing the enemy than healing a teammate.
I run my Logistics as a defender/re-locator. I use nanohives, explosives, and uplinks. IF securing a location to be a spawn point for teammates, especially if there's no other spawn locations, not being a Logistic then you are one brainless talking piece of meat.
It's like if Logistics is not running as it's "supposed" to be to other people's eyes then he should be punished. But if a complaining assault runs around playing as a medic then he should be awarded. What a load of bullcrap. I will now start calling this "Nerfind Brigade" in Dust forums, Feminists. Because they act like one.
Each person has access to their own skill tree and they level it up according to their playstyle, not yours. So stop being a prick and leave other people's decisions.
And another note for you knuckleheads, I don't use tanks. I use damage mods and rechargers because tanks are overrated. |
Atiim
Living Like Larry Schwag
605
|
Posted - 2013.11.04 22:33:00 -
[130] - Quote
KING CHECKMATE wrote: -Must fill all equipment slots to be a valid fitting.
Or
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
You do realize that without the +1 armor repair per second bonus we would need to rely on other logis right?
I do slightly agree with the part in bold, but on the other hand, we should be able to do what we want with our suits as well.
Revive
Repair
Resupply & Team Spawn (It's what I do)
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low genius
The Sound Of Freedom Renegade Alliance
819
|
Posted - 2013.11.04 22:42:00 -
[131] - Quote
make the armour repair amount a bonus to an armour rep module so that without the mod you get no bonus.
bring the high-slot availability in line across assault and logi variants so that a logi suit can't put out more dps than an assault. |
Luk Manag
of Terror TRE GAFFEL
146
|
Posted - 2013.11.04 22:53:00 -
[132] - Quote
KalOfTheRathi wrote:Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. -- snip even more BS -- Okay I will be honest. This is my honest reply to your suggestion, Logi Bro: I am sick to death of this game, SP grinding, CCP and these forums. Every time some CoD dork and their twins from BF* get beat on the Kill Board in WP by a Logi we get this entire cycle of crap repeated. OMG! Nerf the Logi! In the future try this: If you say, we are going to Nerf any Suit, Weapon, Module, Vehicle or Skill give me my damned money back. At the very least, give me the option of resetting my SP ... in game. Not forcing me to abandon the game for weeks because CCP couldn't be bothered to reset mine while others got theirs. The Beta isn't over. It is Dead. Just like Chromosome. What we have now is an empty shell of the great potential that was DUST514 BETA, twisted by its connection to EVE and that horrid Skill ranking (which is based on passive SP exclusively), stupid modules (Hey, it saved making new icons!) and a chainsaw to the game once a month. I would love to know where this is headed because I would bet real world cash that CCP has no stinking clue. Just keep hacking in the grass, snow and breaking the game. Logi Bro, stuff it. I never want to hear your name again. I honestly mean it, Logi Bro.
-Wow. Rough day Kal? I agree with you, nerfing anything at this point seems counterproductive. The lower turn and strafe speeds of the logis already define it in its role, and it really hurts my gun game when I switch from assault to logi. The logi is pre-nerfed and there's no reason to gimp it further. |
Sladen Faust
G.R.A.V.E
22
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Posted - 2013.11.04 22:55:00 -
[133] - Quote
Cosgar wrote:Defy Gravity wrote:Roofer Madness wrote:Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! I'm with Cosgar. i don't understand why you fools think limiting the logi role is some how going to make the other roles more appealing. Fix the broken ****. Don't break more ****. Because 80% Of people that use logi's use them as an assault. Not the intended role. I have a proto logi myself & I think limiting the WP for kills @ more for support would be better. And I like the idea of limitation to a side arm.... Its makes sense because you ARE support, not an ASSAULT. Okay Logi babies? grow up and play your role. Im always constantly playing with/against logis from high standing corps and ive noticed that they all use caldari logis as assaults and not LOGIS..... ( Lol MHPD, Lol EoN, Lol AE, Lol Sver, Lol Nyan ) They use CaLogis because that suit was super OP in early uprising. The slot layout is still questionable at best (should be 5H/3L/4E, opposite of GaLogi) but was re-balanced while all logis took a recharge delay nerf. The logisault issue has been fixed, but misinformed players butthurt over dying to a yellow suit carry a torch. They hate us for getting more WP, they hate us for being able to carry more equipment, they hate us for getting kills when they think yellow = easy kill. Stop looking for free kills in an FPS with these per-concieved notions that a logistics class should be tethered to a heavy or a squad's personal pack mule. There's no Geneva Convention in New Eden. Grow a pair and stop crying.
Completely agree. The one thing people forget is that we play this game to play how we want. Not how the general public wants us to. A game in which you can skill what you want because you want to is the main reason this game caught peoples attention in the first place. |
Fizzer94
L.O.T.I.S. Public Disorder.
758
|
Posted - 2013.11.04 23:13:00 -
[134] - Quote
Deacon Obvious wrote:RydogV wrote:Quote:If the logistics suit were to get a nerf, what would you prefer it be? Answer: An Assault Dropsuit buff. For real, this whole issue could be solved by changes to the suit bonuses like: Assault : +30% Damage Modifier Module Efficacy Logistics: -40% Damage Modifier Module Efficacy I run Gallente Logi exclusively, and as a support oriented player, I've never seriously considered Damage Modifiers for my high slots. Killing is a distinct secondary, but if you practice you can be very effective with no Damage Mods and a Toxin BP rifle. I'm hoping to see a more detailed bonus system coming to suits soon. There's a lot of shaping of suits and roles that can be done by changing fitting costs or module efficacy on a per suit basis. If the Assault suits get a buff, why do the logis need a nerf? I am getting more an more convinced that logis are not OP at all. It seems to me that some people just think that an Assault suit should beat a Logi 10/10 times just because of names of the suit, and when said people get killed by a Logi, they go to the forums and cry 'OP'. Seriously, nerf Logi threads pop up like every week as if they are on a timer. Its ****ing ridiculous.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Flix Keptick
Red Star. EoN.
1146
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Posted - 2013.11.04 23:17:00 -
[135] - Quote
Reduced damage output, that way it's not a slaying suit but it can surely defend itself.
"Please don't"
GÿåForum warrior lvl.1Gÿå
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Fire of Prometheus
DUST University Ivy League
1416
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Posted - 2013.11.04 23:20:00 -
[136] - Quote
How about we see if we can buff the assault before we nerf the entire logi class because only one variant is slightly OP at the proto tier *cough callogi cough cough*
_(* *)> 194th
<( . )> <--it's a penguin
~'''~'''~
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Quil Evrything
DUST University Ivy League
343
|
Posted - 2013.11.04 23:32:00 -
[137] - Quote
Fire of Prometheus wrote:How about we see if we can buff the assault before we nerf the entire logi class because only one variant is slightly OP at the proto tier *cough callogi cough cough*
No, they are ALL OP at proto. Some are slightly OP, some are extremely OP. As mutliple people have now pointed out, there is no sane reason for logis to have MORE SLOTS than a regular assault.
Proto assaults, have 6 or 7 slots. Proto logis, have 8, or 9 ??? That is insane. At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done. |
Fizzer94
L.O.T.I.S. Public Disorder.
759
|
Posted - 2013.11.04 23:44:00 -
[138] - Quote
Quil Evrything wrote:Fire of Prometheus wrote:How about we see if we can buff the assault before we nerf the entire logi class because only one variant is slightly OP at the proto tier *cough callogi cough cough* No, (1) they are ALL OP at proto. Some are slightly OP, some are extremely OP. As mutliple people have now pointed out, there is no sane reason for logis to have MORE SLOTS than a regular assault. (2)Proto assaults, have 6 or 7 slots. Proto logis, have 8, or 9 ???That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots. Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done. 1. Amarr Assault is much better at killing than the Amarr Logi. Amarr Logi is better at surviving than Amarr Assault. They are well balanced to eachother.
2. Amarr Logi has 7 module slots at Proto level.
4. Logis get more slots because their base stats are lower than Assault suit stats.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Heimdallr69
Imperfect Bastards
1161
|
Posted - 2013.11.04 23:57:00 -
[139] - Quote
If you think i suck then you should probably get your ego checked cuz its way to big...I'm about making balance where as none of you have played against an Imp in a logi suit otherwise ud understand...hell a lot of top slayers still run cal logi wonder why? |
ADAM-OF-EVE
Svartur Bjorn
476
|
Posted - 2013.11.05 00:13:00 -
[140] - Quote
the only reasonable suggestion you offer was the must use all equipment.
side arm leaves you at a serious disadvantage to all mid/long range weapons which are going to melt you in seconds at any range.
reduced wp for kills punishes you for actually killing anyone which at the end of the day is what the game is all about. i think that's counter productive even when balanced with getting more for support. how do you rate support. for me support is anything that aids other players even assists. helping someone you are repairing kill an enemy when they are only taking little or no damage just makes sense. guardian points are not always an option
50% reduction to damage... might aswell just give all logis sticks to fight with. a damage reduction would leave logis at a severe disadvantage in every situation. its hard enough for real logis to stay alive as it is.
the pg/cpu would be nice however the downside to that allows already assault logis the ability to fit their equipment easier... full tank, proto suit with all proto weapons can fit his equipment easier but with this it might make their miss use more miss usable.
for me the only reasonable option is the must fit all equipment slots. better still all logi suits would be better off coming with pre fit logi role specific militia equipment attached like on beginner fits. needle, repair tool,nano hive if 3 slots and the 4th would be empty if 4 slots. this way you can override them with better gear or leave them for better tank damage fitting. either way it would take up pg/cpu as standard without nerfing their role for already logi bro's
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Quil Evrything
DUST University Ivy League
343
|
Posted - 2013.11.05 00:22:00 -
[141] - Quote
Fizzer94 wrote:Quil Evrything wrote: That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done.
... 4. Logis get more slots because their base stats are lower than Assault suit stats.
And they have less base stats, Because they're supposed to be less powerful than assault suits.
The original game designer made a foolish assumption that if they made a suit with 2 eq slots, people would use them. If they used them, then they wouldnt have the power to super-tank with free slots. But suit abusers dont use the slots.
"So force people to use the slots!!"
No, that's lame. you shouldnt force people to do stuff like that, any more than you should force people to use the grenade slot in other suits. Besides, its really nice to give people the freedom to spec into only ONE proto suit, and be able to use it for logi type stuff, OR frontline assault type stuff. Just dont make its frontline capabilities better than the supposed frontline suits.
There are only two remaining, reasonable ways to do that: 1. reduce power (not appropropriate, due to EQ demands) or 2. reduce slots. Which is totally appropriate, since its effect is to directly remove the capability for abuse.
There has been no rational argument along the lines of "dont reduce slots, because..." There has been only "(do this other thing instead)"
That would be because there IS NO rational argument to support keeping that number of slots on a logi. That number of slots does not in any way match up with the supposed goal of making an equipment-deploying suit.
The goal here is to take away the super-tank-ness of logistics suits, that comes from stacking shields plus armor slots in the abnormally high slot count logis. So take away the excessive slots. |
Fizzer94
L.O.T.I.S. Public Disorder.
761
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Posted - 2013.11.05 00:39:00 -
[142] - Quote
Quil Evrything wrote:Fizzer94 wrote:Quil Evrything wrote: That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done.
... 4. Logis get more slots because their base stats are lower than Assault suit stats. And they have less base stats, Because they're supposed to be less powerful than assault suits.The original game designer made a foolish assumption that if they made a suit with 2 eq slots, people would use them. If they used them, then they wouldnt have the power to super-tank with free slots. But suit abusers dont use the slots. "So force people to use the slots!!" No, that's lame. you shouldnt force people to do stuff like that, any more than you should force people to use the grenade slot in other suits. Besides, its really nice to give people the freedom to spec into only ONE proto suit, and be able to use it for logi type stuff, OR frontline assault type stuff. Just dont make its frontline capabilities better than the supposed frontline suits. There are only two remaining, reasonable ways to do that: 1. reduce power (not appropropriate, due to EQ demands) or 2. reduce slots. Which is totally appropriate, since its effect is to directly remove the capability for abuse. There has been no rational argument along the lines of "dont reduce slots, because..." There has been only "(do this other thing instead)" That would be because there IS NO rational argument to support keeping that number of slots on a logi. That number of slots does not in any way match up with the supposed goal of making an equipment-deploying suit. The goal here is to take away the super-tank-ness of logistics suits, that comes from stacking shields plus armor slots in the abnormally high slot count logis. So take away the excessive slots. You are only mad that logis can have more EHP? Then take some of our base EHP away, but make us run as fast as Assaults.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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ADAM-OF-EVE
Svartur Bjorn
476
|
Posted - 2013.11.05 00:42:00 -
[143] - Quote
Quil Evrything wrote:Fizzer94 wrote:Quil Evrything wrote: That is insane. (3)At best, they should have the same amount as assaults. But really, they should have one *less*, because due to logi skill, they get a free repper. So there's no excuse to have anything more than (assault suit -1) slots.
Specifically, lose 1low slot from the matching race's proto assault suit slots, and balancing is all done.
... 4. Logis get more slots because their base stats are lower than Assault suit stats. *EXACTLY*.Because they're supposed to be less powerful than assault suits.The original game designer made a foolish assumption that if they made a suit with 2 eq slots, people would use them. If they used them, then they wouldnt have the power to super-tank with free slots. But suit abusers dont use the slots. "So force people to use the slots!!" No, that's lame. you shouldnt force people to do stuff like that, any more than you should force people to use the grenade slot in other suits. Besides, its really nice to give people the freedom to spec into only ONE proto suit, and be able to use it for logi type stuff, OR frontline assault type stuff. Just dont make its frontline capabilities better than the supposed frontline suits. There are only two remaining, reasonable ways to do that: 1. reduce power (not appropropriate, due to EQ demands) or 2. reduce slots. Which is totally appropriate, since its effect is to directly remove the capability for abuse. There has been no rational argument along the lines of "dont reduce slots, because..." There has been only "(do this other thing instead)" That would be because there IS NO rational argument to support keeping that number of slots on a logi. That number of slots does not in any way match up with the supposed goal of making an equipment-deploying suit. The goal here is to take away the super-tank-ness of logistics suits, that comes from stacking shields plus armor slots in the abnormally high slot count logis. So take away the excessive slots.
reducing slots is far from appropriate. removing slots would have to be replaced with increased base ehp . not increasing base stats would be a huge nerf on true logis. not to mention removing a slot would then require the reduction of pg/cpu to compensate. this kind of negates what your trying to do. sorry but removing slots makes no sense.
remove slot only leave excess pg/cp and reduces ehp of tru logis meaning logis fit less equipment to compensate leading and assault logis just fit biugger better gear from the excess pg/cpu
remove a slot but reduce pg/cpu to compensate has the same situation as above. fit equipment or fit tank. this doesnt solve the issue either.
remove a slot, reduce pg/cpu, increase base stats to compensate does not effect assault logis as the ehp would remain pretty much unchanged.
the only real fix is the one thing that seperates the 2 roles and that equipment. only via equipment can the 2 roles be seperated not this nonsense about removing slots. forcing equipment use or having a seperate equipment pg/cpu is the only way these are going to be fixed. a true logi uses equipment. they should not be penalised for others using it differently.
Ten soldiers wisely led will beat a hundred without a head
https://forums.dust514.com/default.aspx?g=posts&t=99075&find
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Cpt Merdock
The Exemplars Top Men.
94
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Posted - 2013.11.05 00:43:00 -
[144] - Quote
Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch!
Amen to this...I as a fellow Assault Rifle user would honestly think the game would be more fun right now if we just took Assault Rifles out lol. This is Dust514 not battlefield. We are suppose to be in freaking space. You dont see assault rifles in Halo do you? |
Fizzer94
L.O.T.I.S. Public Disorder.
761
|
Posted - 2013.11.05 00:56:00 -
[145] - Quote
Cpt Merdock wrote:Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! Amen to this...I as a fellow Assault Rifle user would honestly think the game would be more fun right now if we just took Assault Rifles out lol. This is Dust514 not battlefield. We are suppose to be in freaking space. You dont see assault rifles in Halo do you? Uhhh. As much as I agree with you, there are Assault Rifles in Halo.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Thang Bausch
Pierrot Le Fou Industries
75
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Posted - 2013.11.05 01:18:00 -
[146] - Quote
Cpt Merdock wrote:Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! Amen to this...I as a fellow Assault Rifle user would honestly think the game would be more fun right now if we just took Assault Rifles out lol. This is Dust514 not battlefield. We are suppose to be in freaking space. You dont see assault rifles in Halo do you?
Halo 1 and 2 have assault rifles. Haven't played any of the later halos. |
Quil Evrything
DUST University Ivy League
343
|
Posted - 2013.11.05 01:18:00 -
[147] - Quote
ADAM-OF-EVE wrote: reducing slots is far from appropriate. removing slots would have to be replaced with increased base ehp .
I dont see any reason to do that.
Quote: not increasing base stats would be a huge nerf on true logis.
how are you defining "true logis"? Because using the normal definition of "using 2x EQ to help the team" is in no way affected by the above.
If you're additionally defining true logis as ".... and having heavy-levels of survivability"... your definition is wrong. Someone who is running around dropping eq, and repairing/reviving people, should not be seeing sustained fire, therefore, they shouldnt NEED heavy-levels of survivability.
Therefore, the above, should not affect "true logis" in any way. If you disagree, then give a specific example of how.
Quote: not to mention removing a slot would then require the reduction of pg/cpu to compensate.
why?
They could have infinite pg and cpu, and it wouldnt make a difference, if the slot count were suitably low. They'd just have left-over pg/cpu if they chose to under-equip EQ. Just the same as any OTHER suit. The biggest limiting factor to almost any suit, is its number of slots. logi shouldnt be any different.
Therefore, the slot count reduction by itself, is fine
It would then effectively be a straight up, "assault suit, with sidearm slot traded for extra EQ slot"
That by itself, is mostly balanced. Certainly more balanced than the current situation. Although as I said, removing an additional low-slot in trade for the free repper, would be even more balanced. |
Fizzer94
L.O.T.I.S. Public Disorder.
762
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Posted - 2013.11.05 01:29:00 -
[148] - Quote
Quil Evrything wrote:ADAM-OF-EVE wrote: reducing slots is far from appropriate. removing slots would have to be replaced with increased base ehp .
I dont see any reason to do that. Quote: not increasing base stats would be a huge nerf on true logis.
how are you defining "true logis"? Because using the normal definition of "using 2x EQ to help the team" is in no way affected by the above. If you're additionally defining true logis as ".... and having heavy-levels of survivability"... your definition is wrong. Someone who is running around dropping eq, and repairing/reviving people, should not be seeing sustained fire, therefore, they shouldnt NEED heavy-levels of survivability. Quote: not to mention removing a slot would then require the reduction of pg/cpu to compensate.
why? They could have infinite pg and cpu, and it wouldnt make a difference, if the slot count were suitably low. They'd just have left-over pg/cpu if they chose to under-equip EQ. Just the same as any OTHER suit. The biggest limiting factor to almost any suit, is its number of slots. logi shouldnt be any different. Therefore, the slot count reduction by itself, is fine It would then effectively be a straight up, "assault suit, with sidearm slot traded for extra EQ slot" That by itself, is mostly balanced. Certainly more balanced than the current situation. Although as I said, removing an additional low-slot in trade for the free repper, would be even more balanced. "assault suit, with sidearm slot traded for extra EQ slot" No it would be: Assault suit with lower base stat and sidearm slot traded for EQ slots.
You are a butthurt assault. That much is clear at this point.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Logi Bro
Greatness Achieved Through Training EoN.
2311
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Posted - 2013.11.05 01:40:00 -
[149] - Quote
Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch!
You say neither as if I gave you a choice between two things. I said come up with something you would want to happen if it absolutely had to happen. The logi suit is undoubtedly the most powerful suit in the game at the moment, I have enough experience to testify to it. If you truly think that the logi suit is perfectly balanced at the moment, I severely overestimated your intelligence.
SOMETHING needs to be changed, and as I clearly stated, I don't necessarily believe in any of the ones I listed, just the fact that something needs to change.
BTW, I only just now looked at this thread since I posted it, so to anyone reading this, I am not going to go through every single response and answer them one by one, just going to look at the first page or so.
Been Logistics since before it was cool.
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
637
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Posted - 2013.11.05 01:47:00 -
[150] - Quote
Logi Bro wrote:
-50% reduced damage like the Logistics LAVs
um what ? logi lavs have the highest base stats of any vehicle in dust and do not really deal any dmg numbers...how do they have a 50% damage reduction?
and forcing the logi's to only use side arms is 100% ludicrous
i cant believe ur in eon with ideas like this lol
and as for all of you slayers crying i dont understand how you can justify it your assault suits are better at killing period
they are faster have more attack ability and more vigor it is very rare for a battle logi to pull high kdr's alone everything in dust requires teamwork and a decked out assault suit is better than a logi trying to be an assault anyday..i have the amarian logi i have the amarian assault i prefer the assault for killing gasps why..because it is better at killing..if your getting stomped by equivalent lvl logi's and you in your assault either a. you suck or b. your fitting sucks
if their is a logi/assault imbalance it does not exist in our empress's army and must be something found solely among the heretics gear stop qqing please just stop it |
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