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Deacon Obvious
S.e.V.e.N.
12
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Posted - 2013.11.04 15:33:00 -
[91] - Quote
RydogV wrote:Quote:If the logistics suit were to get a nerf, what would you prefer it be? Answer: An Assault Dropsuit buff.
For real, this whole issue could be solved by changes to the suit bonuses like:
Assault : +30% Damage Modifier Module Efficacy
Logistics: -40% Damage Modifier Module Efficacy
I run Gallente Logi exclusively, and as a support oriented player, I've never seriously considered Damage Modifiers for my high slots. Killing is a distinct secondary, but if you practice you can be very effective with no Damage Mods and a Toxin BP rifle.
I'm hoping to see a more detailed bonus system coming to suits soon. There's a lot of shaping of suits and roles that can be done by changing fitting costs or module efficacy on a per suit basis. |
Thumb Green
Novashift
493
|
Posted - 2013.11.04 15:35:00 -
[92] - Quote
If we keep nerfing everything there will be even less of a reason to play this game.
BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! etc....
Never mind the president, let's overgrow the government.
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ShinyJay
RETR0 PR0 GAMERS
134
|
Posted - 2013.11.04 15:36:00 -
[93] - Quote
what i have to say is, how would you buff other suits without breaking them? no one wants nerfs, but buffing can be just as bad if too buffed
minnie scout sniper, always on the move, always ready for action,
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
525
|
Posted - 2013.11.04 15:36:00 -
[94] - Quote
Thumb Green wrote:If we keep nerfing everything there will be even less of a reason to play this game.
BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! BUFFS NOT NERFS! etc.... Buff commando
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Cody Sietz
Bullet Cluster Legacy Rising
1337
|
Posted - 2013.11.04 15:40:00 -
[95] - Quote
Cosgar wrote:Neither, I'm tired of seeing this game nerfed to the standards of assaults with rifles. Take your stand fellow logibros! Don't give these casual bastards an inch! I agree that the Logi dowsnt need a nerf, but if you don't talk then people will just say screw it and do what they want. |
George Moros
Area 514
150
|
Posted - 2013.11.04 15:50:00 -
[96] - Quote
John Demonsbane wrote:I've promoted the fill all equip slots option before. Sure, you could just fill all the slots with compact hives, but that's fine, why force someone to equip a proto rep tool and needle or something? That would be too prohibitive. Equipping even a couple compact hives would force a compromise somewhere else and make the assault suit more attractive to someone not interested in filling the class' intended role, which is not a dirty word per se, just something that should be defined broadly. I see the intended role as providing some strategic/material support for the team other than firepower alone. What I find elegant about the solution is that it is simple to understand and program, and would have a limited impact on anyone who isn't using the suit as 100% killer bee. (Even that would still be possible, but not as good as assault)
That said, 2 thoughts:
- The class doesn't need a nerf, the assault maybe needs a buff and that is the preferred solution IMO. The gallente assault bonus is pretty stupid, no news there.
It doesn't really matter whether you nerf logis or buff assaults. Bringing them in balance is what matters.
John Demonsbane wrote: - The other ideas are terribad. I can see how a reduction to equipment CPU/PG use plus a reduction in the base stats might sound attractive but I see it as a more complicated way of accomplishing virtually the same thing as requiring the equip slots to be filled.
It is more complicated, but that's the dev's problem. The approach I'm proposing is exactly how it's done in EVE, and it works just fine. I really don't understand why CCP didn't use that approach and took the unbeaten path. Equipping 3 compact hives costs less PG/CPU than 1 advanced (K-2), and it's not like an assault minded player using a logi suit wouldn't know how to put them to good use. Your proposal would be just a slight hinderance for logi dropsuit "abusement", not a solution.
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Ryme Intrinseca
Seraphim Auxiliaries
177
|
Posted - 2013.11.04 16:01:00 -
[97] - Quote
Alaika Arbosa wrote:Ryme Intrinseca wrote:Dexter307 wrote:Ryme Intrinseca wrote:Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled That would be a massive nerf on the proto gallente and minmatar, when it's mostly the caldari that people complain about. So no. Explain Because the gallente and minmatar have four equipment slots at proto. I have Logi mk.0 and I ALWAYS fill all of my equipment slots, only "slayer" logis would have a problem with this. IMHO, though, **** those scrubs. It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like). |
Krom Ganesh
Holdfast Syndicate Amarr Empire
549
|
Posted - 2013.11.04 16:02:00 -
[98] - Quote
George Moros wrote:I really don't understand why CCP didn't use that approach and took the unbeaten path.
If you are talking about the reduction of equipment fitting costs, one of the Devs a while ago said the way their system works was preventing them from implementing an equipment wide fitting bonus but that they were in the process of redoing the system so such a bonus would be possible.
Also, If that is the route CCP wants to take the Logi, I don't think it should be a straight reduction on all equipment fitting costs as CCP has plans for adding equipment that I do not believe fall into a logi's area of specialty.
For example, the cloak is supposed to be an equipment but that is an equipment more suited to scouts than Logis but under a flat all equipment bonus, logis would be in the best position to use them.
This would be solved by making the bonus apply only to a new a subcategory of equipment called Support Equipment that included nanos, injectors, uplinks, repair tools, and perhaps scanners. Things like cloak and future E-war (jammers and such) equipment would not fall into this category. |
RydogV
Shadow Company HQ
569
|
Posted - 2013.11.04 16:28:00 -
[99] - Quote
ShinyJay wrote:what i have to say is, how would you buff other suits without breaking them? no one wants nerfs, but buffing can be just as bad if too buffed
Putting the Assault back into Assault Dropsuits
As most of you know, there is always this ongoing debate about how Assault dropsuits are not as effective at frontline combat when compared to Logistics dropsuits fitted for a slayer role. While I think the gap is not as significant as it is made out to be on the Dust forums, I do recognize there is room for some improvements. Now many argue that the best way to address the perceived imbalance is to some how nerf the Logistics dropsuit. Things like reducing module slots, reducing CPU/PG, making equipment slots mandatory and limiting Logis to only sidearm weapons have all been suggested. However, I believe the best solution is to make Assault dropsuits better, by enhancing their offensive capability. This can be done by adjusting some simple game mechanics and rethinking role and race bonuses for both the Assault and Logistics classes.
Step one would be to dial back the 10% buff given to Light Weapons a few updates ago.
Step two would be to reduce the damage increase of Weapons Damage Modules. Militia/Basic to +2%, Advanced to +3% and Prototype to +5%. The stacking penalty for these modules would also be double their current rate.
Step three would be to change the current Assault bonus (+5% Shield Recharge Rate at each level) to something more fitting the slayer role. This would be a +2% Damage Increase to Light Weapons at each level. This way the Assault class become the more appealing choice for frontline combat by giving it the chance to regain that 10% damage buff at the highest level. Some adjustments to racial bonuses would also include:
- Ammar: 5% Reduction to laser weapon heat build-up (stays the same)
- Caldari: 3% Increase to max ammo (change from +2% efficacy to shield extenders)
- Gallente: 5% Reduction to weapon CPU/PG (change from -5% to hybrid weapon CPU/PG)
- Minmatar: 5% Increase to Light and Sidearm weapon clip size (change from +5% to sidearm clip size)
Step four would be to change some current Logistics racial bonuses. Logistics would keep the role bonus of +1 HP of Dropsuit Armor Repair, since there is generally no one to heal the healer and survivability is key in a support role. Changes to racial bonuses include:
- Amarr: 5% Reduction to active scanner CPU/PG (change from +5% efficacy to armor repair modules)
- Caldari: 5% Reduction to nano equipment CPU/PG (change from +5% efficacy to shield regulators)
- Gallente: 5% Reduction to repair tool CPU/PG (change from -5% to equipment CPU/PG)
- Minmatar: 5% Increase to hacking speed (stays the same)
Aside from the increase in damage output for Assault, the racial bonuses all now reflect important improvements in offensive weapon capability. Amarr remains the same with bonuses to Lasers and Scrambler Rifles; Caldari gets increased ammo, crucial for weapons like Mass Drivers and Swarm Launchers; Gallente gets significant CPU/PG savings from both weapons slots; and Minmatar gets larger magazines to offset its low HP.
The changes to Logistics don't take away from its durability with the inherent armor repair but do put more emphasis on support bonuses. The higher DPS potential of the Assault class, combined with the reduced effectiveness of Damage Modules, would make the Logistics suit a less capable platform for frontline combat.
Comments welcome |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1017
|
Posted - 2013.11.04 16:37:00 -
[100] - Quote
Ryme Intrinseca wrote: It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like).
Wrong again, I use 4 pieces of PRO equipment, PRO weapon, ADV grenades and a mixture of PRO/ADV utility high and lows.
Situational awareness > Dual overtanking
Praise St. Arzad and Pass the Nanohives....
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Krom Ganesh
Holdfast Syndicate Amarr Empire
549
|
Posted - 2013.11.04 16:41:00 -
[101] - Quote
RydogV wrote:
- Ammar: 5% Reduction to laser weapon heat build-up (stays the same)
- Caldari: 3% Increase to max ammo (change from +2% efficacy to shield extenders)
- Gallente: 5% Reduction to weapon CPU/PG (change from -5% to hybrid weapon CPU/PG)
- Minmatar: 5% Increase to Light and Sidearm weapon clip size (change from +5% to sidearm clip size)
Caldari one doesn't seem fitting, but I'm not sure what would be better. As for the Gallente, what about giving the Gallente the Commando's reload bonus? The Gallente are about laying on the DPS and a reload bonus would fit with that line of thought without increasing their DPS. |
Meeko Fent
Expert Intervention Caldari State
1358
|
Posted - 2013.11.04 16:45:00 -
[102] - Quote
Normalize Slot counts and Base stats with the assaults.
I believe that the only difference between a logi and a Assault of equal tank should be the sidearm and the equipment slots.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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ShinyJay
RETR0 PR0 GAMERS
135
|
Posted - 2013.11.04 16:45:00 -
[103] - Quote
RydogV wrote:ShinyJay wrote:what i have to say is, how would you buff other suits without breaking them? no one wants nerfs, but buffing can be just as bad if too buffed Putting the Assault back into Assault DropsuitsAs most of you know, there is always this ongoing debate about how Assault dropsuits are not as effective at frontline combat when compared to Logistics dropsuits fitted for a slayer role. While I think the gap is not as significant as it is made out to be on the Dust forums, I do recognize there is room for some improvements. Now many argue that the best way to address the perceived imbalance is to some how nerf the Logistics dropsuit. Things like reducing module slots, reducing CPU/PG, making equipment slots mandatory and limiting Logis to only sidearm weapons have all been suggested. However, I believe the best solution is to make Assault dropsuits better, by enhancing their offensive capability. This can be done by adjusting some simple game mechanics and rethinking role and race bonuses for both the Assault and Logistics classes. Step one would be to dial back the 10% buff given to Light Weapons a few updates ago. Step two would be to reduce the damage increase of Weapons Damage Modules. Militia/Basic to +2%, Advanced to +3% and Prototype to +5%. The stacking penalty for these modules would also be double their current rate. Step three would be to change the current Assault bonus (+5% Shield Recharge Rate at each level) to something more fitting the slayer role. This would be a +2% Damage Increase to Light Weapons at each level. This way the Assault class become the more appealing choice for frontline combat by giving it the chance to regain that 10% damage buff at the highest level. Some adjustments to racial bonuses would also include:
- Amarr: 5% Reduction to laser weapon heat build-up (stays the same)
- Caldari: 3% Increase to max ammo (change from +2% efficacy to shield extenders)
- Gallente: 5% Reduction to weapon CPU/PG (change from -5% to hybrid weapon CPU/PG)
- Minmatar: 5% Increase to Light and Sidearm weapon clip size (change from +5% to sidearm clip size)
Step four would be to change some current Logistics racial bonuses. Logistics would keep the role bonus of +1 HP of Dropsuit Armor Repair, since there is generally no one to heal the healer and survivability is key in a support role. Changes to racial bonuses include:
- Amarr: 5% Reduction to active scanner CPU/PG (change from +5% efficacy to armor repair modules)
- Caldari: 5% Reduction to nano equipment CPU/PG (change from +5% efficacy to shield regulators)
- Gallente: 5% Reduction to repair tool CPU/PG (change from -5% to equipment CPU/PG)
- Minmatar: 5% Increase to hacking speed (stays the same)
Aside from the increase in damage output for Assault, the racial bonuses all now reflect important improvements in offensive weapon capability. Amarr remains the same with bonuses to Lasers and Scrambler Rifles; Caldari gets increased ammo, crucial for weapons like Mass Drivers and Swarm Launchers; Gallente gets significant CPU/PG savings from both weapons slots; and Minmatar gets larger magazines to offset its low HP. The changes to Logistics don't take away from its durability with the inherent armor repair but do put more emphasis on support bonuses. The higher DPS potential of the Assault class, combined with the reduced effectiveness of Damage Modules, would make the Logistics suit a less capable platform for frontline combat. Comments welcome
i think that could work out well if properly implemented. it wouldn't change my style because i don't use it, but it will sort out who uses what for what role. now just want to see a great fix for my scout suit
minnie scout sniper, always on the move, always ready for action,
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General Erick
Onslaught Inc RISE of LEGION
170
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Posted - 2013.11.04 17:07:00 -
[104] - Quote
Reduced speed and stamina
Fatbros for life! Stand against the oppression that is AR, and fight!
Just my two ISKlets.
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Ryme Intrinseca
Seraphim Auxiliaries
178
|
Posted - 2013.11.04 17:11:00 -
[105] - Quote
Alaika Arbosa wrote:Ryme Intrinseca wrote: It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like).
Wrong again, I use 4 pieces of PRO equipment, PRO weapon, ADV grenades and a mixture of PRO/ADV utility high and lows. Situational awareness > Dual overtanking What makes you think I was trying to guess your loadout?
Anyway, it is obviously possible to fit pretty much any equipment if you don't tank heavily. I'm just saying that the mk.0 should be viable versus capable opposition (=core locus spam).
Situational awareness+dual tanking>situational awareness+prayers. |
Zahle Undt
Bullet Cluster Legacy Rising
398
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Posted - 2013.11.04 17:15:00 -
[106] - Quote
What is people's obsession with trying to force everyone into their idea of what a logi suit should be. I'm a logibro, I'm carrying full equipment slots, but if someone wants to go about things the ass backwards way and turn a logi into an assault suit, fine, it doesn't affect me. If a heavy wants to strap on a sniper rifle or scouts a MD, whatever, that is the point of the suit design to leave room for flexibility.
BTW the limiting logis to sidearms only is the dumbest idea if only because CCP will either have to do respecs or hemmorrage logi players |
TEXA5 HiTM4N
Rogue Spades EoN.
260
|
Posted - 2013.11.04 17:19:00 -
[107] - Quote
ive been a mimi logi since i started playing this game and personally believe they are fine where there at.. I believe all logis base stats should be tweaked a little bit to give them a more unique flavor.
What most people don't suggest is the buffing of the assault suits. if a cal logi can have more hp than a cal assault of course people are going to go with the logi. My fear all this crying will get the logis a nerf that will make them stand almost no chance in a gun fight. |
Ryme Intrinseca
Seraphim Auxiliaries
178
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Posted - 2013.11.04 17:21:00 -
[108] - Quote
I honestly think assault versus logi is well balanced as it is. If you were only interested in slaying you wouldn't give up the sidearm, 0.3 movement, shield recovery, etc for the sake of extra equipment slots (a pure slayer wouldn't use them) or PG/CPU (assault PG/CPU is plenty if you're not using equipment). |
Heimdallr69
Imperfect Bastards
1158
|
Posted - 2013.11.04 17:23:00 -
[109] - Quote
Zahle Undt wrote:What is people's obsession with trying to force everyone into their idea of what a logi suit should be. I'm a logibro, I'm carrying full equipment slots, but if someone wants to go about things the ass backwards way and turn a logi into an assault suit, fine, it doesn't affect me. If a heavy wants to strap on a sniper rifle or scouts a MD, whatever, that is the point of the suit design to leave room for flexibility.
BTW the limiting logis to sidearms only is the dumbest idea if only because CCP will either have to do respecs or hemmorrage logi players Assaults don't have flexibility. ..your argument is invalid.....assaults have to be slayers they only get 1 equipment where as logis can be logis or slayers with 3 equipment slots and more hp...give assaults more hp or give them their second equipment back |
Killar-12
The Corporate Raiders Top Men.
1616
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Posted - 2013.11.04 17:26:00 -
[110] - Quote
Logi Bro wrote:Let's be honest here, the logistics suit needs SOME kind of nerf. I am not specifying ANYTHING before anyone flies off the handle on me, but I am interested to see what other people think the best choice of nerf would be.
I've already heard the following:
-Only a sidearm weapon.
-Reduced WPs for kills and greater WPs for support
-Must fill all equipment slots to be a valid fitting.
-50% reduced damage like the Logistics LAVs
-Change the current +1 armor repair per level to the current Gallente -5% equipment CPU/PG usage per level
I'm not saying you have to choose from my list, I'm just saying that I've already heard these ideas, and if you suggest them, please provide a reasonable argument.
2,3,5
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Oswald Rehnquist
410
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Posted - 2013.11.04 17:30:00 -
[111] - Quote
George Moros wrote: The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics).
It's actually pretty simple to solve all this without damage/weapon nerfs, required filled equipment slots and whatnot - make the base HP, slot layouts and PG/CPU of logi dropsuits similar to assault / standard dropsuits (no extra slots and extra PG/CPU, but with similar base HP of assaults), and give them a fixed role bonus of, say, 50% PG/CPU cost reduction to all equipment.
This way, you don't force a logi player to forfeit anything it currently has, but make him think twice if he wants to play other roles with logi dropsuit.
I like this idea because it tweaks the least amount of mechanics and I thought the logi racial should the gal logi bonus of equipment reduction.
Below 28 dB
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Killar-12
The Corporate Raiders Top Men.
1616
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Posted - 2013.11.04 17:32:00 -
[112] - Quote
Oswald Rehnquist wrote:George Moros wrote: The problem with logis is that they have too many high/low slots and extra PG/CPU compared to assaults. This makes logi dropsuits open for far too many applications outside their intended role (logistics).
It's actually pretty simple to solve all this without damage/weapon nerfs, required filled equipment slots and whatnot - make the base HP, slot layouts and PG/CPU of logi dropsuits similar to assault / standard dropsuits (no extra slots and extra PG/CPU, but with similar base HP of assaults), and give them a fixed role bonus of, say, 50% PG/CPU cost reduction to all equipment.
This way, you don't force a logi player to forfeit anything it currently has, but make him think twice if he wants to play other roles with logi dropsuit.
I like this idea because it tweaks the least amount of mechanics and I thought the logi racial should the gal logi bonus of equipment reduction. Thirded...
CEO of The Corporate Raiders, We're still recruiting...
Level 1 Forum Warrior
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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
1018
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Posted - 2013.11.04 17:36:00 -
[113] - Quote
Ryme Intrinseca wrote:Alaika Arbosa wrote:Ryme Intrinseca wrote: It's impossible to fill the fourth equipment slot on the mk.0 if you're using advanced weapon and grenades, enhanced armour plates, complex shield extenders, and three of proto injector, repair tool, nanohive, and uplink. So it would not just be a nerf to slayer logis but also to logis who like to use proto equipment rather than advanced.
Maybe it would be fair to make logis fill three slots (so mk.0 and gk.0 can leave one free if they like).
Wrong again, I use 4 pieces of PRO equipment, PRO weapon, ADV grenades and a mixture of PRO/ADV utility high and lows. Situational awareness > Dual overtanking What makes you think I was trying to guess your loadout? Anyway, it is obviously possible to fit pretty much any equipment if you don't tank heavily. I'm just saying that the mk.0 should be viable versus capable opposition (=core locus spam). Situational awareness+dual tanking>situational awareness+prayers. Ya know, why don't we petition CCP to remove all non-tank infantry mods, I mean, I must obviously be the only person NOT overtanking my dropsuits.
While we're at it, why not just remove everything but Medium Frames, ARs and tank mods so we can all play the game the way "it is meant to be played"
Seriously though, situational awareness AND overtanking are just redundant. If you're staying aware of things, you'll avoid/kill the reddots before your dualtank is necessary. If they're getting the drop on you, then your dualtank likely won't make a difference.
Praise St. Arzad and Pass the Nanohives....
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Cosgar
ParagonX
7238
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Posted - 2013.11.04 18:06:00 -
[114] - Quote
The witch hunt continues... you people make me sick. Worst of all are the logibros trying to negotiate. They won't stop at one nerf, they never do. They won't be satisfied until we're as useless and paper thin as scouts. Assaults need some attention? Nerf logis! Such a great idea! By that logic, scouts should be complaining that the larger frames need a nerf.
This isn't about killer bees anymore- the CaLogis has been neutered. This is butthurt assaults that want their suit to do it all and nothing else. Don't fool yourselves, they won't rest until we're as useless as Chromosome again, mark my words.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Justin Tymes
Dem Durrty Boyz Public Disorder.
480
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Posted - 2013.11.04 18:11:00 -
[115] - Quote
It will change nothing. I fill my slots up already, use proto Hives/Uplinks/Injectors/etc. If Assaults cant get a better KDR then me when I'm using an Assault MD with no side-arm, how is this my fault? |
Chunky Munkey
Amarr Templars Amarr Empire
2008
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Posted - 2013.11.04 18:13:00 -
[116] - Quote
Dexter307 wrote:Only change id make is to make logistics suits require all equipment slots to be filled
That's a terrible idea. Besides which, the number one equipment item for my logissaults is the compact nanohive. The only logi fittings I don't use all the Eq slots on are ninja hackers.
I'm supposed to put something here?
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Kallas Hallytyr
Skullbreakers
55
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Posted - 2013.11.04 18:38:00 -
[117] - Quote
Fix the problems with the Assault, Light Frame and Heavy Frames. Logistics role is fine as is, it's simply that the others are not working as intended (IMO) |
Kira Lannister
Ancient Exiles
1800
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Posted - 2013.11.04 18:41:00 -
[118] - Quote
DeadlyAztec11 wrote:Only Sidearm,
I already use an SMG and flux grenades. AKA my pattented "Flux and spray" method. If you are a real Logi, You won't find yourself in open combat anyways.
I refute that mentality. When I used to roll heavy I would have logis jump infront of me and gun down the enemy, acting as a clone shield, and start repping me as we waddled back to the corner.
"The Ancient Templars will guard fearlessly the people, the land and the heavens of the empire."
Book of Exiles 1:3
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Heimdallr69
Imperfect Bastards
1158
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Posted - 2013.11.04 19:00:00 -
[119] - Quote
Cosgar wrote:The witch hunt continues... you people make me sick. Worst of all are the logibros trying to negotiate. They won't stop at one nerf, they never do. They won't be satisfied until we're as useless and paper thin as scouts. Assaults need some attention? Nerf logis! Such a great idea! By that logic, scouts should be complaining that the larger frames need a nerf.
This isn't about killer bees anymore- the CaLogis has been neutered. This is butthurt assaults that want their suit to do it all and nothing else. Don't fool yourselves, they won't rest until we're as useless as Chromosome again, mark my words. Any assault player that's any good agrees with me we should have the same highs/lows as logis or if that's to much for you logis then give us our fkn 2nd equipment back no one is asking for a nerf were asking for ccp to make things right...you sacrifice speed and shield recharge? Man that must be terrible considering you get more tank and equipment than assaults and don't say we have sidearms cuz to get a std smg I have to sacrifice an armor plate which = even less tank |
MINA Longstrike
2Shitz 1Giggle
14
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Posted - 2013.11.04 19:24:00 -
[120] - Quote
Jebus McKing wrote:The one thing we really need to change is peoples understanding of what a Logi is.
A Logi is not a weak medic class that should get roflstomped by any Assault player just because "lol Assault should be > rest".
A Logi is a medium frame suit which sacrifices base HP, speed, and its sidearm slot (except Amarr) in order to be able to use more equipment. And that's it.
If you are unable to utilise the advantages the Assault suit brings then that is entirely your problem.
I do use my Logi to support my team. But when I'm not supporting I'm helping my team by dropping enemies. I'm effective at it, because I learned how to use my suit effectively.
And when I'm using a Basic or Assault suit I make them to be way more effective at killing than my Logi ever could, because I learned to utilise its strengths and the weaknesses of other classes.
Logis are good. Assaults are good. But true greatness comes from the player, not the suit.
The big fundamental problem though is that logis have more slots and more pg/cpu than *any* other class in the game which allows them to outperform said classes at their intended roles, while still bringing more to the table than those other classes would. |
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